Weapon Mastery System: Difference between revisions

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Lemegeton
Lemegeton (talk | contribs) (Created page with "== <div style="color: #ffffff; background: linear-gradient(135deg, #FF9E7D 0%, #FF6B6B 50%, #B19CD9 100%); padding: 15px 25px; font-weight: bold; border-radius: 15px; text-align: center; font-size: 1em; margin: 30px 0 25px 0; box-shadow: 0 6px 20px rgba(255, 105, 180, 0.3); text-shadow: 2px 2px 4px rgba(0,0,0,0.2);">Stat Point Distribution System</div> == <div style="background: linear-gradient(145deg, #f8f9fa, #e9ecef); border-radius: 15px; overflow: hidden; box-shadow...")
 
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<li>6 unique characteristics available</li>
<li>6 unique characteristics available</li>
<li>Strategic point allocation required</li>
<li>Strategic point allocation required</li>
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<div style="background: linear-gradient(145deg, #e6f7ff, #d1f0ff); border-radius: 15px; overflow: hidden; box-shadow: 0 8px 25px rgba(37, 117, 252, 0.3); border: 3px solid #2575fc;">
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<div style="background: linear-gradient(135deg, #2575fc 0%, #6a11cb 100%); color: white; padding: 12px 15px; font-weight: bold; text-align: center; font-size: 1.1em; text-shadow: 1px 1px 3px rgba(0,0,0,0.3);">
Strategy & Tips
About
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<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Optimal Combinations:</strong>
<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Accessibility:</strong>
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Focus on one main stat + secondary stats • Consider class and playstyle • Plan around 4-point thresholds
<li>All characters, regardless of level, can reach level 10 Mastery. </li>
<li>However, only characters with a level of 99/70 can access the later levels. </li)
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Revision as of 01:08, 18 November 2025

Stat Point Distribution System

Stat Progression - THIS IS AN OPEN BETA OF THE SYSTEM. STATISTICS MAY CHANGE BASED ON FEEDBACK AND COLLABORATIVE WORK.

Level Progression:

  • Maximum of 20 levels total
  • Each level grants 1 distributable point
  • 6 unique characteristics available
  • Strategic point allocation required

Bonus System:

  • Each point provides basic bonus
  • Every 4 points unlocks enhanced effect
  • 20 points unlocks unique ultimate effect
  • Cannot max more than one stat
Stat Effect per Point Enhanced Effect (Every 4 Points) Unique Effect (20 Points)
POWER 1 ATK 2% Ignore DEF 5% ATK
WISDOM 1 M DEF 2% SP Cost Reduction 5% SP
CONCENTRATION 1 Flee 1 PDodge 5% ASPD
STAMINA 1 Soft DEF +1 HP recovery per hit. 5% HP
SPELL 3 MATK 2% VCT 5% MATK
CREATIVE 0.5% Healing 2 Crit Rate 3% Crit Damage

Distribution Rules

Point Allocation:

Each level grants 1 point • Total of 20 points available • Points can be distributed across 6 stats

Progression System:

1 point = Basic effect • Every 4 points = Enhanced effect • 20 points = Unique effect

Maximization Limit:

Cannot maximize more than one stat to 20 points

About

Accessibility:

  • All characters, regardless of level, can reach level 10 Mastery.
  • However, only characters with a level of 99/70 can access the later levels. </li)
  • Build Examples:

    Physical: Power 12 + Stamina 8 • Magical: Spell 20 • Support: Creative 4 + Stamina 16

    Reset available:

    Two types of reset: one that returns the level to 0 (Free) and another that allows you to re-assign points without having to level up again (Premium).

    More info TBA