Early Summer Changelog: Difference between revisions

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Lemegeton
Lemegeton (talk | contribs) (Undo revision 30236 by Lemegeton (talk))
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    UPCOMING HOMUNCULUS BALANCE CHANGES
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<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
  <div style="background: linear-gradient(135deg, #6a11cb 0%, #2575fc 100%); color: white; padding: 14px 20px; font-weight: bold; font-size: 1.1em; display: flex; justify-content: center; align-items: center;">
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    UPCOMING NEW SETS FOR EXPANDED CLASS
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<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
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Revision as of 02:24, 20 June 2025

  • Adjusted cast delay from 4 to 2 seconds
  • Now allows smoother skill rotation during cooldown
  • Cooldown reduced from 1 to 0.2 seconds
  • Cast time reduced from 3 to 1 second
  • After-cast delay reduced from 3 to 0.5 seconds
  • Removed walking delay
  • Players can now move while waiting
  • Casting time reduced from 1.5 to 0.75 seconds
  • Cast delay reduced from 3 to 1.5 seconds


       Fixes:
  • Bloodlust:
    • Leech chance increased from 3×LV to 9×LV
  • Bulwark:
    • Fixed interaction: now grants VIT to master and DEF to homunculus
       Improvements:
  • Bloodlust:
    • Small additional ATK increase
       Fixes:
  • Moonlight:
    • Range increased to 14 cells
       Improvements:
  • Fitting:
    • Cooldown: 60s (reduced)
    • Duration: 50s (increased)
    • Movement Speed slightly increased
  • Accel Flight:
    • Cooldown: 60s (reduced)
    • Duration: 50s (increased)
       Fixes:
  • Healing Touch:
    • Now heals both homunculus and master
    • Can heal through Undead element
  • Urgent Escape:
    • Modified Movement Speed: 10×LV (master) + 40×LV (homunculus)
    • Fixed calculation issues
  • Mental Change:
    • Now fully restores HP and SP
     General Changes:
  • Fix skill persistence issues (map change/Vaporize/Teleport)
  • Intimacy gain multiplier will be increased from 1.5× to


   Soul Linker Set
       Armor icon.png Armor [1]:
  • All Race Resistance: +5%
  • MDEF: +2
  • DEF: +3
       Shoes icon.png Shoes [1]:
  • HP/SP: +5%
  • MDEF: +1
  • DEF: +3
       Garment icon.png Garment [1]:
  • All Element Resistance: +5%
  • MDEF: +1
  • DEF: +3
       Dagger icon.png Dagger Weapon [2] (Lv.4):
  • MATK: +15%
  • Magic Penetration: 20%
  • +7 Refine: ASPD +5%, DEX +3
  • +9 Refine: MATK +5%
         Set Bonuses:
  • Armor + Shoes + Garment: HP/SP +10%
  • All +7: SP Consumption -10%
  • All +9: SP Consumption -20%(30% total), Cast Time -10%


   Soul Linker Set
       Armor icon.png Armor [1]:
  • All Race Resistance: +5%
  • MDEF: +2
  • DEF: +3
       Shoes icon.png Shoes [1]:
  • HP/SP: +5%
  • MDEF: +1
  • DEF: +3
       Garment icon.png Garment [1]:
  • All Element Resistance: +5%
  • MDEF: +1
  • DEF: +3
       Dagger icon.png Dagger Weapon [2] (Lv.4):
  • MATK: +15%
  • Magic Penetration: 20%
  • +7 Refine: ASPD +5%, DEX +3
  • +9 Refine: MATK +5%
         Set Bonuses:
  • Armor + Shoes + Garment: HP/SP +10%
  • All +7: SP Consumption -10%
  • All +9: SP Consumption -30%, Cast Time -10%