Weapon Mastery System

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Revision as of 02:22, 18 November 2025 by Lemegeton (talk | contribs)
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About All characters, regardless of level, can reach level 10 Mastery. However, only characters with a level of 99/70 can access the later levels. The difficulty is designed so that the first levels are simple and accessible, allowing players to familiarize themselves with the system, unlike the last 10 levels. There are two types of reset: one that returns the level to 0 (Free), and another that allows you to re-assign points without having to level up again (Premium).



Distribution Rules Each level grants 1 point with a total of 20 points available to distribute across 6 stats. The progression system provides basic effects with 1 point, enhanced effects every 4 points, and unique effects at 20 points. You cannot maximize more than one stat to 20 points, encouraging strategic combinations.



Stat Progression - THIS IS AN OPEN BETA OF THE SYSTEM. STATISTICS MAY CHANGE BASED ON FEEDBACK AND COLLABORATIVE WORK.

Level Progression:

  • Maximum of 20 levels total
  • Each level grants 1 distributable point
  • 6 unique characteristics available
  • Strategic point allocation required

Bonus System:

  • Each point provides basic bonus
  • Every 4 points unlocks enhanced effect
  • 20 points unlocks unique ultimate effect
  • Cannot max more than one stat
Stat Effect per Point Enhanced Effect (Every 4 Points) Unique Effect (20 Points)
POWER 1 ATK 2% Ignore DEF 5% ATK
WISDOM 1 M DEF 2% SP Cost Reduction 5% SP
CONCENTRATION 1 Flee 1 PDodge 5% ASPD
STAMINA 1 Soft DEF +1 HP recovery per hit. 10% HP
SPELL 3 MATK 2% VCT 5% MATK
CREATIVE 0.5% Healing 2 Crit Rate 3% Crit Damage



More info TBA