Old Glast Heim: Difference between revisions
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<div style="background: #ffffff; border-radius: 18px; padding: 22px; margin-bottom: 40px; border: 2px solid #ffe0b2; box-shadow: 0 6px 16px rgba(0,0,0,0.06); box-sizing: border-box;"> | <div style="background: #ffffff; border-radius: 18px; padding: 22px; margin-bottom: 40px; border: 2px solid #ffe0b2; box-shadow: 0 6px 16px rgba(0,0,0,0.06); box-sizing: border-box;"> | ||
= | <div style="background: #ffffff; border-radius: 18px; padding: 22px; margin-bottom: 40px; border: 2px solid #ffe0b2; box-shadow: 0 6px 16px rgba(0,0,0,0.06); box-sizing: border-box;"> | ||
<div style="font-weight: 900; font-size: 1.25em; color:#e65100; text-align:center; margin-bottom: 14px;">📦 Temporal Boots - Advanced Path Effects</div> | |||
<div style="max-width: 1020px; margin: 0 auto; color:#333; line-height:1.7;"> | <div style="max-width: 1020px; margin: 0 auto; color:#333; line-height:1.7;"> | ||
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<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootSTR.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootSTR.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootSTRicon.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootSTRicon.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">Base HP +150 & Def +2<br> [For every 3 refines:] <br> Hp +125, Atk +5 & Str +1 <br> [if Base STR is 95 ≥:] <br> ATK 10 </td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2; color: #800080;"> | ||
Base HP +150 & Def +2<br> | |||
<b>[For every 3 refines:]</b><br> | |||
Hp +125, Atk +5 & Str +1<br> | |||
<b>[if Base STR is 95 ≥:]</b><br> | |||
ATK 10 | |||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootAGI.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootAGI.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootAGIicon.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootAGIicon.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">Base HP +200 & Def +2<br> [For every 3 refines:] <br> Hp +125, Aspd +1% & Agi +1 <br> [if Base AGI is 95 ≥:] <br> | <td style="padding:12px; border-bottom:1px solid #ffe0b2; color: #808080;"> | ||
Base HP +200 & Def +2<br> | |||
<b>[For every 3 refines:]</b><br> | |||
Hp +125, Aspd +1% & Agi +1<br> | |||
<b>[if Base AGI is 95 ≥:]</b><br> | |||
Aspd +2% | |||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootINT.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootINT.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootINTicon.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootINTicon.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">Base HP +150 & MDef +2<br> [For every 3 refines:] <br> Hp +100, SP +5, MATK +5 & Int +1 <br> [if Base INT is 95 ≥:] <br> Matk +2% </td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2; color: #0000FF;"> | ||
Base HP +150 & MDef +2<br> | |||
<b>[For every 3 refines:]</b><br> | |||
Hp +100, SP +5, MATK +5 & Int +1<br> | |||
<b>[if Base INT is 95 ≥:]</b><br> | |||
Matk +2% | |||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootVIT.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootVIT.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootVITicon.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootVITicon.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">Base HP +200 & Def +2<br> [For every 3 refines:] <br> Hp +150, Sp +30 & Vit +1 <br> [if Base VIT is 95 ≥:] <br> Hp +3% </td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2; color: #222222;"> | ||
Base HP +200 & Def +2<br> | |||
<b>[For every 3 refines:]</b><br> | |||
Hp +150, Sp +30 & Vit +1<br> | |||
<b>[if Base VIT is 95 ≥:]</b><br> | |||
Hp +3% | |||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootDEX.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootDEX.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootDEXicon.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootDEXicon.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">Base HP +200 & Def +2<br> [For every 3 refines:] <br> Hp + | <td style="padding:12px; border-bottom:1px solid #ffe0b2; color: #008000;"> | ||
Base HP +200 & Def +2<br> | |||
<b>[For every 3 refines:]</b><br> | |||
Hp +125, Long Ranged Dmg +1% & Dex +1<br> | |||
<b>[if Base DEX is 95 ≥:]</b><br> | |||
Long Ranged +2% | |||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootLUK.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalbootLUK.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootLUKicon.png]]</td> | <td style="padding:12px; border-bottom:1px solid #ffe0b2;">[[File:TemporalBootLUKicon.png]]</td> | ||
<td style="padding:12px; border-bottom:1px solid #ffe0b2;">Base HP +150 & Def +2<br> [For every 3 refines:] <br> Hp +105, SP +5, MDEF +1, Crit DMG +2% & LUK +1 <br> [if Base LUK is 75 ≥:] <br> Critical Damage +4% | <td style="padding:12px; border-bottom:1px solid #ffe0b2; color: #FF0000;"> | ||
Base HP +150 & Def +2<br> | |||
<b>[For every 3 refines:]</b><br> | |||
Hp +105, SP +5, MDEF +1, Crit DMG +2% & LUK +1<br> | |||
<b>[if Base LUK is 75 ≥:]</b><br> | |||
Critical Damage +4% | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</div> | </div> | ||
<div style="color:#666; margin-top: 12px; font-size: 0.9em; text-align: center;"> | <div style="color:#666; margin-top: 12px; font-size: 0.9em; text-align: center;"> | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 20:56, 30 December 2025
📅 Release: A special version of this instance will launch on
December 30, 2025, featuring only a portion of the available rewards.
