Knight: Difference between revisions
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'''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact | '''This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any '''Mentor or GM.'''.''' | ||
</div> | </div> | ||
</div> | </div> | ||
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{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | {| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | ||
|- | |- | ||
! colspan=2 style="background:#00cc66;" | | ! colspan=2 style="background:#00cc66;" | Merchant Class | ||
|- | |- | ||
| [[Image: | | [[Image:Merchantclass.png|center|200px]] | ||
|- | |- | ||
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ||
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|- | |- | ||
|- | |- | ||
| '''Skills:''' | | '''Skills:''' 7 || | ||
|- | |- | ||
| '''Platinum Skills: 2 ''' || | | '''Platinum Skills: 2 ''' || | ||
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! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ||
|- | |- | ||
| |'''STR:'''+ | | |'''STR:''' +5 | '''AGI:''' +1 | '''VIT:''' +4 | '''INT:''' +1 | '''DEX:''' +5 | '''LUK:''' +2 | ||
|- | |- | ||
|- | |- | ||
Line 47: | Line 47: | ||
Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle. | |||
Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see. | |||
Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters. | |||
== Class Data== | == Class Data== | ||
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|- | |- | ||
! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type | ! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type | ||
|- | |||
| [[File:Discount.png]] Discount || Buy items from NPC's with an up to 24% discount. || 10 || style="background-color:#cccccc;" | Passive | |||
|- | |- | ||
| [[File: | | [[File:EnlargeWeigthLimit2.png]] Enlarge Weight Limit|| Increase your character's maximum Weight Limit by up to 2,000 points. || 10 || style="background-color:#cccccc;" | Passive | ||
|- | |- | ||
| [[File: | | [[File:ItemAppraisal.png]] Item Appraisal || Identify items without a magnifier. || 1 || style="background-color:#ccffcc;" | Active | ||
|- | |- | ||
| [[File: | | [[File:Mammonite.png]] Mammonite || Powerful melee attack dealing up to 600% damage that costs up to 1,000 Zeny. || 10 || style="background-color:#ccffcc;" | Active | ||
|- | |- | ||
| [[File: | | [[File:Overcharge.png]] Overcharge || Get up to 24% more Zeny from selling items to NPC's. || 10 || style="background-color:#cccccc;" | Passive | ||
|- | |- | ||
| [[File: | | [[File:PushCart.png]] Pushcart || Carry an additional 8,000 weight units and/or 100 items in a separate inventory. || 10 || style="background-color:#cccccc;" | Passive | ||
|- | |- | ||
| [[File: | | [[File:Vending.png]] Vending || Open a shop with up to 12 item stacks for other players to buy. || 10 || style="background-color:#cccccc;" | Passive | ||
|} | |} | ||
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! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type !! style="background-color:#a3cdd2;" | Job Level<br/>Requirement !! style="background-color:#a3cdd2;" | Quest | ! style="background-color:#a3cdd2;" | Skill !! style="background-color:#a3cdd2;" | Description !! style="background-color:#a3cdd2;" | Levels !! style="background-color:#a3cdd2;" | Type !! style="background-color:#a3cdd2;" | Job Level<br/>Requirement !! style="background-color:#a3cdd2;" | Quest | ||
|- | |- | ||
| [[File: | | [[File:CartRevolution.png]] Cart Revolution|| Melee AoE attack that gets stronger as your cart gets heavier. || 1 || style="background-color:#ccffcc;" | Active || 35 || [[Merchant_Skill_Quest#Cart_Revolution_Quest|Cart Revolution Quest]] | ||
|- | |- | ||
| [[File: | | [[File:ChangeCart.png]] Change Cart || Change your cart's appearance as you gain levels. || 1 || style="background-color:#cccccc;" | Passive || 30 || [[Merchant_Skill_Quest#Change_Cart_Quest|Change Cart Quest]] | ||
|- | |- | ||
| [[File: | | [[File:Crazy Upproar.png]] Crazy Uproar || Grants +4 Str and +30 [[ATK]] to party members. || 1 || style="background-color:#ccffcc;" | Active || 15 || [[Merchant_Skill_Quest#Crazy_Uproar_Quest|Crazy Uproar Quest]] | ||
|- | |||
| [[File:OpenBuyingStore.png]] Open Buying Store || Open a Buying Store (also known as a Purchase Shop) from which you can purchase certain items from others. || 2 || style="background-color:#ccffcc;" | Active || 30 || [[Merchant_Skill_Quest#Open_Buying_Store_Quest|Open Buying Store Quest]] | |||
|- | |||
| [[File:CartDecoration.png]] Cart Decoration || Change your cart's appearance. || 1 || style="background-color:#ccffcc;" | Active || none || [[Merchant_Skill_Quest#Cart_Decoration|Cart Decoration Quest]] | |||
