Champion Monsters: Difference between revisions

From AdventuresRO
Jump to navigation Jump to search
Line 22: Line 22:




<small>'''Notes:'''
'''Notes:'''
* '''Currently only the Elusive Monsters are implemented'''. The other types will be implemented in the coming weeks, starting with the Furious.
* '''Currently only the Elusive Monsters are implemented'''. The other types will be implemented in the coming weeks, starting with the Furious.
* All variants has a chance to drop Rune Crystals.
* All variants have 20% a chance to drop Rune Crystals.
* Some champion monster will have their behavior changed from their original.
* Some champion monster will have their behavior changed from their original.
* Ringleader summoned mobs are behaving exactly like their original (except they follow the Ringleader).</small>
* Ringleader summoned mobs are behaving exactly like their original (except they follow the Ringleader).</small>
* '''All variants have a 0.20% a chance to drop a card from their common version'''


=Available Mobs=
=Available Mobs=

Revision as of 03:33, 28 January 2024

ChampionMonstersUpdate.png

These monsters are variations of their original versions with a little more difficult to find. Their statistics with respect to the original mob are altered, making them much stronger and more resistant but granting double the rewards. Have the same name as the original monsters that are based on with the addition of a suffix or prefix.

All champion monsters have larger sprites, 25% more attack, x2 item drops, x2 base and job and a probability of drop special items.


There are five types of champion monsters:

  1. Elusive: Light blue aura. These monsters have five times the health.
  2. Furious: Reddish appearance. These monsters have higher ASPD, five times their Max HP and slightly higher Hit.
  3. Ringleader: Blueish appearance. These monsters summon two of the regular versions of themselves. Additionally, they have five times their Max HP.
  4. Solid: Green aura. These monsters have lower Movement Speed, ten times their Max HP.
  5. Swift: Lv150 aura. These monsters have higher Movement Speed, five times their Max HP.

Note: Currently only the Elusive Versions are implemented.


Notes:

  • Currently only the Elusive Monsters are implemented. The other types will be implemented in the coming weeks, starting with the Furious.
  • All variants have 20% a chance to drop Rune Crystals.
  • Some champion monster will have their behavior changed from their original.
  • Ringleader summoned mobs are behaving exactly like their original (except they follow the Ringleader).
  • All variants have a 0.20% a chance to drop a card from their common version

Available Mobs

Champion Monsters respect the original drop item list of the Mob which are based, increasing the rate x2 (including cards). Theres also a high probability of get Rune Crystals from them and a rare chance (0.10%) of get a special costume based on the defeated mob.

Sprite ID Name Type Location Spawn Cooldown Special Drop
2607.png 2607 Zakudam Eluvise Schwartzvald Guild Dungeon 2 5 min 15840.png
2612.png 2612 Wood Goblin Eluvise Moscovia Dungeon F1 2 5 min 31327.png
2617.png 2617 Evil Nymph Eluvise Gonryun Dungeon F3 2 5 min 20121.png
2621.png 2621 Evil Violy Eluvise Geffenia Dungeon F4 2 5 min 20492.png
2626.png 2626 Vavayaga Eluvise Moscovia Dungeon F3 2 5 min 31598.png
2635.png 2635 Thara Frog Eluvise Beach Dungeon F3 2 5 min 19548.png
2640.png 2640 Sting Eluvise Glast Heim Underground B3 2 5 min 31054.png