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     '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact me via discord '''lemegeton.'''.'''
     '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any '''Mentor or GM.'''.'''
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=== As Knight ===
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Swordman Class
! colspan=2 style="background:#00cc66;" | Knight Class
|-
|-
| [[Image:Swordmanclass.png|center|200px]]
| [[File:Knight.png|center|200px]]  
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
|-
|-
| '''Base Job:'''Novice||
| '''Base Job:''' Knight||
|-
|-
| '''Job Type:'''First ||
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
|-
|-
| '''Skills:''' 5 ||
| '''Skills:''' 10 ||
|-
|-
| '''Platinum Skills: 2 ''' ||
| '''Quest Skills: 1 (As Knight)''' ||
|-
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
|-
| |'''STR:'''+3 | '''AGI:'''+| '''VIT:'''+1 | '''INT:'''+2 | '''DEX:'''+7 | '''LUK:'''+2
| |STR: +8 | AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4
|-
|-
|-
|-
|}
|}
</div>


The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.




== Overview ==
[[File:KnightSkillTree.png]]
 
 
 
Swordmans experts mainly in melee combat, among their advantages we find:
 
* A high amount of HP so the vit significantly affects this statistic.
* Access to a huge range of armor and heavy equipment that allows him to be an ideal tank.
*High HP regeneration.
* Their class change allows them to have access to a mount that greatly increases their movement speed and the weight allowed to carry.
 
 
However the disadvantages of them:
* A low amount of SP and SP regeneration.
* In general, high SP consumption by their skills.
* You MUST use potions generally to take advantage of them.


== Class Data==
== Class Data==
 
<br>
{| class="wikitablec sortable" style="background-color:#f2f2f2; border: 1px solid #aaa;"
==== Skills ====
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
|-
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type
|-  
| [[File:BashIcon.png]] Bash || Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10 || style="background-color:#ffcccc;" | Offensive
|-
| [[File:EndureIcon.png]] Endure || Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10 || style="background-color:#ccffcc;" | Active
|-  
| [[File:IncreaseHPRecoveryIcon.png]] Increase HP Recovery || Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]]'s [[Aid Potion]]. || 10 || style="background-color:#cccccc;" | Passive
|-
|-
| [[File:MagnumBreakIcon.png]] Magnum Break || Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 || style="background-color:#ffcccc;" | Offensive
| style="text-align:left; border: 1px solid #aaa;" | [[File:Bowling Bash.png|left]] Bowling Bash || style="border: 1px solid #aaa;" | Knock targets backward, causing up to 500% damage in a 5x5 cell area that hits up to four times. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|-
| [[File:ProvokeIcon.png]] Provoke || Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10 || style="background-color:#ccffcc;" | Active
|-
| [[File:SwordMasteryIcon.png]] Sword Mastery || Increases damage done with One-Handed Swords. || 10 || style="background-color:#cccccc;" | Passive
|-
| [[File:TwoHandedSwordMasteryIcon.png]] Two-Handed Sword Mastery || Increases damage done with Two-Handed Swords. || 10 || style="background-color:#cccccc;" | Passive
|}
 
====Quest Skills====
{| class="wikitablec" style="background-color:#f2f2f2; border: 1px solid #aaa;"
|-
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type !! style="background-color:#a3cdd2;" | Job Level<br/>Requirement !! style="background-color:#a3cdd2;" | Quest
| style="text-align:left; border: 1px solid #aaa;" | [[File:Brandish Spear.png|left]] Brandish Spear || style="border: 1px solid #aaa;" | Swings the equipped spear forward to a single target to inflict ranged physical damage to all enemies in front of the user. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|-
|-
| [[File:BerserkIcon.png]] Berserk || Increases attack, but decreases [[Defense]] as per [[Provoke]] level 10 when HP drops below 25%. || 1 || style="background-color:#cccccc;" | Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]
| style="text-align:left; border: 1px solid #aaa;" | [[File:Cavalier Mastery.png|left]] Cavalier Mastery || style="border: 1px solid #aaa;" | At maximum level removes the 50% ASPD penalty when riding a PecoPeco. || style="border: 1px solid #aaa;" | 5 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
|-
|-
| [[File:FatalBlowIcon.png]] Fatal Blow || Adds a chance to [[stun]] targets hit with [[Bash]] level 6 and up. || 1 || style="background-color:#cccccc;" | Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]
| style="text-align:left; border: 1px solid #aaa;" | [[File:Counter Attack.png|left]] Counter Attack || style="border: 1px solid #aaa;" | Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. || style="border: 1px solid #aaa;" | 5 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Active
|-
|-
| [[File:HPRecoveryWhileMovingIcon.png]] HP Recovery While Moving || Allows [[HP]] recovery while walking. || 1 || style="background-color:#cccccc;" | Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]
| style="text-align:left; border: 1px solid #aaa;" | [[File:Peco Peco Ride.png|left]] Peco Peco Ride || style="border: 1px solid #aaa;" | Enables Knights or Crusaders to ride a Peco Peco. || style="border: 1px solid #aaa;" | 1 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
|}
 
 
== Leveling Spots & Tips ==
===Swordman===
 
It is advisable to get Bash as soon as possible, then magnum break if you plan to level up in wolves, then you can reset completely free up to level 70 if you wish.
 
