Early Summer Changelog: Difference between revisions

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<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
  <div style="background: linear-gradient(135deg, #f6d365 0%, #fda085 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
    <div style="width: 32px; height: 32px; margin-right: 10px;">[[file:amistr_icon.png|32px]]</div>
Amistr
  </div>
  <div style="padding: 15px;">
    <div style="display: flex; gap: 20px; margin-bottom: 15px;">
      <div style="flex: 1;">
        <strong>Fixes:</strong>
        <ul style="margin: 0; padding-left: 20px;">
          <li><strong>Bloodlust:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Leech chance increased from <span style="color: #e74c3c; font-weight: bold;">3×LV</span> to <span style="color: #2ecc71; font-weight: bold;">9×LV</span></li>
            </ul>
          </li>
          <li><strong>Bulwark:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Fixed interaction: now grants <span style="color: #3498db;">VIT to master</span> and <span style="color: #3498db;">DEF to homunculus</span></li>
            </ul>
          </li>
        </ul>
      </div>
      <div style="flex: 1;">
        <strong>Improvements:</strong>
        <ul style="margin: 0; padding-left: 20px;">
          <li><strong>Bloodlust:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Small additional <span style="color: #2ecc71; font-weight: bold;">ATK</span> increase</li>
            </ul>
          </li>
        </ul>
      </div>
    </div>
  </div>
</div>
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
  <div style="background: linear-gradient(135deg, #FF9A9E 0%, #FAD0C4 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
    <div style="width: 32px; height: 32px; margin-right: 10px;">[[file:filir.gif|32px]]</div>
Filir
  </div>
  <div style="padding: 15px;">
    <div style="display: flex; gap: 20px; margin-bottom: 15px;">
      <div style="flex: 1;">
        <strong>Fixes:</strong>
        <ul style="margin: 0; padding-left: 20px;">
          <li><strong>Moonlight:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Range increased to <span style="color: #2ecc71; font-weight: bold;">14 cells</span></li>
            </ul>
          </li>
        </ul>
      </div>
      <div style="flex: 1;">
        <strong>Improvements:</strong>
        <ul style="margin: 0; padding-left: 20px;">
          <li><strong>Fitting:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Cooldown: <span style="color: #e74c3c; font-weight: bold;">60s</span> (reduced)</li>
              <li>Duration: <span style="color: #2ecc71; font-weight: bold;">50s</span> (increased)</li>
              <li>Movement Speed slightly increased</li>
            </ul>
          </li>
          <li><strong>Accel Flight:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Cooldown: <span style="color: #e74c3c; font-weight: bold;">60s</span> (reduced)</li>
              <li>Duration: <span style="color: #2ecc71; font-weight: bold;">50s</span> (increased)</li>
            </ul>
          </li>
        </ul>
      </div>
    </div>
  </div>
</div>
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
  <div style="background: linear-gradient(135deg, #a1c4fd 0%, #c2e9fb 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
    <div style="width: 32px; height: 32px; margin-right: 10px;">[[file:lif_icon.png|32px]]</div>
Lif
  </div>
  <div style="padding: 15px;">
    <div style="display: flex; gap: 20px; margin-bottom: 15px;">
      <div style="flex: 1;">
        <strong>Fixes:</strong>
        <ul style="margin: 0; padding-left: 20px;">
          <li><strong>Healing Touch:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Now heals both homunculus and master</li>
              <li>Can heal through Undead element</li>
            </ul>
          </li>
          <li><strong>Urgent Escape:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Modified Movement Speed: <span style="color: #2ecc71; font-weight: bold;">10×LV</span> (master) + <span style="color: #2ecc71; font-weight: bold;">40×LV</span> (homunculus)</li>
              <li>Fixed calculation issues</li>
            </ul>
          </li>
          <li><strong>Mental Change:</strong>
            <ul style="margin: 0; padding-left: 20px;">
              <li>Now fully restores <span style="color: #e74c3c;">HP</span> and <span style="color: #3498db;">SP</span></li>
            </ul>
          </li>
        </ul>
      </div>
    </div>
    <div style="background: #f8f9fa; padding: 12px; border-radius: 8px; margin-top: 15px;">
      <strong>General Changes:</strong>
      <ul style="margin: 0; padding-left: 20px;">
        <li>Fix skill persistence issues (map change/Vaporize/Teleport)</li>
        <li>Intimacy gain multiplier will be increased from <span style="color: #e74c3c; font-weight: bold;">1.5×</span> to <span style="color: #2ecc71; font-weight: bold;">2×</span></li>
      </ul>
    </div>
  </div>
</div>




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               <ul>
               <ul>
                 <li>After using Throw Huuma Shuriken:</em></li>
                 <li>After using Throw Huuma Shuriken:</em></li>
                 <li>50% chance to autocast <em>Throw Huuma Shuriken</em>again.</li>
                 <li>50% chance to autocast <em>Throw Huuma Shuriken</em> again.</li>
               </ul>
               </ul>
             </li>
             </li>

Latest revision as of 00:07, 21 June 2025

  • Adjusted cast delay from 4 to 2 seconds
  • Now allows smoother skill rotation during cooldown
  • Cooldown reduced from 1 to 0.2 seconds
  • Cast time reduced from 3 to 1 second
  • After-cast delay reduced from 3 to 0.5 seconds
  • Removed walking delay
  • Players can now move while waiting
  • Casting time reduced from 1.5 to 0.75 seconds
  • Cast delay reduced from 3 to 1.5 seconds



Soul Linker Set

       Armor icon.png Armor [1]:
  • All Race Resistance: +5%
  • MDEF: +2
  • DEF: +3
       Shoes icon.png Shoes [1]:
  • HP/SP: +5%
  • MDEF: +1
  • DEF: +3
       Garment icon.png Garment [1]:
  • All Element Resistance: +5%
  • MDEF: +1
  • DEF: +3
       Dagger icon.png Dagger Weapon [2] (Lv.4):
  • MATK: +15%
  • Magic Penetration: 20%
  • +7 Refine: ASPD +5%, DEX +3
  • +9 Refine: MATK +5% & Int +5
         Set Bonuses:
  • Armor + Shoes + Garment: HP/SP & Matk +10%
  • All +7: SP Consumption -10%
  • All +9: SP Consumption -20%(30% total), Cast Time -10%
   Physical Ninja Set
       File:Narmor icon.png Armor [1]:
  • DEF/MDEF: +2
  • Stun Resistance: +20%
  • All Race Resistance: +5%
       File:Nshoes icon.png Shoes [1]:
  • DEF/MDEF: +2
  • HP/SP: +5%
       File:Ngarment icon.png Garment [1]:
  • DEF/MDEF: +2
  • Stun Resistance: +10%
  • All Element Resistance: +5%
       Nshuriken icon.png Huuma Shuriken [2] (Lv.4):
  • ATK: 120
  • Huuma Shuriken Damage: +20%
  • Ignore DEF: 20%
  • +7 Refine: Huuma Damage +20%
  • +9 Refine: ASPD +5%, 5% chance to recover 5% damage as SP
         Set Bonuses:
  • Armor + Shoes + Garment:
    • After using Throw Huuma Shuriken:
    • 50% chance to autocast Throw Huuma Shuriken again.
  • All +7: HP +1000, SP +200, Stun Res +20%
  • All +9: ASPD +10%