As Blacksmith
Blacksmith Class
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Job Info
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Base Job: Blacksmith |
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Job Type: 2-1 Transcendent |
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Skills: 21 |
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Platinum Skills: 2 (As Blacksmith) |
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Bonus stats at Job 50
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STR: +6 | AGI: +2 | VIT: +6 | INT: +2 | DEX: +12 | LUK: +2
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Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.
Note:
This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefor, this class is NOT recommended for new players.
Class Data
Discount |
Buy items from NPC's with an up to 24% discount. |
10 |
Passive
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Enlarge Weight Limit |
Increase your character's maximum Weight Limit by up to 2,000 points. |
10 |
Passive
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Item Appraisal |
Identify items without a magnifier. |
1 |
Active
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Mammonite |
Powerful melee attack dealing up to 600% damage that costs up to 1,000 Zeny. |
10 |
Active
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Overcharge |
Get up to 24% more Zeny from selling items to NPC's. |
10 |
Passive
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Pushcart |
Carry an additional 8,000 weight units and/or 100 items in a separate inventory. |
10 |
Passive
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Vending |
Open a shop with up to 12 item stacks for other players to buy. |
10 |
Active
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ExpandKnight's Leveling Route:
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Monsters |
Recommended level |
End level |
Notes |
Map
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Les
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30+ |
86+ |
- Moskovia Dungeon Quest Needed
- Fire Weapon
- Keep all sharp leafs, they are useful for repeatable quests.
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Area: mosk_dun01
- Les Forest
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Pitman
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50 |
69 |
- Adventurers Guild Quest.
- Fire Weapon
- Hunt Porcellio & Noxious, maybe you are lucky and you can sell those cards.
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Area: ein_dun01
- Einbech Mine Dungeon 1F
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Myst Case
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45 |
70 |
- MVP Zone, take care.
- Zeny early Zeny Spot.
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Area:xmas_dun02
- Toy Factory
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High Orcs
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70 |
90+ |
- Recommended to get a Water element Axe, if you have endower(sage) use it in a weapon with racial damage against Humans/orcs.
- Loot is a bit poor compared to other areas.
- Try to hunt Orc Archers from time to time to get an Orc Bow and sell it.
- Adv Guild Quest.
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gef_fild14
- Geffen Field
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Enchanted Peach Tree
Zipper Bear
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60 |
85+ |
- Zeny $_$
- Fire Weapon
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Area:gon_dun01
- Shrine of Gonryun Queen
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Pasanas
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80+ |
95+ |
- Nice Exp.
- Good Zeny.
- Evade Anubis.
- Water Weapon needed
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in_sphinx5
- Morroc Sphinx
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Anolian
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80+ |
95+ |
- Nice Exp.
- Anolian Skins for repeteable quest.
- Adventurers Guild quest.
- Oridecon farm.
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cmd_fild03
- Zenhai Marsh
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Isilla
Vanberk
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80+ |
95+ |
- Nice Exp.
- Zeny.
- Almost Everything is neutral, so do not use element here.
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ra_sanc01
- Rachel Sanctuary
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Nightmare Terror
Earth Deleter
Sky Deleter
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80+ |
99 |
- Nice Exp.
- Zeny.
- Almost Everything is ffire but Nightmare Terror shadow.
- Pasana card is a must, recommended for duos, very expensive if you are going as newbie solo player
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mag_dun02
- Magma Dungeon
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Recommended Gear Progression (As Newbie)
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE
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SET
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Stats
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Bonus
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Weapon
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Level 20 ~ 60
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Adventurer Hat l
Adventurer Uniform l
Adventurer Manteau l
Adventurer Boots l
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- Defense +15
- All stats+1
- Attack +10
- Magic Attack+30
- Add 3% resistance against all property attacks
- Max HP +5%
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Grants an additional 10% experience gained
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- Attack +60
- Increase physical and magical damage to normal monster by 10%.
- After base level 61, effects will not work.
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Level 61~85
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Adventurer Hat ll
Adventurer Uniform ll
Adventurer Manteau ll
Adventurer Boots ll
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- Defense +20
- SP +50
- All stats+1
- Attack +15
- Magic Attack+45
- Add 5% resistance against all property attacks
- Max SP +5%
- Max HP +5%
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Grants an additional 10% experience gained
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Between LV61~85:
- Attack +120
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
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Level 85~98
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Adventurer Hat lll
Adventurer Uniform lll
Adventurer Manteau lll
Adventurer Boots lll
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- Defense +26
- Max HP+500
- Max SP+50
- All stats+2
- Attack +20
- Magic Attack+60
- Add 7% resistance against all property attacks
- Max SP +5%
- Max HP +5%
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Grants an additional 10% experience gained
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- Attack +150
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
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Build examples
Aspd
STR: 70-80
AGI: 80-90 (base)
VIT: 40-60
INT 1 (base)
DEX: 40-50
LUK: 1
A classic build that allows the user to kill only with ASPD and spam Mammonite with very low cool down.
They sacrifice vit but adquire a high ASPD and flee to avoid using skills in some monsters
STR
STR: 90+
AGI: 30-40 (base)
VIT: 70-80
INT: 1(base)
DEX: 40+ (base)
LUK: 1
This build is full Mammonite, adding some agi just to increase the cool down of it, in this case you're going to use a lot of consumables but level up quickier , not recommended for new players with few consumables.