Priest: Difference between revisions

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     '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact me via discord '''lemegeton.'''.'''
     '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any '''Mentor or GM.'''.'''
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=== Overview ===
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Acolyte Class
! colspan=2 style="background:#00cc66;" | Priest
|-
|-
| [[Image:AcolyteClass.png|center|200px]]
| [[File:Priest.png|center|200px]]
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
|-
|-
| '''Base Job:'''||
| '''Base Job:''' Priest||
|-
|-
| '''Job Type:'''||
| '''Job Type:''' First ||
|-
|-
|-
|-
| '''Skills:''' ||
| '''Skills:''' 14 ||
|-
|-
| '''Platinum Skills: ''' ||
| '''Platinum Skills: 1 (As Priest)''' ||
|-
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
|-
| '''STR:''' | '''AGI:'''  | '''VIT:''' | '''INT:''' | '''DEX:''' | '''LUK:'''
| |STR: +5 | AGI: +4 | VIT: +5 | INT: +5 | DEX: +4 | LUK: +7
|-
|-
|-
|-
|}
|}
</div>
[[File:PriestSkillTree.png]]


    '''We highly recommend finishing the training ground by leveling up to level 15 in order to claim the adventures guild newbie gear..'''


== Overview ==
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. The acolyte class has a variety of support skills including:
#The ability to heal his allies.
#The ability to increase the stats of their allies.
#Being able to use holy type magics.
Drawbacks of the class include:
#Lack of physical offensive skills.
#If you go Heal Bombing the SP is a huge problem.
#Problems in initial levels if you are playing alone.


=== Class Data ===
== Class Data==
<br>


=== Skills ===


{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
|-
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type
|-
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
| style="text-align:left; border: 1px solid #aaa;" | [[File:Aspersio.png|left]] Aspersio || style="border: 1px solid #aaa;" | Endows the user or party member's weapon with Holy property for 60~180 seconds. Requires a Holy Water. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Angelus.png]] Angelus || Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. || 10 || style="background-color:#ccffff;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:B.S Sacramenti.png|left]] B.S Sacramenti || style="border: 1px solid #aaa;" | Endows the armor of all targets with Holy property, in a 3x3 area around the targeted location for 40~200 seconds. Requires two other Acolyte-class characters horizontally adjacent to the caster. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Aqua_Benedicta.png]] Aqua Benedicta || Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. || 1 || style="background-color:#ffcccc;" | Active
| style="text-align:left; border: 1px solid #aaa;" | [[File:Gloria.png|left]] Gloria || style="border: 1px solid #aaa;" | Increases LUK of the user and all party members nearby by 30 for 10~30 seconds. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Blessing.png]] Blessing || For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. || 10 || style="background-color:#ccffff;"| Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Impositio Manus.png|left]] Impositio Manus || style="border: 1px solid #aaa;" | Increases ATK and MATK of the user and all party members nearby by 5~25 for 120 seconds. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Cure.png]] Cure || Cures a target from Silence, Blind and Chaos statuses. || 1 || style="background-color:#ccffff;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Increase SP Recovery.png|left]] Increase SP Recovery || style="border: 1px solid #aaa;" | Grants additional SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
|-
|-
| [[File:Decrease_AGI.png]] Decrease AGI || Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds vs. monsters, 20~65 seconds vs. players) || 10 || style="background-color:#ffcccc;" | Active
| style="text-align:left; border: 1px solid #aaa;" | [[File:Kyrie Eleison.png|left]] Kyrie Eleison || style="border: 1px solid #aaa;" | Creates a magic barrier on a single target that blocks physical attacks for either 120 seconds, until 5~10 hits are blocked or until its durability (12~30% of target's Max HP) wears off. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Demon_Bane.png]] Demon Bane || Increases attack against against Demons and Undead monsters by 3~30. || 10 || style="background-color:#cccccc;" | Passive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Lex Aeterna.png|left]] Lex Aeterna || style="border: 1px solid #aaa;" | Doubles the damage of the next attack against a single target. || style="border: 1px solid #aaa;" | 1 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Divine_Protection.png]] Divine Protection || Increases VIT defense against Demons and Undead monsters by 3~30. || 10 || style="background-color:#cccccc;" | Passive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Lex Divina.png|left]] Lex Divina || style="border: 1px solid #aaa;" | Attempts to silence a target for 30~60 seconds. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Heal.png]] Heal || Restore a target's HP, or damage Undead targets. (Base factor 12~84) || 10 || style="background-color:#ccffff;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Mace Mastery.png|left]] Mace Mastery || style="border: 1px solid #aaa;" | Increases ATK by 3~30 and critical hit rate by 1~10 with maces. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
|-
|-
| [[File:Increase_AGI.png]] Increase AGI || For 60~240 seconds, increase target's AGI by 3~12. || 10 || style="background-color:#ccffff;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Magnificat.png|left]] Magnificat || style="border: 1px solid #aaa;" | Doubles the SP Recovery rate of the user and all party members nearby for 30~90 seconds. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Pneuma.png]] Pneuma || Protects a 3×3 area from incoming ranged attacks. || 1 || style="background-color:#ffcccc;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Magnus Exorcismus.png|left]] Magnus Exorcismus || style="border: 1px solid #aaa;" | Summons a holy cross on the targeted location that inflicts 1~10 hits at 3-second intervals, each for 100% MATK damage to monsters in a 7x7 area, for 5~14 seconds. Demon race, Undead race, Shadow property, or Undead property monsters will take 130% MATK damage per hits. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|-
|-
| [[File:Ruwach.png]] Ruwach || Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. || 1 || style="background-color:#ffcccc;" | Offensive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Resurrection.png|left]] Resurrection || style="border: 1px solid #aaa;" | Resurrects a dead player with 10~80% of its Max HP restored. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 4 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Signum_Crusis.png]] Signum Crusis || Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. || 10 || style="background-color:#ccffff;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Safety Wall.png|left]] Safety Wall || style="border: 1px solid #aaa;" | Creates a pink light pillar on a targeted cell that protects from melee attacks, for either 5~50 seconds or until its durability wears off. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Teleport.png]] Teleport || Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. || 2 || style="background-color:#ffcccc;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Sanctuary.png|left]] Sanctuary || style="border: 1px solid #aaa;" | Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Warp_Portal.png]] Warp Portal || Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) || 4 || style="background-color:#ccffff;" | Supportive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Slow Poison.png|left]] Slow Poison || style="border: 1px solid #aaa;" | Halts the HP draining effects of the Poison status for 10~40 seconds. || style="border: 1px solid #aaa;" | 4 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|}
 
