Axe Boomerang: Difference between revisions
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Thershel (talk | contribs) (Created page with "{| class="infobox" style="width:30em; float:right;" |- ! colspan=2 style="background:#a3cdd2; font-size:130%;" | File:AxeBoomerangicon.png Axe Boomerang |- ! |- | '''Type:''' || style="width:150pt;" | Offensive |- | '''Levels:''' || style="width:150pt;" | 1 |- | '''SP Cost:''' || style="width:150pt;" | 18 |- | '''Delay:''' || style="width:150pt;" | ASPD Based |- | '''Target:''' || style="width:150pt;" | Enemy |- | '''Range:''' || style="width:150pt;" | 3 Cells...") |
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'''Axe Boomerang''' (Alt: Axe Boomerang) is a new offensive skill currently available while using Ignus Steel as a Whitesmith. | '''Axe Boomerang''' (Alt: Axe Boomerang) is a new offensive skill currently available while using <b>Ignus Steel</b> as a Whitesmith. | ||
=== Effect === | === Effect === |
Latest revision as of 05:57, 25 June 2024
File:AxeBoomerangicon.png Axe Boomerang | |
---|---|
Type: | Offensive |
Levels: | 1 |
SP Cost: | 18 |
Delay: | ASPD Based |
Target: | Enemy |
Range: | 3 Cells |
Weapon: | Axe |
Axe Boomerang (Alt: Axe Boomerang) is a new offensive skill currently available while using Ignus Steel as a Whitesmith.
Effect
Inflicts Ranged Physical Damage to a single target and pushes it backwards. The damage is greatly affected by its weight.
Formula:
Damage (ATK) = [(Base_Damage + Weapon_Weight) × (BaseLv ÷ 100)]%
Level | Base Damage (MATK) | Range | SP Cost |
---|---|---|---|
1 | 300% | 3 cells | 18 |