Priest: Difference between revisions

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==== Job 40 or higher ====
==== Job 40 or higher ====


To change class you must at least be job 40
To change class you must at least be job 40, but it is advisable to get the indicated skills to facilitate your leveling.


[[File:AcolyteSkilltree.png||]]
[[File:AcolyteSkilltree.png||]]

Revision as of 18:47, 25 June 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact me via discord lemegeton..


Acolyte Class
AcolyteClass.png
Job Info
Base Job:
Job Type:
Skills:
Platinum Skills:
Bonus stats at Job 50
AGI: | VIT: | INT: | DEX: | LUK:


Overview

We highly recommend finishing the training ground by leveling up to level 15 in order to claim the [adventures guild newbie gear]..

Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. The acolyte class has a variety of support skills including:

  1. The ability to heal his allies.
  2. The ability to increase the stats of their allies.
  3. Being able to use holy type magics.

Drawbacks of the class include:

  1. Lack of physical offensive skills.
  2. If you go Heal Bombing the SP is a huge problem.
  3. Problems in initial levels if you are playing alone.

Class Data

Skill Description Levels Type
Angelus.png Angelus Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. 10 Supportive
Aqua Benedicta.png Aqua Benedicta Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. 1 Active
Blessing.png Blessing For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. 10 Supportive
Cure.png Cure Cures a target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease AGI.png Decrease AGI Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds vs. monsters, 20~65 seconds vs. players) 10 Active
Demon Bane.png Demon Bane Increases attack against against Demons and Undead monsters by 3~30. 10 Passive
Divine Protection.png Divine Protection Increases VIT defense against Demons and Undead monsters by 3~30. 10 Passive
Heal.png Heal Restore a target's HP, or damage Undead targets. (Base factor 12~84) 10 Supportive
Increase AGI.png Increase AGI For 60~240 seconds, increase target's AGI by 3~12. 10 Supportive
Pneuma.png Pneuma Protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach.png Ruwach Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive
Signum Crusis.png Signum Crusis Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive
Teleport.png Teleport Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive
Warp Portal.png Warp Portal Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) 4 Supportive


Quest Skills

Skill Description Levels Type
Holy Light.png Holy Light Holy-element attack that deals 125% MATK damage to a single target. 1 Offensive

Leveling Spots & Tips

As Acolyte

It is recommended to level up by heal bombing (use heal to damage undead enemies). The priority should be to level up skills like Healing, blessing and increase agi (35 points).

Class's Leveling Route:
Monsters Recommended level End level Notes Map
Zombie
Skeleton

12 30
  1. Use /ns + Heal.
  2. Take some pots with you to kill familiars or for when you don't have sp.
Area: Payon Cave 1

- pay_dun00

Archer Skeleton
Skeleton Soldier

25 40
  1. Use /ns + Heal.
  2. Take some pots with you to kill familiars or for when you don't have sp.
  3. Archer Skeleton, ARO Guild Repeatable Quest.
Area: Payon Cave 2

- pay_dun01

Orc Zombie
Zombie Skeleton

30 50
  1. Use /ns + Heal.
  2. Take some pots with you to kill familiars or for when you don't have sp.
  3. Orc Zombie, ARO Guild Repeatable Quest.
Area: Orc Dungeon

- orcsdun01

Orc Zombie
Zombie Skeleton

40 60+
  1. Use /ns + Heal.
Glast Heim Churchyard

gl_church


Gear Progression

Early info

Job 40 or higher

To change class you must at least be job 40, but it is advisable to get the indicated skills to facilitate your leveling.

AcolyteSkilltree.png







As Priest

Priest Class
Job Info
Base Job:
Job Type:
Skills:
Platinum Skills: (As Class)
Bonus stats at Job 50
AGI: + | VIT: + | INT: + | DEX: + | LUK: +


Once you become class is recommended File:Earlyclass.png

Class Data

Skill Description Levels Type
File:Skillicon.png Skill Name Skill Description Skill Levels Skill Type

Quest Skills

Skill Description Levels Type
File:Skillicon.png Skill Name Skill Description Skill Levels Skill Type

Soul Link

class Spirit enables use of

Skill Description Levels Type
File:Skillicon.png Skill Name Skill Description Skill Levels Skill Type




Leveling Route:
Monsters Recommended level End level Notes Map


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.

LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Bow I
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Bow II
Between LV61~85:
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Bow III
  • Attack +120
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Build examples

DEX/AGI

STR:

AGI:

VIT:

INT

DEX:

LUK:


A classic build without many complications


BUILD2

STR:
AGI: (base)

VIT:

INT: (base)

DEX: (base)

LUK:


This build focuses mainly on


Reference Builds

.

Low-cost Build (*) Suggested Build Suggested Build Advanced (**)
File:CLASSBUILD1.png File:CLASSBUILD2.png File:CLASSBUILD3.png

(*)These are recommendations for people who do not have that much knowledge of the job, if you think they are below average, it is because you are not the target player of these small guides.

CLASS

Overview

Class Data