Mage
W.I.P
This is a contribution by players, for players, if you wish to correct and/or contribute any additional information or material please contact any Mentor or GM..
Overview
Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Mage | |
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Job Info | |
Base Job: Mage | |
Job Type: First | |
Skills: 11 | |
Platinum Skills: 1 (As Mage) | |
Bonus stats at Job 50 | |
STR: +0 | AGI: +4 | VIT: +0 | INT: +8 | DEX: +3 | LUK: +3 |
Class Data
Skills
Skill | Description | Levels | Type |
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Cold Bolt | Launch 1~10 cold bolt(s) to target foe, each dealing MATK*1 Water-element damage. | 10 | Offensive |
Fire Ball | Attack a target and enemies in a 5×5 area around it for MATK*1.6~3.4 Fire-element damage. | 10 | Offensive |
Fire Bolt | Launch 1~10 fire bolt(s) to target foe, each dealing MATK*1 Fire-element damage. | 10 | Offensive |
Fire Wall | Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. | 10 | Offensive |
Frost Diver | Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. | 10 | Offensive |
Increase SP Recovery | Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist | 10 | Passive |
Lightning Bolt | Launch 1~10 lightning bolt(s) to target foe, each dealing MATK*1 Wind-element damage. | 10 | Offensive |
Napalm Beat | Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. | 10 | Offensive |
Safety Wall | Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. | 10 | Supportive |
Sight | Reveal hidden enemies in a 7×7 area around the user. | 1 | Active |
Soul Strike | Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. | 10 | Offensive |
Stone Curse | Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. | 10 | Active |
Thunderstorm | Foes within target 5x5 area are hit 1~10 times, each for MATK*1 Wind-element damage. | 10 | Offensive |
Skills
Skill | Description | Levels | Type | Job Level Requirement |
---|---|---|---|---|
Energy Coat | Reduces damage from incoming physical attacks while consuming SP. | 1 | Supportive | 35 |
Leveling Route
Mage Leveling Route: | ||||
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Monsters | Recommended level | End level | Notes | Map |
Familiar Zombie Poporing Skeleton |
10 | 30 |
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Area: pay_und01
- Payon Dungeon 01 |
Archer Skeleton Soldier Skeleton |
35 | 50 |
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Area: pay_dun02
- Payon dungeon F2 |
Mi Gao |
30 | 50+ |
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- Area:Louyang fields |
Orc Lady Orc Warrior |
40 | 60+ |
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lou_fild01
- Area:Louyang fields |
Muscipular Drosera Geographer |
60+ | 90+ |
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ra_fild01
- ra_fild01 |
Recommended Gear Progression (As Newbie)
Adventurers Guild
The adventurers set is an own set of the server, it is almost free, the only requirement is to perform the quests it has for you.
It is divided into three tiers, doubling its cost each time, getting the complete set without the weapon has a value of 20, 40 and 80.
We recommend getting the set as it is account bound and you can use it on your next characters, it is not tradeable.
LEVEL RANGE | SET | Stats | Bonus | Weapon |
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Level 20 ~ 60 | Adventurer Hat l
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Grants an additional 10% experience gained
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Level 61~85 | Adventurer Hat ll
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Grants an additional 10% experience gained
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x Between LV61~85:
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Level 85~98 | Adventurer Hat lll
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Grants an additional 10% experience gained
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Build examples
Leveling Build | |
STR: | 1 |
AGI: | 1 (base) |
VIT: | 60-80 |
INT: | 80-99 (base) |
DEX: | 50-80(base) |
LUK: | 1 |
==== Mage start off with decent Magic AoEs with Thunderstorm and Fireball, and can pick off single targets with bolt spells. Unfortunately towards later levels (after about 85) it may not be possible to one shot monsters anymore with the bolt skills.====
Aspd + SoulLink | |
STR: | 1 |
AGI: | 80-99(base) |
VIT: | 50-80 |
INT: | 80-99(base) |
DEX: | 20-40 (base) |
LUK: | 1 |
==== This build is focused in aspd with soul link, to improve the auto-cast of skills, always have a linker at hand and prepare to have some fun. ====
Hocus Pocus | |
STR: | 1 |
AGI: | 1 (base) |
VIT: | 70 |
INT: | 130 (base) |
DEX: | 70(base) |
LUK: | 9 |
====The build aims at the most INT possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed DEX, but focuses more on VIT instead to avoid death by random Hocus-pocus skills. ====
Rebirth Job