Memoria Challenge - Extreme Mode: Difference between revisions

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Lemegeton
Lemegeton (talk | contribs) (Created page with "<div style="color: #5a5a5a; font-size: 0.95em; line-height: 1.6; text-align: left; width: 100%;"> <strong style="color: #e74c3c; font-size: 1.1em; display: block; margin-bottom: 8px;">Extreme Mode</strong> Extreme mode is a limited mode linked to Hard Mode Memory. This mode is <strong style="color: #e74c3c;">extremely difficult</strong>, so it is recommended that you prepare well by following the instructions below and considering the additional mechanics it includes....")
 
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- <strong style="color: #9b59b6;">Madness of Magic</strong> has fewer negative effects (<strong style="color: #9b59b6;">Freeze, Random Warp, Poison, and FiberLock are not active</strong>) but is active during F13.<br>
- <strong style="color: #9b59b6;">Madness of Magic</strong> has fewer negative effects (<strong style="color: #9b59b6;">Freeze, Random Warp, Poison, and FiberLock are not active</strong>) but is active during F13.<br>
- The party has a limit of <strong style="color: #9b59b6;">75 deaths</strong>. If exceeded, they immediately lose and are expelled.
- The party has a limit of <strong style="color: #9b59b6;">75 deaths</strong>. If exceeded, they immediately lose and are expelled.
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<strong style="color: #e67e22; font-size: 1.1em; display: block; margin-bottom: 8px;">Changes in F13</strong>
- <strong style="color: #e67e22;">Madness of Magic</strong> is active.<br>
- <strong style="color: #e67e22;">All Y.S.F. (Biolab monsters)</strong> are released if any of their HP falls below <strong style="color: #e67e22;">50%</strong>.<br>
- Once F13 is complete, the party leader can choose between two options:<br>
  &nbsp;&nbsp;1. <strong style="color: #e67e22;">Advance to the next floor (F14)</strong>.<br>
  &nbsp;&nbsp;2. <strong style="color: #e67e22;">Claim the reward and exit</strong>.


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Revision as of 13:55, 29 November 2025

Extreme Mode Extreme mode is a limited mode linked to Hard Mode Memory. This mode is extremely difficult, so it is recommended that you prepare well by following the instructions below and considering the additional mechanics it includes.



Changes and Additional Mechanics - Time limit reduced to one hour. If not completed in time, the instance will be destroyed.
- Additional floor (14) has been added.
- All challenges are active; you cannot choose them.
- Event-type consumables are blocked, except on the final floor (14).
- All enemies have 30% more HP.
- Additionally, damage dealt is reduced by 25%.
- Madness of Magic has fewer negative effects (Freeze, Random Warp, Poison, and FiberLock are not active) but is active during F13.
- The party has a limit of 75 deaths. If exceeded, they immediately lose and are expelled.

Changes in F13 - Madness of Magic is active.
- All Y.S.F. (Biolab monsters) are released if any of their HP falls below 50%.
- Once F13 is complete, the party leader can choose between two options:

   1. Advance to the next floor (F14).
  2. Claim the reward and exit.