Random Options: Difference between revisions

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The '''Random Options System''' adds a new experience to Ragnarök, extending the life of the gameplay.
[[Category:RandomOptions]]


Every time a mob, boss or MvP drops an equippable item it will have a chance to appear with up to '''THREE (3) additional statuses''', depending on how rare the piece is. '''Accessories, Armors, Garments, Shields, Shoes and Weapons''' will have the ability to obtain random options to take our characters to the maximum.


The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3).
<div style="font-family: 'Segoe UI', Roboto, sans-serif; max-width: 1200px; margin: 0 auto;">
The random options slots will appear from Slot #1 to #3 progressively. That is, a Slot #3 status cannot be acquired without Options in Slots #1 and #2.


Here is the list of available options:
== <div style="background: linear-gradient(135deg, #3A86FF 0%, #8338EC 100%); color: white; padding: 15px; border-radius: 8px; box-shadow: 0 4px 12px rgba(0,0,0,0.15);">Random Options System</div> ==


== [[File:RandomOptions Accessories.png|Accessories|center]] ==  
<div style="background: #ffffff; border-radius: 8px; padding: 20px; margin: 20px 0; box-shadow: 0 2px 8px rgba(0,0,0,0.1); border-left: 5px solid #3A86FF;">
<div style="font-size: 1.2em; color: #2c3e50; font-weight: 500; margin-bottom: 10px;">⚙️ System Mechanics</div>
<ul style="margin-top: 5px; padding-left: 20px;">
<li>Applies to <strong>Accessories, Armors, Garments, Shields, Shoes, Weapons & [NEW] Headgears (*)</strong></li>
<li>Drops from <span style="color: #e74c3c;">Monsters</span>, <span style="color: #e74c3c;">Minibosses</span>, and <span style="color: #e74c3c;">MVPs, </span></li>
<li><strong>It is possible to change the options (type) of an item, but not to add new options  to it. </strong> It is possible to change the options of an item, but not to add new options to it. If an item has 1 option, you will not be able to add a 2nd or 3rd option to it.</li>
<li>Obtainable in all equipment purchased from server stores such as<strong> Battlegrounds, Cash shop, Gachapon, WoE Rewards & more.</strong></li>


{| class="wikitable" width="100%"
</ul>
|+ ACCESSORIES
</div>
! Slot !! Bonus !! Valor !! Rareza
|-
| #1 || Critical || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Hit || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || ATK || 1~5 pts || Rare
|-
| || MATK || 1~5 pts || Rare
|-
| #2 || Race extra exp || 1~5% || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || ATK Damage Range || 1~5% || Mythic
|-
| || HP y SP Acceleration || 1-5% || Rare
|-
| #3 || ATK || 1~5% || Rare
|-
| || MATK || 1~5% || Rare
|-
| || Delay Reduction || 1~5% || Mythic
|-
| || Cast Time Reduction || 1~5% || Mythic
|}


== [[File:RandomOptions Armors.png|center|Armors]]==  
<!-- RARITY TIERS -->
<div style="display: grid; grid-template-columns: repeat(3, 1fr); gap: 15px; margin: 25px 0;">
<div style="background: linear-gradient(145deg, #3A86FF20, #3A86FF30); border-radius: 8px; padding: 15px; border-top: 4px solid #3A86FF; box-shadow: 0 2px 8px rgba(58,134,255,0.15);">
<div style="font-weight: bold; color: #3A86FF; margin-bottom: 10px;">🔵 Common</div>
<div style="font-size: 0.9em; color: #34495e;">
• Available only in the first and second options.<br>
• Basic Bonuses<br>
• High Drop Rate
</div>
</div>


