Knight: Difference between revisions
Lemegeton (talk | contribs) (Created page with "<div style="text-align: center;"> <div style="display: inline-block; background: #990000; color: #ffffff; padding: 10px; border-radius: 5px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);"> '''W.I.P''' </div> </div> <div style="text-align: center;"> <div style="display: inline-block; background: #990000; color: #ffffff; padding: 10px; border-radius: 5px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);"> '''This is a contribution from players for players, if you wi...") |
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! colspan=2 style="background:#00cc66;" | | ! colspan=2 style="background:#00cc66;" | Knight Class | ||
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| [[Image:Hunter.png|center|200px]] | | [[Image:Hunter.png|center|200px]] | ||
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| '''Base Job:''' | | '''Base Job:''' Swordman|| | ||
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| '''Job Type:''' 2-1 Transcendent || | | '''Job Type:''' 2-1 Transcendent || | ||
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|- | |- | ||
| '''Skills:''' | | '''Skills:''' 10 || | ||
|- | |- | ||
| '''Platinum Skills: 1 (As | | '''Platinum Skills: 1 (As Knight)''' || | ||
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! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ! colspan=2 style="background:#00cc66;" | Bonus stats at Job 50 | ||
|- | |- | ||
| '''STR:''' + | | '''STR:''' +8 | '''AGI:''' +2 | '''VIT:''' +10 | '''INT:''' +0 | '''DEX:''' +6 | '''LUK:''' +4 | ||
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Revision as of 03:21, 17 January 2024
W.I.P
This is a contribution from players for players, if you wish to correct and/or contribute any additional information or material please contact me via discord lemegeton..
Swordman Class | |
---|---|
Job Info | |
Base Job:Novice | |
Job Type:First | |
Skills: 5 | |
Platinum Skills: 2 | |
Bonus stats at Job 50 | |
AGI:+3 | VIT:+1 | INT:+2 | DEX:+7 | LUK:+2 |
Overview
Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which include:
- The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
- Accuracy and damage are increased by the same stat (DEX), allowing all attacks to connect and deal a lot damage.
- Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:
- Low VIT limits their ability to survive when they are caught up in melee situations.
- Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
Leveling Spots & Tips
As Archer
Opinions are divided, but, usually it is advisable to raise Double Strafing in first place and move forward with the branch of skills, so that in last place Improve Concentration is raised, without forgetting that Arrow Shower should be raised as the last skill, we are talking about priority skills to raise, arrow shower at least at this time lacks utility compared to other skills.
Archer's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
12 | 30 |
|
Area: Payon Cave
- Payon Cave F1 |
Spores Poporing Everything |
12 | 30 | Since spores give Strawberry and Blue herbs it is quite useful to get SP resources. | Area: Payon Forest
- Pay_fild01 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
|
Area: Payon Forest
- Pay_fild01 |
Wolf Everything |
30 | 50 |
|
Area: Payon Forest
- Pay_fild02 |
Bongun Munak |
40 | 60 |
|
Area: Payon Cave
- Payon Cave F3 |
Geographer |
40 | 60+ |
|
ein_fild04
- Einbroch Field |
Mi Gao |
40 | 60+ |
|
lou_fild01
- Louyang Field |
Gear Progression
Start by buying a Composite Bow (2,500z) at Payon's armory, hold steady until you have enough for at least a Cross Bow (17,000z), then you can upgrade to a Gakkung Bow (42,000z) or you can simply save enough zeny (64,000z) to get a Hunter Bow once you change classes.
Job 40 or higher
To change class you must at least be job 41 (40 is necessary but 41 is recommended) and be able to upgrade most of the mandatory skills for your class, once you are reborn you can choose to upgrade Arrow Shower to level 9, but again, it is optional.
As Hunter
Once you become Hunter, it is advisable to upgrade as fast as possible blitz beat and the whole line of skills of the mentioned branch, first Falcon Mastery (mainly to be able to rent a falcon), Blitz Beat and finally steel crown that increases your damage, then you can continue with Beast Bane or Ankle Snare according to your preference.
Knight Class | |
---|---|
Job Info | |
Base Job: Swordman | |
Job Type: 2-1 Transcendent | |
Skills: 10 | |
Platinum Skills: 1 (As Knight) | |
Bonus stats at Job 50 | |
AGI: +2 | VIT: +10 | INT: +0 | DEX: +6 | LUK: +4 |
Hunter's Leveling Route: | ||||
---|---|---|---|---|
Monsters | Recommended level | End level | Notes | Map |
Les |
30+ | 86+ |
|
Area: mosk_dun01
- Les Forest |
Pitman |
50 | 69 |
|
Area: ein_dun01
- Einbech Mine Dungeon 1F
|
Dokebi |
35 | 70 |
|
Area:pay_fild10
- Payon Forest |
Dryad |
60 | 86+ |
|
um_fild01
- Luluka Forest |
Enchanted Peach Tree Zipper Bear |
60 | 85+ |
|
Area:gon_dun01
- Shrine of Gonryun Queen |
Mavkas |
80+ | 95+ |
|
mosk_dun03
- Les Forest |
Anolian |
80+ | 95+ |
|
cmd_fild03
- Zenhai Marsh |
Pinguiculas |
80+ | 95+ |
|
spl_fild02
- - Splendide Field |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
You can replace the bow for any option that suits you better, it is just a suggestion and it is NOT mandatory to have the weapon of the set to take advantage of the benefits.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
---|---|---|---|---|
Level 20 ~ 60 | Adventurer Hat l
|
|
Grants an additional 10% experience gained
|
|
Level 61~85 | Adventurer Hat ll
|
|
Grants an additional 10% experience gained
|
Between LV61~85:
|
Level 85~98 | Adventurer Hat lll
|
|
Grants an additional 10% experience gained
|
|
Build examples
DEX/AGI
STR: 1
AGI: 90-99 (base)
VIT: 1
INT 9 (base)
DEX: 130+ (99 base)
LUK: 1
A classic build without many complications, lots of aspd, lots of damage. You can reduce dex/agi a bit and add some more int to have a bigger SP pool. A very simple build that doesn't need to go too deep into the class, eventually when you become a sniper you can try to optimize it. The idea is to close the DEX in multiplies of 10 and the agi to match your aspd.
You can use the adventurers set or directly a pantie and undershirt set. Another option is to get 2 gloves with slot and a zerom card for each one and get high dex multipliers, ideally over 130.
AutoBlitz
STR: 1
AGI: 90-99 (base)
VIT: 1-20
INT: 1-40 (base)
DEX: 60-80 (base)
LUK: 40+
This build focuses mainly on basic attacks, high aspd above all.
- Only set off from normal attacks with a bow. Attacking with skills, daggers, or fists will not trigger it.
- May be triggered even if the attack misses or is blocked by a skill. Basically, a chance for every arrow.
- For every 3 points of LUK there is an additional 1% chance Auto-Blitz Beat will be triggered.
- The number of times Auto-Blitz Beat will hit its enemy depends on the level of Blitz Beat and the job level of the character. Job levels 1-9 allow it to hit up to one time, while job levels 40+ allow the maximum of 5 hits if level 5 Blitz Beat is attained.
- The damage dealt is divided by the number of enemies Auto-Blitz Beat hits. For example, if it hits 3 enemies at once each enemy would receive 1/3 of the damage.