Random Options: Difference between revisions

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[[Category:Random_Options]]
[[Category:Random_OPointions]]
The '''Random Options System''' adds a new experience to Ragnarök, extending the life of the gameplay.


Every time a Monster, Miniboss or MvP drops an equippable item it will have a chance to appear with up to '''THREE (3) additional statuses''', depending on how rare the piece is. '''Accessories, Armors, Garments, Shields, Shoes and Weapons''' will have the ability to obtain random options to take our characters to the maximum.
[[Category:Random_OPointions]]


The chance will have four tiers, ranging from Common/Normal (1) items, Rare/Rare (2), and Very Rare/Mythic (3).
<div style="font-family: 'Segoe UI', Roboto, sans-serif; max-width: 1200px; margin: 0 auto;">
The random options slots will appear from Slot #1 to #3 progressively. That is, a Slot #3 status cannot be acquired without Options in Slots #1 and #2.


Here is the list of available options:
== <div style="background: linear-gradient(135deg, #3A86FF 0%, #8338EC 100%); color: white; padding: 15px; border-radius: 8px; box-shadow: 0 4px 12px rgba(0,0,0,0.15);">Random OPointions System</div> ==


==Headgears==
<div style="background: #ffffff; border-radius: 8px; padding: 20px; margin: 20px 0; box-shadow: 0 2px 8px rgba(0,0,0,0.1); border-left: 5px solid #3A86FF;">
{| class="wikitable" width="50%" style="text-align:center"
<div style="font-size: 1.2em; color: #2c3e50; font-weight: 500; margin-bottom: 10px;">⚙️ System Mechanics</div>
|+
<ul style="margin-top: 5px; padding-left: 20px;">
! Option !! Bonus !! Value !! Rarity
<li>Applies to <strong>Accessories, Armors, Garments, Shields, Shoes, Weapons</strong></li>
|-
<li>Drops from <span style="color: #e74c3c;">Monsters</span>, <span style="color: #e74c3c;">Minibosses</span>, and <span style="color: #e74c3c;">MVPs</span></li>
| #1 || HP Regeneration || 1~5% || style="background-color:#3A86FF; color:#FFFFFF;" | Common (🔵)
<li><strong>Progressive unlocking:</strong> Slot #1 #2 → #3</li>
|-
</ul>
| || SP Regeneration || 1~5% || style="background-color:#3A86FF; color:#FFFFFF;" | Common (🔵)
</div>
|-
| || Race Extra EXP (10 options) || 1~5% (Other) || style="background-color:#3A86FF; color:#FFFFFF;" | Common (🔵)
|-
| || Increases HP Recovery from Healing Items || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare (🟠)
|-
| || Increases SP Recovery from Healing Items || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare (🟠)
|-
| #2 || Max HP || 1~200 pts || style="background-color:#FFBE0B; color:#000000;" | Rare (🟠)
|-
| || Max SP || 1~20 pts || style="background-color:#FFBE0B; color:#000000;" | Rare (🟠)
|-
| || Race Resistance (10 options) || 1~5% (Resistance) || style="background-color:#8338EC; color:#FFFFFF;" | Mythic (🟣)
|-
| || Max Weight || 1~100 pts || style="background-color:#8338EC; color:#FFFFFF;" | Mythic (🟣)
|-
| #3 || Movement Speed || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare (🟠)
|-
| || Variable Cast Time Reduction || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare (🟠)
|-
| || Base Status (6 options) || 1 pt || style="background-color:#8338EC; color:#FFFFFF;" | Mythic (🟣)
|}