{| class="wikitable" width="100%"
<div style="background: linear-gradient(145deg, #FFBE0B20, #FFBE0B30); border-radius: 8px; padding: 15px; border-top: 4px solid #FFBE0B; box-shadow: 0 2px 8px rgba(255,190,11,0.15);">
|+ ARMORS
<div style="font-weight: bold; color: #FFBE0B; margin-bottom: 10px;">🟠 Rare</div>
! Atributo !! Descripción !! Rango !! Rareza
<div style="font-size: 0.9em; color: #34495e;">
|-
• Available in all options (1, 2 and 3). <br>
| #1 || Critical Rate || 1~10% || Common
• Advanced Bonuses<br>
|-
• Medium Drop Rate
| || Perfect Dodge || 1~5 pts || Rare
</div>
|-
</div>
| #2 || Max HP || 10~300 pts || Common
|-
| || Max SP || 5~75 pts || Common
|-
| || Race Resistance || 1~5% || Mythic
|-
| #3 || Max HP || 1~5% || Rare
|-
| || Base Status || 1 pt || Mythic
|-
| || Max SP || 1~5% || Rare
|}


== [[File:RandomOptions Garment.png|center]] ==
<div style="background: linear-gradient(145deg, #8338EC20, #8338EC30); border-radius: 8px; padding: 15px; border-top: 4px solid #8338EC; box-shadow: 0 2px 8px rgba(131,56,236,0.15);">
<div style="font-weight: bold; color: #8338EC; margin-bottom: 10px;">🟣 Mythic</div>
<div style="font-size: 0.9em; color: #34495e;">
• Not available in the first slot.<br>
• Powerful Bonuses<br>
• Low Drop Rate
</div>
</div>
</div>


{| class="wikitable" width="100%"
== <div style="color: #2c3e50; border-bottom: 2px solid #3A86FF; padding-bottom: 5px; margin: 30px 0 15px 0;">Equipment Random Options</div> ==
|+ GARMENT
! Slot !! Bonus !! Valor !! Rarity
|-
| #1 || Max HP || 10~300 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Max SP || 10~100 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Perfect Dodge || 1~5 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Flee || 1~10 pts || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| #2 || Race Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
|-
| || HP Regeneration || 1~10% || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| || Reduces SP Cost || 1~10% || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| #3 || Cast Time Reduction || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Elemental Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
|-
| || Delay Reduction || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || After Cast Delay || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|}


== [[File:RandomOptions Shields.png|center|Shields]] ==
<!-- HEADGEARS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #e74c3c 0%, #c0392b 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #e74c3c; font-weight: bold;"> [[File:appleofarchericon.gif]] </div>
Headgears (**)
</div>


{| class="wikitable" width="100%"
<table style="width: 100%; border-collapse: collapse;">
|+ SHIELDS
<tr style="background: #f8f9fa;">
! Slot
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
! Bonus
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
! Valor
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
! Rarity
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
|-
</tr>
| #1
<tr style="border-bottom: 1px solid #eee;">
| Def
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
| 1~5 pts
<td style="padding: 12px; vertical-align: top;">
| Common
• HP Regeneration<br>
|-
• SP Regeneration<br>
|
• Race Extra EXP <br>
| MDef
• Increases HP Recovery (From Healing Items)<br>
| 1~5 pts
• Increases SP Recovery (From Healing Items)
| Common
</td>
|-
<td style="padding: 12px; vertical-align: top;">
|
1~5%<br>
| Perfect Dodge
• 1~5%<br>
| 1~5 pts
• 1~5%<br>
| Rare
• 1~5%<br>
|-
1~5%
|
</td>
| Flee
<td style="padding: 12px; vertical-align: top;">
| 1~5 pts
<span style="color: #3A86FF;">Common</span><br>
| Rare
<span style="color: #3A86FF;">Common</span><br>
|-
<span style="color: #3A86FF;">Common</span><br>
| #2
<span style="color: #FFBE0B;">Rare</span><br>
| HP Regeneracion
<span style="color: #FFBE0B;">Rare</span>
| 1~5 %
</td>
| Common
</tr>
|-
<tr style="border-bottom: 1px solid #eee;">
|
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
| SP Regeneracion
<td style="padding: 12px; vertical-align: top;">
| 1~5 %
• Max HP<br>
| Common
• Max SP<br>
|-
• Race Resistance <br>
|
• Max Weight
| Race Resistance
</td>
| 1~5 %
<td style="padding: 12px; vertical-align: top;">
| Mythic
• 1~200 Points<br>
|-
• 1~20 Points<br>
| #3
1~5%<br>
| Cast Time Reduction
• 1~100 Points
| 1~5 %
</td>
| Rare
<td style="padding: 12px; vertical-align: top;">
|-
<span style="color: #FFBE0B;">Rare</span><br>
|
<span style="color: #FFBE0B;">Rare</span><br>
| Healing Effect
<span style="color: #8338EC;">Mythic</span><br>
| 1~10 %
<span style="color: #8338EC;">Mythic</span>
| Rare
</td>
|-
</tr>
|
<tr>
| Elemental Resistance
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
| 1~5 %
<td style="padding: 12px; vertical-align: top;">
| Mythic
• Movement Speed<br>
|}
• Variable Cast Time Reduction<br>
• Base Status (6 types)
</td>
<td style="padding: 12px; vertical-align: top;">
1~5%<br>
• 1~5%<br>
• 1 Point
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
</table>
</div>