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Swordman's Leveling Route:'''
| style="text-align:left; border: 1px solid #aaa;" | [[File:Pierce.png|left]] Pierce || style="border: 1px solid #aaa;" | Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|-
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Spear Boomerang.png|left]] Spear Boomerang || style="border: 1px solid #aaa;" | Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). || style="border: 1px solid #aaa;" | 5 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
|-
|-
! Monsters !!  Recommended level !! End level !! Notes !! Map
| style="text-align:left; border: 1px solid #aaa;" | [[File:Spear Mastery.png|left]] Spear Mastery || style="border: 1px solid #aaa;" | Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Passive
|-
|-
|
| style="text-align:left; border: 1px solid #aaa;" | [[File:Spear Stab.png|left]] Spear Stab || style="border: 1px solid #aaa;" | Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. || style="border: 1px solid #aaa;" | 10 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive
Familiar 
Zombie 
Poporing 
Skeleton
|| 12 || 30 ||
# In first levels, beware of poporings, Familiar can be a bit annoying.
|| Area: Payon Cave
- Payon Cave F1
|-
|-
| style="text-align:left; border: 1px solid #aaa;" | [[File:Twohand Quicken.png|left]] Twohand Quicken || style="border: 1px solid #aaa;" | Temporarily increases attack speed, critical hit rate and hit rate with Two Handed Sword class weapons. || style="border: 1px solid #aaa;" | 10 || style="background-color:#ccffcc; border: 1px solid #aaa;" | Supportive
|}
<br>


|
=== Quest Skill ===
Spores
Poporing
Everything
|| 12 || 30 || Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. ||Area: Payon Forest
- Pay_fild01
|-


|
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
Archer Skeleton
Soldier Skeleton
|| 35 || 50 ||
# Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
# Be careful not to kill more than 1 at a time in the beginning.
# Could be a bit hard without potions.
||Area: Payon Forest
- Pay_fild01
|-
|-
 
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Job Level Requirement
|
Wolf
Everything
|| 30 || 50+ ||
# Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
# A very well known trick, the wolves are not aggressive, but they will help their companions if they are being attacked, you can gather a large amount of wolves and kill them with a magnum break.
#You can literally go up to job 50 here with no problem.
||Area: Payon Forest
- Pay_fild02
|-
|-
|
| style="text-align:left; border: 1px solid #aaa;" | [[File:Charge Attack.png|left]] Charge Attack || style="border: 1px solid #aaa;" | Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. || style="border: 1px solid #aaa;" | 1 || style="background-color:#cccccc; border: 1px solid #aaa;" | Offensive || style="border: 1px solid #aaa;" | 40
Bongun
|}
Munak
|| 40 || 60 ||
# The experience is decent, beware of the only nine tail on the map.  


||Area: Payon Cave
<br>
- Payon Cave F3
=== Soul Skill ===
{| class="wikitable sortable" style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; border-collapse: collapse;"
|-
|-
|
! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Skill !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Description !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Levels !! style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa;" | Type
Orc Zombie
Orc Skeleton
|| 35|| 50+ ||
# Very slow.
# The loot is not good at all but there are a LOT of enemies.
# Easy access, you can go from Kafra => Warper => Orc Dungeon.
||ein_fild04
- Einbroch Field
|-
|-
 
| style="text-align:left; border: 1px solid #aaa;" | [[File:One-Hand_Quicken.png|left]] One-Hand Quicken || style="border: 1px solid #aaa;" | Temporarily increase ASPD by 30% when wielding One-Handed Swords. || style="border: 1px solid #aaa;" | 1 || style="background-color:#cccccc; border: 1px solid #aaa;" | Supportive
|
Orc Lady
Orc Warrior
|| 40 || 60+ ||  
# Very good place in Zeny for first levels.
# Quite experienced.
# You may need to spend some more potions to survive.
# BE CAREFUL WITH THE MVP.
||lou_fild01
- Louyang Field
 