==Accessories==
<!-- RARITY TIERS -->
[[File:RandomOptions Accessories.png|Accessories|500px]]
<div style="display: grid; grid-template-columns: repeat(3, 1fr); gap: 15px; margin: 25px 0;">
{| class="wikitable" width="50%" style="text-align:center"
<div style="background: linear-gradient(145deg, #3A86FF20, #3A86FF30); border-radius: 8px; padding: 15px; border-top: 4px solid #3A86FF; box-shadow: 0 2px 8px rgba(58,134,255,0.15);">
|+
<div style="font-weight: bold; color: #3A86FF; margin-bottom: 10px;">🔵 Common</div>
! Option !! Bonus !! Value !! Rarity
<div style="font-size: 0.9em; color: #34495e;">
|-
Max 1 Slot<br>
| #1 || Critical || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
• Basic Bonuses<br>
|-
• High Drop Rate
| || Hit || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
</div>
|-
</div>
| || ATK || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || MATK || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #2 || Race extra exp || 1~5% || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || ATK Damage Range || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| || HP y SP Acceleration || 1-5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #3 || ATK || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || MATK || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || Delay After Attack || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| || Cast Time Reduction || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}
==Armors==
[[File:RandomOptions Armors.png|Armors|500px]]
{| class="wikitable" width="50%" style="text-align:center"
|+
! Option # !! Bonus !! Value !! Rarity
|-
| #1 || Def || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || MDef || 1~5 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Perfect Dodge || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || Flee || 1~5 pts || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #2 || Max HP || 10~300 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Max SP || 5~75 pts || style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| || Race Resistance || 1~5% || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| #3 || Max HP || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| || Base Status || 1 pt || style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| || Max SP || 1~5% || style="background-color:#FFBE0B; color:#000000;" | Rare
|}


==Garments==
<div style="background: linear-gradient(145deg, #FFBE0B20, #FFBE0B30); border-radius: 8px; padding: 15px; border-top: 4px solid #FFBE0B; box-shadow: 0 2px 8px rgba(255,190,11,0.15);">
[[File:RandomOptions Garment.png|Garments|500px]]
<div style="font-weight: bold; color: #FFBE0B; margin-bottom: 10px;">🟠 Rare</div>
{| class="wikitable" width="50%" style="text-align:center"
<div style="font-size: 0.9em; color: #34495e;">
|+
• Max 2 Slots<br>
! Option # !! Bonus !! Value !! Rarity
• Advanced Bonuses<br>
|-
• Medium Drop Rate
| #1 || Max HP || 10~300 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
</div>
|-
</div>
| || Max SP || 10~100 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Perfect Dodge || 1~5 pts || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Flee || 1~10 pts || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| #2 || Race Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
|-
| || HP Regeneration || 1~10% || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| || Reduces SP Cost || 1~10% || style="background-color: #3A86FF; color: #FFFFFF;" | Common
|-
| #3 || Cast Time Reduction || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || Elemental Resistance || 1~5% || style="background-color: #8338EC; color: #FFFFFF;" | Mythic
|-
| || Delay After Attack || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|-
| || After Cast Delay || 1~5% || style="background-color: #FFBE0B; color: #000000;" | Rare
|}


==Shields==
<div style="background: linear-gradient(145deg, #8338EC20, #8338EC30); border-radius: 8px; padding: 15px; border-top: 4px solid #8338EC; box-shadow: 0 2px 8px rgba(131,56,236,0.15);">
[[File:RandomOptions Shields.png|Shields|500px]]
<div style="font-weight: bold; color: #8338EC; margin-bottom: 10px;">🟣 Mythic</div>
{| class="wikitable" width="50%" style="text-align:center"
<div style="font-size: 0.9em; color: #34495e;">
|+
• Max 3 Slots<br>
! Option #
• Powerful Bonuses<br>
! Bonus
• Low Drop Rate
! Value
</div>
! Rarity
</div>
|-
</div>
| #1
| Def
| 1~5 pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| MDef
| 1~5 pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Perfect Dodge
| 1~5 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Flee
| 1~5 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
| #2
| HP Regeneracion
| 1~5 %
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| SP Regeneracion
| 1~5 %
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Race Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| #3
| Cast Time Reduction
| 1~5 %
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Healing Effect
| 1~10 %
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Elemental Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}


