Knight: Difference between revisions

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     '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact me via discord '''lemegeton.'''.'''
     '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any '''Mentor or GM.'''.'''
   </div>
   </div>
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{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Swordman Class
! colspan=2 style="background:#00cc66;" | Merchant Class
|-
|-
| [[Image:Swordmanclass.png|center|200px]]
| [[Image:Merchantclass.png|center|200px]]
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
Line 30: Line 30:
|-
|-
|-
|-
| '''Skills:''' 5 ||
| '''Skills:''' 7 ||
|-
|-
| '''Platinum Skills: 2 ''' ||
| '''Platinum Skills: 2 ''' ||
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! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
|-
| |'''STR:'''+3 | '''AGI:'''+3 | '''VIT:'''+1 | '''INT:'''+2 | '''DEX:'''+7 | '''LUK:'''+2
| |'''STR:''' +5 | '''AGI:''' +1 | '''VIT:''' +4 | '''INT:''' +1 | '''DEX:''' +5 | '''LUK:''' +2
|-
|-
|-
|-
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Swordmans experts mainly in melee combat, among their advantages we find:
Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle.


* A high amount of HP so the vit significantly affects this statistic.
Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.
* Access to a huge range of armor and heavy equipment that allows him to be an ideal tank.
*High HP regeneration.
* Their class change allows them to have access to a mount that greatly increases their movement speed and the weight allowed to carry.


 
Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
However the disadvantages of them:
* A low amount of SP and SP regeneration.
* In general, high SP consumption by their skills.
* You MUST use potions generally to take advantage of them.


== Class Data==
== Class Data==
Line 65: Line 58:
|-
|-
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type
|-
| [[File:Discount.png]] Discount || Buy items from NPC's with an up to 24% discount. || 10 || style="background-color:#cccccc;" | Passive
|-  
|-  
| [[File:BashIcon.png]] Bash || Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10 || style="background-color:#ffcccc;" | Offensive
| [[File:EnlargeWeigthLimit2.png]] Enlarge Weight Limit|| Increase your character's maximum Weight Limit by up to 2,000 points. || 10 || style="background-color:#cccccc;" | Passive
|-  
|-  
| [[File:EndureIcon.png]] Endure || Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10 || style="background-color:#ccffcc;" | Active
| [[File:ItemAppraisal.png]] Item Appraisal || Identify items without a magnifier. || 1 || style="background-color:#ccffcc;" | Active
|-
| [[File:IncreaseHPRecoveryIcon.png]] Increase HP Recovery || Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]]'s [[Aid Potion]]. || 10 || style="background-color:#cccccc;" | Passive
|-
|-
| [[File:MagnumBreakIcon.png]] Magnum Break || Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 || style="background-color:#ffcccc;" | Offensive
| [[File:Mammonite.png]] Mammonite || Powerful melee attack dealing up to 600% damage that costs up to 1,000 Zeny. || 10 || style="background-color:#ccffcc;" | Active
|-  
|-  
| [[File:ProvokeIcon.png]] Provoke || Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10 || style="background-color:#ccffcc;" | Active
| [[File:Overcharge.png]] Overcharge || Get up to 24% more Zeny from selling items to NPC's. || 10 || style="background-color:#cccccc;" | Passive
|-  
|-  
| [[File:SwordMasteryIcon.png]] Sword Mastery || Increases damage done with One-Handed Swords. || 10 || style="background-color:#cccccc;" | Passive
| [[File:PushCart.png]] Pushcart || Carry an additional 8,000 weight units and/or 100 items in a separate inventory. || 10 || style="background-color:#cccccc;" | Passive
|-  
|-
| [[File:TwoHandedSwordMasteryIcon.png]] Two-Handed Sword Mastery || Increases damage done with Two-Handed Swords. || 10 || style="background-color:#cccccc;" | Passive
| [[File:Vending.png]] Vending || Open a shop with up to 12 item stacks for other players to buy. || 10 || style="background-color:#cccccc;" | Passive
|}
|}


