Items: Difference between revisions
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For a more detailed explanation of the rate at which items drop, see '''[[drop]]'''. | For a more detailed explanation of the rate at which items drop, see '''[[drop]]'''. | ||
== Inventory == | |||
Your inventory window can be accessed using the [[command]] <code>Alt + E</code>. | |||
[[File:Inventory.png|link=]] | |||
Your inventory separates items into 4 different tabs: | |||
* <span style="background:#E7E7EF"> itm </span> Consumables | |||
* <span style="background:#E7E7EF"> eqp </span> Equipment and [[Pets]] items | |||
* <span style="background:#E7E7EF"> etc </span> Miscellaneous items | |||
* <span style="background:#E7E7EF"> fav </span> Items you have marked as favorites | |||
To favorite an item, simply drag it to the <span style="background:#E7E7EF"> fav </span> tab. | |||
* Favorite items can be locked to prevent them from appearing in the [[NPC]] sell window. | |||
* This will prevent you from accidentally selling a valuable item. | |||
* In the favorites tab, simply press the button [[File:btn_blocktrade.png|link=]] to lock. | |||
Your inventory has a maximum limit of 100 items that can be carried, but this can be increased. | |||
Items that generate other items, such as {{item|id=616 Old Card Album}}, will only be opened if there are 10 free slots in your inventory, even if your weight is below the carrying capacity. | |||
You can expand the item limit of your inventory using a {{item List|id=25793 |item=Inventory Expansion Ticket|simple=yes}}. | |||
# With the ticket in hand, click on the backpack icon in the bottom corner of the inventory window. | |||
# 1 ticket increases the item limit by 10, requiring 10 tickets to increase the limit by 200. | |||
# The maximum item limit you can expand is 200. | |||
# You can obtain the {{item|id=25793 Inventory Expansion Ticket}} from events like [[Login and Win]] or by purchasing it from the [[ROPs]] store. | |||
=== Comparison === | |||
In the same window, you can check the number of items you are carrying, lock the inventory to prevent accidentally dropping items (padlock), and compare items (magnifying glass). | |||
[[File:Comparison.png|link=]] | |||
=== Preview === | |||
To preview how a hat looks on your character, the <code>Preview</code> button is available for headgear (top, middle, and lower) and cloaks. | |||
However, the preview will only display cloaks that have the following description: <span style="background:LavenderBlush"><span style="color:#008080">Displays the visual on the character's back.</span></span> | |||
Additionally, graphical effects on hats or [[costumes]] will not be displayed. | |||
The preview option does not appear when the item is in the [[ROPs]] store showcase or through [[NPC]] dialogue. | |||
[[File:Preview.png|link=]] | |||
=== Reading === | |||
For some items, a reading option is available to view larger texts, such as stories or equipment descriptions. | |||
The reading interface is also displayed by some [[NPCs]], such as the [[Battlegrounds]] Merchant. | |||
Readable books display two icons in their description, such as {{item|id=7472 Recipe Books}} for [[Cooking]], {{item|id=7144 Manuals}} for [[Potion Brewing|Alchemy]], and storybooks like {{item|id=11002 Master Chef Orleans Vol.1}}. | |||
[[File:BookSystem.png|link=]] | |||
* The first icon opens the reading window. | |||
* The second activates auto-narration, where the story is told via [[broadcast]], but only your character will see it. | |||
=== Rental === | |||
Rental items are consumables, weapons, or equipment that have a usage time, after which they are automatically deleted from your inventory. | |||
Every rental item displays its duration in the first line of the description, as shown in the image below: | |||
[[File:RentalItem.png|link=]] | |||
To rent an item, it must come from a Box or an [[NPC]]. | |||
For example, a {{item|id=17251 Unlimited Fly Wing Box}} generates a {{item|id=12887 Fly Wing}} for 3 days. | |||
== Equipment == | |||
Equipment is much more than just your clothes; these items will also strengthen your character in battles. | |||
There is specific equipment for each [[class]], as well as weapons that cannot be equipped by any character. | |||
Equipment can be enhanced through [[refinement]], [[enchantment]], or by adding [[cards]], if they have a [[slot]]. | |||
Some equipment can be part of [[Equipment Sets]]. | |||
[[File:EquipmentWindow1.png|link=]] | |||
Equipment is divided into: | |||