==Shoes==
== <div style="color: #2c3e50; border-bottom: 2px solid #3A86FF; padding-bottom: 5px; margin: 30px 0 15px 0;">Equipment OPointions</div> ==
[[File:RandomOptions Shoes.png|Shoes|500px]]
{| class="wikitable" width="50%" style="text-align:center"
|+
! Option #
! Bonus
! Value
! Rarity
|-
| #1
| HP Regeneracion
| 1-5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| SP Regeneracion
| 1-5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| Def
| 1-5 Pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Mdef
| 1-5 Pts
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
| #2&nbsp;&nbsp;&nbsp;&nbsp;
| Max HP
| 1~5%
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Max SP
| 5~75 pts
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| SP Consumption Reduction
| 1~5%
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
|-
|
| Healing Effect
| 1~5%
| style="background-color:#FFBE0B; color:#000000;" | Rare
|-
|
| ASPD
| 1~2
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Cast Time Reduction
| 1~5%
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
| #3
| Range ATK Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Elemental Resistance
| 1~5 %
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|-
|
| Base Status
| 1 pt
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
|}


==Weapons ==
<!-- HEADGEARS -->
[[File:RandomOptions Weapons.png|Weapons|500px]]
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
{| class="wikitable" width="50%" style="text-align:center"
<div style="background: linear-gradient(135deg, #e74c3c 0%, #c0392b 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
|+
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #e74c3c; font-weight: bold;">👑</div>
!| Option
Headgears
!| Bonus
</div>
!| Lv1
 
!| Lv2
<table style="width: 100%; border-collapse: collapse;">
!| Lv3
<thead>
!| Lv4
<tr style="background: #f8f9fa;">
!| Rarity
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
|-
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
|| #1
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
|| Hit
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
|| 1~10 pts
</tr>
|| 5 ~ 15 pts
</thead>
|| 10 ~ 20 pts
<tbody>
|| 15 ~ 25 pts
<tr style="border-bottom: 1px solid #eee;">
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
|-
<td style="padding: 12px; vertical-align: top;">
||
• HP Regeneration<br>
|| Critical
• SP Regeneration<br>
|| 1 ~ 5 pts
Race Extra EXP (10 types)<br>
|| 3 ~ 7 pts
• Increases HP Recovery (Items)<br>
|| 5 ~ 10 pts
• Increases SP Recovery (Items)
|| 7 ~ 15 pts
</td>
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
<td style="padding: 12px; vertical-align: top;">
|-
1~5%<br>
||
1~5%<br>
|| ATK
1~5%<br>
|| 1 ~ 10 pts
• 1~5%<br>
|| 5 ~ 15 pts
• 1~5%
|| 10 ~ 20 pts
</td>
|| 15 ~ 25 pts
<td style="padding: 12px; vertical-align: top;">
| style="background-color:#FFBE0B; color:#000000;" | Rare
<span style="color: #3A86FF;">Common</span><br>
|-
<span style="color: #3A86FF;">Common</span><br>
||
<span style="color: #3A86FF;">Common</span><br>
|| MATK
<span style="color: #FFBE0B;">Rare</span><br>
|| 1 ~ 10 pts
<span style="color: #FFBE0B;">Rare</span>
|| 5 ~ 15 pts
</td>
|| 10 ~ 20 pts
</tr>
|| 15 ~ 25 pts
<tr style="border-bottom: 1px solid #eee;">
| style="background-color:#FFBE0B; color:#000000;" | Rare
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
|-
<td style="padding: 12px; vertical-align: top;">
|| #2
• Max HP<br>
|| Element extra damage
• Max SP<br>
|| N/A
• Race Resistance (10 types)<br>
|| 1~2 %
• Max Weight
|| 1~3 %
</td>
|| 1~5 %
<td style="padding: 12px; vertical-align: top;">
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
• 1~200 Points<br>
|-
• 1~20 Points<br>
||
• 1~5%<br>
|| Race extra damage
• 1~100 Points
|| N/A
</td>
|| 1~2 %
<td style="padding: 12px; vertical-align: top;">
|| 1~3 %
<span style="color: #FFBE0B;">Rare</span><br>
|| 1~5 %
<span style="color: #FFBE0B;">Rare</span><br>
| style="background-color:#3A86FF; color:#FFFFFF;" | Common
<span style="color: #8338EC;">Mythic</span><br>
|-
<span style="color: #8338EC;">Mythic</span>
|| #3
</td>
|| Size extra damage
</tr>
|| N/A
<tr>
|| N/A
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
|| 1~3 %
<td style="padding: 12px; vertical-align: top;">
|| 3~5 %
• Movement Speed<br>
| style="background-color:#FFBE0B; color:#000000;" | Rare
• Variable Cast Time Reduction<br>
|-
• Base Status (6 types)
||
</td>
|| ATK
<td style="padding: 12px; vertical-align: top;">
|| N/A
• 1~5%<br>
|| N/A
• 1~5%<br>
|| 1~3 %
• 1 Point
|| 3~5 %
</td>
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
<td style="padding: 12px; vertical-align: top;">
|-
<span style="color: #FFBE0B;">Rare</span><br>
||
<span style="color: #FFBE0B;">Rare</span><br>
|| MATK
<span style="color: #8338EC;">Mythic</span>
|| N/A
</td>
|| N/A
</tr>
|| 1~3 %
</tbody>
|| 3~5 %
</table>
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
</div>
|-
 
