Blacksmith: Difference between revisions
Line 438: | Line 438: | ||
<p style="color: green; font-weight: bold;">===='' This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ''====</p> | <p style="color: green; font-weight: bold;">===='' This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ''====</p> | ||
<br> | |||
== Build examples == | |||
<br> | |||
<b><span style="color:#ff00ff;">[[https://wiki.adventuresro.com//v1/index.php/White_Smith Blacksmith - - -> Whitesmith 2-1 Transcendent Job]]</span></b> | |||
<br> | <br> |
Latest revision as of 13:44, 5 July 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
As Blacksmith
Blacksmith Class | |
---|---|
Job Info | |
Base Job: Blacksmith | |
Job Type: 2-1 Transcendent | |
Skills: 21 | |
Platinum Skills: 2 (As Blacksmith) | |
Bonus stats at Job 50 | |
STR: +6 | AGI: +2 | VIT: +6 | INT: +2 | DEX: +12 | LUK: +2 |
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.
==== This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefor, this class is NOT recommended for new players. ====
Class Data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Adrenaline Rush | For 30~150 seconds, increase Attack Speed and hit rate of party members equipped with Axe and Mace class weapons (30% for Blacksmiths, 25% for other classes). | 5 | Active |
Hammer Fall | 30~70% Chance of stunning all enemies within a 5x5 area. | 5 | Active |
Hilt Binding | STR +1, ATK +4. Increases the durations of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%. | 1 | Passive |
Power Maximize | Uses maximum weapon damage for skill duration. | 5 | Active |
Power-Thrust | For 20~100 seconds, you have +5~25% ATK. Other party members have +5~15% ATK. | 5 | Active |
Skin Tempering | You have +4~20% Fire resistance and +1~5% Neutral resistance. | 5 | Passive |
Weapon Perfection | For 10~50 seconds, party members have no weapon size penalties. | 5 | Active |
Forging Skills
Skill | Description | Levels | Type |
---|---|---|---|
Enchantedstone Craft | Enables the creation of Elemental Stones. | 5 | Passive |
Iron Tempering | Enables the creation of Iron from Iron Ore. | 5 | Passive |
Ore Discovery | Adds low chance of finding certain ores when killing monsters. | 1 | Passive |
Oridecon Research | Increases the chance of crafting Level 3 Weapons. | 5 | Passive |
Smith Axe | Enables the creation of various Axe class weapons. | 3 | Passive |
Smith Dagger | Enables the creation of various Dagger class weapons. | 3 | Passive |
Smith Knucklebrace | Enables the creation of various Knuckle class weapons. | 3 | Passive |
Smith Mace | Enables the creation of various Mace class weapons. | 3 | Passive |
Smith Spear | Enables the creation of various Spear class weapons. | 3 | Passive |
Smith Sword | Enables the creation of various One Handed Sword class weapons. | 3 | Passive |
Smith Two-handed Sword | Enables the creation of various Two Handed Sword class weapons. | 3 | Passive |
Steel Tempering | Enables the creation of Steel from Iron and Coal. | 5 | Passive |
Weapon Repair | Returns damaged equipment to usable state. | 1 | Active |
Weaponry Research | Increases HIT, ATK, and the chance of Forging a weapon. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest |
---|---|---|---|---|---|
Greed | Automatically pick up items in a 5x5 area around caster. | 1 | Active | N/A | Greed Quest |
Dubious Salesmanship | Reduces the Zeny cost of the skill Mammonite by 10%. | 1 | Passive | 35 | Dubious Salesmanship Quest |
Soul Link Skill
Skill | Description | Levels | Type |
---|---|---|---|
Advanced Adrenaline Rush | Reduces attack delay of all party members using melee weapons. | 1 | Active |
Leveling Route
Blacksmith's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
Pitman |
50 | 69 |
|
Area: ein_dun01
- Einbech Mine Dungeon 1F
|
Myst Case |
45 | 70 |
|
Area:xmas_dun02
- Toy Factory |
High Orcs |
70 | 90+ |
|
gef_fild14
- Geffen Field |
Enchanted Peach Tree Zipper Bear |
60 | 85+ |
|
Area:gon_dun01
- Shrine of Gonryun Queen |
Pasanas |
80+ | 95+ |
|
in_sphinx5
- Morroc Sphinx |
Anolian |
80+ | 95+ |
|
cmd_fild03
- Zenhai Marsh |
Isilla Vanberk |
80+ | 95+ |
|
ra_sanc01
- Rachel Sanctuary |
Nightmare Terror Earth Deleter Sky Deleter |
80+ | 99 |
|
mag_dun02
- Magma Dungeon |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
|
Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
Between LV61~85:
|
Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
|
Build examples
ASPD | |
STR: | 70-80 |
AGI: | 80-90 (base) |
VIT: | 40-60 |
INT: | 1 (base) |
DEX: | 40 (base) |
LUK: | 1 |
==== A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down. ====
==== They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters ====
STR | |
STR: | 90+ |
AGI: | 30-40 (base) |
VIT: | 70-80 |
INT: | 1 (base) |
DEX: | 40 (base) |
LUK: | 1 |
==== This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables. ====