# '''Headgear (Top):''' Visually appears on the character. | |||
# '''Headgear (Middle):''' Visually appears on the character. | |||
# '''Headgear (Lower):''' Visually appears on the character. | |||
# '''Armor:''' Does not appear on the character. | |||
# '''Weapon:''' Also known as ''right hand''. | |||
# '''Shield:''' Occasionally called ''left hand''. | |||
# '''Cloak:''' Cloaks that appear on the character's back will display this information in the description. | |||
# '''Footgear:''' Does not appear on the character. | |||
# '''Right Accessory:''' Some accessories equip exclusively in this slot, and this will be stated in the description. | |||
# '''Left Accessory:''' If the accessory can be equipped in either slot, it will not be stated in the description. | |||
### Shadow Equipment | |||
Shadow Equipment is mostly acquired from the [[ROPs]] store and is equipped in the [Special] tab of the equipment window. | |||
These items can be refined by any [[refinement]] [[NPC]]. | |||
[[File:ShadowEquipment.png|link=]] | |||
The Shadow Equipment tab is shared with the Costume tab: | |||
# Costume Headgear - Top | |||
# Costume Headgear - Middle | |||
# Costume Headgear - Lower | |||
# Costume Armor | |||
# Costume Gloves | |||
# Costume Shield | |||
# Costume Cloak | |||
# Costume Footgear | |||
# Costume Earring | |||
# Costume Necklace | |||
### Costumes | |||
[[File:backpackmochi.gif|link=|left]] | |||
Costumes are items that overlay your headgear, meaning they will appear on your character regardless of the hat you are wearing. | |||
Costume items are located in the [Special] tab of your window, accessed by the command <code>ALT + X</code>. | |||
There are also costume cloaks that appear on your character's back. | |||
### Auto-Switch | |||
You can configure a set of equipment to quickly switch using Auto-Switch. | |||
To start, click the [Auto-Switch] button in the Equipment window <code> ALT + Q</code>. | |||
[[File:AutoSwitch.png|link=]] | |||
Simply drag the desired equipment to the pink window to register it in the system. | |||
* Registered equipment will display a red symbol. [[File:AutoSwitchArrows.png|link=]] | |||
* There is a 10-second cooldown between Auto-Switches. | |||
* Auto-Switch works with equipment, costumes, and shadow equipment. | |||
* Only switches configured equipment; if no equipment is registered, your character will continue using the previous equipment. | |||
* You can configure a hotkey for Auto-Switch in your '''settings window'''. | |||
### Broken Items | |||
Weapons and armor can break during battle and cannot be re-equipped until repaired. | |||
A broken weapon or armor will remain in your inventory with its name in <span style="color:#FF0000">dark red</span>. | |||
These items can be repaired using the [[Repair Weapons]] skill or by visiting a repair [[NPC]] in the city's refinery. | |||
Each broken item costs 5,000 [[zeny]] to repair. | |||
To prevent your equipment from breaking: | |||
* Use [[Alchemist]]'s [[Weapon Coating]]. | |||
* [[Cards]] with effects that prevent destruction in battle, such as the {{item|id=4073 Golem Card}}. | |||
* Items with the <span style="color:DarkMagenta">indestructible in battle</span> effect. | |||
A broken item is different from the [[refinement]] process, where the item is permanently lost in case of failure, and the above effects do not prevent it from being lost. | |||
[[File:BrokenEquipment.png|link=]] | |||
== Weapons == | |||
To attack, characters can use their bare hands or weapons. Some [[classes]] have an easier time with certain weapons. | |||
There are specific weapons for certain professions, which cannot be equipped by any other class. | |||
Each weapon has a level ranging from 1 to 4, which influences its damage and [[refinement]] difficulty. | |||
Weapons are influenced by the [[size]] of the target and are divided into the following categories: | |||
<small> | |||
{| class="wikitable" | |||
|- | |||
! Weapon !! Usage !! width="65" | Small !! width="65" | Medium !! width="65" | Large | |||
|- | |||
| {{rh}} | [[File:w_Dagger.png|link=]] Dagger || | |||
* Novices, Ninjas, Spiritualists, Rogues, Mages, Swordsmen, Archers, Merchants, and their advanced classes. | |||
* Mercenaries, Kagerou, and Oboro can dual-wield daggers. | |||
| style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #FFCCCC; text-align:center" | 50% | |||
|- | |||
| {{rh}} | [[File:w_Bow.png|link=]] Bow || | |||
* Archers, Stalkers, and their advanced classes. Rogues. | |||
* Occupies both hands. | |||
* Requires Arrows. | |||
| style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFDEAD; text-align:center" | 75% | |||
|- | |||
