Lord Knight: Difference between revisions

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<table style="background-color:#f2f2f2; border: 1px solid #aaa; text-align:center; width: 10%; margin:0; border-collapse: collapse;">
  <tr>
    <td style="background-color:#a3cdd2; text-align:center; border: 1px solid #aaa; font-weight: bold;" colspan="2">Spiral Pierce</td>
  </tr>
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    <td style="border: 1px solid #aaa; padding: 8px;">'''STR:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1+</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''AGI:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1+ (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''VIT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">99</td>
  </tr>
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    <td style="border: 1px solid #aaa; padding: 8px;">'''INT:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''DEX:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">99 (base)</td>
  </tr>
  <tr>
    <td style="border: 1px solid #aaa; padding: 8px;">'''LUK:'''</td>
    <td style="border: 1px solid #aaa; padding: 8px;">1</td>
  </tr>
</table>


<p style="color: green; font-weight: bold;">===='' Skewers a single target five times with a spiral technique, where each hit will inflict ranged physical damage. The damage is greatly affected by the weight of the equipped weapon. ''====</p>






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Revision as of 08:07, 20 July 2024

   W.I.P



   This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..


Lord Knight Class
LordKnight.png
Job Info
Base Job: Lord Knight
Job Type: 2-1 Transcendent
Skills: 8
Bonus stats at Job 70
STR: +15 | AGI: +8 | VIT: +8 | INT: +2 | DEX: +9 | LUK: +3

Overview


Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.

Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.


LordKnightSkillTree.png



Skills

Skill Description Levels Type
Aura Blade.png
Aura Blade
Produces a special aura around the equipped weapon to strengthen its power temporarily. 5 Supportive
Clashing Spiral.png
Clashing Spiral
Skewers a single target five times with a spiral technique, dealing ranged damage that is affected by the weapon's weight. 5 Offensive
Frenzy.png
Frenzy
Heightens physical power at the cost of the ability to use skills. 1 Supportive
Parry.png
Parry
Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. 10 Supportive
Relax.png
Relax
Greatly increases HP regeneration, but forces the user to sit down. 1 Supportive
Spear Dynamo.png
Spear Dynamo
Increases ATK and Accuracy with any weapon while decreasing DEF. 5 Supportive
Traumatic Blow.png
Traumatic Blow
An attack that has a chance of inflicting the Bleeding status on a target. 5 Offensive
Vital Strike.png
Vital Strike
A ranged attack that can cause various abnormal status effects. 10 Offensive


Leveling Route



Lord Knight Smith's Leveling Route:
Monsters Recommended level End level Notes Map

Les

30+ 86+
  1. Moskovia Dungeon Quest Needed
  2. Fire Weapon
  3. Keep all sharp leafs, they are useful for repeatable quests.
Area: mosk_dun01

- Les Forest

High Orcs
70 90+
  1. Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
  2. Loot is a bit poor compared to other areas.
  3. Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
  4. Adv Guild Quest.
gef_fild14

- Geffen Field

Imp
Kaza
70 99
  1. Zeny $_$
  2. Ice Weapon
Area:Thor_v01

- Thor Volcano

  1. Highly Recommended a build full ASPD, ice weapon or endow, fly and kill only Imp's and Kasa's, avoid sword and bow master's at any cost.


Recommended Gear Progression (As Newbie)

Adventurers Guild

The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.

It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.

We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.


LEVEL RANGE SET Stats Bonus Weapon
Level 20 ~ 60
Eden Hat.png
Adventurer Hat l


Eden Uniform.png
Adventurer Uniform l


Eden Manteau.png
Adventurer Manteau l


Eden Boots.png
Adventurer Boots l


  • Defense +15
  • All stats+1
  • Attack +10
  • Magic Attack+30
  • Add 3% resistance against all property attacks
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer II
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 61, effects will not work.


Level 61~85
Eden Hat.png
Adventurer Hat ll


Eden Uniform.png
Adventurer Uniform ll


Eden Manteau.png
Adventurer Manteau ll


Eden Boots.png
Adventurer Boots ll


  • Defense +20
  • SP +50
  • All stats+1
  • Attack +15
  • Magic Attack+45
  • Add 5% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer II
Between LV61~85:
  • Attack +120
  • Increase physical and magical damage to normal monster by 10%.
  • After base level 86, effects will not work.
Level 85~98
Eden Hat.png
Adventurer Hat lll


Eden Uniform.png
Adventurer Uniform lll


Eden Manteau.png
Adventurer Manteau lll


Eden Boots.png
Adventurer Boots lll


  • Defense +26
  • Max HP+500
  • Max SP+50
  • All stats+2
  • Attack +20
  • Magic Attack+60
  • Add 7% resistance against all property attacks
  • Max SP +5%
  • Max HP +5%
Grants an additional 10% experience gained


Adventurer Slayer III
  • Attack +150
  • Increase physical and magical damage to normal monster by 20%.
  • After base level 99, effects will not work.



Builds Example



VIT + DAMAGE
STR: 80-90+
AGI: 20-40 (base)
VIT: 75-85
INT: 1 (base)
DEX: 50+ (base)
LUK: 1


==== This build allows the user to have resistance to stun, low speed and ASPD but high damage and vitality. ====


ASPD + DAMAGE
STR: 80-90+
AGI: 70-80 (base)
VIT: 20-30
INT: 1 (base)
DEX: 40+ (base)
LUK: 1


==== This is the typical build where AGI and ASPD are the most important factors in the fight, you will start the fight as quickly as possible and end it with a God-Aspd (188-190), you can eliminate monsters instantly and even kill some another with only auto attacks. ====


Spiral Pierce
STR: 1+
AGI: 1+ (base)
VIT: 99
INT: 1 (base)
DEX: 99 (base)
LUK: 1


==== Skewers a single target five times with a spiral technique, where each hit will inflict ranged physical damage. The damage is greatly affected by the weight of the equipped weapon. ====