Assassin & Assassin Cross: Difference between revisions

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== Overview ==


{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" |  
! colspan=2 style="background:#00cc66;" | Thief Class
|-
|-
| [[Image:.png|center|200px]]
| [[Image:Thief.png|center|200px]]
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
|-
|-
| '''Base Job:'''||
| '''Base Job:'''|| Novice
|-
|-
| '''Job Type:'''||
| '''Job Type:'''|| Frist
|-
|-
|-
|-
| '''Skills:''' 5 ||
| '''Skills:''' 6 ||
|-
|-
| '''Platinum Skills: 2 ''' ||
| '''Platinum Skills: 4 ''' ||
|-
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
|-
| '''STR:'''+ | '''AGI:'''+  | '''VIT:'''+ | '''INT:'''+ | '''DEX:'''+ | '''LUK:'''+
| '''STR:'''+4 | '''AGI:'''+4 | '''VIT:'''+2 | '''INT:'''+1 | '''DEX:'''+4 | '''LUK:'''+3
|-
|-
|-
|-
|}
|}


== Class Data ==
 
== Overview ==
 
Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.* DETAILS
* High Flee, allowing you to dodge many attacks.
* As a good thief he is able to use the “Steal” skill to get additional loot and the “Hiding” skill to hide from aggressive enemies.
 
Some of its disadvantages as a Thief:
* Not having access to high damage skills his main form of leveling is autoattacks.
* Thief He has access to a lot of weapons but offensively his skills don't benefit from them too much (as a thief).
 
 
 
