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     '''This is a contribution from players for players, if you wish to correct and/or contribute any additional information or material please contact me via discord '''lemegeton.'''.'''
     '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any '''Mentor or GM.'''.'''
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=== As Knight ===
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Swordman Class
! colspan=2 style="background:#00cc66;" | Knight Class
|-
|-
| [[Image:Swordman.png|center|200px]]
| [[File:Knight.png|center|200px]]  
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
|-
|-
| '''Base Job:'''Novice||
| '''Base Job:''' Knight||
|-
|-
| '''Job Type:'''First ||
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
|-
|-
| '''Skills:''' 5 ||
| '''Skills:''' 10 ||
|-
|-
| '''Platinum Skills: 2 ''' ||
| '''Quest Skills: 1 (As Knight)''' ||
|-
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
|-
| '''STR:'''+3 | '''AGI:'''+| '''VIT:'''+1 | '''INT:'''+2 | '''DEX:'''+7 | '''LUK:'''+2
| |STR: +8 | AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4
|-
|-
|-
|-
|}
|}
</div>


The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.




== Overview ==
[[File:KnightSkillTree.png]]


Archers are experts at long-range combat with [[Bows]] and [[Arrows]]. Their range gives them several advantages, which include:
== Class Data==
 
<br>
* The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
==== Skills ====
* Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
* Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
|-
 
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type
Drawbacks of the Archer class include:
 
*Low VIT limits their ability to survive when they are caught up in melee situations.
*Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
== Leveling Spots & Tips ==
===As Archer===
 
Opinions are divided, but, usually it is advisable to raise Double Strafing in first place and move forward with the branch of skills, so that in last place Improve Concentration is raised, without forgetting that Arrow Shower should be raised as the last skill, we are talking about priority skills to raise, arrow shower at least at this time lacks utility compared to other skills.
 
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Archer's Leveling Route:'''
| style="text-align:left; border: 1px solid #aaa;" | [[File:Bowling Bash.png|left]] Bowling Bash || style="border: 1px solid #aaa;" | Knock targets backward, causing up to 500% damage in a 5x5 cell area that hits up to four times. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|-
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Brandish Spear.png|left]] Brandish Spear || style="border: 1px solid #aaa;" | Swings the equipped spear forward to a single target to inflict ranged physical damage to all enemies in front of the user. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|-
|-
! Monsters !!  Recommended level !! End level  !! Notes !! Map
| style="text-align:left; border: 1px solid #aaa;" | [[File:Cavalier Mastery.png|left]] Cavalier Mastery || style="border: 1px solid #aaa;" | At maximum level removes the 50% ASPD penalty when riding a PecoPeco. || style="border: 1px solid #aaa;" | 5 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
|-
|-
|
| style="text-align:left; border: 1px solid #aaa;" | [[File:Counter Attack.png|left]] Counter Attack || style="border: 1px solid #aaa;" | Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Active
Familiar 
Zombie 
Poporing 
Skeleton
|| 12 || 30 ||  
# In first levels, beware of poporings, Familiar can be a bit annoying.
# Silver Arrows, almost everything is undead.
|| Area: Payon Cave
- Payon Cave F1
|-
|-
 
| style="text-align:left; border: 1px solid #aaa;" | [[File:Peco Peco Ride.png|left]] Peco Peco Ride || style="border: 1px solid #aaa;" | Enables Knights or Crusaders to ride a Peco Peco. || style="border: 1px solid #aaa;" | 1 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
|
Spores
Poporing
Everything
|| 12 || 30 || Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. ||Area: Payon Forest
- Pay_fild01
|-
|-
 
| style="text-align:left; border: 1px solid #aaa;" | [[File:Pierce.png|left]] Pierce || style="border: 1px solid #aaa;" | Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|
Archer Skeleton
Soldier Skeleton
|| 35 || 50 ||
# Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.  
# Be careful not to kill more than 1 at a time in the beginning.
# Nice loot and cards for Archer class.
# Silver Arrows needed.
||Area: Payon Forest
- Pay_fild01
|-
|-
 
