Axe Boomerang

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Revision as of 05:41, 25 June 2024 by Thershel (talk | contribs) (Created page with "{| class="infobox" style="width:30em; float:right;" |- ! colspan=2 style="background:#a3cdd2; font-size:130%;" | File:AxeBoomerangicon.png Axe Boomerang |- ! |- | '''Type:''' || style="width:150pt;" | Offensive |- | '''Levels:''' || style="width:150pt;" | 1 |- | '''SP Cost:''' || style="width:150pt;" | 18 |- | '''Delay:''' || style="width:150pt;" | ASPD Based |- | '''Target:''' || style="width:150pt;" | Enemy |- | '''Range:''' || style="width:150pt;" | 3 Cells...")
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File:AxeBoomerangicon.png Axe Boomerang
Type: Offensive
Levels: 1
SP Cost: 18
Delay: ASPD Based
Target: Enemy
Range: 3 Cells
Weapon: Axe


Axe Boomerang (Alt: Axe Boomerang) is a new offensive skill currently available while using Ignus Steel as a Whitesmith.

Effect

Inflicts Ranged Physical Damage to a single target and pushes it backwards. The damage is greatly affected by its weight.

Formula:

Damage (ATK) = [(Base_Damage + Weapon_Weight) × (BaseLv ÷ 100)]%


Level Base Damage (MATK) Range SP Cost
1 300% 3 cells 18