Hunter & Sniper: Difference between revisions

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== Hunter ==
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Hunter Class
|-
| [[Image:Hunter.png|center|200px]]
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
| '''Base Job:'''Archer||
|-
| '''Job Type:'''2-1 Transcendent ||
|-
|-
| '''Skills:''' 18 ||
|-
| '''Platinum Skills: 1 (As Hunter)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70
|-
| '''STR:'''+4 | '''AGI:'''+6  | '''VIT:'''+2 | '''INT:'''+4 | '''DEX:'''+10 | '''LUK:'''+4
|-
|-
|}
== Leveling Spots  ==
===As Archer===




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== Overview ==
Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which include:
* The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
* Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
* Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:


Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.
*Low VIT limits their ability to survive when they are caught up in melee situations.  
*Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
== Leveling Spots  ==
===As Archer===


{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Swordman's Leveling Route:'''
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Archer's Leveling Route:'''
|-
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== Hunter ==
== Hunter ==
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Hunter Class
|-
| [[Image:Hunter.png|center|200px]]
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
| '''Base Job:'''Archer||
|-
| '''Job Type:'''2-1 Transcendent ||
|-
|-
| '''Skills:''' 18 ||
|-
| '''Platinum Skills: 1 (As Hunter)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70
|-
| '''STR:'''+4 | '''AGI:'''+6  | '''VIT:'''+2 | '''INT:'''+4 | '''DEX:'''+10 | '''LUK:'''+4
|-
|-
|}


== Sniper ==
== Sniper ==

Revision as of 18:32, 30 November 2023



Archer Class
Archer.png
Job Info
Base Job:Novice
Job Type:First
Skills: 5
Platinum Skills: 2
Bonus stats at Job 50
AGI:+3 | VIT:+1 | INT:+2 | DEX:+7 | LUK:+2


Overview

Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which include:

  • The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
  • Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
  • Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.

Drawbacks of the Archer class include:

  • Low VIT limits their ability to survive when they are caught up in melee situations.
  • Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.

Leveling Spots

As Archer

Archer's Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton

12 30 In first levels, beware of poporings, Familiar can be a bit annoying. Area: Payon Cave

- Payon Cave F1

Spores
Poporing
Everything
12 30 Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. Area: Payon Forest

- Pay_fild01

Archer Skeleton
Soldier Skeleton
35 50
  1. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  2. Be careful not to kill more than 1 at a time in the beginning.
Area: Payon Forest

- Pay_fild01

Wolf
Everything
30 50
  1. Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
  2. You can mob a number of wolves and kill them with Magnum Break, speeding up the leveling too much.
Area: Payon Forest

- Pay_fild02

Bongun
Munak
40 60 The experience is decent, beware of the only nine tail on the map. Area: Payon Cave

- Payon Cave F3

Orc Warrior
Orc Lady
30 60
  1. Cyfar is an excellent source of zeny in first levels, adding that the experience is quite competent, if you are careful you can mob them and kill them with magnum break.
  2. You can get there fast if you use the kafra teleport system from geffen.
  3. Adventurers Guild Quest!
Geffen Field (gef_fild10)

Hunter

Hunter

Hunter Class
Hunter.png
Job Info
Base Job:Archer
Job Type:2-1 Transcendent
Skills: 18
Platinum Skills: 1 (As Hunter)
Bonus stats at Job 70
AGI:+6 | VIT:+2 | INT:+4 | DEX:+10 | LUK:+4


Sniper

Sniper Class
Sniper.png
Job Info
Base Job:Hunter
Job Type:2-1 Transcendent
Skills: 4
Platinum Skills: 1 (As Hunter)
Bonus stats at Job 70
AGI:+11 | VIT:+3 | INT:+5 | DEX:+14 | LUK:+8