| {{rh}} | [[File:w_Gun.png|link=]] Firearm || | |||
* Gunslingers and their advanced classes. | |||
* Occupies both hands. | |||
* Divided into Pistol, Machine Gun, Grenade Launcher, Shotgun, and Rifle. | |||
* Requires Bullets. | |||
| style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% | |||
|- | |||
| {{rh}} | [[File:w_Staff.png|link=]] Staff || | |||
* Novices, Spiritualists, Acolytes, Mages, Warlocks, and their advanced classes. | |||
* Naturally indestructible in battle. | |||
* Some versions occupy both hands. | |||
| style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% | |||
|- | |||
| {{rh}} | [[File:w_Whip.png|link=]] Whip || | |||
* Dancers and their advanced classes. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFCCCC; text-align:center" | 50% | |||
|- | |||
| {{rh}} | [[File:w_Sword.png|link=]] Sword || | |||
* Novices, Swordsmen, Merchants, Rogues, and their advanced classes. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFDEAD; text-align:center" | 75% | |||
|- | |||
| {{rh}} | [[File:w_TwoHandedSword.png|link=]] Two-Handed Sword || | |||
* Swordsmen and their advanced classes. | |||
* Occupies both hands. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% | |||
|- | |||
| {{rh}} | [[File:w_MusicalInstrument.png|link=]] Musical Instrument || | |||
* Bards and their advanced classes. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFDEAD; text-align:center" | 75% | |||
|- | |||
| {{rh}} | [[File:w_Katar.png|link=]] Katar || | |||
* Assassins and their advanced classes. | |||
* Occupies both hands. | |||
* Doubles the chance of landing a critical hit. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFDEAD; text-align:center" | 75% | |||
|- | |||
| {{rh}} | [[File:w_Spear.png|link=]] Spear || | |||
* Swordsmen and their advanced classes. | |||
* Some versions occupy both hands. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% | |||
|- | |||
| {{rh}} | [[File:w_Book.png|link=]] Book || | |||
* Priests, Taekwon Masters, Sages, and their advanced classes. | |||
| style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFCCCC; text-align:center" | 50% | |||
|- | |||
| {{rh}} | [[File:w_Mace.png|link=]] Mace || | |||
* Novices, Swordsmen, Merchants, Acolytes, and their advanced classes. | |||
* Naturally indestructible in battle. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% | |||
|- | |||
| {{rh}} | [[File:w_Axe.png|link=]] Axe || | |||
* Novices, Swordsmen, Rogues, Merchants, and their advanced classes. | |||
* Some versions occupy both hands. | |||
* Naturally indestructible in battle. | |||
| style="background-color: #FFCCCC; text-align:center" | 50% || style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% | |||
|- | |||
| {{rh}} | [[File:w_Knuckle.png|link=]] Knuckle || | |||
* Monks and their advanced classes. | |||
| style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #CCFFCC; text-align:center" | 100% || style="background-color: #FFDEAD; text-align:center" | 75% | |||
|- | |||
| {{rh}} | [[File:w_Shuriken.png|link=]] Shuriken Huuma || | |||
* Ninjas and their advanced classes. | |||
* Occupies both hands. | |||
| style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #FFDEAD; text-align:center" | 75% || style="background-color: #CCFFCC; text-align:center" | 100% | |||
|} | |||
</small> | |||
### Ammunition | |||
* Ammunition is consumed every time the character attacks normally or uses [[skills]]. | |||
* To equip ammunition, simply drag the item to the character's equipment window. | |||
* Arrows and Bullets can only be equipped if the character is wielding the required weapon. | |||
* Unequipping the weapon will also unequip the Arrow or Bullet. | |||
* All ammunition is sold near Weapon Shops ([[File:Map_knife.png|link=|25px]]), as well as their Quivers, Packs, Clips, and Emakimonos. | |||
* Ammunition purchases are not affected by the [[Discount]] and [[Extort]] skills. | |||
* The {{item|id=1771 Poisoned Knife}} can be found in any Tool Shop. | |||
* Ammunition displays a side icon when equipped: [[File:I_Ammunition.png|link=]] | |||
{| class="wikitable" | |||
|- | |||
! Ammunition !! Required Weapons | |||
|- | |||
| {{rh}} | [[File:Over_Arrow.png|link=]] Arrows || Bows, Whips, and Musical Instruments. | |||
|- | |||
| {{rh}} | [[File:Over_Bullet.png|link=]] Bullets || Pistols, Machine Guns, Shotguns, Rifles, and Grenade Launchers. | |||
|- | |||
| {{rh}} | [[File:Over_Cannonball.png|link=]] Cannonballs || ''None'', exclusive to [[Mechanics]] and [[Biochemists]]. | |||
|- | |||