||
<!-- ACCESSORIES -->
|| Base Status
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
|| N/A
<div style="background: linear-gradient(135deg, #3498db 0%, #2980b9 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
|| N/A
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #3498db; font-weight: bold;">💍</div>
|| 1 pt
Accessories
|| 1 pt
</div>
| style="background-color:#8338EC; color:#FFFFFF;" | Mythic
 
|}
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• Critical<br>
• Hit<br>
• ATK<br>
• MATK
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Race Extra EXP<br>
• ATK Damage Range<br>
• HP/SP Acceleration
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• ATK<br>
• MATK<br>
• Delay After Attack<br>
• Cast Time Reduction
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1~5%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
</tbody>
</table>
</div>
 
<!-- ARMORS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #9b59b6 0%, #8e44ad 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #9b59b6; font-weight: bold;">🛡️</div>
Armors
</div>
 
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• DEF<br>
• MDEF<br>
• Perfect Dodge<br>
• Flee
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Max SP<br>
• Race Resistance
</td>
<td style="padding: 12px; vertical-align: top;">
• 10~300 Points<br>
• 5~75 Points<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Base Status (6 types)<br>
• Max SP
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1 Point<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
</tbody>
</table>
</div>
 
<!-- GARMENTS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #1abc9c 0%, #16a085 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #1abc9c; font-weight: bold;">🧥</div>
Garments
</div>
 
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Max SP<br>
• Perfect Dodge<br>
• Flee
</td>
<td style="padding: 12px; vertical-align: top;">
• 10~300 Points<br>
• 10~100 Points<br>
• 1~5 Points<br>
• 1~10 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Race Resistance<br>
• HP Regeneration<br>
• Reduces SP Cost
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~10%<br>
• 1~10%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Cast Time Reduction<br>
• Elemental Resistance<br>
• Delay After Attack<br>
• After Cast Delay
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1~5%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
</tbody>
</table>
</div>
 
<!-- SHIELDS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #f39c12 0%, #d35400 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #f39c12; font-weight: bold;">🛡️</div>
Shields
</div>
 
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• DEF<br>
• MDEF<br>
• Perfect Dodge<br>
• Flee
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points<br>
• 1~5 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• HP Regeneration<br>
• SP Regeneration<br>
• Race Resistance
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Cast Time Reduction<br>
• Healing Effect<br>
• Elemental Resistance
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~10%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
</tbody>
</table>
</div>
 