=== Class Data ===
 


{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
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<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Assassin Cross Class
|-
| [[File:Assassin_Cross.png|center|200px]]
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
| '''Base Job:''' Assassin Cross||
|-
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
| '''Skills:''' 10 ||
|-
| '''Platinum Skills: 2 (As Assassin Cross )''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
| |STR: +9 | AGI: +15 | VIT: +3 | INT: +0 | DEX: +10 | LUK: +8
|-
|-
|}
</div>
An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows
[[File:AssassinCrossSkillTree.png]]
== Class Data==
<br>
=== Skills ===
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
|-
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Advanced Katar Mastery.png|left]] Advanced Katar Mastery || style="border: 1px solid #aaa;" | Increases Katar damage by 12~20%. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Passive
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Create Deadly Poison.png|left]] Create Deadly Poison || style="border: 1px solid #aaa;" | Attempt to create Poison Bottles at approximately 20% + (0.4% DEX) + (0.2% LUK) chance. Requires 1 of each: Berserk Potion, Venom Canine, Cactus Needle, Bee Stinger, Poison Spore, Empty Bottle, Karvonidailrol || style="border: 1px solid #aaa;" | 1 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Active
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Enchant Deadly Poison.png|left]] Enchant Deadly Poison || style="border: 1px solid #aaa;" | For 40~120 seconds, multiply Weapon ATK by 2.8~4 and Equipment ATK by 2.8~4. Has a chance of causing deadly poison status on each attack. Consumes one Poison Bottle. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Meteor Assault.png|left]] Meteor Assault || style="border: 1px solid #aaa;" | Attack all enemies within 2 cells in any direction around the caster for ATK * 3.2~14 with 10~55% chance of inflicting Stun, Blind or Bleeding status. Cast is interruptable. Not affected by Enchant Deadly Poison. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Offensive
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Soul Destroyer.png|left]] Soul Destroyer || style="border: 1px solid #aaa;" | Ranged physical damage that deals ATK * 1.5~15 damage. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Offensive
|}
<br>
== Leveling Route ==
<br>
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Assassin Cross Leveling Route:'''
|-
|-
! Monsters !!  Recommended level !! End level  !! Notes !! Map
|-
|
Les
|| 30+ || 86+||
# [https://irowiki.org/classic/Finding_The_Moving_Island_Quest '''Moskovia Dungeon Quest'''] Needed
# Fire Weapon
# Keep all sharp leafs, they are useful for repeatable quests.
|| Area: mosk_dun01
- Les Forest
|-
|
Pitman
|| 50 || 69 ||
# Adventurers Guild Quest.
# Fire Weapon
# Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
||Area: ein_dun01
- Einbech Mine Dungeon 1F
|-
|
Myst Case
|| 45|| 70||
# MVP Zone, take care.
# Zeny early Zeny Spot.
||Area:xmas_dun02
- Toy Factory
|-
|
High Orcs
|| 70|| 90+ ||
# Recommended to get a Water element Weapon, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
# Loot is a bit poor compared to other areas.
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
# Adv Guild Quest.
||gef_fild14
- Geffen Field
|-
|
Enchanted Peach Tree
Zipper Bear
|| 60 || 85+ ||
# Zeny $_$
# Fire Weapon
#
||Area:gon_dun01
- Shrine of Gonryun Queen
|-
|
Pasanas
|| 80+|| 95+||
# Nice Exp.
# Good Zeny.
# Evade Anubis.
# Water Weapon needed
||in_sphinx5
- Morroc Sphinx
|-
|
Anolian
|| 80+|| 95+||
# Nice Exp.
# Anolian Skins for repeteable quest.
# Adventurers Guild quest.
# Oridecon farm.
||cmd_fild03
- Zenhai Marsh
|-
|
Isilla
Vanberk
|| 80+|| 95+||
# Nice Exp.
# Zeny.
# Almost Everything is neutral, so do not use element here.
||ra_sanc01
- Rachel Sanctuary
|-
|
Nightmare Terror
Earth Deleter
Sky Deleter
|| 80+|| 99||
# Nice Exp.
# Zeny.
# Almost Everything is ffire but Nightmare Terror shadow.
# Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
||mag_dun02
- Magma Dungeon
|-
|
*HARD WAY
*NEED MANUK QUEST
Tatachos
|| 80+|| 99||
# Nice Exp.
# Zeny and farm.
# You will need a fire katar or endow.
# Only Kill Tatachos with Grimoth and fly.
||dic_fild02
- Kamidal Mountain
|-
|}
<br>
==== Recommended Gear Progression (As Newbie) ====
===== [https://wiki.adventuresro.com//v1/index.php/Adventurers_Guild#Adventurers_Guild Adventurers Guild] =====
The adventurers set is an own set of the server, it is '''almost''' free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
{| class="wikitable"
|-
! LEVEL RANGE
! SET
! Stats
! Bonus
! Weapon
|-
| Level '''20 ~ 60'''
| [[File:Eden_Hat.png|24xpx|left]] Adventurer Hat l
[[File:Eden_Uniform.png|24xpx|left]] Adventurer Uniform l
[[File:Eden_Manteau.png|24xpx|left]] Adventurer Manteau l
[[File:Eden_Boots.png|24xpx|left]] Adventurer Boots l
|
* Defense +15
* All stats+1
* Attack +10
* Magic Attack+30
* Add 3% resistance against all property attacks
* Max HP +5%
| Grants an additional 10% experience gained
| |[[File:AdventureDagger 1.png|200xpx|thumb|Adventurer Dagger I]]
* Attack +60
* Increase physical and magical damage to normal monster by 10%.
* After base level 61, effects will not work.
|-
| Level '''61~85'''
| [[File:Eden_Hat.png|24xpx|left]] Adventurer Hat ll
[[File:Eden_Uniform.png|24xpx|left]] Adventurer Uniform ll
[[File:Eden_Manteau.png|24xpx|left]] Adventurer Manteau ll
[[File:Eden_Boots.png|24xpx|left]] Adventurer Boots ll
|
* Defense +20
* SP +50
* All stats+1
* Attack +15
* Magic Attack+45
* Add 5% resistance against all property attacks
* Max SP +5%
* Max HP +5%
| Grants an additional 10% experience gained
|[[File:AdventureKatar2.png|200xpx|thumb|Adventurer Katar I]] Between LV61~85:
* Attack +120
* Increase physical and magical damage to normal monster by 10%.
* After base level 86, effects will not work.
|-
| Level '''85~98'''
| [[File:Eden_Hat.png|24xpx|left]] Adventurer Hat lll
[[File:Eden_Uniform.png|24xpx|left]] Adventurer Uniform lll
[[File:Eden_Manteau.png|24xpx|left]] Adventurer Manteau lll
[[File:Eden_Boots.png|24xpx|left]] Adventurer Boots lll
|
* Defense +26
* Max HP+500
* Max SP+50
* All stats+2
* Attack +20
* Magic Attack+60
* Add 7% resistance against all property attacks
* Max SP +5%
* Max HP +5%
| Grants an additional 10% experience gained
|[[File:AdventureKatar3.png|200xpx|thumb|Adventurer Katar II]]
* Attack +150
* Increase physical and magical damage to normal monster by 20%.
* After base level 99, effects will not work.
|}
<br>
== Build examples ==
== Overview ==
Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which include:
* The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
* Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
* Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:
*Low VIT limits their ability to survive when they are caught up in melee situations.
*Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
=== Class Data ===