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! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type !! style="background-color:#a3cdd2;" | Job Level<br/>Requirement !! style="background-color:#a3cdd2;" | Quest
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type !! style="background-color:#a3cdd2;" | Job Level<br/>Requirement !! style="background-color:#a3cdd2;" | Quest
|-
|-
| [[File:BerserkIcon.png]] Berserk || Increases attack, but decreases [[Defense]] as per [[Provoke]] level 10 when HP drops below 25%. || 1 || style="background-color:#cccccc;" | Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]
| [[File:CartRevolution.png]] Cart Revolution|| Melee AoE attack that gets stronger as your cart gets heavier. || 1 || style="background-color:#ccffcc;" | Active || 35 || [[Merchant_Skill_Quest#Cart_Revolution_Quest|Cart Revolution Quest]]
|-
|-
| [[File:FatalBlowIcon.png]] Fatal Blow || Adds a chance to [[stun]] targets hit with [[Bash]] level 6 and up. || 1 || style="background-color:#cccccc;" | Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]
| [[File:ChangeCart.png]] Change Cart || Change your cart's appearance as you gain levels. || 1 || style="background-color:#cccccc;" | Passive || 30 || [[Merchant_Skill_Quest#Change_Cart_Quest|Change Cart Quest]]
|-
|-
| [[File:HPRecoveryWhileMovingIcon.png]] HP Recovery While Moving || Allows [[HP]] recovery while walking. || 1 || style="background-color:#cccccc;" | Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]
| [[File:Crazy Upproar.png]] Crazy Uproar || Grants +4 Str and +30 [[ATK]] to party members. || 1 || style="background-color:#ccffcc;" | Active || 15 || [[Merchant_Skill_Quest#Crazy_Uproar_Quest|Crazy Uproar Quest]]
|-
| [[File:OpenBuyingStore.png]] Open Buying Store || Open a Buying Store (also known as a Purchase Shop) from which you can purchase certain items from others. || 2 || style="background-color:#ccffcc;" | Active || 30 || [[Merchant_Skill_Quest#Open_Buying_Store_Quest|Open Buying Store Quest]]
|-
| [[File:CartDecoration.png]] Cart Decoration ||  Change your cart's appearance. || 1 || style="background-color:#ccffcc;" | Active || none || [[Merchant_Skill_Quest#Cart_Decoration|Cart Decoration Quest]]
|}
|}


== Leveling Spots & Tips ==
== Leveling Spots & Tips ==
===Swordman===
===Merchant===


It is advisable to get Bash as soon as possible, then magnum break if you plan to level up in wolves, then you can reset completely free up to level 70 if you wish.
First, leave the passive skills for later, prioritize Mammonite and Cart Revolution Quest Skill.


{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0"
|-
|-
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Swordman's Leveling Route:'''
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Merchant's Leveling Route:'''
|-
|-
|-
|-
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  Everything
  Everything
|| 30 || 50+ ||  
|| 30 || 50+ ||  
# Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
# Wolves, Time to use Cart Revolution, have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
# A very well known trick, the wolves are not aggressive, but they will help their companions if they are being attacked, you can gather a large amount of wolves and kill them with a magnum break.
# A very well known trick, the wolves are not aggressive, but they will help their companions if they are being attacked, you can gather a large amount of wolves and kill them with a Cart Revolution.
#You can literally go up to job 50 here with no problem.
#You can literally go up to job 50 here with no problem.
  ||Area: Payon Forest
  ||Area: Payon Forest
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  ||lou_fild01
  ||lou_fild01
- Louyang Field
- Louyang Field
|-
|
<br>Hard Way</br>
Les
|| 30 || 60+ ||
# Note: Moscovia Quest Needed.
# Very Good experience and farm of huge leaft, this item will be usefull to level up another characters in a future with the Repeteable Quest.
# Try to create a Sage to give you fire endow to one shot Less With a Mammonite.
# Just Kill Less and Mantis.
||mosk_dun01
- Moscovia Dungeon.


|}
|}
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==== Gear Progression ====
==== Gear Progression ====


Start by buying a Katana at Izlude's Weapon Shop, then a Bastard Sword and finally a Two-Handed Sword. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.
Start by buying a Sword or Axe at Izlude's Weapon Shop, then a Havier Sword or Axe. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.


==== Job 40 or higher ====
==== Job 40 or higher ====


To change class you must at least be job 40 but you need 25 skill points to unlock all the skills of the Knight class (as in the image below).
To change class you must at least be job 40 but is always recommended to be at 50.


