Kagerou & Oboro: Difference between revisions
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! colspan=2 style="background:#00cc66;" | | ! colspan=2 style="background:#00cc66;" | | ||
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| [[Image:kagerou.png| | | style="text-align:center;" | [[Image:kagerou.png|kagerou.png]] [[Image:oboro.png|oboro.png]] | ||
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! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ||
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== Overview == | == Overview == | ||
* | * Kagerou (male) and Oboro (female) have slight differences that mainly lie in their stats, with Kagerou being slightly stronger in STR and Oboro in INT. | ||
* | * Both are capable of using the same abilities. | ||
* | * Like the Ninja, they have a Magic and Physical skill set, as well as a couple of crowd control skills. | ||
As it is a new exclusive job (in terms of how it works), it will work the same as the rebirth class. | |||
* | * Once you reach Ninja 99/70, you can switch to High Novice through an exclusive quest. | ||
* | * You will receive the same benefits as a rebirth class (higher HP/SP and more stat points). | ||
* | * More to be announced. | ||
=== Class Data === | === Class Data === | ||
Details of the skills | |||
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! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type | ! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type | ||
|- | |- | ||
| [[File: | | [[File:RightHandMasteryicon.png]] Right Hand Mastery || Recovers the damage lost from dual wielding. || 3 || style="background-color:#cccccc;" | Passive | ||
|- | |||
| [[File:LefthandMasteryicon.png]] Left Hand Mastery || Recovers the damage lost from dual wielding. || 3 || style="background-color:#cccccc;" | Passive | |||
|- | |||
| [[File:Releaseninjaspellicon.png]] Release Ninja Spell || Release the summoned Talismans to deal damage to the target. || 1 || style="background-color:#ffcccc;" | Offensive | |||
|- | |||
| [[File:Swirlingpetalsicon.png]] Swirling Petal || Throw the Huuma to deal damage to all enemies in a 7 x 7 area. || 5 || style="background-color:#ffcccc;" | Offensive | |||
|- | |||
| [[File:KunaiSplashicon.png]] Kunai Splash || Inflict damage with a kunai to all enemies within a radius around the caster. || 3 || style="background-color:#ffcccc;" | Offensive | |||
|- | |||
| [[File:crossslashicon.png]] Cross Slash|| Deal damage to an enemy and inflict the Cross Wound status. Enemies in Cross Wound status take more damage. || 5 || style="background-color:#ffcccc;" | Offensive | |||
|- | |||
| [[File:Makibishiicon.png]] Offensive Skill || Throw Makibishi on the ground. Enemies that step on the effected area receive an effect similar to quagmire. || 5 || style="background-color:#ffcccc;" | Offensive | |||
|- | |||
| [[File:earthcharmicon.png]] Earth Charm|| Summon up to 10 Earth charms. Summoning 10 charms will imbue the caster's weapon with earth property. || 1 || style="background-color:#ccffff;" | Supportive | |||
|- | |||
| [[File:firecharmicon.png]] Fire Charm|| Summon up to 10 Fire charms, increasing some Fire property magic attacks. Summoning 10 charms will imbue the caster's weapon with Fire property. || 1 || style="background-color:#ccffff;" | Supportive | |||
|- | |||
| [[File:watercharmicon.png]] Water Charm|| Summon up to 10 Water charms, increasing some Water property magic attacks. Summoning 10 charms will imbue the caster's weapon with Water property. || 1 || style="background-color:#ccffff;" | Supportive | |||
|- | |- | ||
| [[File: | | [[File:windcharmicon.png]] Wind Charm|| Summon up to 10 earth charms, increasing some Wind property magic attacks. Summoning 10 charms will imbue the caster's weapon with Wind property. || 1 || style="background-color:#ccffff;" | Supportive | ||
|- | |- | ||
| [[File: | | [[File:Castninjaspellicon.png]] Cast Ninja Spell|| Imbue the ground with Earth, Fire, Wind or Water Property. Each element gives different effects. || 1 || style="background-color:#ccffcc;" | Active | ||
|- | |- | ||
| [[File: | | [[File:Shadowhidingicon.png]] Shadow Hiding || Puts the caster in a state similar to the Thief skill Hiding.|| 1 || style="background-color:#ccffcc;" | Active | ||
|} | |} |
Latest revision as of 23:06, 5 September 2025
wip
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Job Info | |
Base Job: Ninja | |
Job Type: Extended Rebirth Class | |
Bonus stats at Job 85 (Kagerou / Oboro) | |
AGI:+9/+8 | VIT:+5/+5 | INT:+7/+10 | DEX:+7/+6 | LUK:+5/+7 |
Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who has grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history.
Decades have passed since then.
A new group of clan calling themselves the "Ninja Clan" have appeared in Amatsu, who has steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret test, the ways of Kagerou and Oboro.
Overview
- Kagerou (male) and Oboro (female) have slight differences that mainly lie in their stats, with Kagerou being slightly stronger in STR and Oboro in INT.
- Both are capable of using the same abilities.
- Like the Ninja, they have a Magic and Physical skill set, as well as a couple of crowd control skills.
As it is a new exclusive job (in terms of how it works), it will work the same as the rebirth class.
- Once you reach Ninja 99/70, you can switch to High Novice through an exclusive quest.
- You will receive the same benefits as a rebirth class (higher HP/SP and more stat points).
- More to be announced.
Class Data
Details of the skills