====Quest Skills====


{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
|-
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type !! style="background-color:#a3cdd2;" | Job Level Requirement !! style="background-color:#a3cdd2;" | Quest
|-
|-
| [[File:ArrowShowerIcon.png]] Arrow Shower || Deal up to 125% damage to targets in a 5*5 area around target. || 10 || style="background-color:#ffcccc;" | Offensive
| [[File:BackSlideIcon.png]] Back Slide || Instantly move back 5 cells. || 1 || style="background-color:#ccffcc;" | Active || 35 || Back Slide Quest
|-
|-
| [[File:DoubleStrafeIcon.png]] Double Strafe || Deal up to 380% damage to a single target. || 10 || style="background-color:#ffcccc;" | Offensive
| [[File:FindStoneIcon.png]] Find Stone || Provide ammunition for Stone Fling or other creative uses. || 1 || style="background-color:#ccffcc;" | Active || 20 || Find Stone Quest
|-
|-
| [[File:ImproveConcentrationIcon.png]] Improve Concentration || Increase [[DEX]] and [[AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. || 10 || style="background-color:#ccffff;" | Supportive
| [[File:SandAttackIcon.png]] Sand Attack || Earth-element attack dealing 125% damage with a 15% chance of blinding its target. || 1 || style="background-color:#ffcccc;" | Offensive || 25 || Sand Attack Quest
|-
|-
| [[File:OwlsEyeIcon.png]] Owl's Eye || Increases [[DEX]] by up to 10. || 10 || style="background-color:#cccccc;" | Passive
| [[File:StoneFlingIcon.png]] Stone Fling || Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. || 1 || style="background-color:#ffcccc;" | Offensive || 15 || Stone Fling Quest
|-
| [[File:VulturesEyeIcon.png]] Vulture's Eye || Increases range and [[HIT]] when using bows. || 10 || style="background-color:#cccccc;" | Passive
|}
|}


====Quest Skills====
{| class="wikitablec" style="background-color:#f2f2f2; border: 1px solid #aaa;"
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
|-
| [[File:ArrowCraftingIcon.png]] Arrow Crafting || Create arrows from various items. || 1 || style="background-color:#ccffcc;" | Active
|-
| [[File:ArrowRepelIcon.png]] Arrow Repel || Shoot a target to inflict 150% damage and push it back 6 cells. || 1 || style="background-color:#ffcccc;" | Offensive
|}


== Leveling Spots & Tips ==
== Leveling Spots & Tips ==
===As Archer===
===As Thief===


Opinions are divided, but, usually it is advisable to raise Double Strafing in first place and move forward with the branch of skills, so that in last place Improve Concentration is raised, without forgetting that Arrow Shower should be raised as the last skill, we are talking about priority skills to raise, arrow shower at least at this time lacks utility compared to other skills.
Thief class is basically an auto-attack class, it can be relatively frustrating or boring at first.


{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Archer's Leveling Route:'''
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Job's Leveling Route:'''
|-
|-
|-
|-
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  Skeleton
  Skeleton
   
   
|| 12 || 30 ||  
|| From 12 || Until 30 ||  
# In first levels, beware of poporings, Familiar can be a bit annoying.
# Poporings are kinda hard.
# Silver Arrows, almost everything is undead.
# Don't lure too many mobs at the beginning
  || Area: Payon Cave
  || Area: Payon Cave
- Payon Cave F1
- Payon Cave F1
|-
|-
|
|
  Spores
  Spores
Line 441: Line 123:
- Payon Cave F2
- Payon Cave F2
|-
|-
|
|
  Archer Skeleton
  Archer Skeleton
Line 449: Line 130:
# Be careful not to kill more than 1 at a time in the beginning.
# Be careful not to kill more than 1 at a time in the beginning.
# Nice loot and cards for Archer class.
# Nice loot and cards for Archer class.
# Silver Arrows needed.
 
