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[[Category:Random_Options]]
The '''Random Options System''' adds a new experience to Ragnarök, extending the life of the gameplay.
The '''Random Options System''' adds a new experience to Ragnarök, extending the life of the gameplay.


Every time a mob, boss or MvP drops an equippable item it will have a chance to appear with up to '''THREE (3) additional statuses''', depending on how rare the piece is. '''Accessories, Armors, Garments, Shields, Shoes and Weapons''' will have the ability to obtain random options to take our characters to the maximum.
Every time a Monster, Miniboss or MvP drops an equippable item it will have a chance to appear with up to '''THREE (3) additional statuses''', depending on how rare the piece is. '''Accessories, Armors, Garments, Shields, Shoes and Weapons''' will have the ability to obtain random options to take our characters to the maximum.


The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3).
The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3).
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Here is the list of available options:
Here is the list of available options:


== [[File:RandomOptions Accessories.png|Accessories|center]] ==
==Accessories==
 
[[File:RandomOptions Accessories.png|Accessories|500px]]
{| class="wikitable" width="100%"
{| class="wikitable" width="50%" style="text-align:center"
|+ ACCESSORIES
|+
! Slot !! Bonus !! Valor !! Rareza
! Option !! Bonus !! Value !! Rarity
|-
|-
| #1 || Critical || 1~5 pts || Common
| #1 || Critical || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || Hit || 1~5 pts || Common
| || Hit || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || ATK || 1~5 pts || Rare
| || ATK || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| || MATK || 1~5 pts || Rare
| || MATK || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| #2 || Race extra exp || 1~5% || Common
| #2 || Race extra exp || 1~5% || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || ATK Damage Range || 1~5% || Mythic
| || ATK Damage Range || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
| || HP y SP Acceleration || 1-5% || Rare
| || HP y SP Acceleration || 1-5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| #3 || ATK || 1~5% || Rare
| #3 || ATK || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| || MATK || 1~5% || Rare
| || MATK || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| || Delay Reduction || 1~5% || Mythic
| || Delay After Attack || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
| || Cast Time Reduction || 1~5% || Mythic
| || Cast Time Reduction || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
|}
 
==Armors==
== [[File:RandomOptions Armors.png|center|Armors]]==
[[File:RandomOptions Armors.png|Armors|500px]]
 
{| class="wikitable" width="50%" style="text-align:center"
{| class="wikitable" width="100%"
|+  
|+ ARMORS
! Option # !! Bonus !! Value !! Rarity
! Atributo !! Descripción !! Rango !! Rareza
|-
| #1 || Def || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || MDef || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| #1 || Critical Rate || 1~10% || Common
| || Perfect Dodge || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| || Perfect Dodge || 1~5 pts || Rare
| || Flee || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| #2 || Max HP || 10~300 pts || Common
| #2 || Max HP || 10~300 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || Max SP || 5~75 pts || Common
| || Max SP || 5~75 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
| || Race Resistance || 1~5% || Mythic
| || Race Resistance || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
| #3 || Max HP || 1~5% || Rare
| #3 || Max HP || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| || Base Status || 1 pt || Mythic
| || Base Status || 1 pt || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
| || Max SP || 1~5% || Rare
| || Max SP || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|}
|}


== [[File:RandomOptions Garment.png|center]] ==
==Garments==
 
[[File:RandomOptions Garment.png|Garments|500px]]
{| class="wikitable" width="100%"
{| class="wikitable" width="50%" style="text-align:center"
|+ GARMENT
|+  
! Slot !! Bonus !! Valor !! Rarity
! Option # !! Bonus !! Value !! Rarity
|-
|-
| #1 || Max HP || 10~300 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
| #1 || Max HP || 10~300 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
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| || Elemental Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
| || Elemental Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
|-
|-
| || Delay Reduction || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
| || Delay After Attack || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
|-
| || After Cast Delay || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
| || After Cast Delay || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|}
|}


