Lord Knight: Difference between revisions
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(Mavkas) ONLY WITH A CARDO EQUIPPED with kaho/scorpion card + fire endow, it is enough to OHKO a Mavka. | (Mavkas) ONLY WITH A CARDO EQUIPPED with kaho/scorpion card + fire endow, it is enough to OHKO a Mavka. | ||
A second build to optimize farming is also optional. |
Revision as of 16:09, 24 September 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Lord Knight Class | |
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Job Info | |
Base Job: Lord Knight | |
Job Type: 2-1 Transcendent | |
Skills: 8 | |
Bonus stats at Job 70 | |
STR: +15 | AGI: +8 | VIT: +8 | INT: +2 | DEX: +9 | LUK: +3 |
Overview
Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Aura Blade | Produces a special aura around the equipped weapon to strengthen its power temporarily. | 5 | Supportive |
Clashing Spiral | Skewers a single target five times with a spiral technique, dealing ranged damage that is affected by the weapon's weight. | 5 | Offensive |
Frenzy | Heightens physical power at the cost of the ability to use skills. | 1 | Supportive |
Parry | Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. | 10 | Supportive |
Relax | Greatly increases HP regeneration, but forces the user to sit down. | 1 | Supportive |
Spear Dynamo | Increases ATK and Accuracy with any weapon while decreasing DEF. | 5 | Supportive |
Traumatic Blow | An attack that has a chance of inflicting the Bleeding status on a target. | 5 | Offensive |
Vital Strike | A ranged attack that can cause various abnormal status effects. | 10 | Offensive |
Leveling Route
Lord Knight Smith's Leveling Route: | ||||
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Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
High Orcs |
70 | 90+ |
|
gef_fild14
- Geffen Field |
Imp Kaza |
70 | 99 |
|
Area:Thor_v01
- Thor Volcano
|
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
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Grants an additional 10% experience gained
|
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Level 61~85 | Adventurer Hat ll
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|
Grants an additional 10% experience gained
|
Between LV61~85:
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Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
|
Builds Example
Bowling Bash | |
STR: | 80-90+ |
AGI: | 20-40 (base) |
VIT: | 75-85 |
INT: | 1 (base) |
DEX: | 50+ (base) |
LUK: | 1 |
= Strikes a single target with a smashing blow, where each strike will inflict physical damage individually to all enemies within the area of effect and push them backwards. =
= This build focused on Bowling Bash allows the user to have resistance to stun, less speed but high damage and vitality. =
BERSERKER | |
STR: | 90+ |
AGI: | 1 (base) |
VIT: | 90+ |
INT: | 1 (base) |
DEX: | 50+ (base) |
LUK: | 1+ |
= Unleashes the power of rage to greatly strengthen the user temporarily at cost of leaving him/her extremely vulnerable. =
= Full ASPD damage, with berserk potion and less agi, you can combine this with double attack or critical damage. =
Spiral Pierce Build
= Skewers a single target five times with a spiral technique, where each hit will inflict ranged physical damage. The damage is greatly affected by the weight of the equipped weapon. =
= Usefull for farm just by flying and wasting less SP, this build just need vit and dex, the damage depends on weapon's weight. =
Spiral Pierce | |
STR: | ~40 |
AGI: | 1+ (base) |
VIT: | ~90 |
INT: | 1 (base) |
DEX: | ~99 (base) |
LUK: | 1 |
Early Build (*) | Suggested Build (Mavkas) | Suggested Build Advanced (**) |
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(*) Sufficient equipment, plus the addition of endow, to be able to hunt bounty mission enemies such as goats. Rest of stats distribution is up to you.
It is almost mandatory to transition to Cardo for next farming zones, if you are not an experienced player, as the investment for not using a cardo is even 3 or 4 times the value of a cardo.
(Mavkas) ONLY WITH A CARDO EQUIPPED with kaho/scorpion card + fire endow, it is enough to OHKO a Mavka. A second build to optimize farming is also optional.