Priest: Difference between revisions
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<div style="display: inline-block; background: #990000; color: #ffffff; padding: 10px; border-radius: 5px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);"> | <div style="display: inline-block; background: #990000; color: #ffffff; padding: 10px; border-radius: 5px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);"> | ||
'''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact | '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any '''Mentor or GM.'''.''' | ||
</div> | </div> | ||
</div> | </div> | ||
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=== Overview === | |||
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil. | |||
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor. | |||
<div style="clear:right;"> | |||
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | {| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | ||
|- | |- | ||
! colspan=2 style="background:#00cc66;" | | ! colspan=2 style="background:#00cc66;" | Priest | ||
|- | |- | ||
| [[ | | [[File:Priest.png|center|200px]] | ||
|- | |- | ||
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ||
|- | |- | ||
|- | |- | ||
| '''Base Job:'''|| | | '''Base Job:''' Priest|| | ||
|- | |- | ||
| '''Job Type:'''|| | | '''Job Type:''' First || | ||
|- | |- | ||
|- | |- | ||
| '''Skills:''' | | '''Skills:''' 14 || | ||
|- | |- | ||
| '''Platinum Skills: | | '''Platinum Skills: 1 (As Priest)''' || | ||
|- | |- | ||
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ||
|- | |- | ||
| | | |STR: +5 | AGI: +4 | VIT: +5 | INT: +5 | DEX: +4 | LUK: +7 | ||
|- | |- | ||
|- | |- | ||
|} | |} | ||
</div> | |||
[[File:PriestSkillTree.png]] | |||
== Class Data== | |||
<br> | |||
=== Skills === | |||
{| class=" | {| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;" | ||
|- | |- | ||
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type | ! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type | ||
|- | |- | ||
| [[File: | | style="text-align:left; border: 1px solid #aaa;" | [[File:Aspersio.png|left]] Aspersio || style="border: 1px solid #aaa;" | Endows the user or party member's weapon with Holy property for 60~180 seconds. Requires a Holy Water. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
|- | |- | ||
| | | style="text-align:left; border: 1px solid #aaa;" | [[File:B.S Sacramenti.png|left]] B.S Sacramenti || style="border: 1px solid #aaa;" | Endows the armor of all targets with Holy property, in a 3x3 area around the targeted location for 40~200 seconds. Requires two other Acolyte-class characters horizontally adjacent to the caster. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
== | |||
|- | |- | ||
| [[File: | | style="text-align:left; border: 1px solid #aaa;" | [[File:Gloria.png|left]] Gloria || style="border: 1px solid #aaa;" | Increases LUK of the user and all party members nearby by 30 for 10~30 seconds. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
|- | |- | ||
| | | style="text-align:left; border: 1px solid #aaa;" | [[File:Impositio Manus.png|left]] Impositio Manus || style="border: 1px solid #aaa;" | Increases ATK and MATK of the user and all party members nearby by 5~25 for 120 seconds. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
= | |||
text | |||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Increase SP Recovery.png|left]] Increase SP Recovery || style="border: 1px solid #aaa;" | Grants additional SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive | |||
| | |||
[[File: | |||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Kyrie Eleison.png|left]] Kyrie Eleison || style="border: 1px solid #aaa;" | Creates a magic barrier on a single target that blocks physical attacks for either 120 seconds, until 5~10 hits are blocked or until its durability (12~30% of target's Max HP) wears off. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | |||
|- | |- | ||
| [[ | | style="text-align:left; border: 1px solid #aaa;" | [[File:Lex Aeterna.png|left]] Lex Aeterna || style="border: 1px solid #aaa;" | Doubles the damage of the next attack against a single target. || style="border: 1px solid #aaa;" | 1 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Lex Divina.png|left]] Lex Divina || style="border: 1px solid #aaa;" | Attempts to silence a target for 30~60 seconds. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | |||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Mace Mastery.png|left]] Mace Mastery || style="border: 1px solid #aaa;" | Increases ATK by 3~30 and critical hit rate by 1~10 with maces. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive | |||
|- | |- | ||