== [[File:RandomOptions Shields.png|center|Shields]] ==
==Shields==
 
[[File:RandomOptions Shields.png|Shields|500px]]
{| class="wikitable" width="100%"
{| class="wikitable" width="50%" style="text-align:center"
|+ SHIELDS
|+
! Slot
! Option #
! Bonus
! Bonus
! Valor
! Value
! Rarity
! Rarity
|-
|-
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| Def
| Def
| 1~5 pts
| 1~5 pts
| Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
|  
|  
| MDef
| MDef
| 1~5 pts
| 1~5 pts
| Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
|  
|  
| Perfect Dodge
| Perfect Dodge
| 1~5 pts
| 1~5 pts
| Rare
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
|  
|  
| Flee
| Flee
| 1~5 pts
| 1~5 pts
| Rare
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
| #2
| #2
| HP Regeneracion
| HP Regeneracion
| 1~5 %
| 1~5 %
| Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
|  
|  
| SP Regeneracion
| SP Regeneracion
| 1~5 %
| 1~5 %
| Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
|  
|  
| Race Resistance
| Race Resistance
| 1~5 %
| 1~5 %
| Mythic
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
| #3
| #3
| Cast Time Reduction
| Cast Time Reduction
| 1~5 %
| 1~5 %
| Rare
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
|  
|  
| Healing Effect
| Healing Effect
| 1~10 %
| 1~10 %
| Rare
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
|  
|  
| Elemental Resistance
| Elemental Resistance
| 1~5 %
| 1~5 %
| Mythic
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
|}


== [[File:RandomOptions Shoes.png|center|Shoes]] ==
==Shoes==
 
[[File:RandomOptions Shoes.png|Shoes|500px]]
{| class="wikitable" width="100%"
{| class="wikitable" width="50%" style="text-align:center"
|+ SHOES
|+
! Slot
! Option #
! Bonus  
! Bonus  
! Valor
! Value
! Rarity  
! Rarity  
|-
|-
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|-
|-
| #3  
| #3  
| Range ATK  
| Range ATK Resistance
| 1~5 %  
| 1~5 %  
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic  
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic  
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|}
|}


== [[File:RandomOptions Weapons.png|center|Weapons]] ==
==Weapons ==
 
[[File:RandomOptions Weapons.png|Weapons|500px]]
{| class="wikitable" width="100%"
{| class="wikitable" width="50%" style="text-align:center"
|+ WEAPONS
|+
!| Slot
!| Option
!| Bonus
!| Bonus
!| Lv1
!| Lv1
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|| 10 ~ 20 pts
|| 10 ~ 20 pts
|| 15 ~ 25 pts
|| 15 ~ 25 pts
| background-color:#3A86FF; color:#FFFFFF;" | Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
||
||
Line 250: Line 254:
|| 5 ~ 10 pts
|| 5 ~ 10 pts
|| 7 ~ 15 pts
|| 7 ~ 15 pts
| background-color:#3A86FF; color:#FFFFFF;" | Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
||
||
Line 258: Line 262:
|| 10 ~ 20 pts
|| 10 ~ 20 pts
|| 15 ~ 25 pts
|| 15 ~ 25 pts
| background-color:#FFBE0B;" | Rare
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
||
||
Line 266: Line 270:
|| 10 ~ 20 pts
|| 10 ~ 20 pts
|| 15 ~ 25 pts
|| 15 ~ 25 pts
| background-color:#FFBE0B;" | Rare
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
|| #2
|| #2
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|| 1~3 %
|| 1~3 %
|| 1~5 %
|| 1~5 %
| background-color:#3A86FF; color:#FFFFFF;" | Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
||
||
Line 282: Line 286:
|| 1~3 %
|| 1~3 %
|| 1~5 %
|| 1~5 %
| background-color:#3A86FF; color:#FFFFFF;" | Common
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|-
|| #3
|| #3
Line 290: Line 294:
|| 1~3 %
|| 1~3 %
|| 3~5 %
|| 3~5 %
| background-color:#FFBE0B;" | Rare
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|-
||
||
Line 298: Line 302:
|| 1~3 %
|| 1~3 %
|| 3~5 %
|| 3~5 %
| background-color:#F15A24; color:#FFFFFF;" | Mythic
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|-
||
||
Line 306: Line 310:
|| 1~3 %
|| 1~3 %
|| 3~5 %
|| 3~5 %
| background-color:#F15A24; color:#FFFFFF;" | Mythic
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
||
|| Base Status
|| N/A
|| N/A
|| 1 pt
|| 1 pt
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
|}

Revision as of 19:21, 3 February 2025

The Random Options System adds a new experience to Ragnarök, extending the life of the gameplay.