  ||Area: Payon Forest
  ||Area: Payon Forest
- pay_dun0
- pay_dun0
Line 459: Line 140:
|| 30 || 50 ||  
|| 30 || 50 ||  
# Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
# Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
# Fire Arrows.
 
  ||Area: Payon Forest
  ||Area: Payon Forest
- Pay_fild02
- Pay_fild02
Line 468: Line 149:
|| 40 || 60 ||  
|| 40 || 60 ||  
# The experience is decent, beware of the only nine tail on the map.  
# The experience is decent, beware of the only nine tail on the map.  
# Silver Arrows
  ||Area: Payon Cave
  ||Area: Payon Cave
- Payon Cave F3
- Payon Cave F3
|-
|
Geographer 
|| 40 || 60+ ||
# Nice Exp.
# Keep a distance of at least 3 cells and you will be safe.
# It is not recommended to kill more than 1 at a time in early levels or without SP.
# You can easily reach Einbroch if you buy a teleport scroll at the Gold Shop.
||ein_fild04
- Einbroch Field
|-
|-
|
Mi Gao 
|| 40 || 60+ ||
# Nice Exp.
# Keep a distance.
# In first levels, always give priority to kill Mantis close to you.
# You can easily reach Louyang if you buy a teleport scroll at the Gold Shop, or going Alberta.
||lou_fild01
- Louyang Field


|}
|}
Line 498: Line 158:
==== Gear Progression ====
==== Gear Progression ====


Start by buying a Composite Bow (2,500z) at Payon's armory, hold steady until you have enough for at least a Cross Bow (17,000z), then you can upgrade to a Gakkung Bow (42,000z) or you can simply save enough zeny (64,000z) to get a Hunter Bow once you change classes.
Simple and early info.


==== Job 40 or higher ====
==== Job 40 or higher ====


To change class you must at least be job 41 (40 is necessary but 41 is recommended) and be able to upgrade most of the mandatory skills for your class, once you are reborn you can choose to upgrade Arrow Shower to level 9, but again, it is optional.
Tips for changing job.


[[File:Archerskilltree.png||]]
[[File:Jobskilltree.png||]]




Line 513: Line 173:
<br>
<br>


== As Hunter ==
== As Job 2-1 or 2-2 ==
 
Info and early tips (suggested first skill).
[[File:earlyjob.png]]


<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Hunter Class
! colspan=2 style="background:#00cc66;" |  
|-
|-
| [[Image:Hunter.png|center|200px]]
| [[Image:.png|center|200px]]
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
|-
|-
| '''Base Job:''' Archer ||
| '''Base Job:'''||
|-
|-
| '''Job Type:''' 2-1 Transcendent ||
| '''Job Type:'''||
|-
|-
|-
|-
| '''Skills:''' 18 ||
| '''Skills:''' 5 ||
|-
|-
| '''Platinum Skills: 1 (As Hunter)''' ||
| '''Platinum Skills: 2 ''' ||
|-
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
|-
| '''STR:''' +4 | '''AGI:''' +6 | '''VIT:''' +2 | '''INT:''' +4 | '''DEX:''' +10 | '''LUK:''' +4
| '''STR:'''+ | '''AGI:'''+ | '''VIT:'''+ | '''INT:'''+ | '''DEX:'''+ | '''LUK:'''+
|-
|-
|-
|-
|}
|}
</div>




Once you become Hunter, it is advisable to upgrade as fast as possible blitz beat and the whole line of skills of the mentioned branch, first Falcon Mastery (mainly to be able to rent a falcon), Blitz Beat and finally steel crown that increases your damage, then you can continue with Beast Bane or Ankle Snare according to your preference.
== Overview ==


[[File:Earlyhunter.png]]
JOB INFO
* DETAILS
* DETAILS
* DETAILS
SOMEDRAWBACKS MAYBE?:  
 
