Blacksmith: Difference between revisions

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== Build examples ==
<br>


==== Build examples ====
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">ASPD</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">70-80</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">80-90 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40-60</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>


===== Aspd =====
<p style="color: green; font-weight: bold;">===='' A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down. ''====</p>
'''STR:''' 70-80<br>
<p style="color: green; font-weight: bold;">===='' They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters ''====</p>
<br>


'''AGI:''' 80-90 (base)<br>


'''VIT:''' 40-60<br>
<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">STR</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">90+</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">30-40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">70-80</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">40 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>


'''INT''' 1 (base)<br>


'''DEX:''' 40-50<br>


'''LUK:'''  1<br>
<p style="color: green; font-weight: bold;">===='' This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ''====</p>
 
<br>
 
A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down.
 
They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters
 
 
 
===== STR =====
 
'''STR:'''  90+ <br>
'''AGI:'''  30-40 (base)<br>
 
'''VIT:'''  70-80 <br>
 
'''INT:'''  1(base)<br>
 
'''DEX:''' 40+ (base)<br>
 
'''LUK:'''  1<br>
 
This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables.

Revision as of 09:27, 5 July 2024

As Blacksmith

Blacksmith Class
Blacksmith.png
Job Info
Base Job: Blacksmith
Job Type: 2-1 Transcendent
Skills: 21
Platinum Skills: 2 (As Blacksmith)
Bonus stats at Job 50
STR: +6 | AGI: +2 | VIT: +6 | INT: +2 | DEX: +12 | LUK: +2

Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.

Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.


Note:
This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefor, this class is NOT recommended for new players.



BlackSmithSkillTree.png

Class Data

Skills

Skill Description Levels Type
AdrenalineRush.png
Adrenaline Rush
For 30~150 seconds, increase Attack Speed and hit rate of party members equipped with Axe and Mace class weapons (30% for Blacksmiths, 25% for other classes). 5 Active
HammerFall.png
Hammer Fall
30~70% Chance of stunning all enemies within a 5x5 area. 5 Active
Hilt Binding.png
Hilt Binding
STR +1, ATK +4. Increases the durations of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%. 1 Passive
PowerMaximize.png
Power Maximize
Uses maximum weapon damage for skill duration. 5 Active
PowerThrust.png
Power-Thrust
For 20~100 seconds, you have +5~25% ATK. Other party members have +5~15% ATK. 5 Active
SkinTempering.png
Skin Tempering
You have +4~20% Fire resistance and +1~5% Neutral resistance. 5 Passive
WeaponPerfection.png
Weapon Perfection
For 10~50 seconds, party members have no weapon size penalties. 5 Active


Forging Skills

Skill Description Levels Type
EnchantedstoneCraft.png
Enchantedstone Craft
Enables the creation of Elemental Stones. 5 Passive
IronTempering.png
Iron Tempering
Enables the creation of Iron from Iron Ore. 5 Passive
OreDiscovery.png
Ore Discovery
Adds low chance of finding certain ores when killing monsters. 1 Passive
OrideconResearch.png
Oridecon Research
Increases the chance of crafting Level 3 Weapons. 5 Passive
SmithAxe.png
Smith Axe
Enables the creation of various Axe class weapons. 3 Passive
SmithDagger.png
Smith Dagger
Enables the creation of various Dagger class weapons. 3 Passive
SmithKnukle.png
Smith Knucklebrace
Enables the creation of various Knuckle class weapons. 3 Passive
SmithMace.png
Smith Mace
Enables the creation of various Mace class weapons. 3 Passive
SmithSpear.png
Smith Spear
Enables the creation of various Spear class weapons. 3 Passive
SmithSword.png
Smith Sword
Enables the creation of various One Handed Sword class weapons. 3 Passive
SmithTwoHandedSword.png
Smith Two-handed Sword
Enables the creation of various Two Handed Sword class weapons. 3 Passive
SteelTempering.png
Steel Tempering
Enables the creation of Steel from Iron and Coal. 5 Passive
WeaponRepair.png
Weapon Repair
Returns damaged equipment to usable state. 1 Active
WeaporniResearch.png
Weaponry Research
Increases HIT, ATK, and the chance of Forging a weapon. 10 Passive

Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Greed.png
Greed
Automatically pick up items in a 5x5 area around caster. 1 Active N/A Greed Quest
SalesManship.png
Dubious Salesmanship
Reduces the Zeny cost of the skill Mammonite by 10%. 1 Passive 35 Dubious Salesmanship Quest

Soul Link Skill

Skill Description Levels Type
AdvanceAdreRush.png
Advanced Adrenaline Rush
Reduces attack delay of all party members using melee weapons. 1 Active


Blacksmith's Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

Pitman
50 69
  1. Adventurers Guild Quest.
  2. Fire Weapon
  3. Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
Area: ein_dun01

- Einbech Mine Dungeon 1F


Myst Case
45 70
  1. MVP Zone, take care.
  2. Zeny early Zeny Spot.
Area:xmas_dun02

- Toy Factory

High Orcs
70 90+
  1. Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Enchanted Peach Tree
Zipper Bear
60 85+
  1. Zeny $_$
  2. Fire Weapon
Area:gon_dun01

- Shrine of Gonryun Queen

Pasanas
80+ 95+
  1. Nice Exp.
  2. Good Zeny.
  3. Evade Anubis.
  4. Water Weapon needed
in_sphinx5

- Morroc Sphinx

Anolian
80+ 95+
  1. Nice Exp.
  2. Anolian Skins for repeteable quest.
  3. Adventurers Guild quest.
  4. Oridecon farm.
cmd_fild03

- Zenhai Marsh

Isilla
Vanberk
80+ 95+
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is neutral, so do not use element here.
ra_sanc01

- Rachel Sanctuary

Nightmare Terror
Earth Deleter
Sky Deleter
80+ 99
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is ffire but Nightmare Terror shadow.
  4. Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
mag_dun02

- Magma Dungeon


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe II
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.



Build examples


ASPD
STR: 70-80
AGI: 80-90 (base)
VIT: 40-60
INT: 1 (base)
DEX: 40 (base)
LUK: 1

==== A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down. ====

==== They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters ====



STR
STR: 90+
AGI: 30-40 (base)
VIT: 70-80
INT: 1 (base)
DEX: 40 (base)
LUK: 1


==== This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ====