Weapon Mastery System: Difference between revisions

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About
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<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Accessibility:</strong>
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<li>All characters, regardless of level, can reach level 10 Mastery. </li>
<li>However, only characters with a level of 99/70 can access the later levels. </li)
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<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Difficulty:</strong>
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<li>The difficulty is designed so that the first levels are simple and accessible, allowing players to familiarize themselves with the system, unlike the last 10 levels.</li>
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<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Two types of reset:</strong>
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<li> One that returns the level to 0 (Free). </li>
<li> And another that allows you to re-assign points without having to level up again (Premium). </li>
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Revision as of 02:17, 18 November 2025

Weapon Mastery System

Stat Progression - THIS IS AN OPEN BETA OF THE SYSTEM. STATISTICS MAY CHANGE BASED ON FEEDBACK AND COLLABORATIVE WORK.

Level Progression:

  • Maximum of 20 levels total
  • Each level grants 1 distributable point
  • 6 unique characteristics available
  • Strategic point allocation required

Bonus System:

  • Each point provides basic bonus
  • Every 4 points unlocks enhanced effect
  • 20 points unlocks unique ultimate effect
  • Cannot max more than one stat
Stat Effect per Point Enhanced Effect (Every 4 Points) Unique Effect (20 Points)
POWER 1 ATK 2% Ignore DEF 5% ATK
WISDOM 1 M DEF 2% SP Cost Reduction 5% SP
CONCENTRATION 1 Flee 1 PDodge 5% ASPD
STAMINA 1 Soft DEF +1 HP recovery per hit. 10% HP
SPELL 3 MATK 2% VCT 5% MATK
CREATIVE 0.5% Healing 2 Crit Rate 3% Crit Damage

Distribution Rules

Point Allocation:

Each level grants 1 point • Total of 20 points available • Points can be distributed across 6 stats

Progression System:

1 point = Basic effect • Every 4 points = Enhanced effect • 20 points = Unique effect

Maximization Limit:

Cannot maximize more than one stat to 20 points


More info TBA