* 1
* 2
* ETC


=== Class Data ===
=== Class Data ===
INFO SKILL


{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
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! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
|-
|-
| [[File:AnkleSnareIcon.png]] Ankle Snare || Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. || 5 || style="background-color:#ccffcc;" | Active
| [[File:Passiveskill.png]] Passive Skill || Passive Skill || 10 || style="background-color:#cccccc;" | Passive
|-
|-
| [[File:BeastBaneIcon.png]] Beast Bane || Increases [[ATK]] against [[Insect]] and [[Brute]] race monsters. || 10 || style="background-color:#cccccc;" | Passive
| [[File:OffensiveSkill.png]] Offensive Skill || Offensive Skill || 10 || style="background-color:#ffcccc;" | Offensive
|-  
|-
| [[File:BlastMineIcon.png]] Blast Mine || Set a trap that does [[Wind]] damage in a 3x3 area when triggered. || 5 || style="background-color:#ffcccc;" | Offensive
| [[File:Supportiveskill.png]] Supportive Skill|| Supportive Skill || 1 || style="background-color:#ccffff;" | Supportive
|-
|-
| [[File:BlitzBeatIcon.png]] Blitz Beat || Your [[Falconry Mastery|Falcon]] attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively. || 5 || style="background-color:#ffcccc;" | Offensive
| [[File:ActiveSkill.png]] Active Skill || Active Skill|| 10 || style="background-color:#ccffcc;" | Active
|-
| [[File:ClaymoreTrapIcon.png]] Claymore Trap || Set a trap that will explode, causing [[Fire]] property damage in a 5x5 area. || 5 || style="background-color:#ffcccc;" | Offensive
|-
| [[File:DetectIcon.png]] Detect || Command your Falcon to detect hidden enemies within a variable range. || 4 || style="background-color:#ccffcc;" | Active
|-
| [[File:FalconryMasteryIcon.png]] Falconry Mastery || Enables [[Hunter]]s to rent and command a Falcon, an exclusive sub-character for the Hunter class. || 1 || style="background-color:#cccccc;" | Passive
|-
| [[File:FlasherIcon.png]] Flasher || Set a trap that will emit bright light that can [[Blind]] enemies. || 5 || style="background-color:#ccffcc;" | Active
|-
| [[File:FreezingTrapIcon.png]] Freezing Trap || Do [[Water]] damage and possibly [[Frozen|freeze]] an enemy when triggered. || 5 || style="background-color:#ffcccc;" | Offensive
|-  
| [[File:LandMineIcon.png]] Land Mine || A trap that explodes when triggered, inflicting [[Earth]] damage with a chance to [[Stun]] an enemy. || 5 || style="background-color:#ffcccc;" | Offensive
|-
| [[File:RemoveTrapIcon.png]] Remove Trap || Remove a trap laid by yourself, recovering the Trap item. || 1 || style="background-color:#ccffcc;" | Active
|-  
| [[File:SandmanIcon.png]] Sandman || Set a trap that can put enemies to [[Sleep]] within a 5x5 area once triggered. || 5 || style="background-color:#ccffcc;" | Active
|-
| [[File:ShockwaveTrapIcon.png]] Shockwave Trap || Set a trap to drain [[SP]] from enemies when triggered. || 5 || style="background-color:#ccffcc;" | Active
|-
| [[File:SkidTrapIcon.png]] Skid Trap || Set a trap that will cause an enemy to slide in a certain direction once it is triggered. || 5 || style="background-color:#ccffcc;" | Active
|-
| [[File:SpringTrapIcon.png]] Spring Trap || Commands your Falcon to remove a set enemy or friendly trap from a distance. || 5 || style="background-color:#ccffcc;" | Active
|-
| [[File:SteelCrowIcon.png]] Steel Crow || Increase damage inflicted by your Falcon. || 10 || style="background-color:#cccccc;" | Passive
|-
| [[File:TalkieBoxIcon.png]] Talkie Box || Set a trap that will display a user-set text message to whoever steps on it. || 1 || style="background-color:#ccffcc;" | Active
|}
|}


==== Quest Skills ====
 
{| class="wikitablec" style="background-color:#f2f2f2; border: 1px solid #aaa;"
====Quest Skills====
|-
 
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
|-
| [[File:PhantasmicArrowIcon.png]] Phantasmic Arrow || Shoot a magic arrow without requiring actual arrows and pushes the enemy 3 cells backward. || 1 || style="background-color:#ffcccc;" | Offensive
|}


