Memoria Challenge - Extreme Mode

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Extreme Mode

Extreme mode is a limited mode linked to Hard Mode Memory. This mode is extremely difficult, so it is recommended that you prepare well by following the instructions below and considering the additional mechanics it includes.



Changes and Additional Mechanics - Time limit reduced to one hour. If not completed in time, the instance will be destroyed.
- Additional floor (14) has been added.
- All challenges are active; you cannot choose them.
- Event-type consumables are blocked, except on the final floor (14).
- All enemies have 30% more HP.
- Additionally, damage dealt is reduced by 25%.
- Madness of Magic has fewer negative effects (Freeze, Random Warp, Poison, and FiberLock are not active) but is active during F13.
- The party has a limit of 75 deaths. If exceeded, they immediately lose and are expelled.

Changes in F13 - Madness of Magic is active.
- All Y.S.F. (Biolab monsters) are released if any of their HP falls below 50%.
- Once F13 is complete, the party leader can choose between two options:

   1. Advance to the next floor (F14).
  2. Claim the reward and exit.


F14 - Extreme Mode Exclusive

F14 is a 3-phase battle where most rebirth skills are blocked.
Note: Once the instance starts, it's not possible to invite more people or re-enter.



Phase 1: Replicas

HP: 50,000,000
ATK: 2,200 - 6,500
DEF: 0/0
Green Aura: 80% Incoming DMG
Extra Mechanic: Character Clone

- Every 60 seconds a copy of each character appears and attacks them.
- Phase ends at 10% HP of the boss.
- Reward: 5 Challenge Coins per player.


Phase 2: Time Warp

HP: 65,000,000
ATK: 3,200 - 5,500
DEF: 15/15
Green Aura: 90% Incoming DMG
Extra Mechanic: Time Warp

- Every 60 seconds a time warp activates, returning all entities to their position 5 seconds ago.
- Statuses (alive/dead) also revert to how they were 5 seconds ago.
- Phase ends at 10% HP of the boss.
- Reward: 5 Challenge Coins per player.


Phase 3: Demise of Existence

HP: 80,000,000
ATK: 4,800 - 12,500
DEF: 30/30
Green Aura: Active
Extra Mechanic: Character Clone & Enhanced Time Warp

- Cannot revive by normal methods.
- First Time Warp: 60 seconds after starting.
- Clone wave: 15 seconds after first Time Warp (75s total).
- Then, Time Warp occurs every 45 seconds after clones.
- Post-Time Warp effects: The outcome for each player varies based on their status and surviving clones, ranging from HP/SP penalties to possible revival or expulsion.
- New clones appear every ~80 seconds after the initial wave.

EXTREME MODE EXCLUSIVE MECHANICS

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Floor Exclusive Mechanic
Floor 1 Snake Attack: Chance to be affected by a special poison that kills if Slow Poison is not applied.
Floor 2 Artic Blast: Chance to be frozen and die if not unfrozen in time. Increased if AFK.
Floor 3 Vicious Vines: Mandragoras appear and hinder your movement.
Floor 4 Fire Mark: Periodically a person is marked by a fire mark and emits fire rings around them, damaging allies.
Floor 5 Deep Water: Staying in a water cell for 45 seconds kills you. Volcano counteracts this effect.
Floor 6 Orc Shooting Range: Periodically arrows fall from the sky damaging all members who are not in a Pneuma.
Floor 7 Ancient Seal: Periodically can suffer stone curse and if not removed in time, you die.
Floor 8 Shinobi Strike: Shinobi appear periodically.
Floor 9 Lord Mighty Quake: Continuous earthquake effect on the map.
Floor 10 Hidden Maze: A maze.
Floor 11 Death Touch: Randomly and periodically a group member is teleported and cursed. If not uncursed in time, they die.
Floor 12 Remembrance: Periodically MVPs appear and if 3 accumulate, a full wipe occurs.
Floor 13 Madness of Magic: Madness of Magic is in effect on this floor.


EXTREME MODE F14 - BLOCKED SKILLS

Class Blocked Skills
Acolyte Teleport
Priest Redemptio, Basilica, Assumptio
Wizard Ice Wall, Sense, Ganbantein, Amplify Magic, Magic Crasher, Napalm Vulcan, Gravitation Field
Blacksmith Meltdown, Cart Boost, Weapon Refine, Cart Termination, Max Overthrust
Knight Aura Blade, Concentration, Parry, Frenzy, Spiral Pierce, Vital Strike, Traumatic Blow
Hunter Ankle Snare, Falcon Eyes, Falcon Assault, Sharpshooting, Wind Walk
Assassin Enchant Deadly Poison, Soul Breaker, Meteor Assault, Create Deadly Poison
Rogue Intimidate, Chase Walk, Reject Sword, Preserve, Full Strip
Bard/Dancer Whistle, Mental Sensing, Arrow Vulcan, Moonlit Serenade, Marionette Control, Longing for Freedom, Tarot Card of Fate, Wand of Hermode
Sage Hocus Pocus, Indulge, Soul Exhale, Soul Syphon, Mind Breaker, Memorize, Wall of Fog, Cobweb, Double Cast
Monk Palm Strike, Tiger Fist, Chain Crush Combo, Zen
Alchemist Slim Potion Pitcher, Full Chemical Protection, Cultivation, Acid Demonstration
Crusader Gospel, Pressure, Matyr's Reckoning, Shield Chain
Taekwon High Jump
Star Gladiator SMS Comfort, SMS Heat, Feel, Hate, SMS Anger
Soul Linker All Souls and related skills, Kaupe, Kaite, Kaahi, Eswoo, Eska, Eske
Gunslinger Madness Canceller, Chain Action, Rapid Shower, Desperado, Gatling Fever
Ninja Throw Zeny, Flip Tatami, Mirror Image, Cicada Skin Shed, Crimson Fire Formation, Final Strike
3rd Job Cannon Spear, Clementia, Canto Candidus, Cart Cannon, Psychic Wave, Sky Net Blow, Triangle Shot, Marsh of Abyss, Rolling Cutter, Arrow Storm, Axe Tornado, Severe Rainstorm, Phantom Thrust


REWARDS F14

Reward Type Details
Party Rewards 50% chance for Memoria Mystical Card Album (1 roll per party)
Individual Rewards
  • 5 Challenge Coins (plus 5 extra per each 3 phases)
  • 1 OCA
  • 50% Random [Bio4] piece (excluding Aztoe/Scarlet Nail and Ancient Dagger)
  • 35% Bloody Branch
  • 25% 100 Free Cash (AB)
  • 10% HD/Enriched Ori/Elu (AB)
  • 5% Synergy (AB)
  • 5% Mythical Rune Stone (AB)
  • 1% Pet MVP (Hero, Bacsojin, Kiel, Moonlight, Bapho, Dark Lord)