Random Options: Difference between revisions

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<div style="background: linear-gradient(135deg, #e74c3c 0%, #c0392b 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="background: linear-gradient(135deg, #e74c3c 0%, #c0392b 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #e74c3c; font-weight: bold;"> [[File:appleofarchericon.gif]] </div>
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #e74c3c; font-weight: bold;"> [[File:appleofarchericon.gif]] </div>
Headgears (*)
Headgears
</div>
</div>


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<div style="background: linear-gradient(135deg, #3498db 0%, #2980b9 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="background: linear-gradient(135deg, #3498db 0%, #2980b9 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #3498db; font-weight: bold;"> [[File:sunglassesicon.png]] </div>
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #3498db; font-weight: bold;"> [[File:sunglassesicon.png]] </div>
Middle Headgears(*)
Middle Headgears
</div>
</div>


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• 1~5%<br>
• 1~5%<br>
• 1~5%
• 1~5%
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
</table>
</div>
<!-- LOWER -->
<div style="background: white; border-radius: 10px; overflow: hidden; box-shadow: 0 4px 12px rgba(0,0,0,0.08); margin-bottom: 30px;">
<div style="background: linear-gradient(135deg, #3498db 0%, #842AB8 100%); color: white; padding: 12px 20px; font-weight: bold; display: flex; align-items: center;">
<div style="width: 32px; height: 32px; background: white; border-radius: 50%; margin-right: 10px; display: flex; align-items: center; justify-content: center; color: #3498db; font-weight: bold;"> [[File:CrunchToastIcon.png]] </div>
Lower Headgears(*)
</div>
<table style="width: 100%; border-collapse: collapse;">
<tr style="background: #f8f9fa;">
<th style="padding: 12px; text-align: left; width: 10%;">Slot</th>
<th style="padding: 12px; text-align: left; width: 35%;">Bonus</th>
<th style="padding: 12px; text-align: left; width: 25%;">Value</th>
<th style="padding: 12px; text-align: left; width: 30%;">Rarity</th>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#1</td>
<td style="padding: 12px; vertical-align: top;">
• Exp vs Race<br>
• Flee<br>
• Hit<br>
• ATK<br>
• MATK
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5<br>
• 1~5<br>
• 1~5<br>
• 1~5
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #3A86FF;">Common</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr style="border-bottom: 1px solid #eee;">
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#2</td>
<td style="padding: 12px; vertical-align: top;">
• Perfect Dodge<br>
• Critical Rate<br>
• Status Resistance<br>
• Race Resistance<br>
• Max Weight
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5<br>
• 1~5%<br>
• 1~5%<br>
• 1~5%<br>
• 1~150 pts
</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #FFBE0B;">Rare</span><br>
<span style="color: #8338EC;">Mythic</span><br>
<span style="color: #8338EC;">Mythic</span>
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top; font-weight: bold; background: #f8f9fa;">#3</td>
<td style="padding: 12px; vertical-align: top;">
• ATK Damage Elemental<br>
• Critical Damage<br>
• Magical Damage Penetration<br>
• Physical Damage Penetration<br>
• Base Status
</td>
<td style="padding: 12px; vertical-align: top;">
• 1~5%<br>
• 1~5%<br>
• 1~5%<br>
• 1~5%<br>
• 1
</td>
</td>
<td style="padding: 12px; vertical-align: top;">
<td style="padding: 12px; vertical-align: top;">
Line 753: Line 845:




<big>(*) Temporarily available options ONLY APPLY to UPPER and MIDDLE hats, not lowers, or hats that use more than one equipment slot.</big>
<big>(*) These Random Options are temporarily obtainable through Event NPCs. They will be implemented via drop once the event is over.</big>

Latest revision as of 22:28, 29 September 2025


Random Options System

⚙️ System Mechanics
  • Applies to Accessories, Armors, Garments, Shields, Shoes, Weapons & [NEW] Headgears (*)
  • Drops from Monsters, Minibosses, and MVPs,
  • It is possible to change the options (type) of an item, but not to add new options to it. It is possible to change the options of an item, but not to add new options to it. If an item has 1 option, you will not be able to add a 2nd or 3rd option to it.
  • Obtainable in all equipment purchased from server stores such as Battlegrounds, Cash shop, Gachapon, WoE Rewards & more.
🔵 Common

• Available only in the first and second options.
• Basic Bonuses
• High Drop Rate

🟠 Rare

• Available in all options (1, 2 and 3).
• Advanced Bonuses
• Medium Drop Rate

🟣 Mythic

• Not available in the first slot.
• Powerful Bonuses
• Low Drop Rate

Equipment Random Options

Appleofarchericon.gif

Headgears

Slot Bonus Value Rarity
#1

• HP Regeneration
• SP Regeneration
• Race Extra EXP
• Increases HP Healing (From Healing Items)
• Increases SP Healing (From Healing Items)

• 1~5%
• 1~5%
• 1~5%
• 1~5%
• 1~5%

Common
Common
Common
Rare
Rare

#2

• Max HP
• Max SP
• Race Resistance
• Max Weight

• 1~200 Points
• 1~20 Points
• 1~5%
• 1~100 Points

Rare
Rare
Mythic
Mythic

#3

• Movement Speed
• Cast Time Reduction
• Base Status (6 types)

• 1~5%
• 1~5%
• 1 Point

Rare
Rare
Mythic


Sunglassesicon.png

Middle Headgears

Slot Bonus Value Rarity
#1

• Increases Hp Healing from items
• Increases Sp Healing from items
• Reduces SP Cost
• Increases Healing Skills Efficiency
• Exp vs Race