<!-- SHOES -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #2ecc71 0%, #27ae60 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #2ecc71; font-weight: bold;">👟</div>
Shoes
</div>
 
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• HP Regeneration<br>
• SP Regeneration<br>
• DEF<br>
• MDEF
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1~5 Points<br>
• 1~5 Points
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Max HP<br>
• Max SP<br>
• SP ConsumPointion Reduction<br>
• Healing Effect<br>
• ASPD
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 5~75 Points<br>
• 1~5%<br>
• 1~5%<br>
• 1~2
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Ranged ATK Resistance<br>
• Elemental Resistance<br>
• Base Status (6 types)
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1 Point
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
</tbody>
</table>
</div>
 
<!-- WEAPONS -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08);">
<div style="background: linear-gradient(135deg, #e67e22 0%, #d35400 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #e67e22; font-weight: bold;">⚔️</div>
Weapons
</div>
 
<table style="width: 100%; border-collapse: collapse;">
<thead>
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 25%;">Bonus</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv1</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv2</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv3</th>
<th style="padding: 12px; text-align: center; width: 15%;">Lv4</th>
<th style="padding: 12px; text-align: left; width: 15%;">Rarity</th>
</tr>
</thead>
<tbody>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• Hit<br>
• Critical<br>
• ATK<br>
• MATK
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~10<br>
• 1~5<br>
• 1~10<br>
• 1~10
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 5~15<br>
• 3~7<br>
• 5~15<br>
• 5~15
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 10~20<br>
• 5~10<br>
• 10~20<br>
• 10~20
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 15~25<br>
• 7~15<br>
• 15~25<br>
• 15~25
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Element Extra Damage<br>
• Race Extra Damage
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• N/A<br>
N/A
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~2%<br>
• 1~2%
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~3%<br>
• 1~3%
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~5%<br>
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• Size Extra Damage<br>
• ATK%<br>
• MATK%<br>
• Base Status
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• N/A<br>
• N/A<br>
• N/A<br>
• N/A
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• N/A<br>
• N/A<br>
• N/A<br>
• N/A
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 1~3%<br>
• 1~3%<br>
• 1~3%<br>
• 1
</td>
<td style="padding: 12px; text-align: center; vertical-align: top;">
• 3~5%<br>
• 3~5%<br>
• 3~5%<br>
• 1
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
</tbody>
</table>
</div>
 
</div>

Revision as of 17:28, 4 April 2025


Random OPointions System

⚙️ System Mechanics
  • Applies to Accessories, Armors, Garments, Shields, Shoes, Weapons
  • Drops from Monsters, Minibosses, and MVPs
  • Progressive unlocking: Slot #1 → #2 → #3
🔵 Common

• Max 1 Slot
• Basic Bonuses
• High Drop Rate

🟠 Rare

• Max 2 Slots
• Advanced Bonuses
• Medium Drop Rate

🟣 Mythic

• Max 3 Slots
• Powerful Bonuses
• Low Drop Rate

Equipment OPointions

👑

Headgears

<thead> </thead> <tbody> </tbody>
Slot Bonus Value Rarity
#1

• HP Regeneration
• SP Regeneration
• Race Extra EXP (10 types)
• Increases HP Recovery (Items)
• Increases SP Recovery (Items)

• 1~5%
• 1~5%
• 1~5%
• 1~5%
• 1~5%

Common
Common
Common
Rare
Rare

#2

• Max HP
• Max SP
• Race Resistance (10 types)
• Max Weight

• 1~200 Points
• 1~20 Points
• 1~5%
• 1~100 Points

Rare
Rare
Mythic
Mythic

#3

• Movement Speed
• Variable Cast Time Reduction
• Base Status (6 types)