| {{rh}} | [[File:Over_Kunai.png|link=]] Kunais and Shurikens || ''None'', exclusive to [[Ninjas]] and their advanced classes. | |||
|- | |||
|} | |||
== Costumes == | |||
There are items that allow you to change your character's appearance for a short period of time, at the cost of not being able to attack or use skills. | |||
These costumes can be removed using the command <code>/nocosplay</code> or <code>/changedress</code> | |||
{| class="wikitable" | |||
|- | |||
! Costume !! Item !! Notes | |||
! colspan=2| Image | |||
|- | |||
| {{rh}} | Christmas | |||
| {{Item List|id=12132 |item=Santa's Bag|simple=yes}} | |||
| | |||
* Duration: ''10 minutes'' | |||
* Cannot attack or use skills. | |||
* Cannot be used by the [[Doram]] race. | |||
| [[File:Christmas_Female.png|link=|center]] || [[File:Christmas_Male.png|link=|center]] | |||
|- | |||
| {{rh}} | Beach | |||
| {{Item List|id=12260 |item=Beachwear|simple=yes}} | |||
| | |||
* Duration: ''10 minutes'' | |||
* Cannot attack or use skills. | |||
* Cannot be used by the [[Doram]] race. | |||
| [[File:Beach_Female.png|link=]] || [[File:Beach_Male.png|link=]] | |||
|- | |||
| {{rh}} | Wedding | |||
| {{Item List|id=681 |item=Wedding Photo Album|simple=yes}} | |||
| | |||
* Duration: ''30 minutes'' | |||
* Cannot attack or use skills. | |||
* Movement speed reduced. | |||
* Available for purchase in [[Jawaii]]. | |||
* Only for [[Family|Married]] characters. | |||
| [[File:Wedding_Female.png|link=]] || [[File:Wedding_Male.png|link=]] | |||
|- | |||
| {{rh}} | [http://en.wikipedia.org/wiki/Hanbok Hanbok] | |||
| {{Item List|id=22538 |item=Hanbok Bag|simple=yes}} | |||
| | |||
* Duration: ''10 minutes'' | |||
* Cannot attack or use skills. | |||
* Cannot be used by the [[Doram]] race. | |||
| [[File:Hanbok_Female.png|link=]] || [[File:Hanbok_Male.png|link=]] | |||
|- | |||
| {{rh}} | Bath | |||
| {{Item List|id=22822 |item=Bathwear Bag|simple=yes}} | |||
| | |||
* Duration: ''10 minutes'' | |||
* Cannot attack or use skills. | |||
* Cannot be used by the [[Doram]] race. | |||
| [[File:Bath_Female.png|link=]] || [[File:Bath_Male.png|link=]] | |||
|- | |||
| {{rh}} | [http://en.wikipedia.org/wiki/Lederhosen Lederhosen] and [http://en.wikipedia.org/wiki/Dirndl Dirndl] | |||
| {{Item List|id=22625 |item=Oktoberfest Bag|simple=yes}} | |||
| | |||
* Duration: ''10 minutes'' | |||
* Cannot attack or use skills. | |||
* Cannot be used by the [[Doram]] race. | |||
* Available only in ''Europe''. | |||
| [[File:Oktoberfest_Female.png|link=]] || [[File:Oktoberfest_Male.png|link=]] | |||
|} | |||
== Descriptions == | |||
The description of some items may be confusing for beginners. Even among experienced players, who seek to diversify their damage variables, they may not be very clear. | |||
{| class=wikitable | |||
|- | |||
! colspan=2 | Physical Attacks | |||
|- | |||
! Effect !! Description | |||
|- | |||
| {{rh}} | Weapon ATK +<span style="color:#FF0000">'''x'''</span>% || Physical attack by a percentage value. | |||
|- | |||
| {{rh}} | Physical damage +<span style="color:#FF0000">'''x'''</span>% || Physical damage related to all 3 target types: [[monsters]] Bosses, Normal monsters, and Players. | |||
|- | |||
| {{rh}} | Physical damage against normal monsters || Same variable as [Physical damage] above, but only for normal monsters. | |||
|- | |||
| {{rh}} | Physical damage against boss monsters || Same variable as [Physical damage] above, but only for bosses. | |||
|- | |||
| {{rh}} | Ranged physical damage +<span style="color:#FF0000">'''x'''</span>% || Final damage of ranged attacks. | |||
|- | |||
| {{rh}} | Melee physical damage +<span style="color:#FF0000">'''x'''</span>% || Final damage of melee attacks. | |||
|- | |||
| {{rh}} | Physical damage against <span style="color:#FF0000">'''x'''</span> race || Physical damage against one or more [[races]]. | |||
|- | |||
| {{rh}} | Physical damage against <span style="color:#FF0000">'''x'''</span> property opponents || Physical damage against opponents of a specific [[property]]. | |||
|- | |||
| {{rh}} | Physical damage against <span style="color:#FF0000">'''x'''</span> size opponents || Physical damage against opponents of a specific [[size]]. | |||
|- | |||
| {{rh}} | Ignores <span style="color:#FF0000">'''x'''</span>% of race DEF || Negates a portion of the physical defense of a [[race]] or type (boss, normal, player). | |||
|- | |||
|- | |||
! colspan=2 | Critical Attacks | |||
|- | |||
| {{rh}} | CRIT +<span style="color:#FF0000">'''x'''</span> || Increases the chance of landing a critical hit at range or melee. | |||
|- | |||