=== Soul Link ===
=== Soul Link ===
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== Job Leveling Rout ==




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{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
! style="background-color: #f2f2f2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Hunter's Leveling Route:'''
! style="background-color: #f2f2f2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Job'sLeveling Route:'''
|-
|-
|-
|-
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|| 30+ || 86+||  
|| 30+ || 86+||  
# [https://irowiki.org/classic/Finding_The_Moving_Island_Quest '''Moskovia Dungeon Quest'''] Needed
# [https://irowiki.org/classic/Finding_The_Moving_Island_Quest '''Moskovia Dungeon Quest'''] Needed
# Fire Arrow
# Fire  
# Keep all sharp leafs, they are useful for repeatable quests.
# Keep all sharp leafs, they are useful for repeatable quests.
  || Area: mosk_dun01
  || Area: mosk_dun01
- Les Forest
- Les Forest
|-
|-
|
Pitman
|| 50 || 69 ||
# Adventurers Guild Quest.
# Fire Arrow Needed
# Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
||Area: ein_dun01
- Einbech Mine Dungeon 1F
|-
|
Dokebi
|| 35 || 70||
# Watch out for the only ninetails on the map.
# Repeteable Quest (Dokebi Hunt & Dokebi Horns).
# Silver Arrows needed.
||Area:pay_fild10
- Payon Forest
|-
|
Dryad
|| 60|| 86+ ||
# Much more difficult than Les if you are not careful, be careful all the mob is aggressive here, the Harpy's are your biggest danger always avoid them.
# Fire Arrows.
# Huge & Sharp Leafare needed for repeteable quest.
||um_fild01
- Luluka Forest
|-
|
Enchanted Peach Tree
Zipper Bear
|| 60 || 85+ ||
# Zeny $_$
# Fire Arrows
#
||Area:gon_dun01
- Shrine of Gonryun Queen
|-
|
Mavkas
|| 80+|| 95+||
# Nice Exp.
# Insane zeny.
# You can farm here until you reborn and you will be rich.
# Blue herbs helps a lot.
||mosk_dun03
- Les Forest
|-
|
Anolian
|| 80+|| 95+||
# Nice Exp.
# Anolian Skins for repeteable quest.
# Adventurers Guild quest.
# Oridecon farm.
||cmd_fild03
- Zenhai Marsh
|-
|
Pinguiculas
|| 80+|| 95+||
# Nice Exp.
# Huge Leafs & Sharp Leafs
# Adventurers Guild Quest.
# New World Quest needed.
# LUCIOLA VESPA WILL OHKO YOU, SO TAKE CARE.
||spl_fild02
- - Splendide Field
|-


|}
|}
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| |[[File:412377.png|200xpx|thumb|Adventurer Bow I]]
| |[[File:Weapon.png|200xpx|thumb|Weapon I]]
* Attack +60
* Check info
* Increase physical and magical damage to normal monster by 10%.
* After base level 61, effects will not work.
 




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|[[File:412377.png|200xpx|thumb|Adventurer Bow II]] Between LV61~85:
|[[File:Weapon.png|200xpx|thumb|Weapon  II]] Between LV61~85:
* Attack +90
* Check info
* Increase physical and magical damage to normal monster by 10%.
* After base level 86, effects will not work.


|-
|-
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|[[File:412377.png|200xpx|thumb|Adventurer Bow III]]  
|[[File:Weapon.png|200xpx|thumb|Weapon III]]  
* Attack +120
* Check info
* Increase physical and magical damage to normal monster by 20%.
* After base level 99, effects will not work.




Line 831: Line 385:
==== Build examples ====
==== Build examples ====


===== DEX/AGI =====
===== Generic =====
'''STR:''' 1<br>
'''STR:''' <br>


'''AGI:''' 90-99 (base)<br>
'''AGI:''' <br>


'''VIT:''' 1<br>
'''VIT:''' <br>


'''INT''' 1-9 (base)<br>
'''INT''' <br>


'''DEX:''' 130+ (99 base)<br>
'''DEX:''' 1<br>


'''LUK:'''  1<br>
'''LUK:'''  1<br>
Line 846: Line 400:




A classic build without many complications, lots of aspd, lots of damage. You can reduce dex/agi a bit and add some more int to have a bigger SP pool.
A classic build without many complications
A very simple build that doesn't need to go too deep into the class, eventually when you become a sniper you can try to optimize it.
The idea is to close the DEX in multiplies of 10 and the agi to match your aspd.
 