== [[File:RandomOptions Shoes.png|center|Shoes]] ==
<!-- ACCESSORIES -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #3498db 0%, #2980b9 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #3498db; font-weight: bold;">[[File:ringicon.png]] </div>
Accessories
</div>


{| class="wikitable" width="100%"
<table style="width: 100%; border-collapse: collapse;">
|+ SHOES
! Slot
! Bonus
! Valor
! Rarity
|-
| #1
| HP Regeneracion
| 1-5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| SP Regeneracion
| 1-5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Def
| 1-5 Pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Mdef
| 1-5 Pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| #2&nbsp;&nbsp;&nbsp;&nbsp;
| Max HP
| 1~5%
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Max SP
| 5~75 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| SP Consumption Reduction
| 1~5%
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Healing Effect
| 1~5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| ASPD
| 1~2
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Cast Time Reduction
| 1~5%
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| #3
| Range ATK
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Elemental Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Base Status
| 1 pt
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}


== [[File:RandomOptions Weapons.png|center|Weapons]] ==
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>


{| class="wikitable" width="100%"
 
|+ WEAPONS
<tr style="border-bottom: 1px solid #eee;">
!| Slot
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
!| Bonus
<td style="padding: 12px; vertical-align: top;">
!| Lv1
• Critical<br>
!| Lv2
• Hit<br>
!| Lv3
• ATK<br>
!| Lv4
• MATK
!| Rarity
</td>
|-
<td style="padding: 12px; vertical-align: top;">
|| #1
• 1~5 Points<br>
|| Hit
• 1~5 Points<br>
|| 1~10 pts
• 1~5 Points<br>
|| 5 ~ 15 pts
• 1~5 Points
|| 10 ~ 20 pts
</td>
|| 15 ~ 25 pts
<td style="padding: 12px; vertical-align: top;">
| background-color:#3A86FF; color:#FFFFFF;" | Common
<span style="color: #3A86FF;">Common</span><br>
|-
<span style="color: #3A86FF;">Common</span><br>
||
<span style="color: #FFBE0B;">Rare</span><br>
|| Critical
<span style="color: #FFBE0B;">Rare</span>
|| 1 ~ 5 pts
</td>
|| 3 ~ 7 pts
</tr>
|| 5 ~ 10 pts
<tr style="border-bottom: 1px solid #eee;">
|| 7 ~ 15 pts
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
| background-color:#3A86FF; color:#FFFFFF;" | Common
<td style="padding: 12px; vertical-align: top;">
|-
• Race Extra EXP<br>
||
• ATK Damage Range<br>
|| ATK
• HP/SP Acceleration
|| 1 ~ 10 pts
</td>
|| 5 ~ 15 pts
<td style="padding: 12px; vertical-align: top;">
|| 10 ~ 20 pts
• 1~5%<br>
|| 15 ~ 25 pts
• 1~5%<br>
| background-color:#FFBE0B;" | Rare
• 1~5%
|-
</td>
||
<td style="padding: 12px; vertical-align: top;">
|| MATK
<span style="color: #3A86FF;">Common</span><br>
|| 1 ~ 10 pts
<span style="color: #8338EC;">Mythic</span><br>
|| 5 ~ 15 pts
<span style="color: #FFBE0B;">Rare</span>
|| 10 ~ 20 pts
</td>
|| 15 ~ 25 pts
</tr>
| background-color:#FFBE0B;" | Rare
<tr>
|-
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
|| #2
<td style="padding: 12px; vertical-align: top;">
|| Element extra damage
• ATK<br>
|| N/A
• MATK<br>
|| 1~2 %
• Delay After Attack<br>
|| 1~3 %
• Cast Time Reduction
|| 1~5 %
</td>
| background-color:#3A86FF; color:#FFFFFF;" | Common
<td style="padding: 12px; vertical-align: top;">
|-
• 1~5%<br>
||
• 1~5%<br>
|| Race extra damage
• 1~5%<br>
|| N/A
• 1~5%
|| 1~2 %
</td>
|| 1~3 %
<td style="padding: 12px; vertical-align: top;">
|| 1~5 %
<span style="color: #FFBE0B;">Rare</span><br>
| background-color:#3A86FF; color:#FFFFFF;" | Common
<span style="color: #FFBE0B;">Rare</span><br>
|-
<span style="color: #8338EC;">Mythic</span><br>
|| #3
<span style="color: #8338EC;">Mythic</span>
|| Size extra damage
</td>
|| N/A
</tr>
|| N/A
 