| {{rh}} | Ranged CRIT +<span style="color:#FF0000">'''x'''</span> || Increases the chance of landing a ranged critical hit. | |||
|- | |||
| {{rh}} | CRIT +<span style="color:#FF0000">'''x'''</span> against <span style="color:#FF0000">'''y'''</span> race || Increases the chance of landing a critical hit when attacking opponents of a specific [[race]]. | |||
|- | |||
| {{rh}} | Critical damage +<span style="color:#FF0000">'''x'''</span>% || Physical damage of a critical hit. | |||
|- | |||
| {{rh}} | Resistance to [Critical Attack] from monsters +<span style="color:#FF0000">'''x'''</span>% || Reduces damage from the [[Critical Attack]] skill. Does not work against players. | |||
|- | |||
| {{rh}} | Doubles the chance of landing a critical hit || Natural effect of Katar-type weapons. | |||
|- | |||
! colspan=2 | Magical Attacks | |||
|- | |||
! Effect !! Description | |||
|- | |||
| {{rh}} | Magical damage +<span style="color:#FF0000">'''x'''</span>% || Magical attack by a percentage value. | |||
|- | |||
| {{rh}} | Magical damage of <span style="color:#FF0000">'''x'''</span> property || Damage of a magical skill of a specific [[property]]. | |||
|- | |||
| {{rh}} | Magical damage of all properties +<span style="color:#FF0000">'''x'''</span>% || Same as the variable above, but for all [[properties]]. | |||
|- | |||
| {{rh}} | Magical damage against <span style="color:#FF0000">'''x'''</span> race || Magical damage against one or more [[races]]. | |||
|- | |||
| {{rh}} | Magical damage against <span style="color:#FF0000">'''x'''</span> property opponents || Magical damage against opponents of a specific [[property]]. | |||
|- | |||
| {{rh}} | Magical damage against <span style="color:#FF0000">'''x'''</span> size opponents || Magical damage against opponents of a specific [[size]]. | |||
|- | |||
| {{rh}} | Magical damage against normal monsters || Magical damage only against normal [[monsters]]. | |||
|- | |||
| {{rh}} | Magical damage against boss monsters || Magical damage only against boss [[monsters]]. | |||
|- | |||
| {{rh}} | Ignores <span style="color:#FF0000">'''x'''</span>% of MDEF || Negates a portion of the magical defense of a [[race]] or type (boss, normal, player). | |||
|- | |||
! colspan=2 | Resistances | |||
|- | |||
! Effect !! Description | |||
|- | |||
| {{rh}} | Tolerance to <span style="color:#FF0000">'''x'''</span> || Reduces the chance of suffering a [[negative effect]]. At 100%, you gain immunity. | |||
|- | |||
| {{rh}} | Resistance to <span style="color:#FF0000">'''x'''</span> property || Reduces damage received from any physical or magical attack of that [[property]]. | |||
|- | |||
| {{rh}} | Resistance to <span style="color:#FF0000">'''x'''</span> property opponents || Reduces damage that opponents of that [[property]] will deal to you. Usually, it's physical '''AND''' magical, unless specified otherwise. | |||
|- | |||
| {{rh}} | Resistance to <span style="color:#FF0000">'''x'''</span> race || Reduces damage received from any physical or magical attack of that [[race]]. | |||
|- | |||
| {{rh}} | Resistance to normal monsters || Reduces damage received from any physical or magical attack from normal [[monsters]]. Players are considered normal monsters. | |||
|- | |||
| {{rh}} | Resistance to <span style="color:#FF0000">'''x'''</span> size opponents || Reduces damage that opponents of that [[size]] will deal to you. The reduced damage will specify if it's physical or magical. | |||
|- | |||
| {{rh}} | Elemental resistance, except Neutral || Reduces damage received from physical or magical attacks of all [[properties]], except [[Neutral]]. | |||
|- | |||
| {{rh}} | Resistance to ranged physical damage || Reduces damage received from any ranged physical attack. | |||
|- | |||
| {{rh}} | Resistance to reflected damage +<span style="color:#FF0000">'''x'''</span>% || Reduces damage received from reflected physical or magical attacks. Does not work with [[Maximum Pain]]. | |||
|- | |||
! colspan=2 | Others | |||
|- | |||
! Effect !! Description | |||
|- | |||
| {{rh}} | Variable cast time <span style="color:#FF0000">'''x'''</span>% || Increases or reduces the [[variable cast time]] of all skills. | |||
|- | |||
| {{rh}} | Variable cast time of [<span style="color:#FF0000">'''x'''</span>] || Increases or reduces the [[variable cast time]] of a specific skill. Has a different cumulative effect than the variable above. | |||
|- | |||
| {{rh}} | Healing effectiveness || Increases the power of healing skills, such as [[Heal]], [[Throw Potion]], and [[Fresh Shrimp]]. | |||
|- | |||
| {{rh}} | Healing received || Any healing skill you receive will have increased effectiveness. Also improves the [[HP]] regeneration power of any healing consumable. | |||
