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   </div>
   </div>
</div>
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<!-- EXP Share Section -->
<!-- EXP Share Section -->
<h2 style="color:#2b2d42; border-left:4px solid #6a4c93; padding-left:12px; font-size:1.5em; margin-bottom:25px;">Experience Distribution</h2>
<h2 style="color:#2b2d42; border-left:4px solid #6a4c93; padding-left:12px; font-size:1.5em; margin-bottom:25px;">Experience Distribution</h2>
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<div style="display:flex; gap:30px; margin-bottom:30px; align-items:center;">
<div style="display:flex; gap:30px; margin-bottom:30px; align-items:center;">
   <div style="flex:1; min-width:250px; max-width:300px;">
   <div style="flex:1; min-width:250px; max-width:300px;">
     [[File:EXPshare.png|thumb|280px|center|EXP Sharing]]
     [[File:EXPshare.gif|thumb|280px|center|EXP Sharing System]]
   </div>
   </div>
   <div style="flex:2; min-width:300px;">
   <div style="flex:2; min-width:300px;">
     <p style="font-size:1.05em; margin-bottom:20px;">When EXP sharing is enabled, all party members within <strong>15 base levels</strong> of each other (or family members above level 70) receive bonus experience:</p>
     <p style="font-size:1.05em; margin-bottom:20px;">When EXP sharing is enabled, all party members within <strong>15 base levels</strong> of each other (or family members above level 70) receive experience based on this system:</p>
   
    <div style="background:#f0f7ff; padding:15px; border-radius:8px; margin-bottom:20px;">
      <h3 style="color:#2b2d42; margin-top:0; font-size:1.2em;">EXP Distribution Rules</h3>
      <ul style="font-size:1.05em; padding-left:20px;">
        <li style="margin-bottom:8px;">Base EXP is <strong>divided equally</strong> among all party members (1-16 members)</li>
        <li style="margin-bottom:8px;">Each <strong>additional player</strong> that damages the enemy adds a <strong>25% bonus</strong> to total EXP (Killer doesn't count as bonus)</li>
        <li>Maximum bonus caps at <strong>+375%</strong> (15 Players intervening against an enemy) MUST BE CONFIRMED***</li>
      </ul>
    </div>
      
      
     <div style="overflow-x:auto; font-size:1.05em;">
     <div style="overflow-x:auto; font-size:1.05em;">
       <table style="width:100%; border-collapse:collapse; margin-top:15px;">
       <table style="width:100%; border-collapse:collapse; margin-top:15px; box-shadow:0 2px 5px rgba(0,0,0,0.05);">
        <thead>
 
           <tr style="background:#6a4c93; color:white;">
           <tr style="background:#6a4c93; color:white;">
             <th style="padding:12px; text-align:center;">Members</th>
             <th style="padding:12px; text-align:center;">Scenario</th>
             <th style="padding:12px; text-align:center;">Total EXP</th>
             <th style="padding:12px; text-align:center;">Total EXP</th>
             <th style="padding:
             <th style="padding:12px; text-align:center;">EXP per Member</th>
          </tr>
 
          <tr style="border-bottom:1px solid #eee; text-align:center;">
            <td style="padding:10px;">1 member (solo)</td>
            <td style="padding:10px;">100%</td>
            <td style="padding:10px;">100%</td>
          </tr>
          <tr style="border-bottom:1px solid #eee; text-align:center; background:#f8f9fa;">
            <td style="padding:10px;">2 members (1 Player intervening against an enemy)</td>
            <td style="padding:10px;">100%</td>
            <td style="padding:10px;">50% each</td>
          </tr>
          <tr style="border-bottom:1px solid #eee; text-align:center;">
            <td style="padding:10px;">2 members (2 Players intervening against an enemy )</td>
            <td style="padding:10px;">125%</td>
            <td style="padding:10px;">62.5% each</td>
          </tr>
          <tr style="border-bottom:1px solid #eee; text-align:center; background:#f8f9fa;">
            <td style="padding:10px;">4 members (3 Players intervening against an enemy)</td>
            <td style="padding:10px;">175%</td>
            <td style="padding:10px;">43.75% each</td>
          </tr>
          <tr style="border-bottom:1px solid #eee; text-align:center;">
            <td style="padding:10px;">8 members (7 Players intervening against an enemy)</td>
            <td style="padding:10px;">275%</td>
            <td style="padding:10px;">34.38% each</td>
          </tr>
          <tr style="text-align:center; background:#e8f5e9; font-weight:bold;">
            <td style="padding:10px;">Full party (16 members, 15 Players intervening against an enemy)</td>
            <td style="padding:10px;">475%</td>
            <td style="padding:10px;">29.69% each</td>
          </tr>
     
      </table>
    </div>
   
    <div style="margin-top:20px; padding:15px; background:#fff8e6; border-radius:6px; border-left:4px solid #ffcc00;">
      <h4 style="color:#2b2d42; margin-top:0; font-size:1.1em;">📊 Example Calculation</h4>
      <p style="margin-bottom:5px;"><strong>Enemy Base EXP:</strong> 1,000</p>
      <p style="margin-bottom:5px;"><strong>Party:</strong> 16 members (15 Players intervening against an enemy)</p>
      <p style="margin-bottom:0;"><strong>Calculation:</strong> 1,000 + 375% = 4,750 total EXP → 296.88 EXP each</p>
    </div>
  </div>
</div>

Latest revision as of 04:30, 25 March 2025


🎯 Party System Guide

Party Interface Window

Creating and Managing Parties

Parties allow up to 16 members to collaborate, sharing experience points and loot. To form a party, you need:

Essential Party Commands

/organize "Party Name" Creates a new party
/invite "Player" Invites a player
/leave Leaves current party
ALT + Z Opens party window

Party Features and Functions

Member Information

Member Information
  • View real-time HP/SP status
  • See character levels and jobs
  • Identify party leader
  • Check online status

Party Controls

Party Controls
  • Transfer leadership
  • Remove members
  • Lock party settings
  • Create sub-windows

Experience Distribution

EXP Sharing System

When EXP sharing is enabled, all party members within 15 base levels of each other (or family members above level 70) receive experience based on this system:

EXP Distribution Rules

  • Base EXP is divided equally among all party members (1-16 members)
  • Each additional player that damages the enemy adds a 25% bonus to total EXP (Killer doesn't count as bonus)
  • Maximum bonus caps at +375% (15 Players intervening against an enemy) MUST BE CONFIRMED***
Scenario Total EXP EXP per Member
1 member (solo) 100% 100%
2 members (1 Player intervening against an enemy) 100% 50% each
2 members (2 Players intervening against an enemy ) 125% 62.5% each
4 members (3 Players intervening against an enemy) 175% 43.75% each
8 members (7 Players intervening against an enemy) 275% 34.38% each
Full party (16 members, 15 Players intervening against an enemy) 475% 29.69% each

📊 Example Calculation

Enemy Base EXP: 1,000

Party: 16 members (15 Players intervening against an enemy)

Calculation: 1,000 + 375% = 4,750 total EXP → 296.88 EXP each