 
====Quest Skills====
{| class="wikitablec" style="background-color:#f2f2f2; border: 1px solid #aaa;"
|-
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
| style="text-align:left; border: 1px solid #aaa;" | [[File:Status Recovery.png|left]] Status Recovery || style="border: 1px solid #aaa;" | Cures a target from Frozen, Stoned and Stun statuses. || style="border: 1px solid #aaa;" | 1 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| [[File:Holy_Light.png]] Holy Light|| Holy-element attack that deals 125% MATK damage to a single target. || 1 || style="background-color:#ffcccc;" | Offensive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Suffragium.png|left]] Suffragium || style="border: 1px solid #aaa;" | Reduces the Variable Cast Time of the user and all party members nearby by 10/15/20% for 60 seconds. || style="border: 1px solid #aaa;" | 3 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Turn Undead.png|left]] Turn Undead || style="border: 1px solid #aaa;" | Attempts to obliterate the targeted Undead property monster. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|}
|}


== Leveling Spots & Tips ==
<br>
===As Acolyte===
 


=== Quest Skill ===


{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Class's Leveling Route:'''
|-
|-
! Monsters !!  Recommended level !! End level  !! Notes !! Map
|-
|-
|
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Job Level Req.
Monster
|| initial level || max level ||
# info
|| Area: dungeon/fild
- place_dun/fild
|-
|-
 
| style="text-align:left; border: 1px solid #aaa;" | [[File:Redemptio.png|left]] Redemptio || style="border: 1px solid #aaa;" | Resurrects all dead party members within a 15x15 area around the user with half of their Max HP restored. || style="border: 1px solid #aaa;" | 1 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive || style="border: 1px solid #aaa;" | 40
|}
|}