|| 1~3 %
</table>
|| 3~5 %
</div>
| background-color:#FFBE0B;" | Rare
 
|-
<!-- ARMORS -->
||
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
|| ATK
<div style="background: linear-gradient(135deg, #9b59b6 0%, #8e44ad 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
|| N/A
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #9b59b6; font-weight: bold;"> [[File:cottonshirticon.png]]</div>
|| N/A
Armors
|| 1~3 %
</div>
|| 3~5 %
 
| background-color:#F15A24; color:#FFFFFF;" | Mythic
<table style="width: 100%; border-collapse: collapse;">
|-
 
||
<tr style="background: #f8f9fa;">
|| MATK
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
|| N/A
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
|| N/A
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
|| 1~3 %
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
|| 3~5 %
</tr>
| background-color:#F15A24; color:#FFFFFF;" | Mythic
 
|}
 
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• DEF<br>
• MDEF<br>
• Perfect Dodge<br>
• Flee
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5 Points<br>
1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Max SP<br>
• Race Resistance
</td>
<td style="padding: 12px; vertical-align: top;">
10~300 Points<br>
• 5~75 Points<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Base Status (6 types)<br>
• Max SP
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1 Point<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
 
</table>
</div>
 
<!-- GARMENTS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #1abc9c 0%, #16a085 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #1abc9c; font-weight: bold;">[[File:hoodicon.png]] </div>
Garments
</div>
 
<table style="width: 100%; border-collapse: collapse;">
 
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
 
 
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Max SP<br>
• Perfect Dodge<br>
• Flee
</td>
<td style="padding: 12px; vertical-align: top;">
• 10~300 Points<br>
• 10~100 Points<br>
1~5 Points<br>
• 1~10 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Race Resistance<br>
• HP Regeneration<br>
• Reduces SP Cost
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~10%<br>
• 1~10%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Cast Time Reduction<br>
• Elemental Resistance<br>
• Delay After Attack<br>
• After Cast Delay
</td>
<td style="padding: 12px; vertical-align: top;">
1~5%<br>
• 1~5%<br>
• 1~5%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
 
</table>
</div>
 
<!-- SHIELDS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #f39c12 0%, #d35400 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #f39c12; font-weight: bold;"> [[File:guardicon.png]] </div>
Shields
</div>
 
<table style="width: 100%; border-collapse: collapse;">
 
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
 
 
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• DEF<br>
• MDEF<br>
• Perfect Dodge<br>
• Flee
</td>
<td style="padding: 12px; vertical-align: top;">
1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• HP Regeneration<br>
• SP Regeneration<br>
• Race Resistance
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
1~5%<br>
1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Cast Time Reduction<br>
• Healing Effect<br>
• Elemental Resistance
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~10%<br>
1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
 