🎄 Event Limitations: The Xmas 2025 Event runs until January 11, 2026 (inclusive). During this period:
- The instance can be accessed directly from Prontera (temporary entrance).
- Only a limited reward pool will be available.
Once the Xmas 2025 Event ends, the full reward pool will be unlocked—however, rewards will become more challenging to obtain.
Heads-up: Rewards are obtained by interacting with the instance NPCs (don’t rush dialogue). If your inventory is too heavy, you may be unable to claim rewards.
🧭 Walkthrough (Quick Guide)
- Talk to Hugin to generate the time gap and enter the instance (party leader creates the instance).
- Follow the story objectives with Varmundt and Heinrich on the 1st floor until the first major encounter.
- After clearing the first MVP section, claim your checkpoint reward from Varmundt.
- Proceed to the 2nd floor, defeat both commanders, then face Amdarais.
- After completing the final objective, claim your completion reward from Hugin.
- If you are in Story Mode, you may access the Treasure Room for extra loot.
Tip: This instance is primarily farmed for Coagulated Spell and Temporal Crystal, used in the Temporal Boots system.
⚙️ Instance Modes
📖 Story Mode
- Full story flow and objective pacing.
- Treasure Room available (extra loot).
- Recommended for first clears and full farming.
⏩ Fast Mode
- Skips parts of the story / speeds up progression.
- Treasure Room is NOT available.
- Best for quick clears when you only need core rewards.
👥 Party Bonus (AdventuresRO)
- Counts UNIQUE IPs in the party (multi-client on the same IP does not increase the bonus).
- Effective party size cap: 16 unique IPs.
- Reward scaling: 1–2 unique IPs = 100%. From 3 to 16 unique IPs, gain +6% per IP above 2 (up to 184% total).
- This bonus affects the amount of Temporal Crystal and Coagulated Spell obtained from reward NPCs.
In-game, a message will show your current bonus as: “OGH Party Bonus: X/16 unique IP(s) -> Y% rewards.”
🥾 Temporal Boots System (AdventuresRO)
1) Obtain Base Boots
- Talk to Hugin's Butler (Event Hub: Prontera).
- Requires: Temporal Crystal.
2) Convert / Upgrade
- Wear your base Temporal Boots and choose an upgrade path:
- Advanced Boots (STR / INT / AGI / VIT / DEX / LUK)
- Modified Boots (STR / INT / AGI / VIT / DEX / LUK)
- Requires: Temporal Crystal.
- Preserves: Refine + Cards + Random Options.
3) Re-mix Random Options
- Talk to Hugin's Reforger.
- Requires: Temporal Crystal + Coagulated Spell + Zeny.
- Preserves: Refine + Cards (only options are re-rolled).
- Random Options use the official-style pool (with some exclusions).
4) Slotting (Advanced Boots)
- Talk to Hugin's Craftsman.
- Requires: Temporal Crystal.
- Two methods are available: Normal Slotting (risk) and Safe Slotting (keeps all).
- Designed so your progress (refine/cards/options) remains meaningful—choose your method carefully.
📦 Temporal Boots (Details TBA)
This section is reserved for the boots overview. Stats and detailed effects will be added later.
📦 Temporal Boots - Advanced Path Effects






