Adventurers Guild: Difference between revisions
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* Attack +90 | * Attack +90 | ||
* Increase physical and magical damage to normal monster by 10%. | * Increase physical and magical damage to normal monster by 10%. | ||
* After base level | * After base level 86, effects will not work. | ||
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* Attack +90 | * Attack +90 | ||
* Increase physical and magical damage to normal monster by 10%. | * Increase physical and magical damage to normal monster by 10%. | ||
* After base level | * After base level 86, effects will not work. | ||
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* Attack +120 | * Attack +120 | ||
* Increase physical and magical damage to normal monster by 10%. | * Increase physical and magical damage to normal monster by 10%. | ||
* After base level | * After base level 86, effects will not work. | ||
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* Attack +90 | * Attack +90 | ||
* Increase physical and magical damage to normal monster by 10%. | * Increase physical and magical damage to normal monster by 10%. | ||
* After base level | * After base level 86, effects will not work. | ||
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* Attack +120 | * Attack +120 | ||
* Increase physical and magical damage to normal monster by 20%. | * Increase physical and magical damage to normal monster by 20%. | ||
* After base level | * After base level 99, effects will not work. | ||
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|[[File:412415.png|200xpx|thumb|Adventurer Revolver III]] || 20 || Between | |[[File:412415.png|200xpx|thumb|Adventurer Revolver III]] || 20 || Between LV86~98: | ||
* Attack +100 | * Attack +100 | ||
* Increase physical and magical damage to normal monster by 20%. | * Increase physical and magical damage to normal monster by 20%. | ||
* After base level | * After base level 99, effects will not work. | ||
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|[[File:kataradventure.png|200xpx|thumb|Adventurer Katar III]] || 20 || Between | |[[File:kataradventure.png|200xpx|thumb|Adventurer Katar III]] || 20 || Between LV86~98: | ||
* Attack +120 | * Attack +120 | ||
* Increase physical and magical damage to normal monster by 20%. | * Increase physical and magical damage to normal monster by 20%. | ||
* After base level | * After base level 99, effects will not work. | ||
|- | |- |
Revision as of 03:47, 5 November 2023
Adventurers Guild
The adventurers guild is a very particular place in Adventures Ro, where you can find a number of repeatable quests that you can do in groups or individually.
Not only can you get experience for completing quests but also quite favorable rewards for your adventure. 👀
How do I get there?
To join the guild, it is very simple, just look for our Adventurers Guild Receptionist and ask her to move you to the Adventurers guild.
Requirements
Once inside the Adventurers Guild, go to the end of the hallway, walking straight ahead, once there communicate with Bounty Expert and he will allow you to start your hunting missions, it is necessary to take into account a couple of points:
- You must be at least level 20.
- You can only take 5 missions a day (Canceling a mission counts as taking one of them, so be sure which one you want).
- The mission counter restarts every day at 00:00 server time, you can check the time using @time.
- The missions can be requested in party or single player, but keep in mind that in single player you get more points and experience than in party(60%).
- Currently there are 4 types of mission boards with exclusive level ranges [20-49] [50-69] [70-89] [90-99] That is, for example, if you are level 30 you cannot access higher level missions, and likewise you cannot access missions of lower level if you are 90+.
Bounty Boards
This tabe show the exp and points got If you take 100 Mobs.
Note: If you hunt 200 or 300 the exp and points are multiplied
Expand90-99 Missions |
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Expand70-89 Missions |
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Expand50-69 Missions |
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Expand20-49 Missions |
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Bounty Expert
Updating!
ExpandBounty Expert Rewards; |
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Adventurers Sets
SET | Stats | Bonus |
---|---|---|
Adventurer Hat l
|
|
Grants an additional 10% experience gained |
Adventurer Hat ll
|
|
Grants an additional 10% experience gained |
Adventurer Hat lll
|
|
Grants an additional 10% experience gained |