Monk: Difference between revisions
Line 148: | Line 148: | ||
|| 45|| 70|| | || 45|| 70|| | ||
# MVP Zone, take care. | # MVP Zone, take care. | ||
# | # You can leveling easy and get some valuable items. | ||
# Some cards here are very good (Myst case, Cruiser) | |||
||Area:xmas_dun02 | ||Area:xmas_dun02 | ||
- Toy Factory | - Toy Factory | ||
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# Loot is a bit poor compared to other areas. | # Loot is a bit poor compared to other areas. | ||
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it. | # Try to hunt Orc Archers from time to time to get an Orc Bow and sell it. | ||
# | # [https://wiki.adventuresro.com/v1/index.php/Adventurers_Guild '''Adventures Guild'''] | ||
||gef_fild14 | ||gef_fild14 | ||
- Geffen Field | - Geffen Field | ||
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Zipper Bear | Zipper Bear | ||
|| 60 || 85+ || | || 60 || 85+ || | ||
# | # You can farm Rojal Jelly and Honey for sell with another players | ||
# | # You need a fire weapon (fire fist) | ||
# | # | ||
||Area:gon_dun01 | ||Area:gon_dun01 | ||
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|| 80+|| 95+|| | || 80+|| 95+|| | ||
# Nice Exp. | # Nice Exp. | ||
# | # Pasana card are an excellent option in armor | ||
# Evade Anubis. | # Evade Anubis. | ||
# Water Weapon needed | # Water Weapon needed | ||
# [https://wiki.adventuresro.com/v1/index.php/Adventurers_Guild '''Adventures Guild'''] | |||
||in_sphinx5 | ||in_sphinx5 | ||
- Morroc Sphinx | - Morroc Sphinx |
Revision as of 13:34, 12 August 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Monk Class | |
---|---|
Job Info | |
Base Job:Novice | |
Job Type:First | |
Skills: 12 | |
Platinum Skills: 2 | |
Bonus stats at Job 50 | |
STR: + 8 | AGI: + 7 | VIT: + 6 | INT: + 2 | DEX: + 4 | LUK: + 3 |
Overview
Monks can use maces and Knuckles both are melee weapon, but Knuckles have one of the best base attack speeds available.
- Some knuckles have element, with this the monks have element vantage.
- Always have buff and teleport skills, so they are comfortable to play.
- Some maces have very powerful effects (critic+40, stun)
- Dagame increase with STR, so for that reason monks can carry much weight
Class Data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Flee | Adds 1~15 Flee. | 10 | Passive |
Fury | Increases critical rate of attacks by 10~20, also enables use of Guillotine Fist. | 5 | Supportive |
Guillotine Fist | Deals a single attack consuming all of the caster's SP to deal massive damage. Requires at least 1 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. | 5 | Offensive |
Iron Fists | Increases damage done with knuckle class weapons by 3~30. | 10 | Passive |
Mental Strength | For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills. | 5 | Supportive |
Occult Impaction | Consumes a single spirit sphere to attack a single target (ATK×1~5), damage is higher based on the target's DEF. | 5 | Offensive |
Raging Quadruple Blow | Deals 4 hits in rapid succession to a single target at ATK×3~5, this skill is only usable in the delay after Raging Trifecta Blow. | 5 | Offensive |
Raging Thrust | Deals up to 6~12× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. | 5 | Offensive |
Raging Trifecta Blow | Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once by 30% chance. | 10 | Passive |
Root | Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 10 seconds. | 5 | Active |
Snap | Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. | 1 | Active |
Spiritual Cadence | Enables the Monk to regenerate HP and SP at anytime by sitting even if over 50% weight. | 5 | Passive |
Spiritual Sphere Absorption | Allows the Monk to recover SP by absorbing previously summoned spirit spheres. | 1 | Supportive |
Summon Spirit Sphere | Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks. | 5 | Supportive |
Throw Spirit Sphere | Throws 1 spirit sphere at a single target to deals 8~16× damage. | 5 | Offensive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
---|---|---|---|---|
Spiritual Bestowment | Transfers one of the Monk's spirit spheres to another party member. | 1 | Supportive | None |
Excruciating Palm | Hit a single target for 300% damage, all nearby targets are knocked back and may be stunned. | 1 | Offensive | None |
Leveling Route
Monk's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
Pitman |
50 | 69 |
|
Area: ein_dun01
- Einbech Mine Dungeon 1F
|
Myst Case |
45 | 70 |
|
Area:xmas_dun02
- Toy Factory |
High Orcs |
70 | 90+ |
|
gef_fild14
- Geffen Field |
Enchanted Peach Tree Zipper Bear |
60 | 85+ |
|
Area:gon_dun01
- Shrine of Gonryun Queen |
Pasanas |
80+ | 95+ |
|
in_sphinx5
- Morroc Sphinx |
Anolian |
80+ | 95+ |
|
cmd_fild03
- Zenhai Marsh |
Isilla Vanberk |
80+ | 95+ |
|
ra_sanc01
- Rachel Sanctuary |
Nightmare Terror Earth Deleter Sky Deleter |
80+ | 99 |
|
mag_dun02
- Magma Dungeon |
Gear Progression
Start by buying a Mace in Prontera Seller.
Job 40 or higher
To change class you must at least be job 40 but is always recommended to be at 50.
Mastery is recommended, but not mandatory:
- Iron Hand
- Triple Attack
- Dodge
Equip Example
==== As Monk you'll focus on ASPD with combos or auto-attacks ====
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
Between lv 20 - 60 effects:
|
Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
Between lv 61 - 85 effects:
|
Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
Between lv 86 - 99 effects:
|
Build examples
Doble - Triple Attack | |
STR: | 80-90 |
AGI: | 99 |
VIT: | 1 |
INT: | 1 |
DEX: | 40 |
LUK: | 1 |
==== Focused in double (With a hat or Sidewinder Card) and Triple Attack, full aspd and endow. ====
Chain Combo - Azura(Optional) | |
STR: | 80-90 |
AGI: | 80-90 |
VIT: | 20-40 |
INT: | 1 (base) |
DEX: | 30 |
LUK: | 1 |
==== With this build you'll be able to choose between spamming combos or finish them with Azure Strike ====
SP - Azura | |
STR: | 90+ |
AGI: | 1 |
VIT: | 20+ |
INT: | 60+ (base) |
DEX: | 90+ |
LUK: | 1 |
==== This build will require lot of equiment and consumables, based on Str, Int and dex ====
==== Normally recommended on champion for having more skill quantity ====