• 1~5%
• 1~5%
• 1~5%
• 1~5%
• 1~5%

Common
Common
Rare
Rare
Mythic

#2

• Max HP
• Max SP
• Status Resistance
• Max Weight
• ASPD

• 1~200 Points
• 1~20 Points
• 1~5%
• 1~150 Points
• 1~2

Rare
Rare
Mythic
Mythic
Mythic

#3

• After Cast Delay
• Movement Speed
• Hp Leech (Absorbs 1% from Physical damage)
• Sp Leech (Absorbs 0,1% from Physical damage)
• Bonus Drop Rate vs [Race]

• 1~5%
• 1~5%
• 1~5%
• 1~5%
• 1~5%

Rare
Rare
Mythic
Mythic
Mythic


CrunchToastIcon.png

Lower Headgears(*)

Slot Bonus Value Rarity
#1

• Exp vs Race
• Flee
• Hit
• ATK
• MATK

• 1~5%
• 1~5
• 1~5
• 1~5
• 1~5

Common
Common
Common
Mythic
Mythic

#2

• Perfect Dodge
• Critical Rate
• Status Resistance
• Race Resistance
• Max Weight

• 1~5
• 1~5%
• 1~5%
• 1~5%
• 1~150 pts

Rare
Rare
Rare
Mythic
Mythic

#3

• ATK Damage Elemental
• Critical Damage
• Magical Damage Penetration
• Physical Damage Penetration
• Base Status

• 1~5%
• 1~5%
• 1~5%
• 1~5%
• 1

Rare
Rare
Mythic
Mythic
Mythic


Hoodicon.png

Garments

Slot Bonus Value Rarity
#1

• Max HP
• Max SP
• Perfect Dodge
• Flee

• 10~300 Points
• 10~100 Points
• 1~5 Points
• 1~10 Points

Rare
Rare
Rare
Common

#2

• Race Resistance
• HP Regeneration
• Reduces SP Cost

• 1~5%
• 1~10%
• 1~10%

Mythic
Common
Common

#3

• Cast Time Reduction
• Elemental Resistance
• ASPD (Attack Speed)
• After Cast Delay

• 1~5%
• 1~5%
• 1~5%
• 1~5%

Rare
Mythic
Rare
Rare

Guardicon.png

Shields

Slot Bonus Value Rarity
#1

• DEF
• MDEF
• Perfect Dodge
• Flee

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• HP Regeneration
• SP Regeneration
• Race Resistance

• 1~5%
• 1~5%
• 1~5%

Common
Common
Mythic

#3

• Cast Time Reduction
• Healing Effect
• Elemental Resistance

• 1~5%
• 1~10%
• 1~5%

Rare
Rare
Mythic

Sandalsicon.png

Shoes

Slot Bonus Value Rarity
#1

• HP Regeneration
• SP Regeneration
• DEF
• MDEF

• 1~5%
• 1~5%
• 1~5 Points
• 1~5 Points

Rare
Rare
Common
Common

#2

• Max HP
• Max SP
• Reduces SP Cost
• Healing Effect
• Cast Time Reduction
• ASPD (Attack Speed)

• 1~5%
• 5~75 Points
• 1~5%
• 1~5%
• 1~3%
• 1~2 Points

Common
Rare
Common
Rare
Rare
Mythic

#3

• Ranged ATK Resistance
• Elemental Resistance
• Base Status (6 types)

• 1~5%
• 1~5%
• 1 Point

Mythic
Mythic
Mythic

Bowicon.png

Weapons

Slot Bonus Lv1 Lv2 Lv3 Lv4 Rarity
#1

• Hit
• Critical
• ATK
• MATK

• 1~10
• 1~5
• 1~10
• 1~10

• 5~15
• 3~7
• 5~15
• 5~15

• 10~20
• 5~10
• 10~20
• 10~20

• 15~25
• 7~15
• 15~25
• 15~25

Common
Common
Rare
Rare

#2

• Elemental Physical Extra Damage

• N/A

• 1~2%

• 1~3%

• 1~5%

Common
Common

#3

• Size Extra Damage
• ATK%
• MATK%
• Base Status

• N/A
• N/A
• N/A
• N/A

• N/A
• N/A
• N/A
• N/A

• 1~3%
• 1~3%
• 1~3%
• 1

• 3~5%
• 3~5%
• 3~5%
• 1

Rare
Mythic
Mythic
Mythic

Ringicon.png

Accessories

Slot Bonus Value Rarity
#1

• Critical
• Hit
• ATK
• MATK

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• Race Extra EXP
• ATK Damage Range
• HP/SP Acceleration

• 1~5%
• 1~5%
• 1~5%

Common
Mythic
Rare

#3

• ATK
• MATK
• ASPD (Attack Speed)
• Cast Time Reduction

• 1~5%
• 1~5%
• 1~5%
• 1~5%

Rare
Rare
Mythic
Mythic

Cottonshirticon.png

Armors

Slot Bonus Value Rarity
#1

• DEF
• MDEF
• Perfect Dodge
• Flee

• 1~5 Points
• 1~5 Points
• 1~5 Points
• 1~5 Points

Common
Common
Rare
Rare

#2

• Max HP
• Max SP
• Race Resistance

• 10~300 Points
• 5~75 Points
• 1~5%

Common
Common
Mythic

#3

• Max HP
• Base Status (6 types)
• Max SP

• 1~5%
• 1 Point
• 1~5%

Rare
Mythic
Rare


(*) These Random Options are temporarily obtainable through Event NPCs. They will be implemented via drop once the event is over.