Random Options: Difference between revisions

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[[Category:Random_Options]]
The '''Random Options System''' adds a new experience to Ragnarök, extending the life of the gameplay.
The '''Random Options System''' adds a new experience to Ragnarök, extending the life of the gameplay.


Every time a mob, boss or MvP drops an equippable item it will have a chance to appear with up to '''THREE (3) additional statuses''', depending on how rare the piece is. '''Accessories, Armors, Garments, Shields, Shoes and Weapons''' will have the ability to obtain random options to take our characters to the maximum.
Every time a Monster, Miniboss or MvP drops an equippable item it will have a chance to appear with up to '''THREE (3) additional statuses''', depending on how rare the piece is. '''Accessories, Armors, Garments, Shields, Shoes and Weapons''' will have the ability to obtain random options to take our characters to the maximum.


The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3).
The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3).
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Here is the list of available options:
Here is the list of available options:


== Accessories ==
== [[File:RandomOptions Accessories.png|Accessories|center]] Accessories ==  
{| class="wikitable"
 
! Slot !! Bonus !! Valor !! Rareza
{| class="wikitable" width="100%"
|+
! Option !! Bonus !! Value !! Rarity
|-
|-
| #1 || Critical || 1~5 pts || Common
| #1 || Critical || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Hit || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || ATK || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || MATK || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #2 || Race extra exp || 1~5% || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || ATK Damage Range || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| || HP y SP Acceleration || 1-5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #3 || ATK || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || MATK || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || Delay After Attack || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| || Cast Time Reduction || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
 
== [[File:RandomOptions Armors.png|center|Armors]] Armors==
 
{| class="wikitable" width="100%"
|+
! Option # !! Bonus !! Value !! Rarity
|-
| #1 || Def || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || MDef || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Perfect Dodge || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || Flee || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #2 || Max HP || 10~300 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Max SP || 5~75 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Race Resistance || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| #3 || Max HP || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || Base Status || 1 pt || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| || Max SP || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|}
 
== [[File:RandomOptions Garment.png|center]] Garments ==
 
{| class="wikitable" width="100%"
|+
! Option # !! Bonus !! Value !! Rarity
|-
| #1 || Max HP || 10~300 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Max SP || 10~100 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Perfect Dodge || 1~5 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Flee || 1~10 pts || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| #2 || Race Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
|-
| || HP Regeneration || 1~10% || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| || Reduces SP Cost || 1~10% || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| #3 || Cast Time Reduction || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Elemental Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
|-
| || Delay After Attack || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || After Cast Delay || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|}
 
== [[File:RandomOptions Shields.png|center|Shields]] Shields ==
 
{| class="wikitable" width="100%"
|+
! Option #
! Bonus
! Value
! Rarity
|-
| #1
| Def
| 1~5 pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| MDef
| 1~5 pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Perfect Dodge
| 1~5 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Flee
| 1~5 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #2
| HP Regeneracion
| 1~5 %
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| SP Regeneracion
| 1~5 %
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Race Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| #3
| Cast Time Reduction
| 1~5 %
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Healing Effect
| 1~10 %
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Elemental Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
 
== [[File:RandomOptions Shoes.png|center|Shoes]] Shoes ==
 
{| class="wikitable" width="100%"
|+
! Option #
! Bonus
! Value
! Rarity
|-
| #1
| HP Regeneracion
| 1-5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| SP Regeneracion
| 1-5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Def
| 1-5 Pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Mdef
| 1-5 Pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| #2    
| Max HP
| 1~5%
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Max SP
| 5~75 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| SP Consumption Reduction
| 1~5%
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Healing Effect
| 1~5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| ASPD
| 1~2
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Cast Time Reduction
| 1~5%
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| #3
| Range ATK Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Elemental Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Base Status
| 1 pt
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
 
== [[File:RandomOptions Weapons.png|center|Weapons]] Weapons ==
 
{| class="wikitable" width="100%"
|+
!| Option
!| Bonus
!| Lv1
!| Lv2
!| Lv3
!| Lv4
!| Rarity
|-
|-
| || Hit || 1~5 pts || Common
|| #1
|| Hit
|| 1~10 pts
|| 5 ~ 15 pts
|| 10 ~ 20 pts
|| 15 ~ 25 pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || ATK || 1~5 pts || Rare
||
|| Critical
|| 1 ~ 5 pts
|| 3 ~ 7 pts
|| 5 ~ 10 pts
|| 7 ~ 15 pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || MATK || 1~5 pts || Rare
||
|| ATK
|| 1 ~ 10 pts
|| 5 ~ 15 pts
|| 10 ~ 20 pts
|| 15 ~ 25 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| #2 || Race extra exp || 1~5% || Common
||
|| MATK
|| 1 ~ 10 pts
|| 5 ~ 15 pts
|| 10 ~ 20 pts
|| 15 ~ 25 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| || ATK Damage Range || 1~5% || Mythic
|| #2
|| Element extra damage
|| N/A
|| 1~2 %
|| 1~3 %
|| 1~5 %
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || HP y SP Acceleration || 1-5% || Rare
||
|| Race extra damage
|| N/A
|| 1~2 %
|| 1~3 %
|| 1~5 %
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| #3 || ATK || 1~5% || Rare
|| #3
|| Size extra damage
|| N/A
|| N/A
|| 1~3 %
|| 3~5 %
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| || MATK || 1~5% || Rare
||
|| ATK
|| N/A
|| N/A
|| 1~3 %
|| 3~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
| || Delay Reduction || 1~5% || Mythic
||
|| MATK
|| N/A
|| N/A
|| 1~3 %
|| 3~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
| || Cast Time Reduction || 1~5% || Mythic
||
|| Base Status
|| N/A
|| N/A
|| 1 pt
|| 1 pt
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
|}