• 1~5%
• 1~5%
• 1 Point

Rare
Rare
Mythic

💍

Accessories

<thead> </thead> <tbody> </tbody>
Slot Bonus Value Rarity
#1

• Critical
• Hit
• ATK
• MATK

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• Race Extra EXP
• ATK Damage Range
• HP/SP Acceleration

• 1~5%
• 1~5%
• 1~5%

Common
Mythic
Rare

#3

• ATK
• MATK
• Delay After Attack
• Cast Time Reduction

• 1~5%
• 1~5%
• 1~5%
• 1~5%

Rare
Rare
Mythic
Mythic

🛡️

Armors

<thead> </thead> <tbody> </tbody>
Slot Bonus Value Rarity
#1

• DEF
• MDEF
• Perfect Dodge
• Flee

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• Max HP
• Max SP
• Race Resistance

• 10~300 Points
• 5~75 Points
• 1~5%

Common
Common
Mythic

#3

• Max HP
• Base Status (6 types)
• Max SP

• 1~5%
• 1 Point
• 1~5%

Rare
Mythic
Rare

🧥

Garments

<thead> </thead> <tbody> </tbody>
Slot Bonus Value Rarity
#1

• Max HP
• Max SP
• Perfect Dodge
• Flee

• 10~300 Points
• 10~100 Points
• 1~5 Points
• 1~10 Points

Rare
Rare
Rare
Common

#2

• Race Resistance
• HP Regeneration
• Reduces SP Cost

• 1~5%
• 1~10%
• 1~10%

Mythic
Common
Common

#3

• Cast Time Reduction
• Elemental Resistance
• Delay After Attack
• After Cast Delay

• 1~5%
• 1~5%
• 1~5%
• 1~5%

Rare
Mythic
Rare
Rare

🛡️

Shields

<thead> </thead> <tbody> </tbody>
Slot Bonus Value Rarity
#1

• DEF
• MDEF
• Perfect Dodge
• Flee

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• HP Regeneration
• SP Regeneration
• Race Resistance

• 1~5%
• 1~5%
• 1~5%

Common
Common
Mythic

#3

• Cast Time Reduction
• Healing Effect
• Elemental Resistance

• 1~5%
• 1~10%
• 1~5%

Rare
Rare
Mythic

👟

Shoes

<thead> </thead> <tbody> </tbody>
Slot Bonus Value Rarity
#1

• HP Regeneration
• SP Regeneration
• DEF
• MDEF

• 1~5%
• 1~5%
• 1~5 Points
• 1~5 Points

Rare
Rare
Common
Common

#2

• Max HP
• Max SP
• SP ConsumPointion Reduction
• Healing Effect
• ASPD

• 1~5%
• 5~75 Points
• 1~5%
• 1~5%
• 1~2

Common
Rare
Common
Rare
Mythic

#3

• Ranged ATK Resistance
• Elemental Resistance
• Base Status (6 types)

• 1~5%
• 1~5%
• 1 Point

Mythic
Mythic
Mythic

⚔️

Weapons

<thead> </thead> <tbody> </tbody>
Slot Bonus Lv1 Lv2 Lv3 Lv4 Rarity
#1

• Hit
• Critical
• ATK
• MATK

• 1~10
• 1~5
• 1~10
• 1~10

• 5~15
• 3~7
• 5~15
• 5~15

• 10~20
• 5~10
• 10~20
• 10~20

• 15~25
• 7~15
• 15~25
• 15~25

Common
Common
Rare
Rare

#2

• Element Extra Damage
• Race Extra Damage

• N/A
• N/A

• 1~2%
• 1~2%

• 1~3%
• 1~3%

• 1~5%
• 1~5%

Common
Common

#3

• Size Extra Damage
• ATK%
• MATK%
• Base Status

• N/A
• N/A
• N/A
• N/A

• N/A
• N/A
• N/A
• N/A

• 1~3%
• 1~3%
• 1~3%
• 1

• 3~5%
• 3~5%
• 3~5%
• 1

Rare
Mythic
Mythic
Mythic