| | | style="text-align:left; border: 1px solid #aaa;" | [[File:Magnificat.png|left]] Magnificat || style="border: 1px solid #aaa;" | Doubles the SP Recovery rate of the user and all party members nearby for 30~90 seconds. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
|- | |- | ||
| | | style="text-align:left; border: 1px solid #aaa;" | [[File:Magnus Exorcismus.png|left]] Magnus Exorcismus || style="border: 1px solid #aaa;" | Summons a holy cross on the targeted location that inflicts 1~10 hits at 3-second intervals, each for 100% MATK damage to monsters in a 7x7 area, for 5~14 seconds. Demon race, Undead race, Shadow property, or Undead property monsters will take 130% MATK damage per hits. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive | ||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Resurrection.png|left]] Resurrection || style="border: 1px solid #aaa;" | Resurrects a dead player with 10~80% of its Max HP restored. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 4 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | |||
|- | |- | ||
| | | style="text-align:left; border: 1px solid #aaa;" | [[File:Safety Wall.png|left]] Safety Wall || style="border: 1px solid #aaa;" | Creates a pink light pillar on a targeted cell that protects from melee attacks, for either 5~50 seconds or until its durability wears off. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
|- | |- | ||
| | | style="text-align:left; border: 1px solid #aaa;" | [[File:Sanctuary.png|left]] Sanctuary || style="border: 1px solid #aaa;" | Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Slow Poison.png|left]] Slow Poison || style="border: 1px solid #aaa;" | Halts the HP draining effects of the Poison status for 10~40 seconds. || style="border: 1px solid #aaa;" | 4 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | |||
|- | |- | ||
| | | style="text-align:left; border: 1px solid #aaa;" | [[File:Status Recovery.png|left]] Status Recovery || style="border: 1px solid #aaa;" | Cures a target from Frozen, Stoned and Stun statuses. || style="border: 1px solid #aaa;" | 1 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | ||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Suffragium.png|left]] Suffragium || style="border: 1px solid #aaa;" | Reduces the Variable Cast Time of the user and all party members nearby by 10/15/20% for 60 seconds. || style="border: 1px solid #aaa;" | 3 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive | |||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Turn Undead.png|left]] Turn Undead || style="border: 1px solid #aaa;" | Attempts to obliterate the targeted Undead property monster. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive | |||
|} | |} | ||
<br> | |||
=== Quest Skill === | |||
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;" | |||
{| class=" | |||
|- | |- | ||
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type | ! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Job Level Req. | ||
|- | |- | ||
| style="text-align:left; border: 1px solid #aaa;" | [[File:Redemptio.png|left]] Redemptio || style="border: 1px solid #aaa;" | Resurrects all dead party members within a 15x15 area around the user with half of their Max HP restored. || style="border: 1px solid #aaa;" | 1 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive || style="border: 1px solid #aaa;" | 40 | |||
|} | |} | ||
==== | <br> | ||
{| class=" | |||
== Leveling Route == | |||
<br> | |||
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0" | |||
|- | |- | ||
! style="background-color:#a3cdd2; | ! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Priest Leveling Route:''' | ||
|- | |- | ||
|- | |- | ||
| | ! Monsters !! Recommended level !! End level !! Notes !! Map | ||
|- | |||
| | |||
Familiar | |||
Zombie | |||
Poporing | |||
Skeleton | |||
|| 10 || 30 || | |||
# Soul Strife only, better and quicker lv up. | |||
# In first levels, beware of poporings, Familiar can be a bit annoying. | |||
||Area: pay_und01 | |||
- Payon Dungeon 01 | |||
|- | |- | ||
| | |||
Archer Skeleton | |||
Soldier Skeleton | |||
|| 35 || 50 || | |||
# Shit + Heal or type /NS to auto hit heal to enemies | |||
# Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market. | |||
# Be careful not to kill more than 1 at a time in the beginning. | |||
# Could be a bit hard without potions. | |||
||Area: pay_dun02 | |||
- Payon dungeon F2 | |||
|- | |- | ||
| | |||
| | |||
Evil Druid | |||
|| 30 || 50+ || | |||
# Good Card | |||
# Come here only if you have a FULL Heal Build | |||
|| | |||
- St Abbey | |||
|- | |- | ||
| | |||
Anubis | |||
|| 60 || 99 || | |||
