Memoria Challenge - Extreme Mode: Difference between revisions

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<strong style="color: #c0392b; font-size: 1.1em; display: block; margin-bottom: 12px;">EXTREME MODE EXCLUSIVE MECHANICS</strong>
==<strong style="color: #c0392b; font-size: 1.1em; display: block; margin-bottom: 15px; text-align: center;">EXTREME MODE EXCLUSIVE MECHANICS</strong> ==


<strong style="color: #e67e22;">Floor 1:</strong> Snake Attack: Chance to be affected by a <strong style="color: #e67e22;">special poison</strong> that kills if <strong style="color: #e67e22;">Slow Poison</strong> is not applied.<br><br>
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<th style="padding: 10px; text-align: left; border: 1px solid #ddd; width: 15%;">Floor</th>
<th style="padding: 10px; text-align: left; border: 1px solid #ddd; width: 85%;">Exclusive Mechanic</th>
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<strong style="color: #e67e22;">Floor 2:</strong> Artic Blast: Chance to be <strong style="color: #e67e22;">frozen</strong> and die if not unfrozen in time. <strong style="color: #e67e22;">Increased if AFK</strong>.<br><br>


<strong style="color: #e67e22;">Floor 3:</strong> Vicious Vines: <strong style="color: #e67e22;">Mandragoras appear</strong> and hinder your movement.<br><br>
<tr style="background: #fff;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 1</td>
<td style="padding: 8px; border: 1px solid #ddd;">Snake Attack: Chance to be affected by a <strong style="color: #e67e22;">special poison</strong> that kills if <strong style="color: #e67e22;">Slow Poison</strong> is not applied.</td>
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<strong style="color: #e67e22;">Floor 4:</strong> Deep Water: Staying in a <strong style="color: #e67e22;">water cell for 45 seconds</strong> kills you. <strong style="color: #e67e22;">Volcano</strong> counteracts this effect.<br><br>
<tr style="background: #f8f9fa;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 2</td>
<td style="padding: 8px; border: 1px solid #ddd;">Artic Blast: Chance to be <strong style="color: #e67e22;">frozen</strong> and die if not unfrozen in time. <strong style="color: #e67e22;">Increased if AFK</strong>.</td>
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<strong style="color: #e67e22;">Floor 5:</strong> Fire Mark: Periodically a person is marked by a <strong style="color: #e67e22;">fire mark</strong> and emits <strong style="color: #e67e22;">fire rings</strong> around them, damaging allies.<br><br>
<tr style="background: #fff;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 3</td>
<td style="padding: 8px; border: 1px solid #ddd;">Vicious Vines: <strong style="color: #e67e22;">Mandragoras appear</strong> and hinder your movement.</td>
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<strong style="color: #e67e22;">Floor 6:</strong> Orc Shooting Range: Periodically <strong style="color: #e67e22;">arrows fall from the sky</strong> damaging all members who are not in a <strong style="color: #e67e22;">Pneuma</strong>.<br><br>
<tr style="background: #f8f9fa;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 4</td>
<td style="padding: 8px; border: 1px solid #ddd;">Deep Water: Staying in a <strong style="color: #e67e22;">water cell for 45 seconds</strong> kills you. <strong style="color: #e67e22;">Volcano</strong> counteracts this effect.</td>
</tr>


<strong style="color: #e67e22;">Floor 7:</strong> Ancient Seal: Periodically can suffer <strong style="color: #e67e22;">stone curse</strong> and if not removed in time, you die.<br><br>
<tr style="background: #fff;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 5</td>
<td style="padding: 8px; border: 1px solid #ddd;">Fire Mark: Periodically a person is marked by a <strong style="color: #e67e22;">fire mark</strong> and emits <strong style="color: #e67e22;">fire rings</strong> around them, damaging allies.</td>
</tr>