Mastery is recommended, but not mandatory:
Mastery is recommended, but not mandatory:
* Two-Handed Sword Mastery
 
* Provoke
* Mammonite
* Endure
* Enlarge Weight Limit
* Push Cart
* Over Charge
 




[[File:Swordmanskilltree.png||]]
[[File:MerchantSkillTree.png||]]




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<br>
<br>


=== As Knight ===
=== As Blacksmith ===


<div style="clear:right;">
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Knight Class
! colspan=2 style="background:#00cc66;" | Blacksmith Class
|-
|-
| [[Image:Knight.png|center|200px]]
| [[File:Blacksmith.png|center|200px]]  
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
|-
|-
| '''Base Job:''' Swordman||
| '''Base Job:''' Blacksmith||
|-
|-
| '''Job Type:''' 2-1 Transcendent ||
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
|-
|-
| '''Skills:''' 10 ||
| '''Skills:''' 21 ||
|-
|-
| '''Platinum Skills: 1 (As Knight)''' ||
| '''Platinum Skills: 2 (As Blacksmith)''' ||
|-
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50
|-
|-
| |STR: +8 | AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4
| |STR: +6 | AGI: +2 | VIT: +6 | INT: +2 | DEX: +12 | LUK: +2
|-
|-
|-
|-
|}
|}
</div>
</div>
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.
<br> Note:</br> This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefor, this class is NOT recommended for new players.




As Knight there is a very wide versatility and paths, for objectivity I am limited to deliver only 3 builds or rather references of the same, I hope you understand that if you want something more personalized open a mentor ticket.
Let's focus on say, 2 types of Knight, Hybrid (Pierce, ASPD, Bowling Bash) and Pure Bowling Bash (tanky).
Regardless of the build you choose, it is advisable to get Bowling Bash as your first skill, concentrate all your effort on that Skill.




[[File:EarlyKnight.png]]
[[File:BlackSmithSkillTree.png]]




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  High Orcs
  High Orcs
|| 70|| 90+ ||  
|| 70|| 90+ ||  
# Recommended to get a Water element Claymore, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
# Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
# Loot is a bit poor compared to other areas.
# Loot is a bit poor compared to other areas.
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
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You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.


{| class="wikitable"
{| class="wikitable"
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| |[[File:412357.png|200xpx|thumb|Adventurer Bow I]]
| |[[File:AdventureAxe.png|200xpx|thumb|Adventurer Axe I]]
 
* Attack +60
* Attack +60
* Increase physical and magical damage to normal monster by 10%.
* Increase physical and magical damage to normal monster by 10%.
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|[[File:1163.png|200xpx|thumb|Adventurer Slayer I]] Between LV61~85:
|[[File:AdventureAxe2.png|200xpx|thumb|Adventurer Axe I]] Between LV61~85:
* Attack +120
* Attack +120
* Increase physical and magical damage to normal monster by 10%.
* Increase physical and magical damage to normal monster by 10%.
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|[[File:1163.png|200xpx|thumb|Adventurer Slayer II]]  
|[[File:AdventureAxe3.png|200xpx|thumb|Adventurer Axe II]]  
* Attack +150
* Attack +150
* Increase physical and magical damage to normal monster by 20%.
* Increase physical and magical damage to normal monster by 20%.
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==== Build examples ====
==== Build examples ====


===== Hybrid =====
===== Aspd =====
'''STR:''' 70-90<br>
'''STR:''' 70-80<br>


'''AGI:''' 60-90 (base)<br>
'''AGI:''' 80-90 (base)<br>


'''VIT:''' 60-90<br>
'''VIT:''' 40-60<br>


'''INT''' 1 (base)<br>
'''INT''' 1 (base)<br>
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A classic build that allows a unique versatility in this job, it has access to Bowling Bash either using two-handed sword or with Lance, it completely depends on how you feel more comfortable.
A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down.
 
They sacrifice a certain amount of vit to have a higher ASPD and be able to eliminate enemies with basic attacks, Pierce being affected by ASPD also benefits from this build.


It is recommended to have the stats at the minimum suggested and choose whether you want more damage, more aspd or more vitality.
They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters






===== VIT =====
===== STR =====


'''STR:'''  80+ <br>
'''STR:'''  90+ <br>
'''AGI:'''  1-20 (base)<br>
'''AGI:'''  30-40 (base)<br>


'''VIT:'''  80-90 <br>
'''VIT:'''  70-80 <br>


'''INT:'''  1(base)<br>
'''INT:'''  1(base)<br>
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'''LUK:'''  1<br>
'''LUK:'''  1<br>


Do you like to gather a large number of enemies and kill them in groups? So is this build, an offensive role with high vitality to gather groups of enemies and kill them with Bowling Bash in groups, keep in mind that unlike a build focused on AGI here you will know what it's like to spend potions.
This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables.


