Pet Evolution System: Difference between revisions
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LUK + 2 | LUK + 2 | ||
CRITICAL + 1 | CRITICAL + 1 | ||
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LUK + 3 | LUK + 3 | ||
Poison Resistance + 10% | |||
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LUK + 3 | LUK + 3 | ||
Poison Resistance + 15% | Poison Resistance + 15% | ||
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|- | |- | ||
| | | | ||
Lunatic | [[File:Lunatic.png|50xpx|center]] Lunatic | ||
| | | [[File:Carrot_Juice.png|24xpx|center]] Carrot Juice | ||
| | | [[File:Rainbow_Carrot.png|24xpx|left]] Rainbow Carrot | ||
Drop by Lunatic 2% | Drop by Eclipse 3% | ||
Drop by Lunatic 2% | |||
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| | | | ||
CRITICAL + 2 | |||
ATK + 2 | ATK + 2 | ||
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| | | | ||
CRITICAL + 3 | |||
ATK + 3 | ATK + 3 | ||
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|- | |- | ||
| | | | ||
Leaf Lunatic | [[File:Leaf_Lunatic.png|55xpx|center]] Leaf Lunatic | ||
| Pet Food | | [[File:Pet_Food.png|24xpx|center]] Pet Food | ||
| Evolves from Lunatic | | Evolves from Lunatic | ||
| | | | ||
CRITICAL + 2 | |||
ATK + 2 | ATK + 2 | ||
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| | | | ||
CRITICAL + 3 | |||
ATK + 3 | ATK + 3 | ||
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| | | | ||
CRITICAL + 4 | |||
ATK + 4 | ATK + 4 | ||
Increase physical and magical damage | Increase physical and magical damage | ||
against formless race monster by 3% | against formless race monster by 3% | ||
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| | | | ||
CRITICAL + 5 | |||
ATK + 5 | ATK + 5 | ||
Physical/Magical Damage on Formless Race + 6% | Physical/Magical Damage on Formless Race + 6% | ||
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|- | |- | ||
| | | | ||
Picky | [[File:Picky.png|50xpx|center]] Picky | ||
| Red Herb | | [[File:Red_Herb.png|24xpx|center]] Red Herb | ||
| Earthworm the Dude | | [[File:Earthworm_The_Dude.png|24xpx|left]] Earthworm the Dude | ||
Kukre 2% | Drop by Kukre 2% | ||
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|- | |- | ||
| | | | ||
Savage Babe | [[File:Savage_Babe.png|50xpx|center]] Savage Babe | ||
| Pet Food | | [[File:Pet_Food.png|24xpx|center]] Pet Food | ||
| Sweet Milk | | [[File:Pet_Food.png|24xpx|left]] Sweet Milk | ||
Savage Babe 4% | |||
Drop by Savage Babe 4% | |||
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|- | |- | ||
| | | | ||
Savage | [[File:Savage.png|50xpx|center]] Savage | ||
| Pet Food | | [[File:Pet_Food.png|24xpx|center]] Pet Food | ||
| | | | ||
Evolves from Savage babe | Evolves from Savage babe | ||
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|- | |- | ||
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Baby Desert Wolf | [[File:Baby_Desert_Wolf.png|50xpx|center]] Baby Desert Wolf | ||
| Pet Food | | [[File:Pet_Food.png|24xpx|center]] Pet Food | ||
| Well-Dried Bone | | [[File:Well_Dried_Bone.png|24xpx|left]] Well-Dried Bone | ||
Pirate Skeleton 2% | Pirate Skeleton 2% | ||
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|- | |- | ||
| | | | ||
Desert Wolf | [[File:Desert_Wolf.png|70xpx|center]] Desert Wolf | ||
| Pet Food | | [[File:Pet_Food.png|24xpx|center]] Pet Food | ||
| Evolves from Baby Desert Wolf | | Evolves from Baby Desert Wolf | ||
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|- | |- | ||
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Smokie | [[File:Smokie.png|50xpx|center]] Smokie | ||
| Pet Food | | [[File:Pet_Food.png|24xpx|center]] Pet Food | ||
| Sweet Potato | | [[File:Sweet_Potato.png|24xpx|left]] Sweet Potato | ||
Horong 2% | Horong 2% |
Revision as of 22:55, 6 July 2023
Cute Pet System
The Cute Pet System is a system which allows players to tame monsters to become pets. They give special stat bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed.
Contents
Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster.
Mechanics
- If you fail, you get nothing.
- In case of success a Cute Pet Egg will be received.
in both cases the taming item is consumed.
The success rate is unaffected by stats and Provoke, but does increase as target monster health decreased.
Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose “Feed Pet.” For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the /ok emote. If it is repeatedly fed, it will give the /hmm or /pif emote. Feed it again and it will use the /omg emote and leave.
A pet can also be renamed through the Cute Pet Window (Alt+J). This can be done only once.
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
Intimacy
Intimacy levels can be raised by feeding the pet when its Hunger level is on Neutral or lower. Overfeeding, starving a pet or dying (as long as you have the pet out of the egg) will lower intimacy levels. When the intimacy goes to 0, the pet will run away forever.
Intimacy | |||
---|---|---|---|
Status | Rate | Characteristics | |
Awkward | Below 100 | Ready to abandon its owner | |
Shy | 100 ~ 249 | Uses unhappy emotes such as /pif and /wah
| |
Neutral | 250 ~ 749 | Uses friendly emotes such as /no1 and /ok
| |
Cordial | 750 ~ 909 | Uses affectionate emotes such as /lv and /kis
| |
Loyal | 910 ~ 1,000 | Talks often and uses affectionate emotes |
Hunger
A pet’s hunger level is classified using the following terms
Hunger Level | ||
---|---|---|
Status | Rate | |
Stuffed | 100 ~ 91 | |
Satisfied | 90 ~ 76 | |
Neutral | 75 ~ 26 | |
Hungry | 25 ~ 11 | |
Very Hungry | 10 ~ 0 |
Pet Evolution System
Pet With Bonuses
These pets have bonuses when released.