Bounty Expert Rewards;
|
Item |
Price (In Bounty Points) |
Notes
|
|
1 |
Can be used in the Gachapon Machine NPC to rebuild a Rune Stone
|
Light White Potion box (20) |
2 |
A box contains 20 Light White Potion.
Heal: 325~405 HP.
|
Light Blue Potion Box (10) |
2 |
A box contains 10 Light Blue Potion.
Restores About 60 sp.
|
|
5 |
Between LV20~60:
- Defense +5
- All Stats +1
- After Base level 61, effects will not work.
- Adventurer Guild Equipment Set.
|
|
5 |
Between LV20~60:
- Defense +6
- Attack +10
- Magic Attack +30
- After Base level 61, effects will not work.
- Adventurer Guild Equipment Set.
|
|
5 |
Between LV20~60:
- Defense +2
- Add 3% resistances against all property attacks.
- After Base level 61, effects will not work.
- Adventurer Guild Equipment Set.
|
|
5 |
Between LV20~60:
- Defense +2
- Max HP +5%
- After Base level 61, effects will not work.
- Adventurer Guild Equipment Set.
|
|
5 |
Between LV20~60:
- Attack +60
- Increase physical and magical damage to normal monster by 10%.
- After base level 61, effects will not work.
|
|
5 |
Between LV20~60:
- Magic Attack 15%
- After base level 61, effects will not work.
|
|
5 |
Between LV20~60:
- Attack +60
- Increase physical and magical damage to normal monster by 10%.
- After base level 61, effects will not work.
|
|
5 |
Between LV20~60:
- Attack +60
- Increase physical and magical damage to normal monster by 10%.
- After base level 61, effects will not work.
|
|
5 |
Between LV20~60:
- Attack +60
- Increase physical and magical damage to normal monster by 10%.
- After base level 61, effects will not work.
|
|
5 |
Between LV20~60:
- Attack +40
- Increase physical and magical damage to normal monster by 10%.
- Magic attack +10%
- Holy Light Damage +5%
- Healing +5%
- After base level 61, effects will not work.
|
|
5 |
Between LV20~60:
- Attack +40
- Increase physical and magical damage to normal monster by 10%.
- After base level 61, effects will not work.
|
|
5 |
Between LV20~60:
- Attack +60
- Increase physical and magical damage to normal monster by 10%.
- After base level 61, effects will not work.
|
|
10 |
Between LV61-85:
- Defense +6
- Sp +50
- All Stats +1
- After Base level 86, effects will not work.
- Adventurer Guild Equipment Set.
|
|
10 |
Between LV61~85:
- Defense +8
- Attack +15
- Magic Attack +45
- After Base level 86, effects will not work.
- Adventurer Guild Equipment Set.
|
|
10 |
Between LV61~85:
- Defense +3
- Add 5% resistances against all property attacks.
- After Base level 86, effects will not work.
- Adventurer Guild Equipment Set.
|
|
10 |
Between LV61~85:
- Defense +3
- Max SP +5%
- Max HP +5%
- After Base level 86, effects will not work.
- Adventurer Guild Equipment Set.
|
|
10 |
Between LV61~85:
- Attack +90
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Attack +120
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Magic Attack 15%
- Attack +25
- Int +2
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Attack +90
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Attack +90
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Attack +90
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
Adventurer Two-Handed Axe II |
10 |
Between LV61~85:
- Attack +120
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Attack +70
- Increase physical and magical damage to normal monster by 10%.
- Magic attack +15%
- Holy Light Damage +10%
- Healing +10%
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Attack +90
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
|
10 |
Between LV61~85:
- Attack +90
- Increase physical and magical damage to normal monster by 10%.
- After base level 86, effects will not work.
|
|
20 |
Between LV86-98:
- Defense +8
- Max HP+500
- Max Sp +50
- All Stats +2
- After base level 99, effects will not work.
- Adventurer Guild Equipment Set.
|
|
20 |
Between LV86~98:
- Defense +10
- Attack +20
- Magic Attack +60
- After Base level 99, effects will not work.
- Adventurer Guild Equipment Set.
|
|
20 |
Between LV86~98:
- Defense +4
- Add 7% resistances against all property attacks.
- After Base level 99, effects will not work.
- Adventurer Guild Equipment Set.
|
|
20 |
Between LV86~98:
- Defense +4
- Max SP +5%
- Max HP +5%
- After Base level 99, effects will not work.
- Adventurer Guild Equipment Set.
|
|
20 |
Between LV86~98:
- Attack +120
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +150
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Magic Attack 20%
- Attack +25
- Int +4
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +120
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +120
- Increase physical and magical damage to normal monster by 10%.
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +120
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
Adventurer Two-Handed Axe II |
20 |
Between LV86~98:
- Attack +150
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +100
- Increase physical and magical damage to normal monster by 20%.
- Magic attack +20%
- Holy Light Damage +20%
- Healing +20%
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +100
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +120
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
|
20 |
Between LV86~98:
- Attack +120
- Increase physical and magical damage to normal monster by 20%.
- After base level 99, effects will not work.
|
|
20 |
- 6 types of +7 Cooked foods available.
- Effect remains even on dispeled or defeated.
- 10 Minutes.
|
Battle Manual or Job Battle manual 25% |
25 |
- Exp rate is increased to 25%.
- Effect remains even on dispeled or defeated.
- 30 Minutes.
|
|
125 |
- A Gym Pass to increase user's weight capacity. Take this Gym Pass to Ripped Cabus in Payon (173 141) to learn Enlarge Weight Limit that will increase your Maximum Weight Capacity by 200xpx for each skill level. This special skill can only be learned up to Level 10.
|
|
150 |
- A box that contains Boarding Halter. Item will be available for 7 days.
|
Infinite Butterfly Wing Box 7D |
150 |
- A box that contains one Infinite Butterlfy Wing. Item will be available for 7 days.
|
|
150 |
- A box that contains one Infinite Fly wing. Item will be available for 7 days.
|
Gunslinger's Battle Equipment Random Box |
200xpx |
- This box contains a random piece of the Gunslinger's Battle Equipment Set.
|
|
500 |
- Stopwatch with a strange power inside. Using this item the Player's Status or Skills will be restored.
|
|
500 |
- Use this item to change your character's name on the Character Select menu.
After using this item you must logout to the Character Select menu and Right-Click on your character and choose 'Change Name'
You can then enter a new name as long as it is not already taken.
You must leave your current guild and/or party before changing your name.
You can use this item once and it is account bound
|
|
500 |
- To use this ticket you must be the guild leader and you need to give this ticket to a Game Master.
|
|
500 |
- A stone that gives off a strange power capable of changing or improving the random status of a weapon or equipment.
- Re-Enchanting Systems
|