</table>
</div>
 
<!-- SHOES -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #2ecc71 0%, #27ae60 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #2ecc71; font-weight: bold;">[[File:sandalsicon.png]] </div>
Shoes
</div>
 
<table style="width: 100%; border-collapse: collapse;">
 
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
 
 
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• HP Regeneration<br>
• SP Regeneration<br>
• DEF<br>
• MDEF
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1~5 Points<br>
• 1~5 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Max SP<br>
• SP ConsumPointion Reduction<br>
• Healing Effect<br>
• ASPD
</td>
<td style="padding: 12px; vertical-align: top;">
1~5%<br>
• 5~75 Points<br>
1~5%<br>
1~5%<br>
• 1~2
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Ranged ATK Resistance<br>
• Elemental Resistance<br>
• Base Status (6 types)
</td>
<td style="padding: 12px; vertical-align: top;">
1~5%<br>
• 1~5%<br>
• 1 Point
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
 
</table>
</div>
 
<!-- WEAPONS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08);">
<div style="background: linear-gradient(135deg, #e67e22 0%, #d35400 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #e67e22; font-weight: bold;">[[File:bowicon.png]] </div>
Weapons
</div>
 
<table style="width: 100%; border-collapse: collapse;">
 
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 25%;">Bonus</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv1</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv2</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv3</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv4</th>
<th style="padding: 12px; text-align: left; width: 15%;">Rarity</th>
</tr>
 
 
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• Hit<br>
• Critical<br>
• ATK<br>
• MATK
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~10<br>
• 1~5<br>
• 1~10<br>
• 1~10
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 5~15<br>
• 3~7<br>
• 5~15<br>
• 5~15
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 10~20<br>
• 5~10<br>
• 10~20<br>
• 10~20
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 15~25<br>
• 7~15<br>
• 15~25<br>
• 15~25
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Physical Damage vs elemental monster<br>
• Physical Damage vs Specific race.
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
N/A<br>
N/A
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~2%<br>
• 1~2%
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
1~3%<br>
• 1~3%
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~5%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Size Extra Damage<br>
• ATK%<br>
MATK%<br>
• Base Status
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• N/A<br>
N/A<br>
N/A<br>
• N/A
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• N/A<br>
• N/A<br>
• N/A<br>
• N/A
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
1~3%<br>
• 1~3%<br>
• 1~3%<br>
• 1
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 3~5%<br>
• 3~5%<br>
3~5%<br>
• 1
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
 
</table>
</div>
 
</div>
 
 
<big>(*) Temporarily available only through enchantment npc. <br>
(**) Available options ONLY APPLY to UPPER hats, not lowers or middles, or hats that use more than one equipment slot.</big>

Latest revision as of 19:01, 4 April 2025


Random Options System

⚙️ System Mechanics
  • Applies to Accessories, Armors, Garments, Shields, Shoes, Weapons & [NEW] Headgears (*)
  • Drops from Monsters, Minibosses, and MVPs,
  • It is possible to change the options (type) of an item, but not to add new options to it. It is possible to change the options of an item, but not to add new options to it. If an item has 1 option, you will not be able to add a 2nd or 3rd option to it.
  • Obtainable in all equipment purchased from server stores such as Battlegrounds, Cash shop, Gachapon, WoE Rewards & more.
🔵 Common

• Available only in the first and second options.
• Basic Bonuses
• High Drop Rate

🟠 Rare

• Available in all options (1, 2 and 3).
• Advanced Bonuses
• Medium Drop Rate

🟣 Mythic

• Not available in the first slot.
• Powerful Bonuses
• Low Drop Rate

Equipment Random Options

Appleofarchericon.gif

Headgears (**)

Slot Bonus Value Rarity
#1

• HP Regeneration
• SP Regeneration
• Race Extra EXP
• Increases HP Recovery (From Healing Items)
• Increases SP Recovery (From Healing Items)

• 1~5%
• 1~5%
• 1~5%
• 1~5%
• 1~5%

Common
Common
Common
Rare
Rare

#2

• Max HP
• Max SP
• Race Resistance
• Max Weight

• 1~200 Points
• 1~20 Points
• 1~5%
• 1~100 Points

Rare
Rare
Mythic
Mythic

#3

• Movement Speed
• Variable Cast Time Reduction
• Base Status (6 types)