|- | |||
| {{rh}} | <span style="color:#FF0000">'''x'''</span>% chance to convert <span style="color:#FF0000">'''x'''</span>% of physical damage dealt into HP/SP || Every time you perform a physical attack, there is a chance that a portion of your attack will be converted into [[HP]]/[[SP]] regeneration for your character. Not affected by healing effectiveness and healing received. Effect is cumulative, unless specified otherwise. | |||
|} | |||
{{Items}} |
Revision as of 04:48, 24 March 2025
Items are any objects that take up space in your inventory, such as equipment and cards.
You can store them in the Storage, in your Pushcart, sell them, trade them with another character or simply drop them on the ground.
Most items are dropped by monsters (in the game, the term used is drop), with priority going to the character who dealt the most damage to the monster.
For a more detailed explanation of the rate at which items drop, see drop.
Inventory
Your inventory window can be accessed using the command Alt + E
.
Your inventory separates items into 4 different tabs:
- itm Consumables
- eqp Equipment and Pets items
- etc Miscellaneous items
- fav Items you have marked as favorites
To favorite an item, simply drag it to the fav tab.
- Favorite items can be locked to prevent them from appearing in the NPC sell window.
- This will prevent you from accidentally selling a valuable item.
- In the favorites tab, simply press the button File:Btn blocktrade.png to lock.
Your inventory has a maximum limit of 100 items that can be carried, but this can be increased.
Items that generate other items, such as Template:Item, will only be opened if there are 10 free slots in your inventory, even if your weight is below the carrying capacity.
You can expand the item limit of your inventory using a Template:Item List.
- With the ticket in hand, click on the backpack icon in the bottom corner of the inventory window.
- 1 ticket increases the item limit by 10, requiring 10 tickets to increase the limit by 200.
- The maximum item limit you can expand is 200.
- You can obtain the Template:Item from events like Login and Win or by purchasing it from the ROPs store.
Comparison
In the same window, you can check the number of items you are carrying, lock the inventory to prevent accidentally dropping items (padlock), and compare items (magnifying glass).
Preview
To preview how a hat looks on your character, the Preview
button is available for headgear (top, middle, and lower) and cloaks.
However, the preview will only display cloaks that have the following description: Displays the visual on the character's back.
Additionally, graphical effects on hats or costumes will not be displayed.
The preview option does not appear when the item is in the ROPs store showcase or through NPC dialogue.
Reading
For some items, a reading option is available to view larger texts, such as stories or equipment descriptions.
The reading interface is also displayed by some NPCs, such as the Battlegrounds Merchant.
Readable books display two icons in their description, such as Template:Item for Cooking, Template:Item for Alchemy, and storybooks like Template:Item.
- The first icon opens the reading window.
- The second activates auto-narration, where the story is told via broadcast, but only your character will see it.
Rental
Rental items are consumables, weapons, or equipment that have a usage time, after which they are automatically deleted from your inventory.
Every rental item displays its duration in the first line of the description, as shown in the image below:
To rent an item, it must come from a Box or an NPC.
For example, a Template:Item generates a Template:Item for 3 days.
Equipment
Equipment is much more than just your clothes; these items will also strengthen your character in battles.
There is specific equipment for each class, as well as weapons that cannot be equipped by any character.
Equipment can be enhanced through refinement, enchantment, or by adding cards, if they have a slot.
Some equipment can be part of Equipment Sets.
Equipment is divided into:
- Headgear (Top): Visually appears on the character.
- Headgear (Middle): Visually appears on the character.
- Headgear (Lower): Visually appears on the character.
- Armor: Does not appear on the character.
- Weapon: Also known as right hand.
- Shield: Occasionally called left hand.
- Cloak: Cloaks that appear on the character's back will display this information in the description.
- Footgear: Does not appear on the character.