<br>


==== Gear Progression ====
== Leveling Route ==
 
Early info
 
==== Job 40 or higher ====
 
To change class you must at least be job 40
 
[[File:Skilltree.png||]]
 
 
<br>
<br>
<br>
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
<br>
<br>
<br>
 
== As Priest ==
 
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Priest Class
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Priest Leveling Route:'''
|-
|-
| [[Image:class.png|center|200px]]
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! Monsters !! Recommended level !! End level !! Notes !! Map
|-
|-  
|-
| '''Base Job:''' ||
|-
| '''Job Type:''' ||
|-
|-
| '''Skills:''' ||
|-
| '''Platinum Skills: (As Class)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
| '''STR:''' + | '''AGI:''' + | '''VIT:''' + | '''INT:''' + | '''DEX:''' + | '''LUK:''' +
|-
|-
|}
</div>


 
|
Once you become class is recommended
Familiar 
[[File:earlyclass.png]]
Zombie 
 
Poporing 
=== Class Data ===
Skeleton
 
|| 10 || 30 ||  
{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
# Soul Strife only, better and quicker lv up.
|-
# In first levels, beware of poporings, Familiar can be a bit annoying.  
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
||Area: pay_und01
|-
- Payon Dungeon 01
| [[File:skillicon.png]] Skill Name || Skill Description || Skill Levels || style="background-color:#ffcccc;" | Skill Type
|-
|-
|}


==== Quest Skills ====
|
{| class="wikitablec" style="background-color:#f2f2f2; border: 1px solid #aaa;"
Archer Skeleton
|-
Soldier Skeleton
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
|| 35 || 50 ||
|-
# Shit + Heal or type /NS to auto hit heal to enemies
| [[File:skillicon.png]] Skill Name || Skill Description || Skill Levels || style="background-color:#ffcccc;" | Skill Type
# Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
# Be careful not to kill more than 1 at a time in the beginning.
# Could be a bit hard without potions.
||Area: pay_dun02
- Payon dungeon F2
|-
|-
|}


=== Soul Link ===
|
''[[class Spirit]] enables use of''
Evil Druid
{| class="wikitablec" style="background-color:#f2f2f2; border: 1px solid #aaa;"
|| 30 || 50+ ||  
|-
# Good Card
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
# Come here only if you have a FULL Heal Build
|-
||
|-
- St Abbey
| [[File:skillicon.png]] Skill Name || Skill Description || Skill Levels || style="background-color:#ffcccc;" | Skill Type
|-
|-
|
Anubis
|| 60 || 99 ||
# Turn undead must have
# Come here only if you have a Turn undead Skill
||
- Sphinx_lv4
|}
|}




 
<br>
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
! style="background-color: #f2f2f2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Leveling Route:'''
|-
|-
! Monsters !!  Recommended level !! End level  !! Notes !! Map
|-
|
 
|}




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You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.


{| class="wikitable"
{| class="wikitable"
Line 265: Line 213:




| |[[File:412377.png|200xpx|thumb|Adventurer Bow I]]
| |[[File:AdventurerMace.png|200xpx|thumb|Adventurer Mace I]]   Between lv 20 - 60 effects:
* Attack +60
* Attack +60
* Increase physical and magical damage to normal monster by 10%.
* After base level 61, effects will not work.


|-
|-
Line 299: Line 243:




|[[File:412377.png|200xpx|thumb|Adventurer Bow II]] Between LV61~85:
| |[[File:AdventurerMace.png|200xpx|thumb|Adventurer Mace II]]   Between lv 61 - 85 effects:  
* Attack +90
* Attack +90
* Increase physical and magical damage to normal monster by 10%.
* After base level 86, effects will not work.


|-
|-
Line 331: Line 273:




|[[File:412377.png|200xpx|thumb|Adventurer Bow III]]  
| |[[File:AdventurerMace.png|200xpx|thumb|Adventurer Mace III]]   Between lv 86 - 99 effects:
* Attack +120
* Attack +120
* Increase physical and magical damage to normal monster by 20%.
* After base level 99, effects will not work.


|}
|}


==== Build examples ====
== Build examples ==
<br>


===== DEX/AGI =====
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
'''STR:''' <br>
  <tr>
 