# Turn undead must have | |||
# Come here only if you have a Turn undead Skill | |||
|| | |||
- Sphinx_lv4 | |||
|} | |} | ||
<br> | |||
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{| class="wikitable" | {| class="wikitable" | ||
Line 233: | Line 213: | ||
| |[[File: | | |[[File:AdventurerMace.png|200xpx|thumb|Adventurer Mace I]] Between lv 20 - 60 effects: | ||
* Attack +60 | * Attack +60 | ||
|- | |- | ||
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|[[File: | | |[[File:AdventurerMace.png|200xpx|thumb|Adventurer Mace II]] Between lv 61 - 85 effects: | ||
* Attack +90 | * Attack +90 | ||
|- | |- | ||
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|[[File: | | |[[File:AdventurerMace.png|200xpx|thumb|Adventurer Mace III]] Between lv 86 - 99 effects: | ||
* Attack +120 | * Attack +120 | ||
|} | |} | ||
== Build examples == | |||
<br> | |||
=== | <table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;"> | ||
<tr> | |||
<td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">Int Leveling </td> | |||
''' | </tr> | ||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">1</td> | |||
</tr> | |||
<tr> | |||
''' | <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td> | ||
<td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">1</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td> | |||
= | <td style="border: 1px solid #aaa; padding: 8px;">80</td> | ||
</tr> | |||
''' | <tr> | ||
<td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">60(base)</td> | |||
''' | </tr> | ||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">1</td> | |||
'''DEX:''' | </tr> | ||
</table> | |||
'''LUK:''' | <br> | ||
{| style="padding: 1px; border-radius: 20%;overflow: hidden;" | |||
{| | |||
|- | |- | ||
| [[File:ShifHealoriginal.gif|left]] | |||
|} | |||
<br> | |||
<p style="color: green; font-weight: bold;">===='' Build based on INT to use HEAL and kill undead monsters, as payon dungeon and St Abbey dungeon ''====</p> | |||
<br> | |||
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;"> | |||
<tr> | |||
<td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">Combat Aco </td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">60</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">50 (base)</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">1</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">40</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">30(base)</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">1</td> | |||
</tr> | |||
</table> | |||
<br> | |||
{| style="padding: 1px; border-radius: 20%;overflow: hidden;" | |||
|- | |- | ||
| [[File: | | [[File:CombatAcoAro.gif|left]] | ||
|} | |||
<br> | |||
<p style="color: green; font-weight: bold;">===='' Build based on Aspd and attack damage, can be combined with double attack and stunner in weapon. ''====</p> | |||
<br> | |||
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;"> | |||
<tr> | |||
<td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">Turn Undead Build</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">1</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">1</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">30+</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">80</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">80+(base)</td> | |||
</tr> | |||
<tr> | |||
<td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td> | |||
<td style="border: 1px solid #aaa; padding: 8px;">60+</td> | |||
</tr> | |||
</table> | |||
<br> | |||
{| style="padding: 1px; border-radius: 20%;overflow: hidden;" | |||
|- | |- | ||
| [[File:TurnUndeadAro.gif|left]] | |||
|} | |} | ||
<br> | |||
<p style="color: green; font-weight: bold;">===='' Build based on Dex and Luk to increase the accuracy in turn undead skill, this build is only usefull for leveling.''====</p> | |||
<br> | |||
=== Rebirth Job === | |||
<br> | |||
== High Priest == | |||
<b><span style="color:#ff00ff;">[https://wiki.adventuresro.com//v1/index.php/High_Priest Priest - - - > High Priest ]</span></b> | |||
<br> | <br> | ||
== | === Equipment Tier === | ||
Latest revision as of 03:16, 23 July 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Overview
Acolytes are thoughtful protectors and healers of all that is good in Rune Midgarts. Though they are still new to holy magic, their Heal, Blessing, and Increase Agi skills are vital to turn the tide of the battle. Growing up in the Capital City, Prontera, they learned how their skills can protect fellow adventurers from evil.
Acolytes are not able to equip bladed weapons but their dedication to all that is good allows them to fully support others in all situations. They can be solid tanks given the right attribute and armor.