- Right Accessory: Some accessories equip exclusively in this slot, and this will be stated in the description.
- Left Accessory: If the accessory can be equipped in either slot, it will not be stated in the description.
- Shadow Equipment
Shadow Equipment is mostly acquired from the ROPs store and is equipped in the [Special] tab of the equipment window.
These items can be refined by any refinement NPC.
The Shadow Equipment tab is shared with the Costume tab:
- Costume Headgear - Top
- Costume Headgear - Middle
- Costume Headgear - Lower
- Costume Armor
- Costume Gloves
- Costume Shield
- Costume Cloak
- Costume Footgear
- Costume Earring
- Costume Necklace
- Costumes
Costumes are items that overlay your headgear, meaning they will appear on your character regardless of the hat you are wearing.
Costume items are located in the [Special] tab of your window, accessed by the command ALT + X
.
There are also costume cloaks that appear on your character's back.
- Auto-Switch
You can configure a set of equipment to quickly switch using Auto-Switch.
To start, click the [Auto-Switch] button in the Equipment window ALT + Q
.
Simply drag the desired equipment to the pink window to register it in the system.
- Registered equipment will display a red symbol. File:AutoSwitchArrows.png
- There is a 10-second cooldown between Auto-Switches.
- Auto-Switch works with equipment, costumes, and shadow equipment.
- Only switches configured equipment; if no equipment is registered, your character will continue using the previous equipment.
- You can configure a hotkey for Auto-Switch in your settings window.
- Broken Items
Weapons and armor can break during battle and cannot be re-equipped until repaired.
A broken weapon or armor will remain in your inventory with its name in dark red.
These items can be repaired using the Repair Weapons skill or by visiting a repair NPC in the city's refinery.
Each broken item costs 5,000 zeny to repair.
To prevent your equipment from breaking:
- Use Alchemist's Weapon Coating.
- Cards with effects that prevent destruction in battle, such as the Template:Item.
- Items with the indestructible in battle effect.
A broken item is different from the refinement process, where the item is permanently lost in case of failure, and the above effects do not prevent it from being lost.
Weapons
To attack, characters can use their bare hands or weapons. Some classes have an easier time with certain weapons.
There are specific weapons for certain professions, which cannot be equipped by any other class.
Each weapon has a level ranging from 1 to 4, which influences its damage and refinement difficulty.
Weapons are influenced by the size of the target and are divided into the following categories:
Weapon | Usage | Small | Medium | Large |
---|---|---|---|---|
File:W Dagger.png Dagger |
|
100% | 75% | 50% |
File:W Bow.png Bow |
|
100% | 100% | 75% |
File:W Gun.png Firearm |
|
100% | 100% | 100% |
File:W Staff.png Staff |
|
100% | 100% | 100% |
File:W Whip.png Whip |
|
75% | 100% | 50% |
File:W Sword.png Sword |
|
75% | 100% | 75% |
File:W TwoHandedSword.png Two-Handed Sword |
|
75% | 75% | 100% |
File:W MusicalInstrument.png Musical Instrument |
|
75% | 100% | 75% |
File:W Katar.png Katar |
|
75% | 100% | 75% |
File:W Spear.png Spear |
|
75% | 75% | 100% |
File:W Book.png Book |
|
100% | 100% | 50% |
File:W Mace.png Mace |
|
75% | 100% | 100% |
File:W Axe.png Axe |
|
50% | 75% | 100% |
File:W Knuckle.png Knuckle |
|
100% | 100% | 75% |
File:W Shuriken.png Shuriken Huuma |
|
75% | 75% | 100% |
- Ammunition
- Ammunition is consumed every time the character attacks normally or uses skills.
- To equip ammunition, simply drag the item to the character's equipment window.
- Arrows and Bullets can only be equipped if the character is wielding the required weapon.
- Unequipping the weapon will also unequip the Arrow or Bullet.
- All ammunition is sold near Weapon Shops (File:Map knife.png), as well as their Quivers, Packs, Clips, and Emakimonos.
- Ammunition purchases are not affected by the Discount and Extort skills.
- The Template:Item can be found in any Tool Shop.
- Ammunition displays a side icon when equipped: File:I Ammunition.png
Ammunition | Required Weapons |
---|---|
File:Over Arrow.png Arrows | Bows, Whips, and Musical Instruments. |
File:Over Bullet.png Bullets | Pistols, Machine Guns, Shotguns, Rifles, and Grenade Launchers. |
File:Over Cannonball.png Cannonballs | None, exclusive to Mechanics and Biochemists. |
File:Over Kunai.png Kunais and Shurikens | None, exclusive to Ninjas and their advanced classes. |
Costumes
There are items that allow you to change your character's appearance for a short period of time, at the cost of not being able to attack or use skills.