Every time a Monster, Miniboss or MvP drops an equippable item it will have a chance to appear with up to THREE (3) additional statuses, depending on how rare the piece is. Accessories, Armors, Garments, Shields, Shoes and Weapons will have the ability to obtain random options to take our characters to the maximum.

The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3). The random options slots will appear from Slot #1 to #3 progressively. That is, a Slot #3 status cannot be acquired without Options in Slots #1 and #2.

Here is the list of available options:

Accessories

Accessories

Option Bonus Value Rarity
#1 Critical 1~5 pts Common
Hit 1~5 pts Common
ATK 1~5 pts Rare
MATK 1~5 pts Rare
#2 Race extra exp 1~5% Common
ATK Damage Range 1~5% Mythic
HP y SP Acceleration 1-5% Rare
#3 ATK 1~5% Rare
MATK 1~5% Rare
Delay After Attack 1~5% Mythic
Cast Time Reduction 1~5% Mythic

Armors

Armors

Option # Bonus Value Rarity
#1 Def 1~5 pts Common
MDef 1~5 pts Common
Perfect Dodge 1~5 pts Rare
Flee 1~5 pts Rare
#2 Max HP 10~300 pts Common
Max SP 5~75 pts Common
Race Resistance 1~5% Mythic
#3 Max HP 1~5% Rare
Base Status 1 pt Mythic
Max SP 1~5% Rare

Garments

Garments

Option # Bonus Value Rarity
#1 Max HP 10~300 pts Rare
Max SP 10~100 pts Rare
Perfect Dodge 1~5 pts Rare
Flee 1~10 pts Common
#2 Race Resistance 1~5% Mythic
HP Regeneration 1~10% Common
Reduces SP Cost 1~10% Common
#3 Cast Time Reduction 1~5% Rare
Elemental Resistance 1~5% Mythic
Delay After Attack 1~5% Rare
After Cast Delay 1~5% Rare

Shields

Shields

Option # Bonus Value Rarity
#1 Def 1~5 pts Common
MDef 1~5 pts Common
Perfect Dodge 1~5 pts Rare
Flee 1~5 pts Rare
#2 HP Regeneracion 1~5 % Common
SP Regeneracion 1~5 % Common
Race Resistance 1~5 % Mythic
#3 Cast Time Reduction 1~5 % Rare
Healing Effect 1~10 % Rare
Elemental Resistance 1~5 % Mythic

Shoes

Shoes

Option # Bonus Value Rarity
#1 HP Regeneracion 1-5% Rare
SP Regeneracion 1-5% Rare
Def 1-5 Pts Common
Mdef 1-5 Pts Common
#2     Max HP 1~5% Common
Max SP 5~75 pts Rare
SP Consumption Reduction 1~5% Common
Healing Effect 1~5% Rare
ASPD 1~2 Mythic
Cast Time Reduction 1~5% Mythic
#3 Range ATK Resistance 1~5 % Mythic
Elemental Resistance 1~5 % Mythic
Base Status 1 pt Mythic

Weapons

Weapons

Option Bonus Lv1 Lv2 Lv3 Lv4 Rarity
#1 Hit 1~10 pts 5 ~ 15 pts 10 ~ 20 pts 15 ~ 25 pts Common
Critical 1 ~ 5 pts 3 ~ 7 pts 5 ~ 10 pts 7 ~ 15 pts Common
ATK 1 ~ 10 pts 5 ~ 15 pts 10 ~ 20 pts 15 ~ 25 pts Rare
MATK 1 ~ 10 pts 5 ~ 15 pts 10 ~ 20 pts 15 ~ 25 pts Rare
#2 Element extra damage N/A 1~2 % 1~3 % 1~5 % Common
Race extra damage N/A 1~2 % 1~3 % 1~5 % Common
#3 Size extra damage N/A N/A 1~3 % 3~5 % Rare
ATK N/A N/A 1~3 % 3~5 % Mythic
MATK N/A N/A 1~3 % 3~5 % Mythic
Base Status N/A N/A 1 pt 1 pt Mythic