|}
|}


==== Gear Progression ====
Start by buying a Katana at Izlude's Weapon Shop, then a Bastard Sword and finally a Two-Handed Sword. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.
==== Job 40 or higher ====
To change class you must at least be job 40 but you need 25 skill points to unlock all the skills of the Knight class (as in the image below).
Mastery is recommended, but not mandatory:
* Two-Handed Sword Mastery
* Provoke
* Endure
[[File:Swordmanskilltree.png||]]
<br>
<br>
<br>
<br>
<br>
== Leveling Route ==
<br>
<br>
=== As Knight ===
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Knight Class
|-
| [[Image:Knight.png|center|200px]]
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
| '''Base Job:''' Swordman||
|-
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
| '''Skills:''' 10 ||
|-
| '''Platinum Skills: 1 (As Knight)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
| |STR: +8 | AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4
|-
|-
|}
</div>
As Knight there is a very wide versatility and paths, for objectivity I am limited to deliver only 3 builds or rather references of the same, I hope you understand that if you want something more personalized open a mentor ticket.
Let's focus on say, 2 types of Knight, Hybrid (Pierce, ASPD, Bowling Bash) and Pure Bowling Bash (tanky).
Regardless of the build you choose, it is advisable to get Bowling Bash as your first skill, concentrate all your effort on that Skill.
[[File:EarlyKnight.png]]
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
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  High Orcs
  High Orcs
|| 70|| 90+ ||  
|| 70|| 90+ ||  
# Recommended to get a Water element Claymore, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
# Recommended to get a Water element, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
# Loot is a bit poor compared to other areas.
# Loot is a bit poor compared to other areas.
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
Line 351: Line 209:


|}
|}
 
<br>


==== Recommended Gear Progression (As Newbie) ====
==== Recommended Gear Progression (As Newbie) ====
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You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.


{| class="wikitable"
{| class="wikitable"
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| |[[File:412357.png|200xpx|thumb|Adventurer Bow I]]
| |[[File:AdventureSlayer2.png|200xpx|thumb|Adventurer Slayer II]]
* Attack +60
 
* Attack +120
* Increase physical and magical damage to normal monster by 10%.
* Increase physical and magical damage to normal monster by 10%.
* After base level 61, effects will not work.
* After base level 61, effects will not work.
Line 432: Line 290:




|[[File:1163.png|200xpx|thumb|Adventurer Slayer I]] Between LV61~85:
|[[File:AdventureSlayer2.png|200xpx|thumb|Adventurer Slayer II]] Between LV61~85:
* Attack +120
* Attack +120
* Increase physical and magical damage to normal monster by 10%.
* Increase physical and magical damage to normal monster by 10%.
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|[[File:1163.png|200xpx|thumb|Adventurer Slayer II]]  
|[[File:AdventureSlayer2.png|200xpx|thumb|Adventurer Slayer III]]  
* Attack +150
* Attack +150
* Increase physical and magical damage to normal monster by 20%.
* Increase physical and magical damage to normal monster by 20%.
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|}
|}
<br>
== Build examples ==
<br>


==== Build examples ====
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">ASPD</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">70-80</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">80-90 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40-60</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>
<br>
<p style="color: green; font-weight: bold;">===='' A classic build that allows the user to kill only with ASPD and spam Bowling Bash with very low cool down. ''====</p>
<p style="color: green; font-weight: bold;">===='' They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters ''====</p>
<br>


===== Hybrid =====
'''STR:''' 70-90<br>


'''AGI:''' 60-90 (base)<br>
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">STR + VIT</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">90+</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">30-40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">70-80</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>


'''VIT:''' 60-90<br>


'''INT''' 1 (base)<br>


'''DEX:''' 40-50<br>
<p style="color: green; font-weight: bold;">===='' This build is full Bowling Bash, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ''====</p>
<br>


'''LUK:'''  1<br>
== NEXT JOB ==


 
<br>
A classic build that allows a unique versatility in this job, it has access to Bowling Bash either using two-handed sword or with Lance, it completely depends on how you feel more comfortable.
<b><span style="color:#ff00ff;">[[https://wiki.adventuresro.com//v1/index.php/Lord_Knight Knight - - -> Lord_Knight 2-1 Transcendent Job]]</span></b>
 
<br>
They sacrifice a certain amount of vit to have a higher ASPD and be able to eliminate enemies with basic attacks, Pierce being affected by ASPD also benefits from this build.
 
It is recommended to have the stats at the minimum suggested and choose whether you want more damage, more aspd or more vitality.
 
