Early Summer Changelog: Difference between revisions

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   </div>
   </div>
</div>
</div>


<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
   <div style="background: linear-gradient(135deg, #9C27B0 0%, #673AB7 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
   <div style="background: linear-gradient(135deg, #FF5722 0%, #F44336 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
     <div style="width: 32px; height: 32px; margin-right: 10px;">[[file:soul_linker_icon.png|32px]]</div>
     <div style="width: 32px; height: 32px; margin-right: 10px;">[[file:ninja_icon.png|32px]]</div>
Physical Ninja Set
    Physical Ninja Set
   </div>
   </div>
   <div style="padding: 15px;">
   <div style="padding: 15px;">
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         <strong>[[file:armor_icon.png]] Armor [1]:</strong>
         <strong>[[file:armor_icon.png]] Armor [1]:</strong>
         <ul style="margin: 0; padding-left: 20px;">
         <ul style="margin: 0; padding-left: 20px;">
          <li>DEF/MDEF: <span style="color: #2ecc71; font-weight: bold;">+2</span></li>
          <li>Stun Resistance: <span style="color: #2ecc71; font-weight: bold;">+20%</span></li>
           <li>All Race Resistance: <span style="color: #2ecc71; font-weight: bold;">+5%</span></li>
           <li>All Race Resistance: <span style="color: #2ecc71; font-weight: bold;">+5%</span></li>
          <li>MDEF: <span style="color: #2ecc71; font-weight: bold;">+2</span></li>
          <li>DEF: <span style="color: #2ecc71; font-weight: bold;">+3</span></li>
         </ul>
         </ul>
          
          
         <strong>[[file:shoes_icon.png]] Shoes [1]:</strong>
         <strong>[[file:shoes_icon.png]] Shoes [1]:</strong>
         <ul style="margin: 0; padding-left: 20px;">
         <ul style="margin: 0; padding-left: 20px;">
          <li>DEF/MDEF: <span style="color: #2ecc71; font-weight: bold;">+2</span></li>
           <li>HP/SP: <span style="color: #2ecc71; font-weight: bold;">+5%</span></li>
           <li>HP/SP: <span style="color: #2ecc71; font-weight: bold;">+5%</span></li>
          <li>MDEF: <span style="color: #2ecc71; font-weight: bold;">+1</span></li>
          <li>DEF: <span style="color: #2ecc71; font-weight: bold;">+3</span></li>
         </ul>
         </ul>
          
          
         <strong>[[file:garment_icon.png]] Garment [1]:</strong>
         <strong>[[file:garment_icon.png]] Garment [1]:</strong>
         <ul style="margin: 0; padding-left: 20px;">
         <ul style="margin: 0; padding-left: 20px;">
          <li>DEF/MDEF: <span style="color: #2ecc71; font-weight: bold;">+2</span></li>
          <li>Stun Resistance: <span style="color: #2ecc71; font-weight: bold;">+10%</span></li>
           <li>All Element Resistance: <span style="color: #2ecc71; font-weight: bold;">+5%</span></li>
           <li>All Element Resistance: <span style="color: #2ecc71; font-weight: bold;">+5%</span></li>
          <li>MDEF: <span style="color: #2ecc71; font-weight: bold;">+1</span></li>
          <li>DEF: <span style="color: #2ecc71; font-weight: bold;">+3</span></li>
         </ul>
         </ul>
       </div>
       </div>
        
        
       <div style="flex: 1;">
       <div style="flex: 1;">
         <strong>[[file:dagger_icon.png]] Dagger Weapon [2] (Lv.4):</strong>
         <strong>[[file:shuriken_icon.png]] Huuma Shuriken [2] (Lv.4):</strong>
         <ul style="margin: 0; padding-left: 20px;">
         <ul style="margin: 0; padding-left: 20px;">
           <li>MATK: <span style="color: #2ecc71; font-weight: bold;">+15%</span></li>
           <li>ATK: <span style="color: #2ecc71; font-weight: bold;">120</span></li>
           <li>Magic Penetration: <span style="color: #2ecc71; font-weight: bold;">20%</span></li>
           <li>Huuma Shuriken Damage: <span style="color: #2ecc71; font-weight: bold;">+20%</span></li>
           <li><em>+7 Refine:</em> ASPD <span style="color: #2ecc71; font-weight: bold;">+5%</span>, DEX <span style="color: #2ecc71; font-weight: bold;">+3</span></li>
           <li>Ignore DEF: <span style="color: #2ecc71; font-weight: bold;">20%</span></li>
           <li><em>+9 Refine:</em> MATK <span style="color: #2ecc71; font-weight: bold;">+5%</span></li>
          <li><em>+7 Refine:</em> Huuma Damage <span style="color: #2ecc71; font-weight: bold;">+20%</span></li>
           <li><em>+9 Refine:</em> ASPD <span style="color: #2ecc71; font-weight: bold;">+5%</span>, 5% chance to recover <span style="color: #2ecc71; font-weight: bold;">5%</span> damage as SP</li>
         </ul>
         </ul>
          
