Weapon Mastery System
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Revision as of 01:08, 18 November 2025 by Lemegeton (talk | contribs) (→Stat Point Distribution System)
Stat Point Distribution System
Stat Progression - THIS IS AN OPEN BETA OF THE SYSTEM. STATISTICS MAY CHANGE BASED ON FEEDBACK AND COLLABORATIVE WORK.
Level Progression:
- Maximum of 20 levels total
- Each level grants 1 distributable point
- 6 unique characteristics available
- Strategic point allocation required
Bonus System:
- Each point provides basic bonus
- Every 4 points unlocks enhanced effect
- 20 points unlocks unique ultimate effect
- Cannot max more than one stat
| Stat | Effect per Point | Enhanced Effect (Every 4 Points) | Unique Effect (20 Points) |
|---|---|---|---|
| POWER | 1 ATK | 2% Ignore DEF | 5% ATK |
| WISDOM | 1 M DEF | 2% SP Cost Reduction | 5% SP |
| CONCENTRATION | 1 Flee | 1 PDodge | 5% ASPD |
| STAMINA | 1 Soft DEF | +1 HP recovery per hit. | 5% HP |
| SPELL | 3 MATK | 2% VCT | 5% MATK |
| CREATIVE | 0.5% Healing | 2 Crit Rate | 3% Crit Damage |
Distribution Rules
Point Allocation:
Each level grants 1 point • Total of 20 points available • Points can be distributed across 6 stats
Progression System:
1 point = Basic effect • Every 4 points = Enhanced effect • 20 points = Unique effect
Maximization Limit:
Cannot maximize more than one stat to 20 points
About
Accessibility:
Build Examples:
Physical: Power 12 + Stamina 8 • Magical: Spell 20 • Support: Creative 4 + Stamina 16
Reset available:
Two types of reset: one that returns the level to 0 (Free) and another that allows you to re-assign points without having to level up again (Premium).
More info TBA