Latest revision as of 03:52, 24 October 2023

The Random Options System adds a new experience to Ragnarök, extending the life of the gameplay.

Every time a Monster, Miniboss or MvP drops an equippable item it will have a chance to appear with up to THREE (3) additional statuses, depending on how rare the piece is. Accessories, Armors, Garments, Shields, Shoes and Weapons will have the ability to obtain random options to take our characters to the maximum.

The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3). The random options slots will appear from Slot #1 to #3 progressively. That is, a Slot #3 status cannot be acquired without Options in Slots #1 and #2.

Here is the list of available options:

Accessories
Accessories

Option Bonus Value Rarity
#1 Critical 1~5 pts Common
Hit 1~5 pts Common
ATK 1~5 pts Rare
MATK 1~5 pts Rare
#2 Race extra exp 1~5% Common
ATK Damage Range 1~5% Mythic
HP y SP Acceleration 1-5% Rare
#3 ATK 1~5% Rare
MATK 1~5% Rare
Delay After Attack 1~5% Mythic
Cast Time Reduction 1~5% Mythic

Armors
Armors

Option # Bonus Value Rarity
#1 Def 1~5 pts Common
MDef 1~5 pts Common
Perfect Dodge 1~5 pts Rare
Flee 1~5 pts Rare
#2 Max HP 10~300 pts Common
Max SP 5~75 pts Common
Race Resistance 1~5% Mythic
#3 Max HP 1~5% Rare
Base Status 1 pt Mythic
Max SP 1~5% Rare

RandomOptions Garment.png
Garments

Option # Bonus Value Rarity
#1 Max HP 10~300 pts Rare
Max SP 10~100 pts Rare
Perfect Dodge 1~5 pts Rare
Flee 1~10 pts Common
#2 Race Resistance 1~5% Mythic
HP Regeneration 1~10% Common
Reduces SP Cost 1~10% Common
#3 Cast Time Reduction 1~5% Rare
Elemental Resistance 1~5% Mythic
Delay After Attack 1~5% Rare
After Cast Delay 1~5% Rare

Shields
Shields

Option # Bonus Value Rarity
#1 Def 1~5 pts Common
MDef 1~5 pts Common
Perfect Dodge 1~5 pts Rare
Flee 1~5 pts Rare
#2 HP Regeneracion 1~5 % Common
SP Regeneracion 1~5 % Common
Race Resistance 1~5 % Mythic
#3 Cast Time Reduction 1~5 % Rare
Healing Effect 1~10 % Rare
Elemental Resistance 1~5 % Mythic

Shoes
Shoes

Option # Bonus Value Rarity
#1 HP Regeneracion 1-5% Rare
SP Regeneracion 1-5% Rare
Def 1-5 Pts Common
Mdef 1-5 Pts Common
#2     Max HP 1~5% Common
Max SP 5~75 pts Rare
SP Consumption Reduction 1~5% Common
Healing Effect 1~5% Rare
ASPD 1~2 Mythic
Cast Time Reduction 1~5% Mythic
#3 Range ATK Resistance 1~5 % Mythic
Elemental Resistance 1~5 % Mythic
Base Status 1 pt Mythic

Weapons
Weapons

Option Bonus Lv1 Lv2 Lv3 Lv4 Rarity
#1 Hit 1~10 pts 5 ~ 15 pts 10 ~ 20 pts 15 ~ 25 pts Common
Critical 1 ~ 5 pts 3 ~ 7 pts 5 ~ 10 pts 7 ~ 15 pts Common
ATK 1 ~ 10 pts 5 ~ 15 pts 10 ~ 20 pts 15 ~ 25 pts Rare
MATK 1 ~ 10 pts 5 ~ 15 pts 10 ~ 20 pts 15 ~ 25 pts Rare
#2 Element extra damage N/A 1~2 % 1~3 % 1~5 % Common
Race extra damage N/A 1~2 % 1~3 % 1~5 % Common
#3 Size extra damage N/A N/A 1~3 % 3~5 % Rare
ATK N/A N/A 1~3 % 3~5 % Mythic
MATK N/A N/A 1~3 % 3~5 % Mythic
Base Status N/A N/A 1 pt 1 pt Mythic