Memoria Challenge - Extreme Mode
Extreme Mode
Extreme mode is a limited mode linked to Hard Mode Memory. This mode is extremely difficult, so it is recommended that you prepare well by following the instructions below and considering the additional mechanics it includes.
Changes and Additional Mechanics
- Time limit reduced to one hour. If not completed in time, the instance will be destroyed.
- Additional floor (14) has been added.
- All challenges are active; you cannot choose them.
- Event-type consumables are blocked, except on the final floor (14).
- All enemies have 30% more HP.
- Additionally, damage dealt is reduced by 25%.
- Madness of Magic has fewer negative effects (Freeze, Random Warp, Poison, and FiberLock are not active) but is active during F13.
- The party has a limit of 75 deaths. If exceeded, they immediately lose and are expelled.
Changes in F13
- Madness of Magic is active.
- All Y.S.F. (Biolab monsters) are released if any of their HP falls below 50%.
- Once F13 is complete, the party leader can choose between two options:
1. Advance to the next floor (F14).
2. Claim the reward and exit.
EXTREME MODE EXCLUSIVE MECHANICS
Floor 1: Snake Attack: Chance to be affected by a special poison that kills if Slow Poison is not applied.
Floor 2: Artic Blast: Chance to be frozen and die if not unfrozen in time. Increased if AFK.
Floor 3: Vicious Vines: Mandragoras appear and hinder your movement.
Floor 4: Deep Water: Staying in a water cell for 45 seconds kills you. Volcano counteracts this effect.
Floor 5: Fire Mark: Periodically a person is marked by a fire mark and emits fire rings around them, damaging allies.
Floor 6: Orc Shooting Range: Periodically arrows fall from the sky damaging all members who are not in a Pneuma.
Floor 7: Ancient Seal: Periodically can suffer stone curse and if not removed in time, you die.
Floor 8: Shinobi Strike: Shinobi appear periodically.
Floor 9: Lord Mighty Quake: Continuous earthquake effect on the map.
Floor 10: Hidden Maze: A maze... nothing else...
Floor 11: Death Touch: Randomly and periodically a group member is teleported and cursed. If not uncursed in time, they die.
Floor 12: Remembrance: Periodically MVPs appear and if 3 accumulate, a full wipe occurs.
Floor 13: Madness of Magic: Madness of Magic is in effect on this floor.
EXTREME MODE F14 - BLOCKED SKILLS
| Class | Blocked Skills |
|---|---|
| Acolyte | Teleport |
| Priest | Redemptio, Basilica, Assumptio |
| Wizard | Ice Wall, Sense, Ganbantein, Amplify Magic, Magic Crasher, Napalm Vulcan, Gravitation Field |
| Blacksmith | Meltdown, Cart Boost, Weapon Refine, Cart Termination, Max Overthrust |
| Knight | Aura Blade, Concentration, Parry, Frenzy, Spiral Pierce, Vital Strike, Traumatic Blow |
| Hunter | Ankle Snare, Falcon Eyes, Falcon Assault, Sharpshooting, Wind Walk |
| Assassin | Enchant Deadly Poison, Soul Breaker, Meteor Assault, Create Deadly Poison |
| Rogue | Intimidate, Chase Walk, Reject Sword, Preserve, Full Strip |
| Bard/Dancer | Whistle, Mental Sensing, Arrow Vulcan, Moonlit Serenade, Marionette Control, Longing for Freedom, Tarot Card of Fate, Wand of Hermode |
| Sage | Hocus Pocus, Indulge, Soul Exhale, Soul Syphon, Mind Breaker, Memorize, Wall of Fog, Cobweb, Double Cast |
| Monk | Palm Strike, Tiger Fist, Chain Crush Combo, Zen |
| Alchemist | Slim Potion Pitcher, Full Chemical Protection, Cultivation, Acid Demonstration |
| Crusader | Gospel, Pressure, Matyr's Reckoning, Shield Chain |
| Taekwon | High Jump |
| Star Gladiator | SMS Comfort, SMS Heat, Feel, Hate, SMS Anger |
| Soul Linker | All Souls and related skills, Kaupe, Kaite, Kaahi, Eswoo, Eska, Eske |
| Gunslinger | Madness Canceller, Chain Action, Rapid Shower, Desperado, Gatling Fever |
| Ninja | Throw Zeny, Flip Tatami, Mirror Image, Cicada Skin Shed, Crimson Fire Formation, Final Strike |
| 3rd Job | Cannon Spear, Clementia, Canto Candidus, Cart Cannon, Psychic Wave, Sky Net Blow, Triangle Shot, Marsh of Abyss, Rolling Cutter, Arrow Storm, Axe Tornado, Severe Rainstorm, Phantom Thrust |