          
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           <strong>Set Bonuses:</strong>
           <strong>Set Bonuses:</strong>
           <ul style="margin: 0; padding-left: 20px;">
           <ul style="margin: 0; padding-left: 20px;">
             <li><strong>Armor + Shoes + Garment:</strong> HP/SP <span style="color: #2ecc71; font-weight: bold;">+10%</span></li>
             <li><strong>Armor + Shoes + Garment:</strong>  
             <li><strong>All +7:</strong> SP Consumption <span style="color: #e74c3c; font-weight: bold;">-10%</span></li>
              <ul>
            <li><strong>All +9:</strong> SP Consumption <span style="color: #e74c3c; font-weight: bold;">-30%</span>, Cast Time <span style="color: #e74c3c; font-weight: bold;">-10%</span></li>
                <li>After using Throw Huuma Shuriken:</em></li>
                <li>50% chance to autocast <em>Throw Huuma Shuriken</em>again.</li>
              </ul>
            </li>
             <li><strong>All +7:</strong> HP <span style="color: #2ecc71; font-weight: bold;">+1000</span>, SP <span style="color: #2ecc71; font-weight: bold;">+200</span>, Stun Res <span style="color: #2ecc71; font-weight: bold;">+20%</span></li>
            <li><strong>All +9:</strong> ASPD <span style="color: #2ecc71; font-weight: bold;">+10%</span></li>
           </ul>
           </ul>
         </div>
         </div>

Revision as of 02:27, 20 June 2025

  • Adjusted cast delay from 4 to 2 seconds
  • Now allows smoother skill rotation during cooldown
  • Cooldown reduced from 1 to 0.2 seconds
  • Cast time reduced from 3 to 1 second
  • After-cast delay reduced from 3 to 0.5 seconds
  • Removed walking delay
  • Players can now move while waiting
  • Casting time reduced from 1.5 to 0.75 seconds
  • Cast delay reduced from 3 to 1.5 seconds


       Fixes:
  • Bloodlust:
    • Leech chance increased from 3×LV to 9×LV
  • Bulwark:
    • Fixed interaction: now grants VIT to master and DEF to homunculus
       Improvements:
  • Bloodlust:
    • Small additional ATK increase
       Fixes:
  • Moonlight:
    • Range increased to 14 cells
       Improvements:
  • Fitting:
    • Cooldown: 60s (reduced)
    • Duration: 50s (increased)
    • Movement Speed slightly increased
  • Accel Flight:
    • Cooldown: 60s (reduced)
    • Duration: 50s (increased)
       Fixes:
  • Healing Touch:
    • Now heals both homunculus and master
    • Can heal through Undead element
  • Urgent Escape:
    • Modified Movement Speed: 10×LV (master) + 40×LV (homunculus)
    • Fixed calculation issues
  • Mental Change:
    • Now fully restores HP and SP
     General Changes:
  • Fix skill persistence issues (map change/Vaporize/Teleport)
  • Intimacy gain multiplier will be increased from 1.5× to


Soul Linker Set

       Armor icon.png Armor [1]:
  • All Race Resistance: +5%
  • MDEF: +2
  • DEF: +3
       Shoes icon.png Shoes [1]:
  • HP/SP: +5%
  • MDEF: +1
  • DEF: +3
       Garment icon.png Garment [1]:
  • All Element Resistance: +5%
  • MDEF: +1
  • DEF: +3
       Dagger icon.png Dagger Weapon [2] (Lv.4):
  • MATK: +15%
  • Magic Penetration: 20%
  • +7 Refine: ASPD +5%, DEX +3
  • +9 Refine: MATK +5%
         Set Bonuses:
  • Armor + Shoes + Garment: HP/SP +10%
  • All +7: SP Consumption -10%
  • All +9: SP Consumption -20%(30% total), Cast Time -10%
   Physical Ninja Set
       Armor icon.png Armor [1]:
  • DEF/MDEF: +2
  • Stun Resistance: +20%
  • All Race Resistance: +5%
       Shoes icon.png Shoes [1]:
  • DEF/MDEF: +2
  • HP/SP: +5%
       Garment icon.png Garment [1]:
  • DEF/MDEF: +2
  • Stun Resistance: +10%
  • All Element Resistance: +5%
       File:Shuriken icon.png Huuma Shuriken [2] (Lv.4):
  • ATK: 120
  • Huuma Shuriken Damage: +20%
  • Ignore DEF: 20%
  • +7 Refine: Huuma Damage +20%
  • +9 Refine: ASPD +5%, 5% chance to recover 5% damage as SP
         Set Bonuses:
  • Armor + Shoes + Garment:
    • After using Throw Huuma Shuriken:
    • 50% chance to autocast Throw Huuma Shurikenagain.
  • All +7: HP +1000, SP +200, Stun Res +20%
  • All +9: ASPD +10%