|} | |} | ||
== Leveling Spots & Tips == | == Leveling Spots & Tips == | ||
=== | ===Merchant=== | ||
First, leave the passive skills for later, prioritize Mammonite and Cart Revolution Quest Skill. | |||
{|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0" | {|class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" border="0" | ||
|- | |- | ||
! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | ''' | ! style="background-color: #a3cdd2; width: 75px; margin-left: text-align: center; 80px; border-color: #000000;" colspan="5" | '''Merchant's Leveling Route:''' | ||
|- | |- | ||
|- | |- | ||
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Everything | Everything | ||
|| 30 || 50+ || | || 30 || 50+ || | ||
# Wolves have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful. | # Wolves, Time to use Cart Revolution, have a huge source of consumables both sp and hp, so it is an excellent area to leveling, unfortunately the initial zeny is not very useful. | ||
# A very well known trick, the wolves are not aggressive, but they will help their companions if they are being attacked, you can gather a large amount of wolves and kill them with a | # A very well known trick, the wolves are not aggressive, but they will help their companions if they are being attacked, you can gather a large amount of wolves and kill them with a Cart Revolution. | ||
#You can literally go up to job 50 here with no problem. | #You can literally go up to job 50 here with no problem. | ||
||Area: Payon Forest | ||Area: Payon Forest | ||
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||lou_fild01 | ||lou_fild01 | ||
- Louyang Field | - Louyang Field | ||
|- | |||
| | |||
<br>Hard Way</br> | |||
Les | |||
|| 30 || 60+ || | |||
# Note: Moscovia Quest Needed. | |||
# Very Good experience and farm of huge leaft, this item will be usefull to level up another characters in a future with the Repeteable Quest. | |||
# Try to create a Sage to give you fire endow to one shot Less With a Mammonite. | |||
# Just Kill Less and Mantis. | |||
||mosk_dun01 | |||
- Moscovia Dungeon. | |||
|} | |} | ||
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==== Gear Progression ==== | ==== Gear Progression ==== | ||
Start by buying a | Start by buying a Sword or Axe at Izlude's Weapon Shop, then a Havier Sword or Axe. Armor based on your progress and available zeny, but don't invest too much as you will have options later on. | ||
==== Job 40 or higher ==== | ==== Job 40 or higher ==== | ||
To change class you must at least be job 40 but | To change class you must at least be job 40 but is always recommended to be at 50. | ||
Mastery is recommended, but not mandatory: | Mastery is recommended, but not mandatory: | ||
* | |||
* | * Mammonite | ||
* | * Enlarge Weight Limit | ||
* Push Cart | |||
* Over Charge | |||
[[File: | [[File:MerchantSkillTree.png||]] | ||
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<br> | <br> | ||
=== As | === As Blacksmith === | ||
<div style="clear:right;"> | <div style="clear:right;"> | ||
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | {| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | ||
|- | |- | ||
! colspan=2 style="background:#00cc66;" | | ! colspan=2 style="background:#00cc66;" | Blacksmith Class | ||
|- | |- | ||
| [[ | | [[File:Blacksmith.png|center|200px]] | ||
|- | |- | ||
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ||
|- | |- | ||
|- | |- | ||
| '''Base Job:''' | | '''Base Job:''' Blacksmith|| | ||
|- | |- | ||
| '''Job Type:''' 2-1 Transcendent || | | '''Job Type:''' 2-1 Transcendent || | ||
|- | |- | ||
|- | |- | ||
| '''Skills:''' | | '''Skills:''' 21 || | ||
|- | |- | ||
| '''Platinum Skills: | | '''Platinum Skills: 2 (As Blacksmith)''' || | ||
|- | |- | ||
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ||
|- | |- | ||
| |STR: + | | |STR: +6 | AGI: +2 | VIT: +6 | INT: +2 | DEX: +12 | LUK: +2 | ||
|- | |- | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant. | |||
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. | |||
<br> Note:</br> This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefor, this class is NOT recommended for new players. | |||
[[File: | [[File:BlackSmithSkillTree.png]] | ||
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High Orcs | High Orcs | ||
|| 70|| 90+ || | || 70|| 90+ || | ||
# Recommended to get a Water element | # Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs. | ||
# Loot is a bit poor compared to other areas. | # Loot is a bit poor compared to other areas. | ||
# Try to hunt Orc Archers from time to time to get an Orc Bow and sell it. | # Try to hunt Orc Archers from time to time to get an Orc Bow and sell it. | ||
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{| class="wikitable" | {| class="wikitable" | ||