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">Int Leveling </td>
'''AGI:''' <br>
  </tr>
 
  <tr>
'''VIT:''' <br>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
 
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
'''INT''' <br>
  </tr>
 
  <tr>
'''DEX:''' <br>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
 
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
'''LUK:'''  <br>
  </tr>
 
  <tr>
 
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
 
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
A classic build without many complications
   </tr>
 
  <tr>
 
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
===== BUILD2=====
    <td style="border: 1px solid #aaa; padding: 8px;">80</td>
 
   </tr>
'''STR:''' <br>
  <tr>
'''AGI:'''   (base)<br>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
 
    <td style="border: 1px solid #aaa; padding: 8px;">60(base)</td>
'''VIT:'''   <br>
  </tr>
 
  <tr>
'''INT:'''   (base)<br>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
 
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
'''DEX:''' (base)<br>
  </tr>
 
</table>
'''LUK:''' <br>
<br>
 
{| style="padding: 1px; border-radius: 20%;overflow: hidden;"
 
This build focuses mainly on
 
 
===== <big>Reference Builds</big> =====
 
.
 
{| class="wikitable"
|-
|-
! Low-cost Build (*) !! Suggested Build !! Suggested Build Advanced (**)
| [[File:ShifHealoriginal.gif|left]]
|}
<br>
<p style="color: green; font-weight: bold;">===='' Build based on INT to use HEAL and kill undead monsters, as payon dungeon and St Abbey dungeon ''====</p>
<br>
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">Combat Aco </td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">60</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">50 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">30(base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>
<br>
{| style="padding: 1px; border-radius: 20%;overflow: hidden;"
|-
|-
| [[File:CLASSBUILD1.png]] || [[File:CLASSBUILD2.png]] || [[File:CLASSBUILD3.png]]
| [[File:CombatAcoAro.gif|left]]
|}
<br>
<p style="color: green; font-weight: bold;">===='' Build based on Aspd and attack damage, can be combined with double attack and stunner in weapon. ''====</p>
<br>
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">Turn Undead Build</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">30+</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">80</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">80+(base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">60+</td>
  </tr>
</table>
<br>
{| style="padding: 1px; border-radius: 20%;overflow: hidden;"
|-
|-
| [[File:TurnUndeadAro.gif|left]]
|}
|}
<br>
<p style="color: green; font-weight: bold;">===='' Build based on Dex and Luk to increase the accuracy in turn undead skill, this build is only usefull for leveling.''====</p>
<br>
=== Rebirth Job ===
<br>
== High Priest ==
<b><span style="color:#ff00ff;">[https://wiki.adventuresro.com//v1/index.php/High_Priest Priest - - - > High Priest ]</span></b>


<small> (*)These are recommendations for people who do not have that much knowledge of the job, if you think they are below average, it is because you are not the target player of these small guides.</small>
<br>
<br>


== CLASS ==
=== Equipment Tier  ===
 
 
=== Overview ===
 
 
=== Class Data ===

Latest revision as of 03:16, 23 July 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Overview

Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.

Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.

Priest
Priest.png
Job Info
Base Job: Priest
Job Type: First
Skills: 14
Platinum Skills: 1 (As Priest)
Bonus stats at Job 50
STR: +5 | AGI: +4 | VIT: +5 | INT: +5 | DEX: +4 | LUK: +7