== Lord Knight==
== Master Smith==


<div style="clear:right;">
<div style="clear:right;">
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;"
|-
|-
! colspan=2 style="background:#00cc66;" | Lord Knight Class
! colspan=2 style="background:#00cc66;" | Master Smith Class
|-
|-
| [[Image:LordKnight.png|center|200px]]
| [[File:Mastersmith.png|center|200px]]
|-
|-
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info
|-
|-
|-
|-
| '''Base Job:''' Knight||
| '''Base Job:''' Master Smith||
|-
|-
| '''Job Type:''' 2-1 Transcendent ||
| '''Job Type:''' 2-1 Transcendent ||
|-
|-
|-
|-
| '''Skills:''' 8 ||
| '''Skills:''' 29 ||
|-
|-
|-
|-
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70
|-
|-
| |'''STR:''' +15 | '''AGI:''' +8 | '''VIT:''' +8 | '''INT:''' +2 | '''DEX:''' +9 | '''LUK:''' +3
| |'''STR:''' +6 | '''AGI:''' +7 | '''VIT:''' +6 | '''INT:''' +6 | '''DEX:''' +12 | '''LUK:''' +8
|-
|-
|-
|-
|}
|}
== Overview ==
'''Mastersmith''' (Alt: ''Whitesmith'') is the pinnacle of the [[Blacksmith]]'s career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.
The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with [[Shattering Strike]] (Meltdown) and then unleash a flurry of [[High Speed Cart Ram | High Speed Cart Rams]] (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.
Being a class with high damage per second rating, Mastersmiths gained boosts in their skills that exploit their [[ASPD]]. One is the [[Shattering Strike]] skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, [[High Speed Cart Ram | HSCR]](although over shadowed by their co-class' [[Acid Bomb]] as their new skill) is known to make characters with low [[VIT]] run for their lives. HSCR is another skill that benefits from [[ASPD]].
Another note is that the Mastersmiths with their new skills drains more zeny than their non-rebirth counterpart.
</div>
</div>

Revision as of 04:39, 4 July 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Merchant Class
Merchantclass.png
Job Info
Base Job:Novice
Job Type:First
Skills: 7
Platinum Skills: 2
Bonus stats at Job 50
STR: +5 | AGI: +1 | VIT: +4 | INT: +1 | DEX: +5 | LUK: +2


Overview

Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle.

Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.

Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.

Class Data

Skill Description Levels Type
Discount.png Discount Buy items from NPC's with an up to 24% discount. 10 Passive
EnlargeWeigthLimit2.png Enlarge Weight Limit Increase your character's maximum Weight Limit by up to 2,000 points. 10 Passive
ItemAppraisal.png Item Appraisal Identify items without a magnifier. 1 Active
Mammonite.png Mammonite Powerful melee attack dealing up to 600% damage that costs up to 1,000 Zeny. 10 Active
Overcharge.png Overcharge Get up to 24% more Zeny from selling items to NPC's. 10 Passive
PushCart.png Pushcart Carry an additional 8,000 weight units and/or 100 items in a separate inventory. 10 Passive
Vending.png Vending Open a shop with up to 12 item stacks for other players to buy. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
CartRevolution.png Cart Revolution Melee AoE attack that gets stronger as your cart gets heavier. 1 Active 35 Cart Revolution Quest
ChangeCart.png Change Cart Change your cart's appearance as you gain levels. 1 Passive 30 Change Cart Quest
Crazy Upproar.png Crazy Uproar Grants +4 Str and +30 ATK to party members. 1 Active 15 Crazy Uproar Quest
OpenBuyingStore.png Open Buying Store Open a Buying Store (also known as a Purchase Shop) from which you can purchase certain items from others. 2 Active 30 Open Buying Store Quest
CartDecoration.png Cart Decoration Change your cart's appearance. 1 Active none Cart Decoration Quest

Leveling Spots & Tips

Merchant

First, leave the passive skills for later, prioritize Mammonite and Cart Revolution Quest Skill.

Merchant's Leveling Route:
Monsters Recommended level End level Notes Map
Familiar  
Zombie  
Poporing  
Skeleton

12 30
  1. In first levels, beware of poporings, Familiar can be a bit annoying.
Area: Payon Cave

- Payon Cave F1

Spores
Poporing
Everything
12 30 Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. Area: Payon Forest

- Pay_fild01

Archer Skeleton
Soldier Skeleton
35 50
  1. Loot valuable in general for early levels, apple of archer is useful and Skeleton cards have their market.
  2. Be careful not to kill more than 1 at a time in the beginning.
  3. Could be a bit hard without potions.
Area: Payon Forest

- Pay_fild01

Wolf
Everything
30 50+
  1. Wolves, Time to use Cart Revolution, have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful.
  2. A very well known trick, the wolves are not aggressive, but they will help their companions if they are being attacked, you can gather a large amount of wolves and kill them with a Cart Revolution.
  3. You can literally go up to job 50 here with no problem.
Area: Payon Forest