<strong style="color: #e67e22;">Floor 8:</strong> Shinobi Strike: <strong style="color: #e67e22;">Shinobi appear periodically</strong>.<br><br>
<tr style="background: #f8f9fa;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 6</td>
<td style="padding: 8px; border: 1px solid #ddd;">Orc Shooting Range: Periodically <strong style="color: #e67e22;">arrows fall from the sky</strong> damaging all members who are not in a <strong style="color: #e67e22;">Pneuma</strong>.</td>
</tr>


<strong style="color: #e67e22;">Floor 9:</strong> Lord Mighty Quake: Continuous <strong style="color: #e67e22;">earthquake effect</strong> on the map.<br><br>
<tr style="background: #fff;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 7</td>
<td style="padding: 8px; border: 1px solid #ddd;">Ancient Seal: Periodically can suffer <strong style="color: #e67e22;">stone curse</strong> and if not removed in time, you die.</td>
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<strong style="color: #e67e22;">Floor 10:</strong> Hidden Maze: A <strong style="color: #e67e22;">maze</strong>... nothing else...<br><br>
<tr style="background: #f8f9fa;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 8</td>
<td style="padding: 8px; border: 1px solid #ddd;">Shinobi Strike: <strong style="color: #e67e22;">Shinobi appear periodically</strong>.</td>
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<strong style="color: #e67e22;">Floor 11:</strong> Death Touch: Randomly and periodically a group member is <strong style="color: #e67e22;">teleported and cursed</strong>. If not uncursed in time, they die.<br><br>
<tr style="background: #fff;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 9</td>
<td style="padding: 8px; border: 1px solid #ddd;">Lord Mighty Quake: Continuous <strong style="color: #e67e22;">earthquake effect</strong> on the map.</td>
</tr>


<strong style="color: #e67e22;">Floor 12:</strong> Remembrance: Periodically <strong style="color: #e67e22;">MVPs appear</strong> and if <strong style="color: #e67e22;">3 accumulate</strong>, a full wipe occurs.<br><br>
<tr style="background: #f8f9fa;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 10</td>
<td style="padding: 8px; border: 1px solid #ddd;">Hidden Maze: A <strong style="color: #e67e22;">maze</strong>... nothing else...</td>
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<strong style="color: #e67e22;">Floor 13:</strong> Madness of Magic: <strong style="color: #e67e22;">Madness of Magic is in effect</strong> on this floor.
<tr style="background: #fff;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 11</td>
<td style="padding: 8px; border: 1px solid #ddd;">Death Touch: Randomly and periodically a group member is <strong style="color: #e67e22;">teleported and cursed</strong>. If not uncursed in time, they die.</td>
</tr>


<tr style="background: #f8f9fa;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 12</td>
<td style="padding: 8px; border: 1px solid #ddd;">Remembrance: Periodically <strong style="color: #e67e22;">MVPs appear</strong> and if <strong style="color: #e67e22;">3 accumulate</strong>, a full wipe occurs.</td>
</tr>
<tr style="background: #fff;">
<td style="padding: 8px; border: 1px solid #ddd; font-weight: bold; color: #e67e22;">Floor 13</td>
<td style="padding: 8px; border: 1px solid #ddd;">Madness of Magic: <strong style="color: #e67e22;">Madness of Magic is in effect</strong> on this floor.</td>
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Revision as of 21:16, 1 December 2025

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Extreme Mode

Extreme mode is a limited mode linked to Hard Mode Memory. This mode is extremely difficult, so it is recommended that you prepare well by following the instructions below and considering the additional mechanics it includes.



Changes and Additional Mechanics - Time limit reduced to one hour. If not completed in time, the instance will be destroyed.
- Additional floor (14) has been added.
- All challenges are active; you cannot choose them.
- Event-type consumables are blocked, except on the final floor (14).
- All enemies have 30% more HP.
- Additionally, damage dealt is reduced by 25%.
- Madness of Magic has fewer negative effects (Freeze, Random Warp, Poison, and FiberLock are not active) but is active during F13.
- The party has a limit of 75 deaths. If exceeded, they immediately lose and are expelled.