Line 398: | Line 411: | ||
| |[[File: | | |[[File:AdventureAxe.png|200xpx|thumb|Adventurer Axe I]] | ||
* Attack +60 | * Attack +60 | ||
* Increase physical and magical damage to normal monster by 10%. | * Increase physical and magical damage to normal monster by 10%. | ||
Line 432: | Line 446: | ||
|[[File: | |[[File:AdventureAxe2.png|200xpx|thumb|Adventurer Axe I]] Between LV61~85: | ||
* Attack +120 | * Attack +120 | ||
* Increase physical and magical damage to normal monster by 10%. | * Increase physical and magical damage to normal monster by 10%. | ||
Line 463: | Line 477: | ||
|[[File: | |[[File:AdventureAxe3.png|200xpx|thumb|Adventurer Axe II]] | ||
* Attack +150 | * Attack +150 | ||
* Increase physical and magical damage to normal monster by 20%. | * Increase physical and magical damage to normal monster by 20%. | ||
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==== Build examples ==== | ==== Build examples ==== | ||
===== | ===== Aspd ===== | ||
'''STR:''' 70- | '''STR:''' 70-80<br> | ||
'''AGI:''' | '''AGI:''' 80-90 (base)<br> | ||
'''VIT:''' 60 | '''VIT:''' 40-60<br> | ||
'''INT''' 1 (base)<br> | '''INT''' 1 (base)<br> | ||
Line 487: | Line 501: | ||
A classic build that allows | A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down. | ||
They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters | |||
===== | ===== STR ===== | ||
'''STR:''' | '''STR:''' 90+ <br> | ||
'''AGI:''' | '''AGI:''' 30-40 (base)<br> | ||
'''VIT:''' 80 | '''VIT:''' 70-80 <br> | ||
'''INT:''' 1(base)<br> | '''INT:''' 1(base)<br> | ||
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'''LUK:''' 1<br> | '''LUK:''' 1<br> | ||
This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. | |||
== | == Master Smith== | ||
<div style="clear:right;"> | <div style="clear:right;"> | ||
{| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | {| class="infobox" style="width:30em; float:right; border: 1px solid #aaa; margin: 0 0 1em 1em; padding: 0.2em; text-align:center;" | ||
|- | |- | ||
! colspan=2 style="background:#00cc66;" | | ! colspan=2 style="background:#00cc66;" | Master Smith Class | ||
|- | |- | ||
| [[ | | [[File:Mastersmith.png|center|200px]] | ||
|- | |- | ||
! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ! colspan=2 style="background:#00cc66; font-size:130%;" | Job Info | ||
|- | |- | ||
|- | |- | ||
| '''Base Job:''' | | '''Base Job:''' Master Smith|| | ||
|- | |- | ||
| '''Job Type:''' 2-1 Transcendent || | | '''Job Type:''' 2-1 Transcendent || | ||
|- | |- | ||
|- | |- | ||
| '''Skills:''' | | '''Skills:''' 29 || | ||
|- | |- | ||
|- | |- | ||
! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70 | ! colspan=2 style="background:#00cc66;" | Bonus stats at Job 70 | ||
|- | |- | ||
| |'''STR:''' + | | |'''STR:''' +6 | '''AGI:''' +7 | '''VIT:''' +6 | '''INT:''' +6 | '''DEX:''' +12 | '''LUK:''' +8 | ||
|- | |- | ||
|- | |- | ||
|} | |} | ||
== Overview == | |||
'''Mastersmith''' (Alt: ''Whitesmith'') is the pinnacle of the [[Blacksmith]]'s career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle. | |||
The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with [[Shattering Strike]] (Meltdown) and then unleash a flurry of [[High Speed Cart Ram | High Speed Cart Rams]] (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well. | |||
Being a class with high damage per second rating, Mastersmiths gained boosts in their skills that exploit their [[ASPD]]. One is the [[Shattering Strike]] skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, [[High Speed Cart Ram | HSCR]](although over shadowed by their co-class' [[Acid Bomb]] as their new skill) is known to make characters with low [[VIT]] run for their lives. HSCR is another skill that benefits from [[ASPD]]. | |||
Another note is that the Mastersmiths with their new skills drains more zeny than their non-rebirth counterpart. | |||
</div> | </div> |
Revision as of 04:39, 4 July 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Merchant Class | |
---|---|
Job Info | |
Base Job:Novice | |
Job Type:First | |
Skills: 7 | |
Platinum Skills: 2 | |
Bonus stats at Job 50 | |
STR: +5 | AGI: +1 | VIT: +4 | INT: +1 | DEX: +5 | LUK: +2 |
Overview
Merchants are clever traders learning the economic market in all of Rune Midgard. Though not as strong as other classes, their utility skills such as Pushcart to hold loot and Item Appraisal to identify items make them useful companions in battle.
Growing up at the Alberta docks, they are learning how their traded materials can be used to create even stronger items the world is yet to see.
Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. As such, they are formidable against the strongest monsters.