| style="text-align:left; border: 1px solid #aaa;" | [[File:Spear Boomerang.png|left]] Spear Boomerang || style="border: 1px solid #aaa;" | Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). || style="border: 1px solid #aaa;" | 5 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|
Wolf
Everything
|| 30 || 50 ||
# Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
# Fire Arrows.
||Area: Payon Forest
- Pay_fild02
|-
|-
|
| style="text-align:left; border: 1px solid #aaa;" | [[File:Spear Mastery.png|left]] Spear Mastery || style="border: 1px solid #aaa;" | Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
Bongun
Munak
|| 40 || 60 ||
# The experience is decent, beware of the only nine tail on the map.  
# Silver Arrows
||Area: Payon Cave
- Payon Cave F3
|-
|-
|
| style="text-align:left; border: 1px solid #aaa;" | [[File:Spear Stab.png|left]] Spear Stab || style="border: 1px solid #aaa;" | Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
Geographer 
|| 40 || 60+ ||
# Nice Exp.
# Keep a distance of at least 3 cells and you will be safe.
# It is not recommended to kill more than 1 at a time in early levels or without SP.
# You can easily reach Einbroch if you buy a teleport scroll at the Gold Shop.
||ein_fild04
- Einbroch Field
|-
|-
 
| style="text-align:left; border: 1px solid #aaa;" | [[File:Twohand Quicken.png|left]] Twohand Quicken || style="border: 1px solid #aaa;" | Temporarily increases attack speed, critical hit rate and hit rate with Two Handed Sword class weapons. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|
Mi Gao 
|| 40 || 60+ ||
# Nice Exp.
# Keep a distance.
# In first levels, always give priority to kill Mantis close to you.
# You can easily reach Louyang if you buy a teleport scroll at the Gold Shop, or going Alberta.
||lou_fild01
- Louyang Field
 
|}
|}
==== Gear Progression ====
Start by buying a Composite Bow (2,500z) at Payon's armory, hold steady until you have enough for at least a Cross Bow (17,000z), then you can upgrade to a Gakkung Bow (42,000z) or you can simply save enough zeny (64,000z) to get a Hunter Bow once you change classes.
==== Job 40 or higher ====
To change class you must at least be job 41 (40 is necessary but 41 is recommended) and be able to upgrade most of the mandatory skills for your class, once you are reborn you can choose to upgrade Arrow Shower to level 9, but again, it is optional.
[[File:Archerskilltree.png||]]
<br>
<br>
<br>
<br>
<br>
<br>


=== As Hunter ===
=== Quest Skill ===


Once you become Hunter, it is advisable to upgrade as fast as possible blitz beat and the whole line of skills of the mentioned branch, first Falcon Mastery (mainly to be able to rent a falcon), Blitz Beat and finally steel crown that increases your damage, then you can continue with Beast Bane or Ankle Snare according to your preference.
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
 
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Knight Class
|-
|-
| [[Image:Knight.png|center|200px]]
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Job Level Requirement
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
| style="text-align:left; border: 1px solid #aaa;" | [[File:Charge Attack.png|left]] Charge Attack || style="border: 1px solid #aaa;" | Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. || style="border: 1px solid #aaa;" | 1 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive || style="border: 1px solid #aaa;" | 40
|-
|}
|-
 
| '''Base Job:''' Swordman||
<br>
|-
=== Soul Skill ===
| '''Job Type:''' 2-1 Transcendent ||
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
|-
|-
| '''Skills:''' 10 ||
|-
| '''Platinum Skills: 1 (As Knight)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
| '''STR:''' +8 | '''AGI:''' +2 | '''VIT:''' +10 | '''INT:''' +0 | '''DEX:''' +6 | '''LUK:''' +4
|-
|-
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type
|-
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:One-Hand_Quicken.png|left]] One-Hand Quicken || style="border: 1px solid #aaa;" | Temporarily increase ASPD by 30% when wielding One-Handed Swords. || style="border: 1px solid #aaa;" | 1 || style="background-color:#cccccc; border: 1px solid #aaa;" | Supportive
|}
|}
</div>
[[File:Earlyhunter.png]]