These costumes can be removed using the command /nocosplay
or /changedress
Costume | Item | Notes | Image | |
---|---|---|---|---|
Christmas | Template:Item List |
|
||
Beach | Template:Item List |
|
File:Beach Female.png | File:Beach Male.png |
Wedding | Template:Item List | File:Wedding Female.png | File:Wedding Male.png | |
Hanbok | Template:Item List |
|
File:Hanbok Female.png | File:Hanbok Male.png |
Bath | Template:Item List |
|
File:Bath Female.png | File:Bath Male.png |
Lederhosen and Dirndl | Template:Item List |
|
File:Oktoberfest Female.png | File:Oktoberfest Male.png |
Descriptions
The description of some items may be confusing for beginners. Even among experienced players, who seek to diversify their damage variables, they may not be very clear.
Physical Attacks | |
---|---|
Effect | Description |
Weapon ATK +x% | Physical attack by a percentage value. |
Physical damage +x% | Physical damage related to all 3 target types: monsters Bosses, Normal monsters, and Players. |
Physical damage against normal monsters | Same variable as [Physical damage] above, but only for normal monsters. |
Physical damage against boss monsters | Same variable as [Physical damage] above, but only for bosses. |
Ranged physical damage +x% | Final damage of ranged attacks. |
Melee physical damage +x% | Final damage of melee attacks. |
Physical damage against x race | Physical damage against one or more races. |
Physical damage against x property opponents | Physical damage against opponents of a specific property. |
Physical damage against x size opponents | Physical damage against opponents of a specific size. |
Ignores x% of race DEF | Negates a portion of the physical defense of a race or type (boss, normal, player). |
Critical Attacks | |
CRIT +x | Increases the chance of landing a critical hit at range or melee. |
Ranged CRIT +x | Increases the chance of landing a ranged critical hit. |
CRIT +x against y race | Increases the chance of landing a critical hit when attacking opponents of a specific race. |
Critical damage +x% | Physical damage of a critical hit. |
Resistance to [Critical Attack] from monsters +x% | Reduces damage from the Critical Attack skill. Does not work against players. |
Doubles the chance of landing a critical hit | Natural effect of Katar-type weapons. |
Magical Attacks | |
Effect | Description |
Magical damage +x% | Magical attack by a percentage value. |
Magical damage of x property | Damage of a magical skill of a specific property. |
Magical damage of all properties +x% | Same as the variable above, but for all properties. |
Magical damage against x race | Magical damage against one or more races. |
Magical damage against x property opponents | Magical damage against opponents of a specific property. |
Magical damage against x size opponents | Magical damage against opponents of a specific size. |
Magical damage against normal monsters | Magical damage only against normal monsters. |
Magical damage against boss monsters | Magical damage only against boss monsters. |
Ignores x% of MDEF | Negates a portion of the magical defense of a race or type (boss, normal, player). |
Resistances | |
Effect | Description |
Tolerance to x | Reduces the chance of suffering a negative effect. At 100%, you gain immunity. |
Resistance to x property | Reduces damage received from any physical or magical attack of that property. |
Resistance to x property opponents | Reduces damage that opponents of that property will deal to you. Usually, it's physical AND magical, unless specified otherwise. |
Resistance to x race | Reduces damage received from any physical or magical attack of that race. |
Resistance to normal monsters | Reduces damage received from any physical or magical attack from normal monsters. Players are considered normal monsters. |
Resistance to x size opponents | Reduces damage that opponents of that size will deal to you. The reduced damage will specify if it's physical or magical. |
Elemental resistance, except Neutral | Reduces damage received from physical or magical attacks of all properties, except Neutral. |
Resistance to ranged physical damage | Reduces damage received from any ranged physical attack. |
Resistance to reflected damage +x% | Reduces damage received from reflected physical or magical attacks. Does not work with Maximum Pain. |
Others | |
Effect | Description |
Variable cast time x% | Increases or reduces the variable cast time of all skills. |
Variable cast time of [x] | Increases or reduces the variable cast time of a specific skill. Has a different cumulative effect than the variable above. |
Healing effectiveness | Increases the power of healing skills, such as Heal, Throw Potion, and Fresh Shrimp. |
Healing received | Any healing skill you receive will have increased effectiveness. Also improves the HP regeneration power of any healing consumable. |
x% chance to convert x% of physical damage dealt into HP/SP | Every time you perform a physical attack, there is a chance that a portion of your attack will be converted into HP/SP regeneration for your character. Not affected by healing effectiveness and healing received. Effect is cumulative, unless specified otherwise. |