Swordman: Difference between revisions

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== Change Job - 2-1 Transcendent  ==
== Change Job - 2-1 Transcendent  ==
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<b><span style="color:#ff00ff;">[[https://wiki.adventuresro.com//v1/index.php/Blacksmith Swordman - - -> Knight 2-1 Transcendent Job]]</span></b>
<b><span style="color:#ff00ff;">[[https://wiki.adventuresro.com//v1/index.php/Knight Swordman - - -> Knight 2-1 Transcendent Job]]</span></b>
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Latest revision as of 08:02, 20 July 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Swordman Class
Swordmanclass.png
Job Info
Base Job:Novice
Job Type:First
Skills: 10
Platinum Skills: 3
Bonus stats at Job 50
STR: +7 | AGI: +2 | VIT: +4 | INT: +0 | DEX: +3 | LUK: +2


Overview

Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.

Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.

Class Data

Skills

Skill Description Levels Type
Bash.png
Bash
Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. 10 Offensive
Endure.png
Endure
Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. 10 Active
Increase HP Recovery.png
Increase HP Recovery
Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. 10 Passive
Magnum Break.png
Magnum Break
Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. 10 Offensive
Provoke.png
Provoke
Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. 10 Active
Sword Mastery.png
Sword Mastery
Increases ATK by 4~40 with swords and daggers. 10 Passive
Two-Handed Sword Mastery.png
Two-Handed Sword Mastery
Increases ATK by 4~40 with two-handed swords. 10 Passive


Quest Skills

Skill Description Levels Type Job Level Requirement
Berserk.png
Berserk
Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%. 1 Passive 30
Fatal Blow.png
Fatal Blow
Enables the skill Bash (level 6~10) to stun targets by chance. 1 Passive 30
HP Recovery While Moving.png
HP Recovery While Moving
Enables HP Recovery even while moving. 1 Passive 35


SwordmanSkillTree.png

Leveling Spots & Tips


==== First, leave the passive skills for later, prioritize Bash and 40 dex at least ====


Swordman's Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton

12 30
  1. In first levels, beware of poporings, Familiar can be a bit annoying.
Area: Payon Cave

- Payon Cave F1

Spores
Poporing
Everything
12 30 Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. Area: Payon Forest

- Pay_fild01

Archer Skeleton
Soldier Skeleton
35 50
  1. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  2. Be careful not to kill more than 1 at a time in the beginning.
  3. Could be a bit hard without potions.
Area: Payon Forest

- Pay_fild01

Wolf
Everything
30 50+
  1. A very well known trick, the wolves are not aggressive, but they will help their companions if they are being attacked, you can gather a large amount of wolves and kill them with a Magnum Break.
  2. You can literally go up to job 50 here with no problem.
Area: Payon Forest

- Pay_fild02

Bongun
Munak
40 60
  1. The experience is decent, beware of the only nine tail on the map.
Area: Payon Cave

- Payon Cave F3

Orc Zombie
Orc Skeleton
35 50+
  1. Very slow.
  2. The loot is not good at all but there are a LOT of enemies.
  3. Easy access, you can go from Kafra => Warper => Orc Dungeon.
ein_fild04

- Einbroch Field

Orc Lady
Orc Warrior
40 60+
  1. Very good place in Zeny for first levels.
  2. Quite experienced.
  3. You may need to spend some more potions to survive.
  4. BE CAREFUL WITH THE MVP.
lou_fild01

- Louyang Field


Hard Way
Les
30 60+
  1. Note: Moscovia Quest Needed.
  2. Very Good experience and farm of huge leaft, this item will be usefull to level up another characters in a future with the Repeteable Quest.
  3. Try to create a Sage to give you fire endow to one shot Less With a Bash.
  4. Just Kill Less and Mantis.
mosk_dun01

- Moscovia Dungeon.


Gear Progression

Start by buying a Sword at Izlude's Weapon Shop, then a Havier Sword or Two-Hand-Sword. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.

Job 40 or higher

To change class you must at least be job 40 but is always recommended to be at 50.

Mastery is recommended, but not mandatory:

  • Bash
  • Sword Mastery
  • Dex Stat





Build Example


==== As Swordman you'll focus on Bash only, STR, AGI and DEX.(Dex 30-40 just to hit monsters.) ====


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Sword I
  • Attack +90
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer II
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer III
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Change Job - 2-1 Transcendent


[Swordman - - -> Knight 2-1 Transcendent Job]