<br>
== Leveling Route ==
<br>
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Hunter's Leveling Route:'''
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Knight's Leveling Route:'''
|-
|-
|-
|-
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|| 30+ || 86+||  
|| 30+ || 86+||  
# [https://irowiki.org/classic/Finding_The_Moving_Island_Quest '''Moskovia Dungeon Quest'''] Needed
# [https://irowiki.org/classic/Finding_The_Moving_Island_Quest '''Moskovia Dungeon Quest'''] Needed
# Fire Arrow
# Fire Weapon
# Keep all sharp leafs, they are useful for repeatable quests.
# Keep all sharp leafs, they are useful for repeatable quests.
  || Area: mosk_dun01
  || Area: mosk_dun01
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# Adventurers Guild Quest.
# Adventurers Guild Quest.
# Fire Arrow Needed
# Fire Weapon
# Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.  
# Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.  


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|
|
  Dokebi
  Myst Case
|| 35 || 70||  
|| 45|| 70||  
# Watch out for the only ninetails on the map.
# MVP Zone, take care.
# Repeteable Quest (Dokebi Hunt & Dokebi Horns).
# Zeny early Zeny Spot.
# Silver Arrows needed.
  ||Area:xmas_dun02
  ||Area:pay_fild10
- Toy Factory
- Payon Forest
|-
|-


|
|
  Dryad
  High Orcs
|| 60|| 86+ ||  
|| 70|| 90+ ||  
# Much more difficult than Les if you are not careful, be careful all the mob is aggressive here, the Harpy's are your biggest danger always avoid them.
# Recommended to get a Water element, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
# Fire Arrows.
# Loot is a bit poor compared to other areas.
# Huge & Sharp Leafare needed for repeteable quest.
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
||um_fild01
# Adv Guild Quest.
- Luluka Forest
||gef_fild14
- Geffen Field
|-
|-
|
|
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|| 60 || 85+ ||  
|| 60 || 85+ ||  
# Zeny $_$
# Zeny $_$
# Fire Arrows
# Fire Weapon
#
#
  ||Area:gon_dun01
  ||Area:gon_dun01
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|-
|-
|
|
  Mavkas
  Pasanas
|| 80+|| 95+||  
|| 80+|| 95+||  
# Nice Exp.
# Nice Exp.
# Insane zeny.
# Good Zeny.
# You can farm here until you reborn and you will be rich.
# Evade Anubis.
# Blue herbs helps a lot.
# Water Weapon needed
  ||mosk_dun03
  ||in_sphinx5
- Les Forest
- Morroc Sphinx
|-
|-


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|
|
  Pinguiculas
  Isilla
Vanberk
|| 80+|| 95+||  
|| 80+|| 95+||  
# Nice Exp.
# Nice Exp.
# Huge Leafs & Sharp Leafs
# Zeny.
# Adventurers Guild Quest.
# Almost Everything is neutral, so do not use element here.
# New World Quest needed.
  ||ra_sanc01
# LUCIOLA VESPA WILL OHKO YOU, SO TAKE CARE.
- Rachel Sanctuary
  ||spl_fild02
- - Splendide Field
|-
|-


|
Nightmare Terror
Earth Deleter
Sky Deleter
|| 80+|| 99||
# Nice Exp.
# Zeny.
# Almost Everything is ffire but Nightmare Terror shadow.
# Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
||mag_dun02
- Magma Dungeon
|-


|}
|}
 
<br>


==== Recommended Gear Progression (As Newbie) ====
==== Recommended Gear Progression (As Newbie) ====
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You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.