Class Data
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest |
---|---|---|---|---|---|
Cart Revolution | Melee AoE attack that gets stronger as your cart gets heavier. | 1 | Active | 35 | Cart Revolution Quest |
Change Cart | Change your cart's appearance as you gain levels. | 1 | Passive | 30 | Change Cart Quest |
Crazy Uproar | Grants +4 Str and +30 ATK to party members. | 1 | Active | 15 | Crazy Uproar Quest |
Open Buying Store | Open a Buying Store (also known as a Purchase Shop) from which you can purchase certain items from others. | 2 | Active | 30 | Open Buying Store Quest |
Cart Decoration | Change your cart's appearance. | 1 | Active | none | Cart Decoration Quest |
Leveling Spots & Tips
Merchant
First, leave the passive skills for later, prioritize Mammonite and Cart Revolution Quest Skill.
Merchant's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
12 | 30 |
|
Area: Payon Cave
- Payon Cave F1 |
Spores Poporing Everything |
12 | 30 | Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. | Area: Payon Forest
- Pay_fild01 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
|
Area: Payon Forest
- Pay_fild01 |
Wolf Everything |
30 | 50+ |
|
Area: Payon Forest
- Pay_fild02 |
Bongun Munak |
40 | 60 |
|
Area: Payon Cave
- Payon Cave F3 |
Orc Zombie Orc Skeleton |
35 | 50+ |
|
ein_fild04
- Einbroch Field |
Orc Lady Orc Warrior |
40 | 60+ |
|
lou_fild01
- Louyang Field |
|
30 | 60+ |
|
mosk_dun01
- Moscovia Dungeon. |
Gear Progression
Start by buying a Sword or Axe at Izlude's Weapon Shop, then a Havier Sword or Axe. Armor based on your progress and available zeny, but don't invest too much as you will have options later on.
Job 40 or higher
To change class you must at least be job 40 but is always recommended to be at 50.
Mastery is recommended, but not mandatory:
- Mammonite
- Enlarge Weight Limit
- Push Cart
- Over Charge
As Blacksmith
Blacksmith Class | |
---|---|
Job Info | |
Base Job: Blacksmith | |
Job Type: 2-1 Transcendent | |
Skills: 21 | |
Platinum Skills: 2 (As Blacksmith) | |
Bonus stats at Job 50 | |
STR: +6 | AGI: +2 | VIT: +6 | INT: +2 | DEX: +12 | LUK: +2 |
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.
Note:
This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefor, this class is NOT recommended for new players.
Knight's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
Pitman |
50 | 69 |
|
Area: ein_dun01
- Einbech Mine Dungeon 1F
|
Myst Case |
45 | 70 |
|
Area:xmas_dun02
- Toy Factory |
High Orcs |
70 | 90+ |
|
gef_fild14
- Geffen Field |
Enchanted Peach Tree Zipper Bear |
60 | 85+ |
|
Area:gon_dun01
- Shrine of Gonryun Queen |
Pasanas |
80+ | 95+ |
|
in_sphinx5
- Morroc Sphinx |
Anolian |
80+ | 95+ |
|
cmd_fild03
- Zenhai Marsh |
Isilla Vanberk |
80+ | 95+ |
|
ra_sanc01
- Rachel Sanctuary |
Nightmare Terror Earth Deleter Sky Deleter |
80+ | 99 |
|
mag_dun02
- Magma Dungeon |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
|
Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
Between LV61~85:
|
Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
|
Build examples
Aspd
STR: 70-80
AGI: 80-90 (base)
VIT: 40-60
INT 1 (base)
DEX: 40-50
LUK: 1
A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down.
They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters
STR
STR: 90+
AGI: 30-40 (base)
VIT: 70-80
INT: 1(base)
DEX: 40+ (base)
LUK: 1
This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables.
Master Smith
Master Smith Class | |
---|---|
Job Info | |
Base Job: Master Smith | |
Job Type: 2-1 Transcendent | |
Skills: 29 | |
Bonus stats at Job 70 | |
STR: +6 | AGI: +7 | VIT: +6 | INT: +6 | DEX: +12 | LUK: +8 |
Overview
Mastersmith (Alt: Whitesmith) is the pinnacle of the Blacksmith's career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle.
The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Shattering Strike (Meltdown) and then unleash a flurry of High Speed Cart Rams (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.
Being a class with high damage per second rating, Mastersmiths gained boosts in their skills that exploit their ASPD. One is the Shattering Strike skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target's weapon or armor. Another noteworthy skill, HSCR(although over shadowed by their co-class' Acid Bomb as their new skill) is known to make characters with low VIT run for their lives. HSCR is another skill that benefits from ASPD.
Another note is that the Mastersmiths with their new skills drains more zeny than their non-rebirth counterpart.