Sage

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   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Overview

Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a Soul Linker (see Sage Spirit for more info).

Sage
Sage.png
Job Info
Base Job: Sage
Job Type: 2-2 Transcendent
Skills: 10
Platinum Skills: 2 (As Sage)
Bonus stats at Job 50
STR: +5 | AGI: +5 | VIT: +3 | INT: +9 | DEX: +5 | LUK: +3



SageSkillTree.png


Class Data


Skills

Skill Description Levels Type
Cast Cancel.png
Cast Cancel
Cancel the casting of your skill and regain some of the SP. 5 Active
Deluge.png
Deluge
Use a Blue Gemstone to create a 7x7 area of water on the ground. 5 Active
Dispell.png
Dispell
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. 5 Active
Dragonology.png
Dragonology
Increases INT up to 3, and increases ATK and MATK versus Dragon-race enemies. 5 Passive
Earth Spike.png
Earth Spike
Attack a target for up to 500% Earth-element damage. 5 Offensive
Endow Blaze.png
Endow Blaze
Use a Scarlet Point to endow a party member's weapon with the Fire-element. 5 Supportive
Endow Quake.png
Endow Quake
Use a Lime Green Point to endow a party member's weapon with the Earth-element. 5 Supportive
Endow Tornado.png
Endow Tornado
Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. 5 Supportive
Endow Tsunami.png
Endow Tsunami
Use a Indigo Point to endow a party member's weapon with the Water-element. 5 Supportive
Free Cast.png
Free Cast
Allows you to walk and attack while casting spells. 10 Passive
Heaven's Drive.png
Heaven's Drive
Earth-element AoE attack dealing up to 500% MATK to targets in a 5x5 area. 5 Offensive
Hindsight.png
Hindsight
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. 10 Active
Hocus-pocus.png
Hocus-pocus
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. 10 Active
Magic Rod.png
Magic Rod
Absorb a single-target skill that is targeting you, negating its damage and giving you SP. 5 Active
Magnetic Earth.png
Magnetic Earth
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. 5 Active
Sense.png
Sense
Reveal basic information about the target monster. 1 Active
Spell Breaker.png
Spell Breaker
Cancel the skill that the target is currently casting and absorb it as SP. 5 Active
Study.png
Study
Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. 5 Passive
Volcano.png
Volcano
Use a Blue Gemstone to create a 7x7 area of fire on the ground. 5 Active
Whirlwind.png
Whirlwind
Use a Blue Gemstone to create a 7x7 area of wind on the ground. 5 Active



Quest Skills

Skill Description Levels Type Job Level Requirement
Create Elemental Converter.png
Create Elemental Converter
Allows the Sage to create Elemental Converters, which can be used for short term endows. 1 Active None
Elemental Change.png
Elemental Change
Uses an Elemental Converter to permanently change the element of a monster. 1 Active 40


Leveling Route


Sage Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton
10 30
  1. Soul Strife only, better and quicker lv up.
  2. In first levels, beware of poporings, Familiar can be a bit annoying.
Area: pay_und01
- Payon Dungeon 01
Archer Skeleton
Soldier Skeleton
35 50
  1. Soul Strife only, better and quicker lv up.
  2. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  3. Be careful not to kill more than 1 at a time in the beginning.
  4. Could be a bit hard without potions.
Area: pay_dun02
- Payon dungeon F2
Mi Gao
30 50+
  1. Zeny $_$
  2. Fire Magic
  3. Come here only if you have a FULL MAGIC BUILD
- Area:Louyang fields
Orc Lady
Orc Warrior
40 60+
  1. NOTE : COME HERE ONLY IF YOU ARE HAVE A FULL ASPD + LINK BUILD
  2. Very good place in Zeny for first levels.
  3. Quite experienced.
  4. You may need to spend some more potions to survive.
  5. BE CAREFUL WITH THE MVP
lou_fild01
- Area:Louyang fields
Muscipular
Drosera
Geographer
60+ 90+
  1. Nice Exp.
  2. Fire Magic
  3. Come here only if you have a FULL MAGIC BUILD
ra_fild01
- ra_fild01



Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Dictionary I
  • Attack +40
  • Magic Attack +10%
  • Healing Skills +5%
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Dictionary II
x Between LV61~85:
  • Attack +70
  • Magic Attack +15%
  • Healing Skills +10%
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Dictionary III
  • Attack +100
  • Magic Attack +20%
  • Healing Skills +20%
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Build examples


Leveling Build
STR: 1
AGI: 1 (base)
VIT: 60-80
INT: 80-99 (base)
DEX: 50-80(base)
LUK: 1


==== Sages start off with decent Magic AoEs with Thunderstorm and Fireball, and can pick off single targets with bolt spells. Unfortunately towards later levels (after about 85) it may not be possible to one shot monsters anymore with the bolt skills.====



Aspd + SoulLink
STR: 1
AGI: 80-99(base)
VIT: 50-80
INT: 80-99(base)
DEX: 20-40 (base)
LUK: 1


==== This build is focused in aspd with soul link, to improve the auto-cast of skills, always have a linker at hand and prepare to have some fun. ====


Hocus Pocus
STR: 1
AGI: 1 (base)
VIT: 70
INT: 130 (base)
DEX: 70(base)
LUK: 9


====The build aims at the most INT possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed DEX, but focuses more on VIT instead to avoid death by random Hocus-pocus skills. ====


Rebirth Job


Sage - - - > Professor