- Pay_fild02

Bongun
Munak
40 60
  1. The experience is decent, beware of the only nine tail on the map.
Area: Payon Cave

- Payon Cave F3

Orc Zombie
Orc Skeleton
35 50+
  1. Very slow.
  2. The loot is not good at all but there are a LOT of enemies.
  3. Easy access, you can go from Kafra => Warper => Orc Dungeon.
ein_fild04

- Einbroch Field

Orc Lady
Orc Warrior
40 60+
  1. Very good place in Zeny for first levels.
  2. Quite experienced.
  3. You may need to spend some more potions to survive.
  4. BE CAREFUL WITH THE MVP.
lou_fild01

- Louyang Field


Hard Way
Les
30 60+
  1. Note: Moscovia Quest Needed.
  2. Very Good experience and farm of huge leaft, this item will be usefull to level up another characters in a future with the Repeteable Quest.
  3. Try to create a Sage to give you fire endow to one shot Less With a Mammonite.
  4. Just Kill Less and Mantis.
mosk_dun01

- Moscovia Dungeon.


Gear Progression

Start by buying a Sword or Axe at Izlude's Weapon Shop, then a Havier Sword or Axe. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.

Job 40 or higher

To change class you must at least be job 40 but is always recommended to be at 50.

Mastery is recommended, but not mandatory:

  • Mammonite
  • Enlarge Weight Limit
  • Push Cart
  • Over Charge


MerchantSkillTree.png







As Blacksmith

Blacksmith Class
Blacksmith.png
Job Info
Base Job: Blacksmith
Job Type: 2-1 Transcendent
Skills: 21
Platinum Skills: 2 (As Blacksmith)
Bonus stats at Job 50
STR: +6 | AGI: +2 | VIT: +6 | INT: +2 | DEX: +12 | LUK: +2

Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.

Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.


Note:
This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefor, this class is NOT recommended for new players.



BlackSmithSkillTree.png


Knight's Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

Pitman
50 69
  1. Adventurers Guild Quest.
  2. Fire Weapon
  3. Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
Area: ein_dun01

- Einbech Mine Dungeon 1F


Myst Case
45 70
  1. MVP Zone, take care.
  2. Zeny early Zeny Spot.
Area:xmas_dun02

- Toy Factory

High Orcs
70 90+
  1. Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Enchanted Peach Tree
Zipper Bear
60 85+
  1. Zeny $_$
  2. Fire Weapon
Area:gon_dun01

- Shrine of Gonryun Queen

Pasanas
80+ 95+
  1. Nice Exp.
  2. Good Zeny.
  3. Evade Anubis.
  4. Water Weapon needed
in_sphinx5

- Morroc Sphinx

Anolian
80+ 95+
  1. Nice Exp.
  2. Anolian Skins for repeteable quest.
  3. Adventurers Guild quest.
  4. Oridecon farm.
cmd_fild03

- Zenhai Marsh

Isilla
Vanberk
80+ 95+
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is neutral, so do not use element here.
ra_sanc01

- Rachel Sanctuary

Nightmare Terror
Earth Deleter
Sky Deleter
80+ 99
  1. Nice Exp.
  2. Zeny.
  3. Almost Everything is ffire but Nightmare Terror shadow.
  4. Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
mag_dun02

- Magma Dungeon


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
  • Attack +60
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe I
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Axe II
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.


Build examples

Aspd

STR: 70-80

AGI: 80-90 (base)

VIT: 40-60

INT 1 (base)

DEX: 40-50

LUK: 1


A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down.

They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters


STR

STR: 90+
AGI: 30-40 (base)

VIT: 70-80

INT: 1(base)

DEX: 40+ (base)

LUK: 1

This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables.

Master Smith

Master Smith Class
Mastersmith.png
Job Info
Base Job: Master Smith
Job Type: 2-1 Transcendent
Skills: 29
Bonus stats at Job 70
STR: +6 | AGI: +7 | VIT: +6 | INT: +6 | DEX: +12 | LUK: +8






Overview

Mastersmith (Alt: Whitesmith) is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.

The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Shattering Strike (Meltdown) and then unleash a flurry of High Speed Cart Rams (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.

Being a class with high damage per second rating, Mastersmiths gained boosts in their skills that exploit their ASPD. One is the Shattering Strike skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, HSCR(although over shadowed by their co-class' Acid Bomb as their new skill) is known to make characters with low VIT run for their lives. HSCR is another skill that benefits from ASPD.

Another note is that the Mastersmiths with their new skills drains more zeny than their non-rebirth counterpart.