Weapon Mastery System: Difference between revisions
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<strong style="color: #2575fc; font-size: 1.1em; display: block; margin-bottom: 8px;">About</strong> | |||
All characters, regardless of level, can reach <strong style="color: #2575fc;">level 10 Mastery</strong>. However, only characters with a level of <strong style="color: #2575fc;">99/70</strong> can access the later levels. The difficulty is designed so that the <strong style="color: #2575fc;">first levels</strong> are simple and accessible, allowing players to familiarize themselves with the system, unlike the <strong style="color: #2575fc;">last 10 levels</strong>. There are <strong style="color: #2575fc;">two types of reset</strong>: one that returns the level to 0 (<strong style="color: #2575fc;">Free</strong>), and another that allows you to re-assign points without having to level up again (<strong style="color: #2575fc;">Premium</strong>). | |||
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<strong style="color: #FF6B6B; font-size: 1.1em; display: block; margin-bottom: 8px;">Distribution Rules</strong> | |||
Each level grants <strong style="color: #FF6B6B;">1 point</strong> with a total of <strong style="color: #FF6B6B;">20 points</strong> available to distribute across <strong style="color: #FF6B6B;">6 stats</strong>. The progression system provides <strong style="color: #FF6B6B;">basic effects</strong> with 1 point, <strong style="color: #FF6B6B;">enhanced effects</strong> every 4 points, and <strong style="color: #FF6B6B;">unique effects</strong> at 20 points. You <strong style="color: #FF6B6B;">cannot maximize more than one stat</strong> to 20 points, encouraging strategic combinations. | |||
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Revision as of 02:22, 18 November 2025
About All characters, regardless of level, can reach level 10 Mastery. However, only characters with a level of 99/70 can access the later levels. The difficulty is designed so that the first levels are simple and accessible, allowing players to familiarize themselves with the system, unlike the last 10 levels. There are two types of reset: one that returns the level to 0 (Free), and another that allows you to re-assign points without having to level up again (Premium).
Distribution Rules Each level grants 1 point with a total of 20 points available to distribute across 6 stats. The progression system provides basic effects with 1 point, enhanced effects every 4 points, and unique effects at 20 points. You cannot maximize more than one stat to 20 points, encouraging strategic combinations.
More info TBA