Changes in F13 - Madness of Magic is active.
- All Y.S.F. (Biolab monsters) are released if any of their HP falls below 50%.
- Once F13 is complete, the party leader can choose between two options:

   1. Advance to the next floor (F14).
  2. Claim the reward and exit.

EXTREME MODE EXCLUSIVE MECHANICS

Floor Exclusive Mechanic
Floor 1 Snake Attack: Chance to be affected by a special poison that kills if Slow Poison is not applied.
Floor 2 Artic Blast: Chance to be frozen and die if not unfrozen in time. Increased if AFK.
Floor 3 Vicious Vines: Mandragoras appear and hinder your movement.
Floor 4 Deep Water: Staying in a water cell for 45 seconds kills you. Volcano counteracts this effect.
Floor 5 Fire Mark: Periodically a person is marked by a fire mark and emits fire rings around them, damaging allies.
Floor 6 Orc Shooting Range: Periodically arrows fall from the sky damaging all members who are not in a Pneuma.
Floor 7 Ancient Seal: Periodically can suffer stone curse and if not removed in time, you die.
Floor 8 Shinobi Strike: Shinobi appear periodically.
Floor 9 Lord Mighty Quake: Continuous earthquake effect on the map.
Floor 10 Hidden Maze: A maze... nothing else...
Floor 11 Death Touch: Randomly and periodically a group member is teleported and cursed. If not uncursed in time, they die.
Floor 12 Remembrance: Periodically MVPs appear and if 3 accumulate, a full wipe occurs.
Floor 13 Madness of Magic: Madness of Magic is in effect on this floor.


EXTREME MODE F14 - BLOCKED SKILLS

Class Blocked Skills
Acolyte Teleport
Priest Redemptio, Basilica, Assumptio
Wizard Ice Wall, Sense, Ganbantein, Amplify Magic, Magic Crasher, Napalm Vulcan, Gravitation Field
Blacksmith Meltdown, Cart Boost, Weapon Refine, Cart Termination, Max Overthrust
Knight Aura Blade, Concentration, Parry, Frenzy, Spiral Pierce, Vital Strike, Traumatic Blow
Hunter Ankle Snare, Falcon Eyes, Falcon Assault, Sharpshooting, Wind Walk
Assassin Enchant Deadly Poison, Soul Breaker, Meteor Assault, Create Deadly Poison
Rogue Intimidate, Chase Walk, Reject Sword, Preserve, Full Strip
Bard/Dancer Whistle, Mental Sensing, Arrow Vulcan, Moonlit Serenade, Marionette Control, Longing for Freedom, Tarot Card of Fate, Wand of Hermode
Sage Hocus Pocus, Indulge, Soul Exhale, Soul Syphon, Mind Breaker, Memorize, Wall of Fog, Cobweb, Double Cast
Monk Palm Strike, Tiger Fist, Chain Crush Combo, Zen
Alchemist Slim Potion Pitcher, Full Chemical Protection, Cultivation, Acid Demonstration
Crusader Gospel, Pressure, Matyr's Reckoning, Shield Chain
Taekwon High Jump
Star Gladiator SMS Comfort, SMS Heat, Feel, Hate, SMS Anger
Soul Linker All Souls and related skills, Kaupe, Kaite, Kaahi, Eswoo, Eska, Eske
Gunslinger Madness Canceller, Chain Action, Rapid Shower, Desperado, Gatling Fever
Ninja Throw Zeny, Flip Tatami, Mirror Image, Cicada Skin Shed, Crimson Fire Formation, Final Strike
3rd Job Cannon Spear, Clementia, Canto Candidus, Cart Cannon, Psychic Wave, Sky Net Blow, Triangle Shot, Marsh of Abyss, Rolling Cutter, Arrow Storm, Axe Tornado, Severe Rainstorm, Phantom Thrust