PriestSkillTree.png


Class Data


Skills

Skill Description Levels Type
Aspersio.png
Aspersio
Endows the user or party member's weapon with Holy property for 60~180 seconds. Requires a Holy Water. 5 Supportive
B.S Sacramenti.png
B.S Sacramenti
Endows the armor of all targets with Holy property, in a 3x3 area around the targeted location for 40~200 seconds. Requires two other Acolyte-class characters horizontally adjacent to the caster. 5 Supportive
Gloria.png
Gloria
Increases LUK of the user and all party members nearby by 30 for 10~30 seconds. 5 Supportive
Impositio Manus.png
Impositio Manus
Increases ATK and MATK of the user and all party members nearby by 5~25 for 120 seconds. 5 Supportive
Increase SP Recovery.png
Increase SP Recovery
Grants additional SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%. 10 Passive
Kyrie Eleison.png
Kyrie Eleison
Creates a magic barrier on a single target that blocks physical attacks for either 120 seconds, until 5~10 hits are blocked or until its durability (12~30% of target's Max HP) wears off. 10 Supportive
Lex Aeterna.png
Lex Aeterna
Doubles the damage of the next attack against a single target. 1 Supportive
Lex Divina.png
Lex Divina
Attempts to silence a target for 30~60 seconds. 10 Supportive
Mace Mastery.png
Mace Mastery
Increases ATK by 3~30 and critical hit rate by 1~10 with maces. 10 Passive
Magnificat.png
Magnificat
Doubles the SP Recovery rate of the user and all party members nearby for 30~90 seconds. 5 Supportive
Magnus Exorcismus.png
Magnus Exorcismus
Summons a holy cross on the targeted location that inflicts 1~10 hits at 3-second intervals, each for 100% MATK damage to monsters in a 7x7 area, for 5~14 seconds. Demon race, Undead race, Shadow property, or Undead property monsters will take 130% MATK damage per hits. Requires a Blue Gemstone. 10 Offensive
Resurrection.png
Resurrection
Resurrects a dead player with 10~80% of its Max HP restored. Requires a Blue Gemstone. 4 Supportive
Safety Wall.png
Safety Wall
Creates a pink light pillar on a targeted cell that protects from melee attacks, for either 5~50 seconds or until its durability wears off. Requires a Blue Gemstone. 10 Supportive
Sanctuary.png
Sanctuary
Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone. 10 Supportive
Slow Poison.png
Slow Poison
Halts the HP draining effects of the Poison status for 10~40 seconds. 4 Supportive
Status Recovery.png
Status Recovery
Cures a target from Frozen, Stoned and Stun statuses. 1 Supportive
Suffragium.png
Suffragium
Reduces the Variable Cast Time of the user and all party members nearby by 10/15/20% for 60 seconds. 3 Supportive
Turn Undead.png
Turn Undead
Attempts to obliterate the targeted Undead property monster. 10 Offensive


Quest Skill

Skill Description Levels Type Job Level Req.
Redemptio.png
Redemptio
Resurrects all dead party members within a 15x15 area around the user with half of their Max HP restored. 1 Supportive 40


Leveling Route


Priest Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton
10 30
  1. Soul Strife only, better and quicker lv up.
  2. In first levels, beware of poporings, Familiar can be a bit annoying.
Area: pay_und01
- Payon Dungeon 01
Archer Skeleton
Soldier Skeleton
35 50
  1. Shit + Heal or type /NS to auto hit heal to enemies
  2. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  3. Be careful not to kill more than 1 at a time in the beginning.
  4. Could be a bit hard without potions.
Area: pay_dun02
- Payon dungeon F2
Evil Druid
30 50+
  1. Good Card
  2. Come here only if you have a FULL Heal Build
- St Abbey
Anubis
60 99
  1. Turn undead must have
  2. Come here only if you have a Turn undead Skill
- Sphinx_lv4




Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Mace I
Between lv 20 - 60 effects:
  • Attack +60
Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Mace II
Between lv 61 - 85 effects:
  • Attack +90
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Mace III
Between lv 86 - 99 effects:
  • Attack +120

Build examples


Int Leveling
STR: 1
AGI: 1 (base)
VIT: 1
INT: 80
DEX: 60(base)
LUK: 1


ShifHealoriginal.gif


==== Build based on INT to use HEAL and kill undead monsters, as payon dungeon and St Abbey dungeon ====


Combat Aco
STR: 60
AGI: 50 (base)
VIT: 1
INT: 40
DEX: 30(base)
LUK: 1


CombatAcoAro.gif


==== Build based on Aspd and attack damage, can be combined with double attack and stunner in weapon. ====


Turn Undead Build
STR: 1
AGI: 1
VIT: 30+
INT: 80
DEX: 80+(base)
LUK: 60+


TurnUndeadAro.gif


==== Build based on Dex and Luk to increase the accuracy in turn undead skill, this build is only usefull for leveling.====


Rebirth Job


High Priest

Priest - - - > High Priest


Equipment Tier