 
 
===== VIT =====
 
'''STR:'''  80+ <br>
'''AGI:'''  1-20 (base)<br>
 
'''VIT:'''  80-90 <br>
 
'''INT:'''  1(base)<br>
 
'''DEX:''' 40+ (base)<br>
 
'''LUK:'''  1<br>
 
Do you like to gather a large number of enemies and kill them in groups? So is this build, an offensive role with high vitality to gather groups of enemies and kill them with Bowling Bash in groups, keep in mind that unlike a build focused on AGI here you will know what it's like to spend potions.
 
== Lord Knight==
 
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
! colspan=2 style="background:#00cc66;" | Lord Knight Class
|-
| [[Image:LordKnight.png|center|200px]]
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
| '''Base Job:''' Hunter ||
|-
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
| '''Skills:''' 4 ||
|-
| '''Platinum Skills: 1 (As Hunter)''' ||
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70
|-
| |'''STR:''' +15 | '''AGI:''' +8 | '''VIT:''' +8 | '''INT:''' +2 | '''DEX:''' +9 | '''LUK:''' +3
|-
|-
|}
</div>

Latest revision as of 08:05, 20 July 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


As Knight

Knight Class
Knight.png
Job Info
Base Job: Knight
Job Type: 2-1 Transcendent
Skills: 10
Quest Skills: 1 (As Knight)
Bonus stats at Job 50
STR: +8 | AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.


KnightSkillTree.png

Class Data


Skills

Skill Description Levels Type
Bowling Bash.png
Bowling Bash
Knock targets backward, causing up to 500% damage in a 5x5 cell area that hits up to four times. 10 Offensive
Brandish Spear.png
Brandish Spear
Swings the equipped spear forward to a single target to inflict ranged physical damage to all enemies in front of the user. 10 Offensive
Cavalier Mastery.png
Cavalier Mastery
At maximum level removes the 50% ASPD penalty when riding a PecoPeco. 5 Passive
Counter Attack.png
Counter Attack
Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active
Peco Peco Ride.png
Peco Peco Ride
Enables Knights or Crusaders to ride a Peco Peco. 1 Passive
Pierce.png
Pierce
Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. 10 Offensive
Spear Boomerang.png
Spear Boomerang
Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 Offensive
Spear Mastery.png
Spear Mastery
Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive
Spear Stab.png
Spear Stab
Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive
Twohand Quicken.png
Twohand Quicken
Temporarily increases attack speed, critical hit rate and hit rate with Two Handed Sword class weapons. 10 Supportive


Quest Skill

Skill Description Levels Type Job Level Requirement
Charge Attack.png
Charge Attack
Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40


Soul Skill

Skill Description Levels Type
One-Hand Quicken.png
One-Hand Quicken
Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive


Leveling Route


Knight's Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

Pitman
50 69
  1. Adventurers Guild Quest.
  2. Fire Weapon
  3. Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
Area: ein_dun01

- Einbech Mine Dungeon 1F


Myst Case
45 70
  1. MVP Zone, take care.
  2. Zeny early Zeny Spot.
Area:xmas_dun02

- Toy Factory

High Orcs
70 90+
  1. Recommended to get a Water element, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Enchanted Peach Tree
Zipper Bear
60 85+
  1. Zeny $_$
  2. Fire Weapon
Area:gon_dun01

- Shrine of Gonryun Queen

Pasanas
80+ 95+
  1. Nice Exp.
  2. Good Zeny.
  3. Evade Anubis.
  4. Water Weapon needed
in_sphinx5

- Morroc Sphinx

Anolian
80+ 95+
  1. Nice Exp.
  2. Anolian Skins for repeteable quest.
  3. Adventurers Guild quest.
  4. Oridecon farm.
cmd_fild03

- Zenhai Marsh

Isilla
Vanberk
80+ 95+
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is neutral, so do not use element here.
ra_sanc01

- Rachel Sanctuary

Nightmare Terror
Earth Deleter
Sky Deleter
80+ 99
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is ffire but Nightmare Terror shadow.
  4. Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
mag_dun02

- Magma Dungeon


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer II
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer II
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer III
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.



Build examples


ASPD
STR: 70-80
AGI: 80-90 (base)
VIT: 40-60
INT: 1 (base)
DEX: 40 (base)
LUK: 1


==== A classic build that allows the user to kill only with ASPD and spam Bowling Bash with very low cool down. ====

==== They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters ====



STR + VIT
STR: 90+
AGI: 30-40 (base)
VIT: 70-80
INT: 1 (base)
DEX: 40 (base)
LUK: 1


==== This build is full Bowling Bash, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ====


NEXT JOB


[Knight - - -> Lord_Knight 2-1 Transcendent Job]