Pruebas1234: Difference between revisions
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 3</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 3</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">Headgear</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">Increases the SP cost of skills by 50%. | ||
Reduces the number of gems required for skills by 1. | |||
If this card is slotted into a headgear refined to +9 or higher, SP consumption is only increased by 35% when using skill.</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 4</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 4</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">Shoes</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">Enables the use of Increase Agility Level 1 skill. | ||
If this card is slotted into shoes refined to +9 or higher, enables the use of Increase Agility Level 5 skill.</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 5</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 5</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">Weapon</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">Increases physical damage against enemies of Small, Medium and Large size by X%. | ||
If the compounded item is refined to +9 or higher: | |||
Increases physical damage against enemies of Small, Medium and Large size by an additional X%.</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 6</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 6</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">Headgear</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">VIT +3 | ||
Increases resistance against Stun status by 40%. | |||
If compounded item is refined to +9 or higher: | |||
Increases resistance against Stun status by an additional 20%.</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 7</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 7</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">Headgear</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">INT +3. | ||
50% resistant to Blind and Curse status. | |||
If compounded equipment is refined to +9 or higher, resistant to Blind and Curse status is increased to 75%.</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 8</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 8</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">Weapon</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">Bypass 100% of hard defense of normal monsters and players when performing a physical attack. | ||
HP Recovery - 100% | |||
Drains 888 HP from the user every 5 seconds. | |||
Drains 999 HP from the user when the compounded item is equipped. | |||
If this card is slotted into a weapon refined to +9 or higher, drains 777 HP from the user every 8 seconds instead. (MUST BE CONFIRMED)</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 9</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 9</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">Armor</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee; background: #fafbff;">Reflects 15% of the received short-ranged damage back to the attacker. | ||
If this card is slotted into an armor refined to +9 or higher, reflects 25% of the received short-ranged damage back to the attacker instead.</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 10</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 10</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">Weapon</td> | ||
<td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;"> | <td style="padding: 12px; text-align: center; border-bottom: 1px solid #eee;">Physical attacks deal splash damage in a 3x3 area around the target. | ||
HIT - 30. | |||
If compounded equipment is refined to +9 or above, | |||
HIT - 20 instead.</td> | |||
</tr> | </tr> | ||
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<div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 11</div> | <div style="font-size: 0.85em; color: #7f8c8d; margin-top: 4px;">Floor 11</div> | ||
</td> | </td> | ||
<td style="padding: 12px; text-align: center; background: #fafbff;"> | <td style="padding: 12px; text-align: center; background: #fafbff;">Shoes</td> | ||
<td style="padding: 12px; text-align: center; background: #fafbff;"> | <td style="padding: 12px; text-align: center; background: #fafbff;">Adds a 5% chance of casting Level 5 Meteor Storm on the attacker when receiving a physical attack.</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 22:56, 8 May 2025
Memoria (Memory Dungeon)
MVP List
Sealed MVP Cards
Memoria Exclusive Rental Gears
General Balances