Knight: Difference between revisions
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! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ||
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| '''STR:'''+3 | '''AGI:'''+3 | '''VIT:'''+1 | '''INT:'''+2 | '''DEX:'''+7 | '''LUK:'''+2 | | |'''STR:'''+3 | '''AGI:'''+3 | '''VIT:'''+1 | '''INT:'''+2 | '''DEX:'''+7 | '''LUK:'''+2 | ||
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! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70 | ! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70 | ||
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| '''STR:''' + | | |'''STR:''' +15 | '''AGI:''' +8 | '''VIT:''' +8 | '''INT:''' +2 | '''DEX:''' +9 | '''LUK:''' +3 | ||
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Revision as of 00:40, 22 March 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact me via discord lemegeton..
Swordman Class | |
---|---|
Job Info | |
Base Job:Novice | |
Job Type:First | |
Skills: 5 | |
Platinum Skills: 2 | |
Bonus stats at Job 50 | |
STR:+3 | AGI:+3 | VIT:+1 | INT:+2 | DEX:+7 | LUK:+2 |
Overview
Swordmans experts mainly in melee combat, among their advantages we find:
- A high amount of HP so the vit significantly affects this statistic.
- Access to a huge range of armor and heavy equipment that allows him to be an ideal tank.
- High HP regeneration.
- Their class change allows them to have access to a mount that greatly increases their movement speed and the weight allowed to carry.
However the disadvantages of them:
- A low amount of SP and SP regeneration.
- In general, high SP consumption by their skills.
- You MUST use potions generally to take advantage of them.
Class Data
Skill | Description | Levels | Type |
---|---|---|---|
File:BashIcon.png Bash | Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. | 10 | Offensive |
File:EndureIcon.png Endure | Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. | 10 | Active |
File:IncreaseHPRecoveryIcon.png Increase HP Recovery | Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. | 10 | Passive |
File:MagnumBreakIcon.png Magnum Break | Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. | 10 | Offensive |
File:ProvokeIcon.png Provoke | Increase a target's attack by up to 32% and decrease its defense by up to 55%. | 10 | Active |
File:SwordMasteryIcon.png Sword Mastery | Increases damage done with One-Handed Swords. | 10 | Passive |
File:TwoHandedSwordMasteryIcon.png Two-Handed Sword Mastery | Increases damage done with Two-Handed Swords. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest |
---|---|---|---|---|---|
File:BerserkIcon.png Berserk | Increases attack, but decreases Defense as per Provoke level 10 when HP drops below 25%. | 1 | Passive | 30 | Berserk Quest |
File:FatalBlowIcon.png Fatal Blow | Adds a chance to stun targets hit with Bash level 6 and up. | 1 | Passive | 30 | Fatal Blow Quest |
File:HPRecoveryWhileMovingIcon.png HP Recovery While Moving | Allows HP recovery while walking. | 1 | Passive | 35 | HP Recovery While Moving Quest |
Leveling Spots & Tips
Swordman
It is advisable to get Bash as soon as possible, then magnum break if you plan to level up in wolves, then you can reset completely free up to level 70 if you wish.
Swordman's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
12 | 30 |
|
Area: Payon Cave
- Payon Cave F1 |
Spores Poporing Everything |
12 | 30 | Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. | Area: Payon Forest
- Pay_fild01 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
|
Area: Payon Forest
- Pay_fild01 |
Wolf Everything |
30 | 50+ |
|
Area: Payon Forest
- Pay_fild02 |
Bongun Munak |
40 | 60 |
|
Area: Payon Cave
- Payon Cave F3 |
Orc Zombie Orc Skeleton |
35 | 50+ |
|
ein_fild04
- Einbroch Field |
Orc Lady Orc Warrior |
40 | 60+ |
|
lou_fild01
- Louyang Field |
Gear Progression
Start by buying a Katana at Izlude's Weapon Shop, then a Bastard Sword and finally a Two-Handed Sword. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.
Job 40 or higher
To change class you must at least be job 40 but you need 25 skill points to unlock all the skills of the Knight class (as in the image below).
Mastery is recommended, but not mandatory:
- Two-Handed Sword Mastery
- Provoke
- Endure
As Knight
Knight Class | |
---|---|
Job Info | |
Base Job: Swordman | |
Job Type: 2-1 Transcendent | |
Skills: 10 | |
Platinum Skills: 1 (As Knight) | |
Bonus stats at Job 50 | |
STR: +8 | AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4 |
As Knight there is a very wide versatility and paths, for objectivity I am limited to deliver only 3 builds or rather references of the same, I hope you understand that if you want something more personalized open a mentor ticket.
Let's focus on say, 2 types of Knight, Hybrid (Pierce, ASPD, Bowling Bash) and Pure Bowling Bash (tanky).
Regardless of the build you choose, it is advisable to get Bowling Bash as your first skill, concentrate all your effort on that Skill.
Knight's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
Pitman |
50 | 69 |
|
Area: ein_dun01
- Einbech Mine Dungeon 1F
|
Myst Case |
45 | 70 |
|
Area:xmas_dun02
- Toy Factory |
High Orcs |
70 | 90+ |
|
gef_fild14
- Geffen Field |
Enchanted Peach Tree Zipper Bear |
60 | 85+ |
|
Area:gon_dun01
- Shrine of Gonryun Queen |
Pasanas |
80+ | 95+ |
|
in_sphinx5
- Morroc Sphinx |
Anolian |
80+ | 95+ |
|
cmd_fild03
- Zenhai Marsh |
Isilla Vanberk |
80+ | 95+ |
|
ra_sanc01
- Rachel Sanctuary |
Nightmare Terror Earth Deleter Sky Deleter |
80+ | 99 |
|
mag_dun02
- Magma Dungeon |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
|
Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
Between LV61~85:
|
Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
|
Build examples
Hybrid
STR: 70-90
AGI: 60-90 (base)
VIT: 60-90
INT 1 (base)
DEX: 40-50
LUK: 1
A classic build that allows a unique versatility in this job, it has access to Bowling Bash either using two-handed sword or with Lance, it completely depends on how you feel more comfortable.
They sacrifice a certain amount of vit to have a higher ASPD and be able to eliminate enemies with basic attacks, Pierce being affected by ASPD also benefits from this build.
It is recommended to have the stats at the minimum suggested and choose whether you want more damage, more aspd or more vitality.
VIT
STR: 80+
AGI: 1-20 (base)
VIT: 80-90
INT: 1(base)
DEX: 40+ (base)
LUK: 1
Do you like to gather a large number of enemies and kill them in groups? So is this build, an offensive role with high vitality to gather groups of enemies and kill them with Bowling Bash in groups, keep in mind that unlike a build focused on AGI here you will know what it's like to spend potions.