{| class="wikitable"
{| class="wikitable"
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| |[[File:412377.png|200xpx|thumb|Adventurer Bow I]]
| |[[File:AdventureSlayer2.png|200xpx|thumb|Adventurer Slayer II]]
* Attack +60
 
* Attack +120
* Increase physical and magical damage to normal monster by 10%.
* Increase physical and magical damage to normal monster by 10%.
* After base level 61, effects will not work.
* After base level 61, effects will not work.
Line 372: Line 290:




|[[File:412377.png|200xpx|thumb|Adventurer Bow II]] Between LV61~85:
|[[File:AdventureSlayer2.png|200xpx|thumb|Adventurer Slayer II]] Between LV61~85:
* Attack +90
* Attack +120
* Increase physical and magical damage to normal monster by 10%.
* Increase physical and magical damage to normal monster by 10%.
* After base level 86, effects will not work.
* After base level 86, effects will not work.
|-
|-
| Level '''85~98'''
| Level '''85~98'''
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|[[File:412377.png|200xpx|thumb|Adventurer Bow III]]  
|[[File:AdventureSlayer2.png|200xpx|thumb|Adventurer Slayer III]]  
* Attack +120
* Attack +150
* Increase physical and magical damage to normal monster by 20%.
* Increase physical and magical damage to normal monster by 20%.
* After base level 99, effects will not work.
* After base level 99, effects will not work.
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|}
|}
<br>
== Build examples ==
<br>


==== Build examples ====
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">ASPD</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">70-80</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">80-90 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40-60</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>
<br>
<p style="color: green; font-weight: bold;">===='' A classic build that allows the user to kill only with ASPD and spam Bowling Bash with very low cool down. ''====</p>
<p style="color: green; font-weight: bold;">===='' They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters ''====</p>
<br>


===== DEX/AGI =====
'''STR:''' 1<br>


'''AGI:''' 90-99 (base)<br>
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">STR + VIT</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">90+</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">30-40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">70-80</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>


'''VIT:''' 1<br>


'''INT''' 9 (base)<br>


'''DEX:''' 130+ (99 base)<br>
<p style="color: green; font-weight: bold;">===='' This build is full Bowling Bash, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ''====</p>
<br>


'''LUK:'''  1<br>
== NEXT JOB ==


 
<br>
 
<b><span style="color:#ff00ff;">[[https://wiki.adventuresro.com//v1/index.php/Lord_Knight Knight - - -> Lord_Knight 2-1 Transcendent Job]]</span></b>
A classic build without many complications, lots of aspd, lots of damage. You can reduce dex/agi a bit and add some more int to have a bigger SP pool.
<br>
A very simple build that doesn't need to go too deep into the class, eventually when you become a sniper you can try to optimize it.
The idea is to close the DEX in multiplies of 10 and the agi to match your aspd.
 
You can use the adventurers set or directly a pantie and undershirt set.
Another option is to get 2 gloves with slot and a zerom card for each one and get high dex multipliers, ideally over 130.
 
 
===== AutoBlitz =====
 
'''STR:'''  1<br>
'''AGI:'''  90-99 (base)<br>
 
'''VIT:'''  1-20 <br>
 
'''INT:'''  1-40 (base)<br>
 
'''DEX:''' 60-80 (base)<br>
 
'''LUK:'''  40+<br>
 
 
This build focuses mainly on basic attacks, high aspd above all.
 
 
*Only set off from normal attacks with a '''bow'''. Attacking with skills, '''daggers, or fists will not trigger it.'''
*May be triggered even if the attack misses or is blocked by a skill. Basically, a chance for every arrow.
*For every 3 points of [[LUK]] there is an additional 1% chance Auto-Blitz Beat will be triggered.
*The number of times Auto-Blitz Beat will hit its enemy depends on the level of Blitz Beat and the job level of the character. Job levels 1-9 allow it to hit up to one time, while job levels 40+ allow the maximum of 5 hits if level 5 Blitz Beat is attained.
*The damage dealt is divided by the number of enemies Auto-Blitz Beat hits. For example, if it hits 3 enemies at once each enemy would receive 1/3 of the damage.
 
