Assassin: Difference between revisions

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== Changing Jobs - Assassin 2-1 Transcendent Job ==
== Changing Jobs - Assassin 2-1 Transcendent Job ==
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<b><span style="color:#ff00ff;">[[https://wiki.adventuresro.com//v1/index.php/Assassin_Cross|Change Job: High Thief -&gt; Assassin 2-1 Transcendent Job]]</span></b>
<b><span style="color:#ff00ff;">[[https://wiki.adventuresro.com//v1/index.php/Assassin_Cross|Change Job: High Thief -&gt; Assassin Cross 2-1 Transcendent Job]]</span></b>
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Revision as of 12:49, 5 July 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Overview

Assassin Class
Assassin.png
Job Info
Base Job: Assassin
Job Type: 2-1 Transcendent
Skills: 10
Platinum Skills: 2 (As Assassin )
Bonus stats at Job 50
STR: +6 | AGI: +10 | VIT: +2 | INT: +4 | DEX: +8 | LUK: +0

Assassins (and their transcended Assassin Cross) are able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.



SsassinSkillTree2.png

Class Data


Skills

Skill Description Levels Type
Cloaking.png
Cloaking
Allows the character to disappear instantaneously and still move. Movement Speed is dependant on skill level. 10 Active
Enchant Poison.png
Enchant Poison
Imbues the characters weapon with the Poison element causing each attack to be Poison element damage and to have a chance to inflict the Poison status. 10 Active
Grimtooth.png
Grimtooth
An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. 5 Offensive
Katar Mastery.png
Katar Mastery
Increases the damage done with Katar weapons by up to 30. 10 Passive
Righthand Mastery.png
Righthand Mastery
Recovers up to 100% of the dual wielding damage penalty for the right hand. 5 Passive
Lefthand Mastery.png
Lefthand Mastery
Recovers up to 80% of the dual wielding damage penalty for the left hand. 5 Passive
Poison React.png
Poison React
Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times. 10 Offensive
Sonic Blow.png
Sonic Blow
Deal up to 1,200% physical damage with a katar weapon with up to a 30% chance to Stun the target. 10 Offensive
Venom Dust.png
Venom Dust
Use a Red Gemstone to create a 2x2 Poison cloud for up to 50 seconds. 10 Active
Venom Splasher.png
Venom Splasher
Turn a target into a "Poison Bomb" to deal up to 1,400% damage after a delay. Not affected by Enchant Deadly Poison. 10 Offensive


Quest Skills

Skill Description Levels Type
Sonic Acceleration.png
Sonic Acceleration
Sonic Blow deals +10% damage and has +50% chance of landing a hit. 1 Passive
Venom Knife.png
Venom Knife
Throws a venom knife at a target and inflict the poison status ailment. 1 Offensive


Leveling Route


Assassin Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

Pitman
50 69
  1. Adventurers Guild Quest.
  2. Fire Weapon
  3. Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
Area: ein_dun01

- Einbech Mine Dungeon 1F


Myst Case
45 70
  1. MVP Zone, take care.
  2. Zeny early Zeny Spot.
Area:xmas_dun02

- Toy Factory

High Orcs
70 90+
  1. Recommended to get a Water element Weapon, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Enchanted Peach Tree
Zipper Bear
60 85+
  1. Zeny $_$
  2. Fire Weapon
Area:gon_dun01

- Shrine of Gonryun Queen

Pasanas
80+ 95+
  1. Nice Exp.
  2. Good Zeny.
  3. Evade Anubis.
  4. Water Weapon needed
in_sphinx5

- Morroc Sphinx

Anolian
80+ 95+
  1. Nice Exp.
  2. Anolian Skins for repeteable quest.
  3. Adventurers Guild quest.
  4. Oridecon farm.
cmd_fild03

- Zenhai Marsh

Isilla
Vanberk
80+ 95+
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is neutral, so do not use element here.
ra_sanc01

- Rachel Sanctuary

Nightmare Terror
Earth Deleter
Sky Deleter
80+ 99
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is ffire but Nightmare Terror shadow.
  4. Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
mag_dun02

- Magma Dungeon

*HARD WAY
*NEED MANUK QUEST
Tatachos
80+ 99
  1. Nice Exp.
  2. Zeny and farm.
  3. You will need a fire katar or endow.
  4. Only Kill Tatachos with Grimoth and fly.
dic_fild02

- Kamidal Mountain


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Dagger I
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Katar I
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Katar II
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.



Build examples


ASPD Attk & Grimoth
STR: 60-70
AGI: 90+ (base)
VIT: 1
INT: 1 (base)
DEX: 40-50(base)
LUK: 10+


==== This build mixes attack speed along with CD speed with Grimoth, to be able to kill monsters with both basic blows and with hiding and Grimoth at a good speed. ====

==== If you want to use sonic, you will also have good damage with link, aspd equipment and the possibility of critical are recommended. ====



STR + VIT
STR: 90+
AGI: 30-40 (base)
VIT: 70-80
INT: 1 (base)
DEX: 40-50 (base)
LUK: 1


==== This build Highly focused on ATK and is not very recommendable until you become a Assassin Cross and Have Enchant Deadly Potion to Increase Sonic Damage, Likewise, if you use it you will have a lot of damage with link and sonic blow, be careful because you will consume a lot of potions. ====

Changing Jobs - Assassin 2-1 Transcendent Job


[Job: High Thief -> Assassin Cross 2-1 Transcendent Job]