Weapon Mastery System: Difference between revisions

From AdventuresRO
Jump to navigation Jump to search
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
== <div style="color: #ffffff; background: linear-gradient(135deg, #FF9E7D 0%, #FF6B6B 50%, #B19CD9 100%); padding: 15px 25px; font-weight: bold; border-radius: 15px; text-align: center; font-size: 1em; margin: 30px 0 25px 0; box-shadow: 0 6px 20px rgba(255, 105, 180, 0.3); text-shadow: 2px 2px 4px rgba(0,0,0,0.2);">Weapon Mastery System</div> ==
<div style="color: #5a5a5a; font-size: 0.95em; line-height: 1.6; text-align: left; width: 100%;">
 
<strong style="color: #2575fc; font-size: 1.1em; display: block; margin-bottom: 8px;">About</strong>
All characters, regardless of level, can reach <strong style="color: #2575fc;">level 10 Mastery</strong>. However, only characters with a level of <strong style="color: #2575fc;">99/70</strong> can access the later levels. The difficulty is designed so that the <strong style="color: #2575fc;">first levels</strong> are simple and accessible, allowing players to familiarize themselves with the system, unlike the <strong style="color: #2575fc;">last 10 levels</strong>. There are <strong style="color: #2575fc;">two types of reset</strong>: one that returns the level to 0 (<strong style="color: #2575fc;">Free</strong>), and another that allows you to re-assign points without having to level up again (<strong style="color: #2575fc;">Premium</strong>).
 
<br><br>
 
<strong style="color: #27ae60; font-size: 1.1em; display: block; margin-bottom: 8px;">Useful Commands</strong>
- <strong style="color: #27ae60;">@mastery</strong> (Opens an interactive menu)<br>
- <strong style="color: #27ae60;">@showmasteryexp</strong> (Toggles mastery experience information in chat)
 
<br><br>
 
<strong style="color: #e67e22; font-size: 1.1em; display: block; margin-bottom: 8px;">Important</strong>
- Mastery experience can be obtained by defeating any type of monster <strong style="color: #e67e22;">EXCEPT MVP</strong> (This includes all mvps, normal respawn, hocus, etc).<br>
- Only <strong style="color: #e67e22;">normal monsters and Miniboss</strong> give experience.
 
<br><br>
 
<strong style="color: #FF6B6B; font-size: 1.1em; display: block; margin-bottom: 8px;">Distribution Rules</strong>
Each level grants <strong style="color: #FF6B6B;">1 point</strong> with a total of <strong style="color: #FF6B6B;">20 points</strong> available to distribute across <strong style="color: #FF6B6B;">6 stats</strong>. The progression system provides <strong style="color: #FF6B6B;">basic effects</strong> with 1 point, <strong style="color: #FF6B6B;">enhanced effects</strong> every 4 points, and <strong style="color: #FF6B6B;">unique effects</strong> at 20 points. You <strong style="color: #FF6B6B;">cannot maximize more than one stat</strong> to 20 points, encouraging strategic combinations.
 
</div>


<div style="background: linear-gradient(145deg, #f8f9fa, #e9ecef); border-radius: 15px; overflow: hidden; box-shadow: 0 8px 25px rgba(0,0,0,0.1); margin-bottom: 30px; border: 2px solid #6a11cb;">
<div style="background: linear-gradient(145deg, #f8f9fa, #e9ecef); border-radius: 15px; overflow: hidden; box-shadow: 0 8px 25px rgba(0,0,0,0.1); margin-bottom: 30px; border: 2px solid #6a11cb;">
Line 82: Line 104:
<tr style="background: #fff;">
<tr style="background: #fff;">
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; font-weight: bold; background: linear-gradient(135deg, #FF9FF3, #F368E0); color: white;">CREATIVE</td>
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; font-weight: bold; background: linear-gradient(135deg, #FF9FF3, #F368E0); color: white;">CREATIVE</td>
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; background: #fce4ec;">0.5% Healing</td>
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; background: #fce4ec;">0.5% Healing skills bonus</td>
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; background: #fce4ec;">2 Crit Rate</td>
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; background: #fce4ec;">2 Crit Rate</td>
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; background: #fce4ec;">3% Crit Damage</td>
<td style="padding: 10px; text-align: center; border: 1px solid #dee2e6; background: #fce4ec;">3% Crit Damage</td>
Line 93: Line 115:
<div style="display: grid; grid-template-columns: 1fr 1fr; gap: 20px; margin-bottom: 30px;">
<div style="display: grid; grid-template-columns: 1fr 1fr; gap: 20px; margin-bottom: 30px;">


<!-- Distribution Rules -->
<div style="background: linear-gradient(145deg, #fffaf0, #fff5e6); border-radius: 15px; overflow: hidden; box-shadow: 0 8px 25px rgba(255, 179, 71, 0.3); border: 3px dashed #FFB6C1;">
<div style="background: linear-gradient(135deg, #FFD166 0%, #FF9E7D 100%); color: white; padding: 12px 15px; font-weight: bold; text-align: center; font-size: 1.1em; text-shadow: 1px 1px 3px rgba(0,0,0,0.3);">
Distribution Rules
</div>
<div style="padding: 15px;">
<div style="background: #fff0f5; padding: 12px; border-radius: 8px; margin-bottom: 10px;">
<strong style="color: #FF6B6B; display: block; margin-bottom: 8px;">Point Allocation:</strong>
<div style="color: #5a5a5a; font-size: 0.9em;">
Each level grants 1 point • Total of 20 points available • Points can be distributed across 6 stats
</div>
</div>
<div style="background: #fff0f5; padding: 12px; border-radius: 8px; margin-bottom: 10px;">
<strong style="color: #FF6B6B; display: block; margin-bottom: 8px;">Progression System:</strong>
<div style="color: #5a5a5a; font-size: 0.9em;">
1 point = Basic effect • Every 4 points = Enhanced effect • 20 points = Unique effect
</div>
</div>
<div style="background: #fff0f5; padding: 12px; border-radius: 8px;">
<strong style="color: #FF6B6B; display: block; margin-bottom: 8px;">Maximization Limit:</strong>
<div style="color: #5a5a5a; font-size: 0.9em;">
Cannot maximize more than one stat to 20 points
</div>
</div>
</div>
</div>


<!-- Strategy Tips -->
 
<div style="background: linear-gradient(145deg, #e6f7ff, #d1f0ff); border-radius: 15px; overflow: hidden; box-shadow: 0 8px 25px rgba(37, 117, 252, 0.3); border: 3px solid #2575fc;">
<div style="background: linear-gradient(135deg, #2575fc 0%, #6a11cb 100%); color: white; padding: 12px 15px; font-weight: bold; text-align: center; font-size: 1.1em; text-shadow: 1px 1px 3px rgba(0,0,0,0.3);">
About
</div>
<div style="padding: 15px;">
<div style="background: #f0f8ff; padding: 12px; border-radius: 8px; margin-bottom: 10px;">
<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Accessibility:</strong>
<div style="color: #5a5a5a; font-size: 0.9em;">
<li>All characters, regardless of level, can reach level 10 Mastery. </li>
<li>However, only characters with a level of 99/70 can access the later levels. </li)
</div>
</div>
<div style="background: #f0f8ff; padding: 12px; border-radius: 8px; margin-bottom: 10px;">
<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Difficulty:</strong>
<div style="color: #5a5a5a; font-size: 0.9em;">
<li>The difficulty is designed so that the first levels are simple and accessible, allowing players to familiarize themselves with the system, unlike the last 10 levels.</li>
</div>
</div>
<div style="background: #f0f8ff; padding: 12px; border-radius: 8px;">
<strong style="color: #2575fc; display: block; margin-bottom: 8px;">Two types of reset:</strong>
<div style="color: #5a5a5a; font-size: 0.9em;">
<li> One that returns the level to 0 (Free). </li>
<li> And another that allows you to re-assign points without having to level up again (Premium). </li>
</div>
</div>
</div>
</div>


</div>
</div>

Latest revision as of 16:34, 18 November 2025

About All characters, regardless of level, can reach level 10 Mastery. However, only characters with a level of 99/70 can access the later levels. The difficulty is designed so that the first levels are simple and accessible, allowing players to familiarize themselves with the system, unlike the last 10 levels. There are two types of reset: one that returns the level to 0 (Free), and another that allows you to re-assign points without having to level up again (Premium).



Useful Commands - @mastery (Opens an interactive menu)
- @showmasteryexp (Toggles mastery experience information in chat)



Important - Mastery experience can be obtained by defeating any type of monster EXCEPT MVP (This includes all mvps, normal respawn, hocus, etc).
- Only normal monsters and Miniboss give experience.



Distribution Rules Each level grants 1 point with a total of 20 points available to distribute across 6 stats. The progression system provides basic effects with 1 point, enhanced effects every 4 points, and unique effects at 20 points. You cannot maximize more than one stat to 20 points, encouraging strategic combinations.

Stat Progression - THIS IS AN OPEN BETA OF THE SYSTEM. STATISTICS MAY CHANGE BASED ON FEEDBACK AND COLLABORATIVE WORK.

Level Progression:

  • Maximum of 20 levels total
  • Each level grants 1 distributable point
  • 6 unique characteristics available
  • Strategic point allocation required

Bonus System:

  • Each point provides basic bonus
  • Every 4 points unlocks enhanced effect
  • 20 points unlocks unique ultimate effect
  • Cannot max more than one stat
Stat Effect per Point Enhanced Effect (Every 4 Points) Unique Effect (20 Points)
POWER 1 ATK 2% Ignore DEF 5% ATK
WISDOM 1 M DEF 2% SP Cost Reduction 5% SP
CONCENTRATION 1 Flee 1 PDodge 5% ASPD
STAMINA 1 Soft DEF +1 HP recovery per hit. 10% HP
SPELL 3 MATK 2% VCT 5% MATK
CREATIVE 0.5% Healing skills bonus 2 Crit Rate 3% Crit Damage



More info TBA