== Sniper ==
 
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Sniper Class
|-
| [[Image:Sniper.png|center|200px]]
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
| '''Base Job:''' Hunter ||
|-
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
| '''Skills:''' 4 ||
|-
| '''Platinum Skills: 1 (As Hunter)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70
|-
| '''STR:''' +4 | '''AGI:''' +11 | '''VIT:''' +3 | '''INT:''' +5 | '''DEX:''' +14 | '''LUK:''' +8
|-
|-
|}
</div>

Latest revision as of 08:05, 20 July 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


As Knight

Knight Class
Knight.png
Job Info
Base Job: Knight
Job Type: 2-1 Transcendent
Skills: 10
Quest Skills: 1 (As Knight)
Bonus stats at Job 50
STR: +8 | AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.


KnightSkillTree.png

Class Data


Skills

Skill Description Levels Type
Bowling Bash.png
Bowling Bash
Knock targets backward, causing up to 500% damage in a 5x5 cell area that hits up to four times. 10 Offensive
Brandish Spear.png
Brandish Spear
Swings the equipped spear forward to a single target to inflict ranged physical damage to all enemies in front of the user. 10 Offensive
Cavalier Mastery.png
Cavalier Mastery
At maximum level removes the 50% ASPD penalty when riding a PecoPeco. 5 Passive
Counter Attack.png
Counter Attack
Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active
Peco Peco Ride.png
Peco Peco Ride
Enables Knights or Crusaders to ride a Peco Peco. 1 Passive
Pierce.png
Pierce
Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. 10 Offensive
Spear Boomerang.png
Spear Boomerang
Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 Offensive
Spear Mastery.png
Spear Mastery
Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive
Spear Stab.png
Spear Stab
Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive
Twohand Quicken.png
Twohand Quicken
Temporarily increases attack speed, critical hit rate and hit rate with Two Handed Sword class weapons. 10 Supportive


Quest Skill

Skill Description Levels Type Job Level Requirement
Charge Attack.png
Charge Attack
Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40


Soul Skill

Skill Description Levels Type
One-Hand Quicken.png
One-Hand Quicken
Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive


Leveling Route


Knight's Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

Pitman
50 69
  1. Adventurers Guild Quest.
  2. Fire Weapon
  3. Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
Area: ein_dun01

- Einbech Mine Dungeon 1F


Myst Case
45 70
  1. MVP Zone, take care.
  2. Zeny early Zeny Spot.
Area:xmas_dun02

- Toy Factory

High Orcs
70 90+
  1. Recommended to get a Water element, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Enchanted Peach Tree
Zipper Bear
60 85+
  1. Zeny $_$
  2. Fire Weapon
Area:gon_dun01

- Shrine of Gonryun Queen

Pasanas
80+ 95+
  1. Nice Exp.
  2. Good Zeny.
  3. Evade Anubis.
  4. Water Weapon needed
in_sphinx5

- Morroc Sphinx

Anolian
80+ 95+
  1. Nice Exp.
  2. Anolian Skins for repeteable quest.
  3. Adventurers Guild quest.
  4. Oridecon farm.
cmd_fild03

- Zenhai Marsh

Isilla
Vanberk
80+ 95+
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is neutral, so do not use element here.
ra_sanc01

- Rachel Sanctuary

Nightmare Terror
Earth Deleter
Sky Deleter
80+ 99
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is ffire but Nightmare Terror shadow.
  4. Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
mag_dun02

- Magma Dungeon


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer II
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer II
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer III
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.



Build examples


ASPD
STR: 70-80
AGI: 80-90 (base)
VIT: 40-60
INT: 1 (base)
DEX: 40 (base)
LUK: 1


==== A classic build that allows the user to kill only with ASPD and spam Bowling Bash with very low cool down. ====

==== They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters ====



STR + VIT
STR: 90+
AGI: 30-40 (base)
VIT: 70-80
INT: 1 (base)
DEX: 40 (base)
LUK: 1


==== This build is full Bowling Bash, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ====


NEXT JOB


[Knight - - -> Lord_Knight 2-1 Transcendent Job]