You can use the adventurers set or directly a pantie and undershirt set.
Another option is to get 2 gloves with slot and a zerom card for each one and get high dex multipliers, ideally over 130.




===== AutoBlitz =====
===== Build 1 =====


'''STR:'''  1<br>
'''STR:'''  1<br>
Line 868: Line 417:




This build focuses mainly on basic attacks, high aspd above all.
Info
 
 
*Only set off from normal attacks with a '''bow'''. Attacking with skills, '''daggers, or fists will not trigger it.'''
*May be triggered even if the attack misses or is blocked by a skill. Basically, a chance for every arrow.
*For every 3 points of [[LUK]] there is an additional 1% chance Auto-Blitz Beat will be triggered.
*The number of times Auto-Blitz Beat will hit its enemy depends on the level of Blitz Beat and the job level of the character. Job levels 1-9 allow it to hit up to one time, while job levels 40+ allow the maximum of 5 hits if level 5 Blitz Beat is attained.
*The damage dealt is divided by the number of enemies Auto-Blitz Beat hits. For example, if it hits 3 enemies at once each enemy would receive 1/3 of the damage.


*details
*details
===== <big>Reference Builds</big> =====
===== <big>Reference Builds</big> =====


The hunter class has very little variation between stats and optimal builds, the most classic "pure agi/dex" build is to leave both stats at 99 base, we offer some basic options to give you an idea or refresh your memory.
Some simple builds before rebrith
 
The " biggest " variations start when you are a Sniper.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 893: Line 434:
<small> (*)These are recommendations for people who do not have that much knowledge of the job, if you think they are below average, it is because you are not the target player of these small guides.</small>
<small> (*)These are recommendations for people who do not have that much knowledge of the job, if you think they are below average, it is because you are not the target player of these small guides.</small>
<br>
<br>
<small> (**) The Archer set is an "all-rounder" set for new and beginners, Orc Archer Bow is still a more popular and stronger option, but this is focused on completely new users.</small>
== Sniper ==
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Sniper Class
|-
| [[Image:Sniper.png|center|200px]]
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
| '''Base Job:''' Hunter ||
|-
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
| '''Skills:''' 4 ||
|-
| '''Platinum Skills: 1 (As Hunter)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70
|-
| '''STR:''' +4 | '''AGI:''' +11 | '''VIT:''' +3 | '''INT:''' +5 | '''DEX:''' +14 | '''LUK:''' +8
|-
|-
|}
</div>
=== Overview ===
=== Class Data ===
====Notable Skills====
{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
|-
| [[File:TrueSighticon.png]] True Sight || Increases all stats by 5 regardless of skill level. Also increases [[ATK]], [[Hit]], and [[Crit]] for the skill's duration.  || 10 || style="background-color:#ccffff;" | Supportive
|-
| [[File:FalconAssaultIcon.png]] Falcon Assault || Deal a single defense ignoring attack to a target based on casters [[Dex]] and [[Int]]. || 5 || style="background-color:#ffcccc;" | Offensive
|-
| [[File:SharpShootingicon.png]] Sharp Shooting || Deal up to 350% damage to all targets in a 12x3 area. || 5 || style="background-color:#ffcccc;" | Offensive
|-
| [[File:WindWalkinco.png]] Wind Walk  || Increase the entire party's move speed and flee for the skills duration. || 10 || style="background-color:#ccffff;" | Supportive
|}
==== Leveling ====
From level 90 we recommend:
=== Suggested Builds ===
{| class="wikitable"
|-
! Low-cost Build (*) . !! Suggested Build (**)
|-
| [[File:.png]] || [[File:.png]] ||
|-
|}

Latest revision as of 16:01, 29 December 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Thief Class
Job Info
Base Job: Novice
Job Type: Frist
Skills: 6
Platinum Skills: 4
Bonus stats at Job 50
AGI:+4 | VIT:+2 | INT:+1 | DEX:+4 | LUK:+3


Overview

Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.* DETAILS

  • High Flee, allowing you to dodge many attacks.
  • As a good thief he is able to use the “Steal” skill to get additional loot and the “Hiding” skill to hide from aggressive enemies.