• 1~5%
• 1~5%
• 1 Point

Rare
Rare
Mythic

Ringicon.png

Accessories

Slot Bonus Value Rarity
#1

• Critical
• Hit
• ATK
• MATK

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• Race Extra EXP
• ATK Damage Range
• HP/SP Acceleration

• 1~5%
• 1~5%
• 1~5%

Common
Mythic
Rare

#3

• ATK
• MATK
• Delay After Attack
• Cast Time Reduction

• 1~5%
• 1~5%
• 1~5%
• 1~5%

Rare
Rare
Mythic
Mythic

Cottonshirticon.png

Armors

Slot Bonus Value Rarity
#1

• DEF
• MDEF
• Perfect Dodge
• Flee

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• Max HP
• Max SP
• Race Resistance

• 10~300 Points
• 5~75 Points
• 1~5%

Common
Common
Mythic

#3

• Max HP
• Base Status (6 types)
• Max SP

• 1~5%
• 1 Point
• 1~5%

Rare
Mythic
Rare

Hoodicon.png

Garments

Slot Bonus Value Rarity
#1

• Max HP
• Max SP
• Perfect Dodge
• Flee

• 10~300 Points
• 10~100 Points
• 1~5 Points
• 1~10 Points

Rare
Rare
Rare
Common

#2

• Race Resistance
• HP Regeneration
• Reduces SP Cost

• 1~5%
• 1~10%
• 1~10%

Mythic
Common
Common

#3

• Cast Time Reduction
• Elemental Resistance
• Delay After Attack
• After Cast Delay

• 1~5%
• 1~5%
• 1~5%
• 1~5%

Rare
Mythic
Rare
Rare

Guardicon.png

Shields

Slot Bonus Value Rarity
#1

• DEF
• MDEF
• Perfect Dodge
• Flee

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• HP Regeneration
• SP Regeneration
• Race Resistance

• 1~5%
• 1~5%
• 1~5%

Common
Common
Mythic

#3

• Cast Time Reduction
• Healing Effect
• Elemental Resistance

• 1~5%
• 1~10%
• 1~5%

Rare
Rare
Mythic

Sandalsicon.png

Shoes

Slot Bonus Value Rarity
#1

• HP Regeneration
• SP Regeneration
• DEF
• MDEF

• 1~5%
• 1~5%
• 1~5 Points
• 1~5 Points

Rare
Rare
Common
Common

#2

• Max HP
• Max SP
• SP ConsumPointion Reduction
• Healing Effect
• ASPD

• 1~5%
• 5~75 Points
• 1~5%
• 1~5%
• 1~2

Common
Rare
Common
Rare
Mythic

#3

• Ranged ATK Resistance
• Elemental Resistance
• Base Status (6 types)

• 1~5%
• 1~5%
• 1 Point

Mythic
Mythic
Mythic

Bowicon.png

Weapons

Slot Bonus Lv1 Lv2 Lv3 Lv4 Rarity
#1

• Hit
• Critical
• ATK
• MATK

• 1~10
• 1~5
• 1~10
• 1~10

• 5~15
• 3~7
• 5~15
• 5~15

• 10~20
• 5~10
• 10~20
• 10~20

• 15~25
• 7~15
• 15~25
• 15~25

Common
Common
Rare
Rare

#2

• Physical Damage vs elemental monster
• Physical Damage vs Specific race.

• N/A
• N/A

• 1~2%
• 1~2%

• 1~3%
• 1~3%

• 1~5%
• 1~5%

Common
Common

#3

• Size Extra Damage
• ATK%
• MATK%
• Base Status

• N/A
• N/A
• N/A
• N/A

• N/A
• N/A
• N/A
• N/A

• 1~3%
• 1~3%
• 1~3%
• 1

• 3~5%
• 3~5%
• 3~5%
• 1

Rare
Mythic
Mythic
Mythic


(*) Temporarily available only through enchantment npc.
(**) Available options ONLY APPLY to UPPER hats, not lowers or middles, or hats that use more than one equipment slot.