Sage: Difference between revisions
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! Monsters !! Recommended level !! End level !! Notes !! Map | ! Monsters !! Recommended level !! End level !! Notes !! Map | ||
|- | |- | ||
| | | | ||
Les | Les | ||
|| 30+ || 86+|| | || 30+ || 86+|| | ||
# [https://irowiki.org/classic/Finding_The_Moving_Island_Quest '''Moskovia Dungeon Quest'''] Needed | # [https://irowiki.org/classic/Finding_The_Moving_Island_Quest '''Moskovia Dungeon Quest'''] Needed | ||
# Fire | # Fire Magic | ||
# Keep all sharp leafs, they are useful for repeatable quests. | # Keep all sharp leafs, they are useful for repeatable quests. | ||
|| Area: mosk_dun01 | || Area: mosk_dun01 | ||
Line 145: | Line 145: | ||
# Adventurers Guild Quest. | # Adventurers Guild Quest. | ||
# Fire | # Fire Magic | ||
# Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards. | # Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards. | ||
||Area: ein_dun01 | ||Area: ein_dun01 | ||
- Einbech Mine Dungeon 1F | - Einbech Mine Dungeon 1F | ||
|- | |- | ||
| | | | ||
Mi Gao | |||
|| | || 30 || 50+ || | ||
# Zeny $_$ | # Zeny $_$ | ||
# Fire | # Fire Magic | ||
# | # | ||
||Area: | ||Area:Louyang fields | ||
|- | |- | ||
| | | | ||
Muscipular | |||
|| | Drosera | ||
Geographer | |||
|| 60+|| 90+|| | |||
# Nice Exp. | # Nice Exp. | ||
# | # Fire Magic | ||
||ra_fild01 | |||
|} | |||
<br> | |||
==== Recommended Gear Progression (As Newbie) ==== | |||
===== [https://wiki.adventuresro.com//v1/index.php/Adventurers_Guild#Adventurers_Guild Adventurers Guild] ===== | |||
The adventurers set is an own set of the server, it is '''almost''' free, the only requirement is to perform the quests it has for you. | |||
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80. | |||
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable. | |||
{| class="wikitable" | |||
|- | |- | ||
! LEVEL RANGE | |||
! SET | |||
! Stats | |||
! Bonus | |||
! Weapon | |||
|- | |||
| Level '''20 ~ 60''' | |||
| [[File:Eden_Hat.png|24xpx|left]] Adventurer Hat l | |||
[[File:Eden_Uniform.png|24xpx|left]] Adventurer Uniform l | |||
[[File:Eden_Manteau.png|24xpx|left]] Adventurer Manteau l | |||
[[File:Eden_Boots.png|24xpx|left]] Adventurer Boots l | |||
| | |||
* Defense +15 | |||
* All stats+1 | |||
* Attack +10 | |||
* Magic Attack+30 | |||
* Add 3% resistance against all property attacks | |||
* Max HP +5% | |||
| Grants an additional 10% experience gained | |||
|| [[File:AdventurerDictioary1.png|200xpx|thumb|Adventurer Dictionary I]] | |||
* Attack +40 | |||
* Magic Attack +10% | |||
* Healing Skills +5% | |||
* Increase physical and magical damage to normal monster by 10%. | |||
* After base level 61, effects will not work. | |||
|- | |- | ||
| Level '''61~85''' | |||
| [[File:Eden_Hat.png|24xpx|left]] Adventurer Hat ll | |||
| | |||
[[File:Eden_Uniform.png|24xpx|left]] Adventurer Uniform ll | |||
|| | |||
[[File:Eden_Manteau.png|24xpx|left]] Adventurer Manteau ll | |||
[[File:Eden_Boots.png|24xpx|left]] Adventurer Boots ll | |||
| | |||
* Defense +20 | |||
* SP +50 | |||
* All stats+1 | |||
* Attack +15 | |||
* Magic Attack+45 | |||
* Add 5% resistance against all property attacks | |||
* Max SP +5% | |||
* Max HP +5% | |||
| Grants an additional 10% experience gained | |||
| |[[File:AdventurerDictioary1.png|200xpx|thumb|Adventurer Dictionary II]]x Between LV61~85: | |||
* Attack +70 | |||
* Magic Attack +15% | |||
* Healing Skills +10% | |||
* Increase physical and magical damage to normal monster by 10%. | |||
* After base level 86, effects will not work. | |||
|- | |- | ||
| Level '''85~98''' | |||
| [[File:Eden_Hat.png|24xpx|left]] Adventurer Hat lll | |||
[[File:Eden_Uniform.png|24xpx|left]] Adventurer Uniform lll | |||
[[File:Eden_Manteau.png|24xpx|left]] Adventurer Manteau lll | |||
[[File:Eden_Boots.png|24xpx|left]] Adventurer Boots lll | |||
| | |||
* Defense +26 | |||
* Max HP+500 | |||
* Max SP+50 | |||
* All stats+2 | |||
* Attack +20 | |||
* Magic Attack+60 | |||
* Add 7% resistance against all property attacks | |||
* Max SP +5% | |||
* Max HP +5% | |||
| Grants an additional 10% experience gained | |||
| |[[File:AdventurerDictioary1.png|200xpx|thumb|Adventurer Dictionary III]] | |||
* Attack +100 | |||
* Magic Attack +20% | |||
* Healing Skills +20% | |||
* Increase physical and magical damage to normal monster by 20%. | |||
* After base level 99, effects will not work. | |||
|} | |} | ||
== Build examples == | == Build examples == | ||
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<b><span style="color:#ff00ff;">[https://wiki.adventuresro.com//v1/index.php/Professor Sage - - - > Professor ]</span></b> | <b><span style="color:#ff00ff;">[https://wiki.adventuresro.com//v1/index.php/Professor Sage - - - > Professor ]</span></b> | ||
<br> |
Revision as of 03:20, 9 July 2024
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a Soul Linker (see Sage Spirit for more info).