Some of its disadvantages as a Thief:

  • Not having access to high damage skills his main form of leveling is autoattacks.
  • Thief He has access to a lot of weapons but offensively his skills don't benefit from them too much (as a thief).


Class Data

Skill Description Levels Type
File:DetoxifyIcon.png Detoxify Cures yourself or a target from being poisoned. 1 Supportive
File:DoubleAttackIcon.png Double Attack Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
File:EnvenomIcon.png Envenom Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
File:HidingIcon.png Hiding Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
File:ImproveDodgeIcon.png Improve Dodge Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. 10 Passive
File:StealIcon.png Steal Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active


Quest Skills

Skill Description Levels Type Job Level Requirement Quest
File:BackSlideIcon.png Back Slide Instantly move back 5 cells. 1 Active 35 Back Slide Quest
File:FindStoneIcon.png Find Stone Provide ammunition for Stone Fling or other creative uses. 1 Active 20 Find Stone Quest
File:SandAttackIcon.png Sand Attack Earth-element attack dealing 125% damage with a 15% chance of blinding its target. 1 Offensive 25 Sand Attack Quest
File:StoneFlingIcon.png Stone Fling Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. 1 Offensive 15 Stone Fling Quest


Leveling Spots & Tips

As Thief

Thief class is basically an auto-attack class, it can be relatively frustrating or boring at first.

Job's Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton

From 12 Until 30
  1. Poporings are kinda hard.
  2. Don't lure too many mobs at the beginning
Area: Payon Cave

- Payon Cave F1

Spores
Poporing
Everything
12 30 Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. Area: Payon Cave

- Payon Cave F2

Archer Skeleton
Soldier Skeleton
35 50
  1. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  2. Be careful not to kill more than 1 at a time in the beginning.
  3. Nice loot and cards for Archer class.
Area: Payon Forest

- pay_dun0

Wolf
Everything
30 50
  1. Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
Area: Payon Forest

- Pay_fild02

Bongun
Munak
40 60
  1. The experience is decent, beware of the only nine tail on the map.
Area: Payon Cave

- Payon Cave F3


Gear Progression

Simple and early info.

Job 40 or higher

Tips for changing job.

File:Jobskilltree.png







As Job 2-1 or 2-2

Info and early tips (suggested first skill). File:Earlyjob.png

Job Info
Base Job:
Job Type:
Skills: 5
Platinum Skills: 2
Bonus stats at Job 50
AGI:+ | VIT:+ | INT:+ | DEX:+ | LUK:+


Overview

JOB INFO

  • DETAILS
  • DETAILS
  • DETAILS

SOMEDRAWBACKS MAYBE?:

  • 1
  • 2
  • ETC

Class Data

INFO SKILL

Skill Description Levels Type
File:Passiveskill.png Passive Skill Passive Skill 10 Passive
File:OffensiveSkill.png Offensive Skill Offensive Skill 10 Offensive
File:Supportiveskill.png Supportive Skill Supportive Skill 1 Supportive
File:ActiveSkill.png Active Skill Active Skill 10 Active


Quest Skills

Soul Link

Hunter Spirit enables use of

Skill Description Levels Type
BeastChargeIcon.png Beast Charge An advanced form of Double Strafing modified to do additional damage against brute (beast) or insect race monsters. 1 Offensive


Job Leveling Rout

Job'sLeveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.

LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


  • Check info


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


File:Weapon.png
Weapon II
Between LV61~85:
  • Check info
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


File:Weapon.png
Weapon III
  • Check info


Build examples

Generic

STR:

AGI:

VIT:

INT

DEX: 1

LUK: 1


A classic build without many complications


Build 1

STR: 1
AGI: 90-99 (base)

VIT: 1-20

INT: 1-40 (base)

DEX: 60-80 (base)

LUK: 40+


Info

  • details
  • details
Reference Builds

Some simple builds before rebrith

Low-cost Build (*) Suggested Build Suggested Build Advanced (**)
Hunterbuild1.png Hunterbuild2.png Hunterbuild3.png

(*)These are recommendations for people who do not have that much knowledge of the job, if you think they are below average, it is because you are not the target player of these small guides.