Priest | |
---|---|
Job Info | |
Base Job: Priest | |
Job Type: First | |
Skills: 14 | |
Platinum Skills: 1 (As Priest) | |
Bonus stats at Job 50 | |
STR: +5 | AGI: +4 | VIT: +5 | INT: +5 | DEX: +4 | LUK: +7 |
Class Data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Aspersio | Endows the user or party member's weapon with Holy property for 60~180 seconds. Requires a Holy Water. | 5 | Supportive |
B.S Sacramenti | Endows the armor of all targets with Holy property, in a 3x3 area around the targeted location for 40~200 seconds. Requires two other Acolyte-class characters horizontally adjacent to the caster. | 5 | Supportive |
Gloria | Increases LUK of the user and all party members nearby by 30 for 10~30 seconds. | 5 | Supportive |
Impositio Manus | Increases ATK and MATK of the user and all party members nearby by 5~25 for 120 seconds. | 5 | Supportive |
Increase SP Recovery | Grants additional SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%. | 10 | Passive |
Kyrie Eleison | Creates a magic barrier on a single target that blocks physical attacks for either 120 seconds, until 5~10 hits are blocked or until its durability (12~30% of target's Max HP) wears off. | 10 | Supportive |
Lex Aeterna | Doubles the damage of the next attack against a single target. | 1 | Supportive |
Lex Divina | Attempts to silence a target for 30~60 seconds. | 10 | Supportive |
Mace Mastery | Increases ATK by 3~30 and critical hit rate by 1~10 with maces. | 10 | Passive |
Magnificat | Doubles the SP Recovery rate of the user and all party members nearby for 30~90 seconds. | 5 | Supportive |
Magnus Exorcismus | Summons a holy cross on the targeted location that inflicts 1~10 hits at 3-second intervals, each for 100% MATK damage to monsters in a 7x7 area, for 5~14 seconds. Demon race, Undead race, Shadow property, or Undead property monsters will take 130% MATK damage per hits. Requires a Blue Gemstone. | 10 | Offensive |
Resurrection | Resurrects a dead player with 10~80% of its Max HP restored. Requires a Blue Gemstone. | 4 | Supportive |
Safety Wall | Creates a pink light pillar on a targeted cell that protects from melee attacks, for either 5~50 seconds or until its durability wears off. Requires a Blue Gemstone. | 10 | Supportive |
Sanctuary | Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone. | 10 | Supportive |
Slow Poison | Halts the HP draining effects of the Poison status for 10~40 seconds. | 4 | Supportive |
Status Recovery | Cures a target from Frozen, Stoned and Stun statuses. | 1 | Supportive |
Suffragium | Reduces the Variable Cast Time of the user and all party members nearby by 10/15/20% for 60 seconds. | 3 | Supportive |
Turn Undead | Attempts to obliterate the targeted Undead property monster. | 10 | Offensive |
Quest Skill
Skill | Description | Levels | Type | Job Level Req. |
---|---|---|---|---|
Redemptio | Resurrects all dead party members within a 15x15 area around the user with half of their Max HP restored. | 1 | Supportive | 40 |
Leveling Route
Priest Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
10 | 30 |
|
Area: pay_und01
- Payon Dungeon 01 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
|
Area: pay_dun02
- Payon dungeon F2 |
Evil Druid |
30 | 50+ |
|
- St Abbey |
Anubis |
60 | 99 |
|
- Sphinx_lv4 |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
Between lv 20 - 60 effects:
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Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
Between lv 61 - 85 effects:
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Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
Between lv 86 - 99 effects:
|
Build examples
Int Leveling | |
STR: | 1 |
AGI: | 1 (base) |
VIT: | 1 |
INT: | 80 |
DEX: | 60(base) |
LUK: | 1 |
==== Build based on INT to use HEAL and kill undead monsters, as payon dungeon and St Abbey dungeon ====
Combat Aco | |
STR: | 60 |
AGI: | 50 (base) |
VIT: | 1 |
INT: | 40 |
DEX: | 30(base) |
LUK: | 1 |
==== Build based on Aspd and attack damage, can be combined with double attack and stunner in weapon. ====
Turn Undead Build | |
STR: | 1 |
AGI: | 1 |
VIT: | 30+ |
INT: | 80 |
DEX: | 80+(base) |
LUK: | 60+ |
==== Build based on Dex and Luk to increase the accuracy in turn undead skill, this build is only usefull for leveling.====
Rebirth Job
High Priest