Sage | |
---|---|
Job Info | |
Base Job: Sage | |
Job Type: 2-2 Transcendent | |
Skills: 10 | |
Platinum Skills: 2 (As Sage) | |
Bonus stats at Job 50 | |
STR: +5 | AGI: +5 | VIT: +3 | INT: +9 | DEX: +5 | LUK: +3 |
Class Data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Cast Cancel | Cancel the casting of your skill and regain some of the SP. | 5 | Active |
Deluge | Use a Blue Gemstone to create a 7x7 area of water on the ground. | 5 | Active |
Dispell | Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. | 5 | Active |
Dragonology | Increases INT up to 3, and increases ATK and MATK versus Dragon-race enemies. | 5 | Passive |
Earth Spike | Attack a target for up to 500% Earth-element damage. | 5 | Offensive |
Endow Blaze | Use a Scarlet Point to endow a party member's weapon with the Fire-element. | 5 | Supportive |
Endow Quake | Use a Lime Green Point to endow a party member's weapon with the Earth-element. | 5 | Supportive |
Endow Tornado | Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. | 5 | Supportive |
Endow Tsunami | Use a Indigo Point to endow a party member's weapon with the Water-element. | 5 | Supportive |
Free Cast | Allows you to walk and attack while casting spells. | 10 | Passive |
Heaven's Drive | Earth-element AoE attack dealing up to 500% MATK to targets in a 5x5 area. | 5 | Offensive |
Hindsight | Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. | 10 | Active |
Hocus-pocus | Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. | 10 | Active |
Magic Rod | Absorb a single-target skill that is targeting you, negating its damage and giving you SP. | 5 | Active |
Magnetic Earth | Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. | 5 | Active |
Sense | Reveal basic information about the target monster. | 1 | Active |
Spell Breaker | Cancel the skill that the target is currently casting and absorb it as SP. | 5 | Active |
Study | Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. | 5 | Passive |
Volcano | Use a Blue Gemstone to create a 7x7 area of fire on the ground. | 5 | Active |
Whirlwind | Use a Blue Gemstone to create a 7x7 area of wind on the ground. | 5 | Active |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
---|---|---|---|---|
Create Elemental Converter | Allows the Sage to create Elemental Converters, which can be used for short term endows. | 1 | Active | None |
Elemental Change | Uses an Elemental Converter to permanently change the element of a monster. | 1 | Active | 40 |
Leveling Route
Sage Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
Pitman |
50 | 69 |
|
Area: ein_dun01
- Einbech Mine Dungeon 1F |
Mi Gao |
30 | 50+ |
|
Area:Louyang fields |
Muscipular Drosera Geographer |
60+ | 90+ |
|
ra_fild01 |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
|
Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
x Between LV61~85:
|
Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
|
Build examples
Leveling Build | |
STR: | 1 |
AGI: | 1 (base) |
VIT: | 60-80 |
INT: | 80-99 (base) |
DEX: | 50-80(base) |
LUK: | 1 |
==== Sages start off with decent Magic AoEs with Thunderstorm and Fireball, and can pick off single targets with bolt spells. Unfortunately towards later levels (after about 85) it may not be possible to one shot monsters anymore with the bolt skills.====
Aspd + SoulLink | |
STR: | 1 |
AGI: | 80-99(base) |
VIT: | 50-80 |
INT: | 80-99(base) |
DEX: | 20-40 (base) |
LUK: | 1 |
==== This build is focused in aspd with soul link, to improve the auto-cast of skills, always have a linker at hand and prepare to have some fun. ====
Hocus Pocus | |
STR: | 1 |
AGI: | 1 (base) |
VIT: | 70 |
INT: | 130 (base) |
DEX: | 70(base) |
LUK: | 9 |
====The build aims at the most INT possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed DEX, but focuses more on VIT instead to avoid death by random Hocus-pocus skills. ====
Rebirth Job